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SRM UNIVERSITY, Ramapuram Campus CS0331 e - commerce reference notes (unit - 1)
1
SRM UNIVERSITY
RAMAPURAM CAMPUS
CS0331 E - Commerce
(REFERENCE NOTES)
UNIT - I - (INTRODUCTION)
History of E- Commerce
Overview of E- Commerce framework
E- Business models
Network Infrastructure
Role of Internet
E- commerce and World wide Web
What is e- commerce?
E-Commerce
--> buying and selling goods and products over internet.
--> the sharing of business information,
--> maintaining business relationships,
--> the conducting business transactions by means of telecommunications networks
-->Automates the conduct of business among enterprises, their customers,
suppliers and employees - anytime, anywhere.
Different Types of e - commerce :
B2B - Business 2 business
B2C - Business 2 Customer
C2B -Consumer-to-Business
C2C - Customer 2 customer
B2B (Business-to-Business)
Companies doing business with each other such as manufacturers selling to
distributors and wholesalers selling to retailers. Pricing is based on quantity
of order and is often negotiable.
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B2C (Business-to-Consumer) Businesses selling to the general public typically through catalogs utilizing
shopping cart software. By dollar volume, B2B takes the prize, however
B2C is really what the average Joe has in mind with regards to ecommerce
as a whole.
Having a hard time finding a book? Need to purchase a custom, high-end
computer system? How about a first class, all-inclusive trip to a tropical
island? With the advent ecommerce, all three things can be purchased
literally in minutes without human interaction. Oh how far we've come!
C2B (Consumer-to-Business) A consumer posts his project with a set budget online and within hours
companies review the consumer's requirements and bid on the project. The
consumer reviews the bids and selects the company that will complete the
project. Enlace empowers consumers around the world by providing the
meeting ground and platform for such transactions.
C2C (Consumer-to-Consumer) There are many sites offering free classifieds, auctions, and forums where
individuals can buy and sell thanks to online payment systems like PayPal
where people can send and receive money online with ease. eBay's auction
service is a great example of where person-to-person transactions take place
every day since 1995.
The Scope of Electronic Commerce
Electronic Commerce encompasses one or more of the following:
•EDI
•EDI on the Internet
•E-mail on the Internet
•Shopping on the World Wide Web
•Product sales and services on the Web
•Electronic banking or funds transfer
•Outsourced customer and employee care operations
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Differences between Electronic Commerce and traditional
commerce :
The major difference is the way information is exchanged and
processed:
•Traditional commerce: •face-to-face, telephone lines , or mail systems
•manual processing of traditional business transactions
•individual involved in all stages of business transactions
•E-Commerce: •using Internet or other network communication technology
•automated processing of business transactions
•individual involved in all stages of transactions
•pulls together all activities of business transactions, marketing and
advertising as well as service and customer support.
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Why E Commerce is Important?
With the development of the Internet, the ability to send information is now
incredibly fast.
Companies have realized this fact and have used the Internet as a tool to
expand their businesses.
E-commerce, or electronic commerce, is a way to conduct minor and major
business transactions online instead of going into a store.
It provides convenience for people who would rather be shipped an item
from a store instead of going to the actual store to purchase it.
For major manufacturing businesses, it helps them to purchase materials that
they will need to make goods or provide services at sometimes lower costs
and without the need of having to speak to someone directly.
Since the Internet is constantly active, there are no closing hours when
businesses or people cannot purchase from a company or person selling
goods on an auction site like Ebay.
Thus, increasing production by eliminating wait time of ordering production
materials or services and increasing profits by being able to continue selling
products 24 hours a day, 7 days a week.
Capabilities Required for e - commerce:
- Enable buyers to:
- inquire about products
- review product and service information
- place orders, authorize payment
- receive both goods and services on-line
- Enable sellers to:
- advertise products
- receive orders
- collect payments
- deliver goods electronically
- provide ongoing customer support
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- Enable financial organizations
- to server as intermediates that accept payment authorization
- make
- Enable sellers to notify logistics organization
The history of e-commerce
Even up until the 1990’s, online business wasn’t a reality for the
average person.
The development of e-commerce was one of those things that
happened slowly and then suddenly.
At its very basic level, the term refers simply to any commerce
that takes place electronically.
This includes ATM and credit card transactions as well as the
ability to do billing and invoicing through electronic methods.
The technology allowing this kind of commerce took hold in the
late 1970’s and grew steadily throughout the 1980’s.
It was during this time that people started to use credit cards on a
regular basis and that set the foundation for electronic commerce to
get a toehold in society.
Two things happened in the mid-1990’s to make this kind of e-
commerce a possibility.
First, computer security was strengthened enough to make
consumers and businesses feel comfortable with conducting these
types of transactions online.
Second, the average person began to gain familiarity with the web
and started using it for every day activities such as online
shopping.
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Combined with the fact that web design was improving and the
speed of the Internet was increasing, e-commerce had a platform
for development.
In 1995, Amazon.com was launched and we really started seeing
the type of e-commerce that we’re used to today.
The evolution of e-commerce
1984 Electronic Data Interchange (EDI) was standardized through ASC X12. This
guaranteed that companies would be able to complete transactions with one
another reliability.
1990 Tim Berners-Lee wrote the first web browser, World Wide Web (WWW),
using a NeXT computer.
1992 Compuserve offers online retail products to its customers. This gives people
the first chance to buy things off their computer.
1994 Netscape arrived and providing users a simple browser to surf the Internet
and a safe online transaction technology called Secure Sockets Layer.
1995 Two biggest names in e-commerce are launched which is Amozon.com and
eBay.com
1998
The Digital Subscriber line (DSL) provides faster, always-on Internet
service to subscriber across California. This prompts people to spent more
time, and money, online.
1999 Retail spending over the Internet reaches $20billion, according to
Business.com
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2000 The dot-com bust.
2003
Amazon had its first year with a full year of profit.
Benefits of electronic commerce
Business benefits:
- Reduced costs to buyers from increased competition on-line
- Reduced costs to suppliers by on-line auction
- Reduced errors, time, and overhead costs information processing
- Reduced inventories, and warehouse
- Increased access to real-time inventory information, speed-up
ordering & purchasing processing time
- Easier enter into new markets in an efficient way
- Easily create new markets and get new customers
- Automated business processing
- Cost-effective document transfer
- Reduced time to complete business transactions, speed-up the
delivery time
- Reduced business overhead and enhance business management.
Marketing benefits:
- Improved market analysis, product analysis and customer
analysis.
- Low-cost advertising
- Easy to create and maintain customer o client database
Customer benefits:
- Wide-scale information dissemination
- Wide selection of good products and goods at the low price
- Rapid inter-personal communications and information accesses
- Wider access to assistance and to advice from experts and peers.
- Save shopping time and money.
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UNIQUE FEATURES OF E-COMMERCE TECHNOLOGY :
1. Ubiquity Available just about everywhere, at all times. A unique feature of e-commerce
technology.
2. Global Reach
The total number of users or customers an e-commerce business can obtain.
3. Universal Standards Standards that are shared by all nations around the world.
4. Richness
The complexity and content of a message.
5. Interactivity Technology that allows for two way communication between merchant and
consumer.
6. Information Density
The total amount and quality of information available to all market participants.
7. Personalization/Customization
- Personalization : the targeting of marketing messages to specific individuals by
adjusting the message to a person's name, interest, and past purchases.
- Customization : changing the delivered product or service based on a user's
preferences or prior behavior.
8. Social technology:
User content generation and social networking technologies is most useful features
which accelerate the client activity to share the information and content with one
click. e-commerce technology has tie up the social media networking application
to provide the best source of content sharing technology and e-marketing systems.
You can share you content or data easily in just one click.
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Framework of e-commerce :
Framework tells about the detail of how e-commerce can take place. It defines
actually how e-commerce implemented, how online trading or business can be
done. It defines important components that should be present to do some
transaction.
major components of e- commerce framework
1. Network Infrastructure
• Network Infrastructure is called as “INFORMATION SUPERHIGHWAY” is the
path through which actual information flows and moves between sender and
receiver.
• Information Superhighway consists of telecommunication companies that provide
telephone lines.
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• Cable TV systems that provide coaxial cables and direct broadcast satellite
networks.
• Wireless companies that provide mobile radio and satellite networks.
• Computer networks include private networks and public data networks like the
Internet. All these modes of communication are interconnected. They are
connected with routers, switches, bridges, gateways etc . which are devices to
connect similar and different network. All the information flow on these lines and
through these devices and reach the desired destinations.
2. Multimedia Contents And Network Publishing
The Information Superhighway is the transportation foundation that enables
the transmission of content.
The most prevalent architecture that enables networking publishing is the
World Wide Web.
The web allows small businesses and individuals to develop content in the
form of Hypertext Markup Language (HTML) and publish it on a web
server.
Web provides a means to create product information (content) and a means
to publish it in a distribution center ( network server).
3. Messaging And Information Distribution Infrastructure
The information content transferred over the network consists of
text, numbers, pictures, audio and video. But the network does not
differentiate among content as everything is digital, that is, combinations of
zero’s and one’s.
Once contents has been created and stored on a server, messaging and
information distribution methods carry that content across the network.
Messaging vehicle is called middleware software. Messaging and
information distribution include translators that interpret and transforms data
formats.
4. Common Business Services Infrastructure This infrastructure includes the different methods for facilitating online
buying and selling processes.
In online commerce, the buyers sends an electronic payment as well as some
remittance information to the seller.
Settlement occurs when the payment and remittance information are
authenticated by the seller and accepted as valid.
In order to enable online payment for information and ensure its safe
delivery, the payment services infrastructure needs to develop encryption
(making contents indecipherable except for the intended recipient) and
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authentication (making sure that customers are who they say they are)
methods that ensure security of contents traveling on the network.
5. Public Policy And Technical Standards
Public Policy And Technical Standards are two support pillars for all e-
commerce applications and infrastructure. Public policy related to e-
commerce encompasses such issues as universal access, privacy and
information pricing.
Technical Standards dictate the specifics of information publishing tools,
user interfaces and transport.
Standards are essential to ensure compatibility across the entire network of
world.
These are the main components of framework of e-commerce.
By following all these trade can be done efficiently on the network.
There are many applications of e-commerce which work on this framework.
Applications of e-Commerce
The various applications of ecommerce are:-
• Online Shopping
• Home Banking
• Supply Chain Management
• Video On Demand
• Online Marketing and Advertising and many more.
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NETWORK INFRASTRUCTURE FOR e - COMMERCE :
INTRODUCTION :
Virtually all e-commerce sites rest on the same network structures, communication
protocols, and Web standards that originated over 30 years ago.
In this appendix, we briefly review the structures, protocols, and standards
underlying the millions of sites used to sell to, service, and communicate with
customers and business partners.
We also examine the infrastructure of some newer network applications, including
streaming media and peer-to-peer (P2P) networks.
A NETWORK OF NETWORKS
The Internet backbones are maintained and serviced by network service
providers (NSPs), which are the major telecommunications companies, such as
MCI and Sprint.
Each backbone handles hundreds of terabytes of information per month.
The sub networks are provided by local and regional Internet service providers
(ISPs).
ISPs exchange data with the NSPs at network access points (NAPs).
Pacific Bell NAP (San Francisco) and Ameritech NAP (Chicago) are examples of
such exchange points.
network service providers (NSPs)
Major telecommunications companies, such as MCI and Sprint, that maintain
and service the Internet’s high-speed backbones.
Internet service providers (ISPs)
Companies that provide Internet delivery sub networks at the local and regional
level.
network access point (NAP)
An intermediate network exchange point that connects ISPs to NSPs.
packets
Small segments of messages sent over the Internet; each packet contains both data
from and the addresses of the sending and receiving computers.
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routers
Special computers that determine the paths traversed by data packets across the
Internet.
bandwidth
The speed at which content can be delivered across a network; it is rated in bits per
second (bps).
INTERNET PROTOCOLS
Internet Corporation for Assigned Names and Numbers (ICANN)
Nonprofit organization that manages various technical and policy issues relating to
the Internet that require central coordination; it has no regulatory or statutory
power.
protocol
A set of rules that determine how two computers communicate with one another
over a network.
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◗ Interoperability. The system supports computers and software from different
vendors. For e-commerce,
this means that customers or businesses do not require specific systems to conduct
business.
◗ Layered. The Internet protocols work in layers, with each layer building on the
layers at lower levels.
This layered architecture is shown in Exhibit A.2.
◗ Simple. Each of the layers in the architecture provides only a few functions or
operations. This
means that application programmers are hidden from the complexities of the
underlying
hardware.
◗ End-to-end. Interpretation of the data happens at the application layer (i.e., the
sending and receiving
side), not at the network layers. It is much like the post office. The job of the post
office is to
deliver mail; only the sender and receiver are concerned about the envelope’s
contents.
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Transmission Control Protocol/Internet Protocol (TCP/IP)
Two combined protocols that together solve the problem of global internetworking
by ensuring that two computers can communicate with each other reliably; each
TCP communication must be acknowledged as received or the sending computer
will retransmit the message.
IP version 4 (IPv4)
The current version of Internet Protocol, under which Internet addresses are 32 bits
long and written as four sets of numbers separated by periods.
dotted-quad addressing
The format in which Internet addresses are written as four sets of numbers
separated by periods.
domain name
The name used to reference particular computers on the Internet; the name is
divided into segments separated by periods.
NEXT-GENERATION INTERNET: INTERNET 2
Internet2
The next generation of the Internet; it will create a network for the national
research community, enable revolutionary Internet applications, and ensure
the rapid transfer of new network services and applications to the broader
Internet community.
The primary goals of Internet2 are to:
◗ Create a leading-edge network capability for the national research community
◗ Enable revolutionary Internet applications
◗ Ensure the rapid transfer of new network services and applications to the broader
Internet community.
WEB-BASED CLIENT/SERVER APPLICATIONS
Uniform Resource Locator (URL)
The addressing scheme used to locate documents on the Web.
Hypertext Transport Protocol (HTTP)
A lightweight communication protocol that enables Web browsers and Web
servers to converse with one another; of its seven commands, GET and POST
make up the majority of requests issued by browsers.
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MULTIMEDIA DELIVERY
streaming
The delivery of content in real time; consists of two types, on demand (HTTP
streaming) and live (true streaming).
codecs
The compression algorithms that are used to encode audio and video streams; short
for compression and decompression.
Real-Time Protocol (RTP)
Streaming protocol that adds header information to the UDP packets, thus enabling
the synchronized timing, sequencing, and decoding of the packets at the
destination.
User Datagram Protocol (UDP)
Transport protocol used in place of TCP by streaming servers.
Real-Time Streaming Protocol (RTSP)
Streaming protocol that adds controls for stopping, pausing, rewinding,
and fast-forwarding the media stream; it also provides security and
enables usage measurement and rights management.
peer-to-peer (P2P)
Applications that use direct communications between computers (peers)
to share resources, rather than relying on a centralized server as the
conduit between client devices.
P2P distributed computation
Computer architecture that uses P2P resource sharing to combine idle computer
resources over a network, forming a virtual computer across which large
computational jobs can be distributed.
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E - Commerce and WWW (World Wide Web) :
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Reactive Web Era
- Open, One-Way -
E-Commerce Activities :
Browsing ; Information searching ; Broadcasting ; Cataloguing ;
Advertising ; Publishing ;Aggregating
HOST Scope - Structure Environment
First party, Second party,
Neutral - Generalized
Webpage, Portal,
classified Company
CORE
FUNCTIONS
Transaction Incubation Functions: Listing, Posting,
Browsing, Grouping, etc.
CORE
TECHNOLOGY Communication Presentation &
Representation
Language Storage &
Retrieval
HTTP, CGI HTML C, C++,
Perl
D-base IV,
Access,
Oracle,
SQL
Interactive Web Era
- secured, two-way -
E-commerce Activities:
Shopping, Personalizing, Brokering, Customization, Bidding,
Auctioning , Buying, Selling, Paying, Gaming, etc.
HOST Scope - Structure Environment
Third party, Personalized,
Specialized, Fellowship,
Horizontal
Exchange, Marketplace,
Merchant, Distributor,
Broker, Mall
CORE
FUNCTIONS
Transaction Negotiation & Formation Functions: Tracking,
Profiling, Matching, Ranking, Offering,
Fulfilling, etc.
CORE
TECHNOLOGY Communication Presentation &
Representation
Language Storage &
Retrieval
Cookies, SSL Javascript, SSI,
Flash
(plug-ins),
VRML
Java, PHP ODBC,
SQLPlus,
SQLServer
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Integrative Web Era
- integrated, any-to-any -
E-commerce Activities and E-business Processes:
E-Collaboration, E-SCM, E-Procurement, E-CRM, E-Reengineering
HOST Scope - Structure Environment
Vertical, Cooperative,
Collaborative, Fourth-party
Platform, Enterprise,
Community, Industry,
Hub
CORE
FUNCTIONS
Transaction Management Functions: Data Interfacing,
Platforming, Process-editing, Consolidating,
Integrating, Optimizing, etc.
CORE
TECHNOLOGY Communication Presentation &
Representation
Language Storage &
Retrieval
WAP, PKI XHTML, XML ASP, JSP,
JavaBeans,
EJB,
ColdFusion
JDBC,
SQLJ
We first characterize the elements of e-commerce websites using
a syntactic representation.
With respect to the four eras, we then examine collectively the historical
development of the principal elements - host, core functions, and core
technology.
Observations and insights on their interplay are provided.
The pace of e-commerce evolution has been phenomenal.
During the decade of 1990, ecommerce website has evolved from a
simple browsable site of static information to that of cross-website
integration of dynamic business processes.
It has realized connectivity, interactivity, interoperability, and
integrability. Along the way, the problems of protocol standardization,
tracking, security, and data interfacing have to be solved. Websites can
now conduct both commerce activities and business processes.
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E-COMMERCE BUSINESS MODELS :
INTRODUCTION
A business model is a set of planned activities (sometimes referred to as
business processes) designed to result in a profit in a marketplace.
A business plan is a document that describes a firm’s business model. A
business plan always takes into account the competitive environment.
An e-commerce business model aims to use and leverage the unique
qualities of the Internet and the World Wide Web .
KEY ELEMENTS OF BUSINESS MODEL
value proposition
defines how a company’s product or service fulfills the needs of
customers.
revenue model
describes how the firm will earn revenue, produce profits, and produce a
superior return on invested capital
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advertising revenue model
a company provides a forum for advertisements and receives fees from
advertisers
subscription revenue model
a company offers its users content or services and charges a subscription fee for
access to some or all of its offerings.
transaction fee revenue model
a company receives a fee for enabling or executing a transaction
sales revenue model
a company derives revenue by selling goods, information, or services
affiliate revenue model
a company steers business to an affiliate and receives a referral fee or percentage of
the revenue from any resulting sales
market opportunity
refers to the company’s intended market space and the overall potential financial
opportunities available to the firm in that market space
market space
the area of actual or potential commercial value in which a company intends to
operate
market strategy
the plan you put together that details exactly how you intend to enter a new market
and attract new customers organizational
management team
employees of the company responsible for making the business model work
organizational development
plan describes how the company will organize the work that needs to be
accomplished.
perfect market
a market in which there are no competitive advantages or asymmetries because all
firms have equal access to all the factors of production
leverage
when a company uses its competitive advantages to achieve more advantage in
surrounding markets
market strategy
the plan you put together that details exactly how you intend to enter a new market
and attract new customers organizational development.
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ROLE OF INTERNET IN E - COMMERCE :
Internet plays a very prominent and important role because it acts as guidance for
different strategies involved in money marketing. In fact, behind the growth of the
internet business, the success of these businesses is also largely dependent on the
internet to a large extent. Right from the increase in the sales to the decrease in the
costs and expansion of the size of the market are predetermined by the internet.
This is the reason for the growing popularity of the online businesses in today’s
date. Both buying and selling can be carried out through the internet.
The internet has been a necessity in almost all fields.Its contribution in e-
business and e-commerce opens an opportunity to a faster,accurate and efficient
customer service with a less consumed time and cost.With Internet,technologies
offer a direct communication link for customer and supplier,thus eliminate
intermediary people which the main cause of high cost and delay.
Internet has impacted the business or commerce industry so much that there have
been a lot of people who became rich just because of e-commerce. A good
example of this is the social networking site "Face book". The owner of
Facebook.com has become rich by providing an avenue for people to chat, share
pictures and videos, and reconnect with long lost friends and families.
It is true that internet has advanced over the years and it has also changed the way
we live. Before, if we want to purchase something, we need to go to the nearest
shop to be able to get what we want but today, we can get almost anything that we
want with just a click of a mouse or just a press of a button.