2012 Autodesk AV4676-V - Integrating Water Elements and
Fountains into Architectural Renderings Using Particle Flow Steven
Schain Autodesk Certified Instructor
Slide 2
2012 Autodesk Class Summary Many architectural structures
incorporate a water feature as a prominent visual component of the
structure. This exciting class explains how to implement 3ds Max
Particle Flow for architectural use. This class takes you through
the creating water fountains, waterfalls, and other water features
architects like to use. We will cover creating particle flow
networks to simulate water flow and using space warps to affect the
motion of the particles. We will also cover the point cache and
particle rendering.
Slide 3
2012 Autodesk About the Speaker Trainer / Instructor Teaching
3ds since 3D Studio DOS Release 3. Autodesk Certified Instructor
since 1998. Trainer - Spectralight Images, LLC (3ds Max / Maya)
Author Autodesk Fundamentals Courseware CAD Learning online 3ds Max
courseware Co-developer of Autodesks 3ds Max Fundamentals Standards
Co-developer of Autodesk Certified Instructor Program
www.the3dprofessor.com
Slide 4
2012 Autodesk Course Content This course will cover: Create
particle flows to simulate fountains Use space warps to create
custom effects with particle flows Gravity Deflectors Add point
cache to effectively work with large numbers of particles Apply a
water material Generate a viewport preview Configure and render
particle systems using the mental ray renderer
Slide 5
2012 Autodesk Learning Objectives At the end of this class, you
will be able to: Create a Particle Flow Work with space warps Edit
Particle Flow events Cache particles using a Cache operator Create
an animation preview Setup and render using Mental Ray
2012 Autodesk Setting up the scene Determine particle system
function
Slide 11
2012 Autodesk Setting up the scene Adding Space Warps Gravity
Deflectors Spherical deflector Universal deflector
Slide 12
2012 Autodesk Setting up the scene Editing Space Warps
Deflector parameters Bounce Friction
Slide 13
2012 Autodesk Creating the Particle Flow
Slide 14
2012 Autodesk Creating the Particle Flow Adding a Pflow source
Setting up events Adding forces Configuring a collision spawn test
Setting particle shapes
Slide 15
2012 Autodesk Applying Materials
Slide 16
2012 Autodesk Applying materials Choosing an appropriate
material Autodesk Water Material Material Static operator Operator
Placement
Slide 17
2012 Autodesk Caching the Particles
Slide 18
2012 Autodesk Caching the Particles Particle Cache Increases
Pflow efficiency Scrub Timeline Render Efficiently Add a Cache
operator
Slide 19
2012 Autodesk Previewing and Rendering the Fountain
Slide 20
2012 Autodesk Previewing and Rendering the Fountain Creating a
preview rendering Viewport preview Mental Ray rendering setup
Incorporating motion blur
Slide 21
2012 Autodesk Thank You
Slide 22
2012 Autodesk Autodesk, AutoCAD* [*if/when mentioned in the
pertinent material, followed by an alphabetical list of all other
trademarks mentioned in the material] are registered trademarks or
trademarks of Autodesk, Inc., and/or its subsidiaries and/or
affiliates in the USA and/or other countries. All other brand
names, product names, or trademarks belong to their respective
holders. Autodesk reserves the right to alter product and services
offerings, and specifications and pricing at any time without
notice, and is not responsible for typographical or graphical
errors that may appear in this document. 2011 Autodesk, Inc. All
rights reserved.