Upload
khangminh22
View
0
Download
0
Embed Size (px)
Citation preview
© 2014 The Topps Company, Inc. All rights reserved. Run & Gun, Shadowrun, and Matrix are registered trademarks and/or trademarks of The Topps Company, Inc., in the United States
and/or other countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Printed in the USA.
Under License From
Guns and ammo cost nuyen.
Mastering martial arts takes time.
And learning how to use explosives
without blowing yourself up takes
patience and a steady hand. These
weapons and more are out there,
waiting for you. You have the chance
to use them to become deadlier,
faster, more dangerous than the next
guy—and more dangerous than you
were yesterday. You’ll have to pay the
price to get what you want, but this is
the Sixth World. Don’t you always?
is the core combat
containing more weapons, more
armor, more modifications, and more
game options such as martial arts
and unit tactics. Explosives, survival
gear, specialized techniques—they’re
all here! Break the book open and
>> RUN & GUN <<
TABLE OF CONTENTS
CATSPAW 6
FIGHT FOR YOUR LIFE 10
WHAT YOU DON’T KNOW KILLS YOU 11
Sensei’s Thoughts On: Fighting 12
On Weapons 13
On Armor and Protection 14
On Tactics and teamwork 15
On Manhandling and Skullcracking 15
On Things That Go Boom 16
On ‘Sneaky Bastards’ 16
Final Thoughts 17
ARSENAL 18
BLADES 18
Highland Forge Claymore 18Horizon-Flynn Rapier 18Victorinox Memory Blade 19Ares “One” Monosword 19Cougar Fineblades 20
CLUBS 20
Nemesis Arms Maul Stun Staff 20EXOTIC MELEE WEAPONS 20
Garrote 20Ares “Queen of Hearts” Monofilament Garrote 20Bullwhip 20Ash Arms Combat Chainsaw 21Ash Arms Monofilament Chainsaw 21
IMPROVISED MELEE WEAPONS 22
RANGED WEAPONS 22
Aquadyne Shark-XS Harpoon Gun 22Ranger Sliver Pistol Crossbow 23Ares Giantslayer Slingshot 23
ARROWHEADS 23
Barbed Head 23Explosive Head 23Hammerhead 24Incendiary Head 24Screamer Head 24Stick ‘n’ Shock 24Boomerang 24Harpoon/Javelin 24Net 24Cavalier Arms Urban Tribe Tomahawk 25
EXOTIC RANGED WEAPONS 26
Ares Screech Sonic Rifle 26Blowgun 26Bolas 26Nemesis Arms Suruchin Monofilament Bolas 26FN-AAL Gyrojet Pistol 26Mortimer of London “Trafalger” Gun Cane 27SA Retiarus Net Gun 28Tiffani Élégance Shooting Bracers 28
TASERS 29
Cavalier SafeGuard 29Tiffani-Defiance Protector 29
HOLD-OUTS 30
Fichetti Tiffani Self-Defender 2075 30LIGHT PISTOLS 30
Fichetti Executive Action 30Shiawase Arms Puzzler 31Nitama Sporter 31
HEAVY PISTOLS 32
Cavalier Deputy 32PSK-3 Collapsible Heavy Pistol 32Savalette Guardian 33Onotari Arms Violator 33
MACHINE PISTOLS 34
PPSK-4 Collapsible Machine Pistol 34Onotari Arms Equalizer 34Ultimax 70 35
SUBMACHINE GUNS 35
Ares Executioner 35HK Urban Combat 36
ASSAULT RIFLES 36
AK-98 36Ares HVAR 37HK XM30 37Nissan Optimum II 38
SNIPER RIFLES 38
Terracotta Arms AM-47 38Onotari Arms JP-K50 39Pioneer 60 39Barret Model 122 40
SHOTGUNS 40
Auto-Assault 16 40Mossberg AM-CMDT 41Franchi SPAS-24 41Remington 990 42
MACHINE GUNS 42
GE Vindicator Mini-Gun 42SA Nemesis 43FN MAG-5 43Ultamax MMG 44Ruhrmetall SF-20 44Ultamax HMG-2 45
CANNONS/LAUNCHERS 45
Ares Thunderstruck Gauss Rifle 45Ogre Hammer SWS Assault Cannon 46Ares Vigorous Assault Cannon 46Onotari Arms Ballista MML 46Mitsubishi Yakusoku MRL 47
LASER WEAPONS 47
Ares Redline 48Ares Lancer MP Laser 48Ares Archon Heavy MP Laser 49
FLAMETHROWERS 49
Shiawase Blazer 50WEAPON ACCESSORIES 50
AMMO 54
EX-Explosive 54Frangible 54Flare 55Tracker 55Capsule 55
ARMOR & PROTECTION 56
WHY WE WEAR IT 57
HIGH-FASHION ARMOR CLOTHING 57
Armanté 57Mortimer of London 58Vashon Island 58Zoé 61Executive Suite 61Heritage 61
NightShade/Moonsilver 62Second Skin 63Ares Victory 63
SPECIALTY ARMOR 65
Form-Fitting Body Armor 65Hardened Mil-Spec Battle Armor (Light, Medium, Heavy) 66Security Armor (Light, Medium, Heavy) 67Bike Racing Armor 68Bunker Gear 69Riot Control Armor 69SWAT Armor 70SecureTech PPP 70Body Armor Bag 70Chain Mail 71Padded Leather Armor 72Ares FlaShield 72Murder Armor 72Forearm Guards 73Ballistic Mask 74
Environmental Protection 74
Universal 75Ghillie Suit 75Ares Armored Survivalist 75
Heat 75
Desert Suit 75Snake Mesh Socks 76
Lack of Heat 76
Coldsuit 76Polar Survival Suit 76Ares Arctic Forces Suit 77Ares Armored Coldsuit 78Ares Polar Sneak Suit 78
The Great Blue Mystery 79
Enclosed Breathing Helmet 79Full Face Mask 79Drysuit 79Diving Armor 80Arctic Diver Suit 80
Space, the Moon, or Mars 80
Evo HEL Suit 81Spacesuit 81Security Spacesuit 81Evo Armadillo Armored Space Suit 82Magnetic Boots 83Survival Bubble 83The Nasty Spots 83
CUSTOMIZATIONS AND OPTIONS 84
Auto-Injector 84Fresnel Fabric 84Pulse Weave 84Shock Weave 84Universal Mirror Material 84YNT SoftWeave Armor 84Radiation Shielding 84Ruthenium Polymer Coating 85Gel Packs 85Responsive Interface Gear (RIG) 85
TACTICS & TOOLS 88
SIXTH WORLD COMBAT TACTICS 89
What Came Before 89
“Geek the Mage First” 89
2 CONTENTS/CREDITS >>
>> RUN & GUN <<
Warfare Gone Digital 90
REALITIES OF TACTICAL TEAMWORK 91
Building the Team 91
Team Types 91Know Your Role 92
Small Unit Tactics: Basics 94
Mission 94Operations 94Maneuver Considerations 95Offense and Defense 95
“By the Book” 96
The Military 96Law Enforcement and Security 97Shadowrunners 97Criminals and Gangs 97
APPLYING THE LESSONS 98
Combat Teamwork 98
Combat Maneuver Tests 98Combat Maneuvers 99
Bounding Overwatch 99Counter Peal 99Crossfire 100Diamond Formation 100Dog Pile 100Dynamic Entry, standard 100Dynamic Entry, “Chuck and Charge” 100Fire Shield 100Marching Fire 101Slicing the Pie 102Traveling Overwatch 102
THE TOOLS OF THE TRADE 103
Personal Integrated Tactical Network 104
KILLSHOTS AND MORE 106
PUTTING THE HURT ON 107
Options for Deadlier or Less Lethal Combat 107
RG1: No Action Phase Attack Limit 107RG2: Target Size Modifiers 108RG3: Movement Penalties by Speed 108RG4: Alternate Initiative 108RG5: Putting Bullets Around Armor 109RG6: Damage for No Defense 110
More Called Shots 110
Ammo-Specific Called Shots 111Blast out of Hand 111Break Weapon 111Dirty Trick 111Disarm 111Entanglement 111Feint 111Knock Down 112Pin 112Reversal 112Shake Up 112Splitting Damage 112Specific Target 112Trick Shot 112
Location, Location, Location. 112
Ankle 112Ear 112Eye 113Foot 113Forearm 113
Genitals 113Gut 113Hand 113Hip 114Jaw 114Knee 114Neck 114Shin 114Shoulder/Upper Arm 114Sternum 114Thigh 115Vehicle 115
Ammo Whammy! 115
Bellringer 116Bulls-Eye Double-Tap/Burst 116Down the Gullet 116Extreme Intimidation! 116Finger Popper 116Flame On! 116Flash Blind 116Here’s Muck in Your Eye! 116Hit ‘em Where It Counts 116Light ’em Up 116More Muck, Better Duck! 117Nasty Finger Prick 117On Pins and Needles 117Ricochet Shot 117Shake, Rattle, and BOOM! 117Shake, Rattle, and Pop! 117Shredded Flesh 117Spinner 117Tag! 117That Hit the Spot! 117Through and Through … and Into 117Troll Finger Popper 118Up the Ante 118Warning Shot 118
More actions! 119
Aimed Burst 119Ballestra 119Brain Blaster 119Clinch 119Charge Attack 120Double-Tap 120Escape 120Enhanced Suppression 120Evade 120Finishing Move 120Flechette Suppressive Fire 120Flying Kick 121Full Offense 121Half Sword 121Haymaker 121Herding 121Iaijutsu 122Interception 122Kip-Up 122Playing Possum 122Pouncing Dragon 122Pre-emptive Block 122Pre-emptive Dodge 122Pre-emptive Parry 122Push/Shove/Sacrifice Move 123Reading the Defense 123Subduing 123
Throw Person 123Touch-Only Attack 124
Interrupt Actions 124
Block 124Counterstrike 124Dive for Cover 124Dodge 124Full Defense 124Parry 124Reversal 124Right Back At Ya! 124Run for Your Life/Dive on the Grenade 125Sacrifice Throw 125Riposte 125Protecting the Principle 125Shadow Block 125
Combat Edge 126
Lucky Move 126Miracle Shot 126Lucky Duck 126Sixth Sense 126Lucky Cover 126
NEW QUALITIES 127
Positive Qualities 127
Acrobatic Defender 127Agile Defender 127Brand Loyalty 127One Trick Pony 127Perceptive Defender 127Sharpshooter 127Too Pretty to Hit 127
Negative Quality 127
Combat Junkie 127MARTIAL ARTS 128
Martial Art styles 128
It’s All About How and Where You Hit 12852 Blocks 128Aikido 128Arnis De Mano 128Bartitsu 128Boxing (Brawler Style) 129Boxing (Classic Style) 129Boxing (Swarmer Style) 129Capoeira 129Carromeleg 129Chakram Fighting 129Drunken Boxing 130Fiore dei Liberi (Two Weapon Sword Fighting) 130Firefight 130Gun Kata 130Jeet Kune Do 130Jogo Du Pau 130Jujitsu 131Karate 131Kenjutsu 131Knight Errant Tactical 132Krav Maga 132Kunst des Fechtens (Longsword Fighting) 132Kyujutsu 132La Verdadera Destreza (Rapier Fighting) 132Lone Star Tactical 132Muay Thai 133Ninjutsu 133Okichitaw 133Parkour 133
<< CONTENTS/CREDITS 3
>> RUN & GUN <<
Pentjak-Silat 133Quarterstaff Fighting 133Sangre y Acero 133Tae Kwon Do 133The Cowboy Way 133Turkish Archery 134Whip Fighting 134Wildcat 134Wrestling (Sport Style) 134Wrestling (Sumo Style) 134Wrestling (Professional Style) 134Wrestling (MMA Style) 135Wudang Sword 135
Martial Art Techniques 135
Ballestra 135Barbed Hooks 135Bending of the Reed 135Broken Fang 135Called Shot (Break Weapon) 136Called Shot Disarm 136Called Shot Entanglement 136Called Shot Feint 136Called Shot Pin 136Chin Na 136Clinch 136Close Quarter Firearms 136Close Quarter Defense Against Firearms 137Constrictor’s Crush 137Counterstrike 137Crushing Jaws 137Defiant Dance 137Dim Mak 137Finishing Move 137Flying Kick 137Full Offense 137Grasping Vines 137Half Sword 137Hammerfist 138Haymaker 138Herding 138Iaijutsu 138Imposing Stone 138Jiao Di 138Karmic Response 138Kick Attack 138Kip-Up 139Knucklebreaker 139Leaping Mantis 139Monkey Climb 139Multiple Opponent Combat 139Multiple Opponent Defense 139Oaken Stance 139Opposing Force 139Releasing Talons 139Randori 140Riposte 140Rooted Tree 140Sacrifice Throw 140Shadow Block 140Silken Storm 140Soaring Shackles 141
Stagger 141Pouncing Dragon 141Rolling Clouds 141Sweep 141Throw Person 141Thunder Strike 141Ti Khao 141Tricking 141Two-Headed Snake 141Two-Weapon Style Attack 141Two-Weapon Style Defense 141Yielding Force 141
FIXIN’ ALL THE BROKEN DREK 143
Making the Blind See and the Deaf Hear 143Broken Weapons 143All the Other Broken Drek 143
STAYING ALIVE 144
INTRODUCTION 145
WORLDLY HAZARDS 145
Heat 145
Environment Severity 146Perspiration and Dehydration 146Sunburn 147Radiant Heat 148
Killing Frost 148
Environment Severity 148Physical Damage from Cold 149Perspiration and Cold Damage 150Injury Modifiers, Environmental Effects, and Cold Damage 150
Pollution 150
Environment Severity 151Radiation 152
Environment Severity 152Extreme 153Healing Radiation and Pollution Damage 153
Beneath the Seas 156
Fatigue from Environment 156Troubles in the Deep 156Underwater Combat 158Magic of the Sea 158Spirits 159
Above the Skies 161
Matrix Lag 161Gravitational Complications 161
Space Combat 162
Action Modifiers 162Damage Modifiers 162Movement 163Falling Damage 164Recoil 164Range 164Throwing Weapons 164Defense 164
Bigger Problems 165
Decompression 165Suit Leaks 165Hull Breaches 165Long-Term Effects 165Magic 168
QUALITIES 169
Negative Qualities 169
Blighted 169Earther 169
Positive Qualities 169
Radiation Sponge 169Rad-Tolerant 169Spacer 169
BLOW UP GOOD 170
ADVANCED DEMOLITIONS 171
Homemade Versus Commercial Grade 175
Explosions and Background Count 177
Time Frame for Building Charges 178
RULES FOR TAKING DOWN BUILDINGS 180
Step 1: Identify Amount of Explosives Needed 180
Step 2: Make the DemolItions Tests 182
Step 3: Planting the Explosives and Detonating 183
RULES FOR EXPLOSIVES AND VEHICLES 185
Car Bombs for Property Damage 185
Car Bombs as Tools for Assassins 187
Disabling Vehicles 189
Erasing Explosive Fingerprints 189
Using Explosives with Drones 189
RULES FOR BREACHING/CUTTING 191
Breaching Charges 191
Cutting Charges 192
COOKING EXPLOSIVES 192
EXPLOSIVES 193
Ammonium Nitrate 193
ANFO 193
Detonating Cord 193
Dynamite 193
Gunpowder 193
Linear Cutting Charge 194
Liquid Explosives 194
Nitroglycerine 194
TNT 194
DETONATORS 194
Blasting Cap 194
Electrical Detonator 195
Optical Detonator 195
Pull Detonator 195
Push Detonator 195
Radio Detonator 195
Timer Detonator 195
EXPLOSIVE ACCESSORIES 196
Anti-Removal Modifications 196
Atomizer 196
Exploder 196
Hard-Shell Briefcase (Hermetically Sealed) 196
Safety Fuse 197
GEAR QUALITIES 197
Counterfeit 197
Defective 197
Hot 197
HOSTILE EXTRACTION 198
RUN & GUN TABLES 202
4 CONTENTS/CREDITS >>
>> RUN & GUN <<
© 2014 The Topps Company, Inc. All Rights Reserved. Shadowrun, Matrix, and Run & Gun are registered trademarks and/or trademarks of The Topps Company, Inc., in the United States and/or other countries. No part of this work may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior permission in writing of the Copyright Owner, nor be otherwise circulated in any form other than that in which it is published. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC.
First Printing by Catalyst Game Labs, an imprint of InMediaRes Productions, LLC
PMB 202 • 303 -91st Ave. NE, E-502Lake Stevens, WA 98258
Find us online:[email protected] (Shadowrun questions)http://www.shadowruntabletop.com (Catalyst Shadowrun website)http://www.shadowrun.com (official Shadowrun Universe website)http://www.catalystgamelabs.com (Catalyst website)http://shop.catalystgamelabs.com (Catalyst/Shadowrun orders)
RUN & GUN CREDITSWriting: Raymond Croteau, Jason M. Hardy, John
Helfers, Robyn “Rat” King, Adam Large, Scott Schletz, R.J.
Thomas, Michael Wich, Thomas Willoughby
Additional Contributions: David Ellenberger, Steven
“Bull” Ratkovich
Editing: Kevin Killiany, Philip A. Lee, Andrea Rebholz
Art Direction: Brent Evans
Cover Art: Victor Manuel Leza Moreno
Cover Layout: Matt Heerdt
Iconography: Nigel Sade
Interior Art: Nate Abell, Marius Andrei, Piotr
Arendzikowski, Gordon Bennetto, Echo Chernik, Victor
Perez Corbella, Phil Hilliker, David Hovey, Ian King, Ben
McSweeney, Victor Manuel Leza Moreno, Mark Poole, Rob
Ruffolo, Andreas “AAS” Schroth
Interior Layout: Matt “Wrath” Heerdt
Shadowrun Line Developer: Jason M. Hardy
Playtesting: Dylan Avery, Aaron Brosman, Stephen
Brown, Kurt Fryzek, Jeff McLane, William Murray, Anthony
Presbitero, John Rogers, Scott Schletz, Charles “Nick” Zaffery
Proofreading: Raymond Croteau, Lars Wagner Hansen,
Mason Hart, Adam Large, Scott Schletz, R.J. Thomas
SPECIAL DEDICATION
In memory of Steven A. Tinner (GM to the Stars), who certainly would have been able to use the gear and tactics in this book to make life for his players even harder.
<< CONTENTS/CREDITS 5
Just one more.
That’s all, just one more.
Not yet.
La Gata—yeah, like she even deserved that name anymore—
crouched behind cover and waited. Her teeth clenched as another
flutter ran through her arm, spidering upward until it reached the
meat where it joined her shoulder and sent an involuntary twitch
through her left side. Closing her fingers around her battered
Ingram, she forced herself not to think of what waited nestled in
the pouch inside her armored jacket.
Not yet.
The whole run was a setup. It had to be. She cursed herself for
not realizing it—but then, she’d hardly been in a position to bargain,
had she?
Grue was dead, all that expensive headware just so much
decoration joining the offensively inoffensive corporate holo-art
on the wall near the door where they’d gotten in. Drake was dead
too—”geek the mage first” was a philosophy still alive and well
among your standard-issue corpsec types, probably because he’d
scared the drek out of them slinging all that lightning around like
some kind of flashy idiot.
That was what she had to work with these days. Oh, how the
mighty have fallen. Once, she’d run with the best. Those days
seemed so long ago now, but it was true. And now here she
was, fighting for her life with a dwindling collection of misfits and
social deviants, knowing that barring a miracle, none of them was
going to get out of here alive.
✖
From his command center, security chief Thomas Barbour watched
the monitors as his team cut down two of the intruders. He flicked
between views with a twitch of his mind, his contempt growing as
he took in their mismatched, outdated armor, their pathetic lack of
organization, the way half of them scattered when Miller’s team
had taken out their mage and their decker. These were nothing but
street scum. What the hell were they even doing here?
He hadn’t even needed the anonymous tip someone had called
in an hour ago—a call he’d traced back to someplace in downtown
Seattle before he’d lost the trail. Who needed tips when the intruders
had practically announced themselves with AR fanfare and fragging
skywriting?
Amateurs. They didn’t make runners the way they used to. Not
anymore. Not like the old days.
Still—never assume anything. That kind of thinking got you
dead. Just because he’d gone over the wall didn’t mean he’d lost
his instincts from his days in the shadows. He still missed those
days. The unpredictability had been a rush for his active mind.
Almost like a drug.
He shivered a little at that thought: now wasn’t the time to
dredge up old memories, and especially not those old memories.
He glanced at the holopic above his monitors. The pretty young
woman and the baby boy in her arms grinned out at him. He
smiled back at them, reminding himself that Celeste had asked
CATSPAW
6 CATSPAW
him to pick up some diapers when he got off shift. He sent the
reminder to his personal commlink and waited for Miller to
report back.
✖
It was supposed to be a milk run. Gata knew better than that—
there was no such thing as a “milk run” when the lead and the
mojo were flying—but it was billed as a quick in-and-out job. Get
in, grab a prototype from the lab, get out. Fifteen minutes, tops,
from entry to getaway.
Fifteen minutes, even babysitting the losers she’d been saddled
with for a team. Fifteen minutes, and everything would change.
Debts clear, slate erased. She’d get herself clean and be back on top
where she belonged.
Somebody had tipped off security.
She should have known Grue wasn’t good enough to get them
in that quietly. The greasy-haired dwarf had flashed the rest of the
team a tobacco-stained grin right before a barrage from a guard’s
assault rifle had taken the top of his head off.
After that, all their careful plans (yeah, right, like these fraggers
even pretended to follow orders) had gone to drek. Milly and Rip had
scattered; the only one who’d stayed on task was Shark. It was
his voice she heard over her internal commlink now: “Your game,
honey. What’s the call?” The ork crouched across from her behind
another console, leering at her through his yellowed tusks, his little
cloud of noxious BO nearly visible around him. She resisted the urge
to run him through with her sword. The only thing that stopped her
was that the cutlass had been a gift from a former teammate and
old flame, and she didn’t want to stink it up. We’d never have looked
twice at him, back when we were—
Get off your high horse, chica. You’re one of them now. Times
change. Things fall apart.
People fall apart.
“Milly! Rip! Where the hell are you? Get over here now.”
“Keep your pants on,” came back a young male voice.
Had she ever been that young?
✖
Barbour watched over the monitors, fingers dancing over his
console as his men moved to deal with the rest of the intruders. The
AR tags over their heads were the only way he could tell them apart:
all human, all dressed in identical matte gray armor and helmets
with the stylized green logo, all carrying identical FN HARs. The
mothership was generous to their important little subsidiary labs:
they’d just gotten the shipment in last week to replace their barely-
used AK-97s. This place was quiet, usually, but the home office
made sure they had what they needed to deal with problems.
They reached the end of the corridor. “Careful,” Barbour told
them. “They’re in the doorway. Can’t tell if they’ve got masks—use a
gas grenade, then go in.”
Miller sent his acknowledgement. One of the other guards
reached to his belt and tossed a small roundish object down the
BY ROBYN ‘RAT’ KING
CATSPAW 7
hallway, where it clinked and rolled to a stop near the doorway
where the runners were hiding. It immediately issued clouds of
thick smoke, filling the hallway. The guards, rebreathers built into
their helmets, moved forward.
✖
“Go!” Gata pulled up a mask and leaned out from her cover just far
enough to spray a full-auto blast through the smoke at the shadowy
forms of the sec-guards. One of them screamed and dropped as
the smoke began to dissipate, red holes stitching across the gray
of his armored chestplate. The other one fell back, driven by the
staccato patter of Shark’s SMG. The ork whooped through his own
mask as the guard faltered, one of the rounds taking a chunk from
his leg, and disappeared around a corner.
Gata didn’t waste time. She vaulted out, her jacked and drug-
augmented reflexes taking her across the room in an instant. She
was still sweating, her arm sending intermittent pulsing shots up
into her shoulder. She should have had it checked over weeks ago.
She’d meant to. Just like she’d meant to get that annoying glitch in
her left cybereye looked at.
She smelled Shark coming up behind her before she heard
his open-mouthed breathing, and motioned him forward. In the
distance she could hear more gunfire—the others must be engaging
other guards. Too bad they’d gone the wrong way. The prototype
was in a lab up ahead.
Her vision blurred, then cleared. Heat crawled down her neck,
joining the cold in her arm. The shakes clawed at her again.
Just one more...
Damn it, not yet.
✖
Wu was down. Barbour gripped the edges of his console, rage
growing. He’d trained Wu himself—good kid, just got married last
year. And these useless fraggers had geeked him. They’d pay for
that. “Miller,” he sent over the ‘link. “You okay?”
“Y-yes, sir,” came the shaky voice back. “Leg grazed, but I’m
okay.”
Another one the losers would have to answer for. “Okay, fall
back. I’m sending Kowalski and Largo to your location.”
“I think some of them are headed for the lab, sir. Not sure where
the others are going.”
“Acknowledged, Miller. Watch yourself.” Barbour shifted the
vid’s view to take in the other two members of the ragtag team: a
smallish female troll with a crossbow and a purple-mohawked male
human in a jacket festooned with gang symbols. With a tight smile
he sent the command and watched as the automated SMG lowered
itself silently from the ceiling after they passed. His finger mimicked
pulling a trigger; the gun chattered, and Purple Mohawk became
Red Mist. The troll, moving with surprising grace for her size, rolled
sideways and ducked into a doorway, then let fly with something.
There was an explosion and both Barbour’s view and his connection
to the gun went blank.
Barbour swore, scrambling to pick up another feed.
✖
They were almost to the lab now. They rounded the last corner,
revealing a long hallway with a door at the end. The doors along
it were all closed. Gata’s gaze darted around, looking for opening
doorways, ceiling ports where automated defenses could be
deployed, ground drones—even the shimmer of patrolling spirits.
She shifted through her cybereyes’ modes—infrared, low-light, UV—
but saw nothing.
“Come on,” Shark urged. He’d swapped out his HK for a
worn but serviceable AK-97, shifting from foot to foot like he
was about to run a race. “What the hell are you waitin’ for?
They’re on to us!”
“Too clear,” she snapped. Something was wrong. Where were
the guards? She could still hear gunfire off in the distance—had
they fallen back to chase Rip and Milly? That didn’t make sense.
But Shark was right: they couldn’t stay here forever. Hoping she
hadn’t missed anything, she launched herself out into the hallway,
her protesting cyberware propelling her to just short of the lab
door in scant seconds. She tried a door next to it and it opened.
Shark followed more slowly, his gun barrel in constant motion. He
stopped halfway down the hallway and turned back. “Get that door
open,” he growled. “I’ll cover you.”
Two guards came around the corner and opened fire.
✖
From his command center, Barbour watched the action. His
fingers twitched, the urge to go out there and join his team almost
irresistible. But he knew he was more help to them here, watching
over them like the spider he was, controlling his nest’s automated
defenses. He wasn’t going to lose anyone else. Not to the likes of
these.
One of the runners was crouched in an open doorway just
outside the lab, ducking out to take shots with her SMG when she
could. Human female, it looked like. She didn’t move like the others.
There was a compact grace to her movements that Barbour had
seen many times back in his other life.
She shifted position and he caught a glimpse of something
hanging at her right thigh. Some kind of sword, but not the standard-
issue katana all the cool razorkids were carrying these days. The
blade was curved. What kind of samurai carried a cutlass? He hadn’t
seen one since he’d given—
Color drained from his face and he gripped the edge of his
console. He zoomed in, then keyed his ‘link. “Miller, come in.”
“Here, sir.” The muffled sounds of gunfire provided a backdrop
to his words.
“Miller, there’s a human woman in the doorway by the lab. I
want her alive if possible.”
“Sir?”
“You heard me. I want to question her.”
“Yes, sir.”
Barbour closed his eyes, but just for a moment. Then, still
watching the vid-feed, he let his hands fly over the keyboard of his
deck. He had an idea.
✖
This was no time for subtlety. Gata leaned out from her cover,
pulling a high-explosive grenade from one of her pouches and
rolling it toward the door. It blew, driving the heavy metal door
inward. She spared a glance at Shark: he was still down the hall
holding off the sec-guards with punishing cover fire from his AK,
tucked into another doorway that he must have kicked open with
one of those gunboat-sized feet of his. The guards returned fire and
she heard a grunt from the ork. Had they hit him?
And then she couldn’t care anymore—her meat arm flared pain
as a stray round found its mark. Her armored jacket soaked most of
8 CATSPAW