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The Yolanda and David Katz
Faculty of the Arts
Film & Television Department
“Connecting the Dots:”
Catastrophic Narratives on Contemporary
American Television
Submitted in fulfillment of the requirements for the degree
of Master of the Arts
Presented by:
Ariel Avissar
Supervised by:
Dr. Boaz Hagin and Dr. Itay Harlap
December 2015
i
Table of Contents
INTRODUCTION: “FUTURE SHOCK” – CATASTROPHIC NARRATIVES ON POST-9/11 AMERICAN TELEVISION..........................................................................................................................1
1. CHAPTER 1: NEW WORLD, NEW RULES – TERRORISM IN THE AGE OF NETWORKS 7
1.1. INTRODUCTION: “NO MORE GOOD DAYS” – POST-9/11 REALITIES AND COLD WAR NOSTALGIA..71.2. THE NETWORK SOCIETY: AN INTRODUCTION ................................................................................10
1.2.1. Rhizomatic Thought and Distributed Structures..................................................................111.2.2. The Life and Times of the Network Society ..........................................................................14
1.3. THE NATURE OF TERRORISM: A NETWORKED ENEMY FOR THE NETWORKED ERA ......................171.3.1. Case Study: Flashforward and the Global Blackout Network.............................................191.3.2. The War on Terror: Fighting the Many-Headed Hydra ......................................................24
1.4. CONCLUSION: THE NETWORK AS THREAT.....................................................................................28
2. CHAPTER 2: “CONNECTING THE DOTS” – COMPREHENDING NETWORK COMPLEXITY.............................................................................................................................................31
2.1. INTRODUCTION: “TOO MUCH INFORMATION” – SEEING THE PATTERN FOR THE DATA.................312.2. “HOW TO STOP AN EXPLODING MAN:” TOOLS AND TROPES FOR CONNECTING THE DOTS ...........33
2.2.1. “The Wall of Crazy:” Pins, Papers and Strings ..................................................................342.2.2. “Welcome to the Machine:” Information Networks and Super-Computers........................422.2.3. “The Brain is a Computer:” Unique Minds and Productive Pathologies...........................462.2.4. “We’re All Prophets Now:” Temporal Manipulation and Synchronous Temporality ........50
2.3. “ALL PART OF THE PLAN:” ORDER BEHIND CHAOS......................................................................532.3.1. “Deus Ex Machina:” Faith in the Grand Design................................................................552.3.2. “Not Every Conspiracy Is a Theory,” or the Unexpected Virtue of Paranoia ....................59
2.4. CONCLUSION: “EVERYTHING IS CONNECTED” ..............................................................................66
ii
3. CHAPTER 3: NEW MEDIA, NEW NARRATIVE STRUCTURES – “POST-TV” AND SERIAL COMPLEXITY.............................................................................................................................69
3.1. INTRODUCTION: “GONE ARE THE DAYS…” – TELEVISION ISN’T WHAT IT USED TO BE ...............693.2. A NETWORKED MEDIA LANDSCAPE: INTRODUCTION TO “POST-TV” ...........................................713.3. COMPLEX SERIALITY: A NETWORKED NARRATIVE FOR THE NETWORKED MEDIUM ....................76
3.3.1. Case Study: “137 Sekunden” – Episode Break-Down ........................................................793.3.2. “Multiple Threading:” Fragmented Narrative Progression ...............................................823.3.3. Complex Character Networks: The Ensemble Series ..........................................................873.3.4. Temporal Manipulation and Non-Linear Narratives...........................................................903.3.5. Transmedia Narratives and the “Hyperdiegesis” ...............................................................943.3.6. “I Have No Idea What Is Going On:” Confusion and Orientation .....................................98
3.4. CONCLUSION: THE NETWORK NARRATIVE AS THREAT...............................................................102
4. CHAPTER 4: COMPREHENDING COMPLEX NARRATIVES – THE VIEWER AS INVESTIGATOR.......................................................................................................................................106
4.1. INTRODUCTION: “WHAT DID YOU SEE?” – AN INVITATION TO CONNECT THE DOTS .................1064.2. PARTICIPATORY CULTURE AND FORENSIC ENGAGEMENT...........................................................109
4.2.1. Networked Fandom: The Audience as Collective Intelligence ..........................................1164.2.2. Help Yourself: Narrative Orientation and Paratextual Aids .............................................121
4.2.2.1. Social Networks: Mapping Character Relationships.....................................................................1214.2.2.2. Back in Time: Making Sense of Temporality ...............................................................................131
4.2.3. “Better Learning through Television:” Forensic Engagement as Cognitive Workout .....1374.3. “IT HAS TO MAKE SENSE:” FAITH IN THE GRAND NARRATIVE DESIGN ......................................141
4.3.1. “Deus ex Scriptum:” The Cult of the Showrunner ............................................................1434.3.2. Critical and Transformational Fandom: The Audience as Heretic ...................................1484.3.3. Spoiler Fandom: The Audience as Terrorist......................................................................150
4.4. CONCLUSION: COMPLEXITY MADE SIMPLE.................................................................................153
5. CONCLUSION: “THE WORLD HAS CHANGED, AND SO MUST WE”...............................156
5.1. CODA: “ALWAYS IN THE MIDDLE” – THE NEVER-ENDING NARRATIVE......................................161
WORKS CITED .........................................................................................................................................164
OTHER SOURCES....................................................................................................................................185
TELEVISION...............................................................................................................................................185FILM..........................................................................................................................................................188
1
Introduction: “Future Shock” – Catastrophic Narratives on Post-9/11 American Television
FBI Agent Mark Benford opens his eyes to find the world upside down. As he struggles
free, battered and bleeding, from the shattered wreckage of his overturned SUV, we hear
the sounds of car alarms, sirens, yelling and indistinct cries for help, a cacophony of
distress; as he frantically surveys his surroundings, a rapid series of shots reveals, in
shaky hand-held camera, multiple casualties, debris strewn across the road, people
running around helplessly, one man engulfed in flames, shouting in agony.
These are the opening moments of Flashforward (2009-2010, ABC; episode
1.01). Later in the episode, as Mark gains a better vantage point, the fragmented images
are finally replaced by a wide establishing shot, revealing the urban landscape of
downtown Los Angeles all in ruins, smoke billowing from numerous skyscrapers (see
figure 1). Rumors start spreading of similar incidents in other cities, in other countries, all
over the world. As the full, global extent of the chaos becomes clear, televised news
reports attempt to describe what happened: it seems that for two minutes and seventeen
seconds, everyone in the world simultaneously and inexplicably lost consciousness,
resulting in dozens of millions of fatalities worldwide. During this event, which would
come to be known as the Global Blackout, everyone saw a vision – or a “flashforward” –
of their lives at a specific point in time, several months into the future.1
1 The narrative would only catch up to this point in time during the series finale, “Future Shock” (episode 1.22).
2
Figure 1: Images of mass destruction following the Global Blackout; screen grab, Flashforward’s pilot episode (episode 1.01).
This sudden and unexpected global catastrophe serves as the inciting event of
Flashforward’s narrative. The intelligence community having been caught entirely off
guard, a special FBI task-force, led by Mark, is created to investigate the Global
Blackout, now deemed an act of terrorism; as Mark’s superior, Assistant Director
Stanford Wedeck, puts it: “The whole world's on pins and needles […] Priority number
one – finding out what caused this. Priority number two is figuring out whether or not it'll
happen again.”
Flashfoward thus joins an ever-growing list of dramatic series centered on the
catastrophic, a trend which some have dubbed a veritable “crisis fetish” (Muller); these
series, which I shall generally refer to as “catastrophic series” throughout this thesis, have
been produced in abundance on American television over the last decade and a half.
Whether in the context of real-world acts of terrorism on American soil – on shows such
3
as 24 (2001-2010, Fox), Homeland (2011-present, Showtime), Rubicon (2010, AMC) or
Quantico (2015-present, ABC) – or of various forms of fantastic or otherworldly
“terrorism,” at times endangering all of mankind – as happens on shows such as Fringe
(2008-2013, Fox), Battlestar Galactica (2003-2009, Sci-Fi), 12 Monkeys (2015-present,
Syfy) or Odyssey 5 (2002-2004, Showtime) – these series invariably follow the efforts of
the protagonists (often agents of law enforcement) to comprehend what led to a
catastrophic event, and/or prevent one from occurring in the future (and in some cases,
using time-travel plots, from having ever happened in the first place).
If Flashforward’s apocalyptic images might be reminiscent of the attacks of
September the 11th, 2001, as some have argued (Lascala),2 it is no coincidence, as the
creators of the series have explicitly stated that 9/11 was a source of inspiration (Topel).
This again is indicative of a broad trend in catastrophic series. Mysterious airplane
accidents feature in the pilot episodes of Fringe, Lost (2004-2010, ABC)3 and The Event
(2010-2011, NBC) – in the latter case, a plane was hijacked and flown directly at the
residence of the United States President; Homeland incorporates real life footage from
9/11 in the opening credit sequence of its first four seasons; and many fictional
catastrophes are localized to New York City.4 These catastrophic events – whether they
take the form of terrorist attacks, technological experiments gone awry or alien invasions
– all evoke, explicitly or implicitly, the events of 9/11.
2 At one point, the pilot features the image of a helicopter crashing into an office building.3 Much like Flashforward, Lost’s opening sequence also features a protagonist waking up to find chaos all around them, as does Quantico’s. 4 As happens on Fringe, Quantico, Heroes (2006-2010, NBC), Agents of S.H.I.E.L.D (2013-present, ABC), Agent Carter (2015-present, ABC), Person of Interest (2011-present, CBS), Blindspot (2015-present, NBC), Limitless (2015-present, CBS), Traveler (2007, ABC) and many more.
4
This abundance of terrorism-oriented catastrophic narratives in post-9/11 fictional
programming has been explored previously, and many of the series mentioned in this
thesis have been discussed, in this historical context, as a narrative platform on which
various cultural, ideological and ethical conflicts can be played out, and issues of power,
identity and faith can be worked through.5 Catastrophic series have also been widely
discussed in the context of trauma theory, read as a form of “repetition compulsion” of
the traumatic events of 9/11, or functioning as a coping mechanism with collective
national traumas.6
Rather than focusing on trauma theory or examining ethical, political and
ideological concerns, my thesis will explore the cognitive aspect of the war on
“terrorism” – actual or allegorical – as invariably emphasized in catastrophic narratives
by the depiction of the protagonists’ fervent attempts to “connect the dots,” piecing
together bits of information and clues in order to construct a coherent narrative leading up
to the catastrophe. Drawing comparisons between the nature of terrorism as depicted in
the series, and the series’ own narrative structures, I will illustrate how both are
characterized by rhizomatic complexity, emblematic products of contemporary,
networked society. I will thus argue that the series serve as a cultural coping mechanism
for much broader existential anxieties inherent within contemporary life, offering the
viewers epistemological reassurance and mastery by operating on two levels: at the
narrative level, through the protagonists’ efforts to make sense of their diegetic world,
5 On American television in the historical context of post-9/11, see Takacs; Dixon; Lacey and Paget; Birkenstein, Froula and Randell. In the context of redefining American politics, ideology and power, see Caeners; Picarelli, “Questions of Memory;” Faludi; Johnson D.; Tenenboim-Weinblatt. In the context of the ethics of the war on terror and cultural representations of the racial or ethnic “other,” see: Randell; Downing; Banita; Alsultany. 6 See Steiner, “Dealing with a Nation’s Trauma;” Kaminsky; Mousoustzanis; Muller.
5
and at the level of audience engagement, by encouraging the viewers to actively work
towards narrative comprehension – and by extension supplying them with the necessary
cognitive skills for dealing with their own world.
The diegetic level will be the focus of the first two chapters. Chapter 1 will
examine the nature of terrorism as a product of the Network Society (based on Manuel
Castells’s theory), after introducing basic concepts of networks and rhizomatic structures
(based on Deleuze and Guattari’s conception of the rhizome). Chapter 2 will detail the
various tropes employed by catastrophic series when presenting tools and strategies for
comprehending terrorist networks and constructing the catastrophic narratives, and
examine the underlying ontological and epistemological presuppositions which motivate
and validate these efforts of comprehension. These chapters will also make use of
Galloway and Thacker’s theory of networks, Hardt and Negri’s theories of networked
warfare, Baudrillard’s writing on the essence of terrorism, as well as examples from
contemporary American political discourse.
The next two chapters will be dedicated to the extradiegetic level. Chapter 3 will
examine the narrative structures of catastrophic series, representatives of the serial
complexity which characterizes contemporary American television (based on concepts
defined by Jason Mittell); as I will demonstrate, this narrative complexity mirrors the
complexity of the terrorist threat as depicted in the series. Chapter 4 will examine the
ways in which fans of catastrophic series actively work to comprehend these complex
narratives, using tools and strategies and motivated by underlying ontological and
epistemological presuppositions which again mirror those employed by the protagonists
against terrorism. Besides Mittell’s writing on narrative complexity and “forensic”
6
audience engagement, these chapters will also make use of Henry Jenkins’s notion of
“convergence culture,” further writing on the current state of television by John Caldwell,
Elizabeth Evans and others, and theories of narrative complexity and its effects on the
viewers by Steven Johnson, Paul Booth and Thomas Elsaesser; I will also make use of
various illustrations from fan activity and audience discourse.
Though Flashforward will serve as a main case study throughout the thesis, I will
be using many examples from various other catastrophic series, and briefly touch on
additional genres as well, drawing comparisons and pointing out recurring narrative
tropes, as I aim to describe a larger pattern on contemporary American television. Due to
the relatively limited space of this thesis I will obviously not be able to thoroughly
examine most of the series mentioned, and in some cases will only reference a series by
name, focusing on the broader trends as illustrated by a more limited range of examples.
As this thesis will argue, contemporary complexity in American television
presents the viewers with challenges that parallel those posed by the terrorist threats
depicted in the series – and also equips them for dealing with those challenges, in ways
which again parallel the actions of the protagonists. Both the series’ narrative structures
and the terrorist organizations are complex products of contemporary Network Society.
The network, defying normative linear notions, is an elusive, nebulous entity that can
never be fully grasped or clearly defined, and is therefore sometimes perceived as
threatening in its nature. Contemporary television – or “post-television” – with its
technological and transmedial narrative complexities is thus, as I will demonstrate, a
fitting popular medium for addressing these concerns.
7
1. Chapter 1: New World, New Rules – Terrorism in the Age of Networks
1.1. Introduction: “No More Good Days” – Post-9/11 Realities and Cold War Nostalgia
“[T]he world is changed after September the 11th.”
(President George W. Bush, November 3rd, 2002)7
“The Battle of New York was the end of the world. This, now, is the new world.”
(Agent Maria Hill, Agents of S.H.I.E.L.D, episode 1.01)
Stated by an agent of the fictional counter-terrorism agency known as S.H.I.E.L.D,8 this
latter quote, while echoing the sentiments of the former, does not refer to the real-life
events of 9/11, but rather to a fictional devastating alien invasion which wreaked havoc in
New York City, as was depicted in The Avengers (Joss Whedon, 2012). “The Battle of
New York” had a significant impact on the Marvel Cinematic Universe, leaving many
characters, such as the eponymous Agents of S.H.I.E.L.D of the television series, to deal
with the aftermath, protecting a world that would never be the same again. On
Flashforward, FBI agents Mark Benford and Demetri Noh similarly discuss the aftermath
of the Global Blackout (episode 1.07):
Mark: Things have changed for everybody. It's a new world.
Demetri: Yeah? I miss the old one then.
7 See “Remarks by the President in Minnesota.”8 An acronym for “Strategic Homeland Intervention, Enforcement and Logistics Division.”
8
In both these examples and others, “a new world” has suddenly and unexpectedly been
ushered in by the catastrophic event, a world more complex and challenging,9 triggering
nostalgia for “simpler times,”10 also evidenced in the foreboding title of Flashforward’s
pilot episode, “No More Good Days.”
The connection to 9/11 and to the war on terror is made explicit in many cases. In
an episode of Homeland, a conversation between CIA officers Dar Adal and Saul
Berenson includes these lines (episode 2.20):
Dar: Christ, I miss the Cold War.
Saul: Prefer the daily threat of nuclear annihilation?
Dar: No, I miss the rules. The Soviets didn't shoot us; we didn't shoot
them. Boy, this bunch…
These sentiments are expressed again in a later episode, in a conversation between Saul
and a Pakistani General named Latif (episode 4.04):
Latif: It's not like when we were fighting the Cold War. No, the Russians
were tough, but...
Saul: They didn't saw our heads off on the internet. Blow up innocent
people. Fly airplanes into the Twin Towers.
These examples and others11 illustrate a trend of “nostalgia for the good old days of the
Cold War” (Galloway and Thacker 6), for “the familiar contours of that bygone conflict,
which has been replaced by a much more murky, elusive and confusing age” (Kennedy).
9 “The world is over; the fight has just begun,” went the tagline for the first season of Battelstar Galactica.10 “This job isn't what it was 10 years ago,” says Fringe’s Charlie Francis, an agent of Fringe Division, referring to the recent wave of peculiar terrorist events (episode 2.23, which aired, significantly, in 2010, nearly 10 years after the events of 9/11).11 The line “Christ, I Miss the Cold War” has also appeared verbatim in Casino Royale (Martin Campbell, 2006), spoken by M, head of MI6; “God, I miss the Cold War” is spoken by characters in Rubicon and The Peacemaker (Mimi Leder, 1997).
9
While similar sentiments had been expressed before the events of 9/11, in recent years
the trend of “Cold War nostalgia” has become more prominent by far, both on-screen and
in political discourse.12 Secretary of Defense Robert M. Gates, for example, said in a
2007 conference on security policy: “As an old cold warrior, one of yesterday's speeches
almost filled me with nostalgia for a less complex time” (Gates, qtd. in Shanker). James
Inhofe, a Republican senator, similarly stated in a 2014 interview:
I look back wistfully at the Cold War […] There were two superpowers,
they knew what we had, we knew what they had, mutually assured
destruction meant something. It doesn’t mean anything anymore. Now we
have these people who are not rational, not logical, they’re nuts. (Inhofe,
qtd. in Rogin)
As these examples illustrate, the Cold War is seen by many today as an inherently stable,
predictable, bipolar era, in which a perpetual state of peace, albeit a strained one, was
maintained, held in check by the “Balance of Terror” between the opposing superpowers
(Kennedy; Auslin). Back then, it is argued, there used to be simple rules – but the
terrorists no longer play by the rules, certainly not by “our” rules (Baudrillard, “L’Esprit
du Terrorisme” 406-411).
While stability is associated with the Cold War, change and uncertainty are seen
as closely related to terrorism, and perceived as threats to national security (Pape 115-
116). In another Agents of S.H.I.E.L.D episode, U.S. Air Force Colonel Glenn Talbot,
referring to recent terrorist attacks, states that “the American people are looking for a
simple enemy […] It's what makes them feel safe” (episode 2.06). Similarly, on The
Blacklist (2013-present, NBC), senior members of government conspire to “reignite” the
12 See Tisdall; Hanhimäki; Auslin.
10
Cold War, believing that “there are too many players on the board,” and that “a bipolar
world is inherently more stable” (episode 2.20). While this conception of the Cold War
era as “simpler times” errs in simplification of reality, if it isn’t a straight-out falsity,
Cold War nostalgia is nonetheless an illuminating trope, capturing something of the
cultural and political zeitgeist of the contemporary era and its conception of the terrorist
threat.13
This chapter will explore just what it is that makes the terrorist threat, and the new
world (dis)order it represents, so structurally complex and incomprehensible, as depicted
in many series. Terrorism will be examined in the historical and cultural context of the
Network Society, following a general introduction of its main characteristics. But first,
we need to better understand the concept of the “network.”
1.2. The Network Society: an Introduction
“The World is a Network and Networks are the World.”
(Rhodes, 435)
At its most basic definition, “a network is a set of interconnected nodes,” a configuration
of lines intersecting at various nodal points (Castells, Network Society 501). In everyday
life, we interact with computer networks, communication networks, social networks,
financial networks; we conceive of many aspects of life as having a networked structure.
13 Cold War nostalgia might also help account for the evident aesthetic influences of 1970’s Cold War era thrillers on the design and tone of series such as Homeland (Paskin) or Rubicon (Kirsch), as well as the recent resurgence in the depiction of Russian agents and sleeper cells embedded within the United States, in series like Agent Carter, set in the 1950’s, The Americans (2013-present, FX), set in the 1980’s, or The Blacklist, Blindspot, Alias (2001-2006, ABC), Allegiance (2015, NBC) and the fifth season of Homeland, set in present day.
11
Manuel Castells has named the contemporary era, with its prominence of network
formations and of network thinking, “the Network Society.” To better understand the
nature of the network – and what differentiates networks from other forms of
organization – we shall turn to Deleuze and Guattari’s concept of the “rhizome.”
1.2.1. Rhizomatic Thought and Distributed Structures
“We're tired of trees. We should stop believing in trees.”
(Deleuze and Guattari 15)
The “tree” is evoked by Deleuze and Guattari as a symbol of what they call “arborescent
culture,” based on simple, linear formations. Arborescent models are hierarchical systems
with clearly defined centers of “command,” where information flows only in pre-
established paths, much like a tree, in which all branches and roots stem from the trunk to
which they are subordinated (Deleuze and Guattari 16). In a “tree” model, however vast
and expansive, there is always a clearly defined “root node,” or point of origin, which
serves as the “parent” of all other nodes, and as the source of all communication.
Following on the ideas of French mathematicians Pierre Rosenstiehl and Jean Petitot,
Deleuze and Guattari contrast these centered and hierarchical systems to acentered, non-
hierarchical systems,
in which communication runs from any neighbor to any other, the stems or
channels do not preexist, and all individuals are interchangeable, defined
only by their state at a given moment – such that the local operations are
12
coordinated and the final, global result synchronized without a central
agency. (Deleuze and Guattari 17)
If the vertical tree is the symbol of linear, centered configurations, Deleuze and Guattari
offer the rhizome, with its multiplicity of autonomous horizontal offshoots, as a symbol
of complex, non-linear configurations consisting of multiple interconnected nodal points,
which function collectively as part of the larger structure (ibid.).14 In a rhizome there is
no hierarchy and no singular point of origin or clearly defined entry points. Unlike linear
formations, it “connects any point to any other point” and “has neither beginning nor end,
but always a middle,” which can be accessed at any point (Deleuze and Guattari 21). In
this sense, the rhizome can be said to have no “points” at all, no “edges” or “sides,” only
lines of connection and nodes where lines intersect (Deleuze and Guattari 8).
The rhizome, then, provides an apt metaphor with which to conceptualize the
network: a non-centralized, non-hierarchical configuration of interconnected elements.15
And while not all networks are created equal, some adopting a simple, ultimately
centered structure, the essence of network architecture does provide the potential for a
diffuse, a-hierarchical rhizomatic formation (Galloway and Thacker 31-32). As Michael
Hardt and Antonio Negri have described it, “the distributed network form […] has no
center. Its power cannot be understood accurately as flowing from a central source or
even as polycentric, but rather as distributed variably, unevenly, and indefinitely” (Hardt
and Negri, Multitude 54-55).
14 Also see Vail 40-41.15 Other metaphors variously used for this type of collective decentralized formation – this time zoological rather than botanical – include “web,” “swarm,” or “hive” (Kelly 20-24); also see the notions of “multitude” (Hardt and Negri, Multitude), “emergence” (Johnson S., Emergence) and “smart mobs” (Rheingold) as further useful conceptualizations.
13
The Internet is an illustrative example of the nature and qualities of network
architecture; a prototypical rhizomatic entity, the World Wide Web was conceived and
constructed as a global interconnected network which “cannot be controlled from any
center, and is made up of thousands of autonomous computer networks that have
innumerable ways to link up" (Castells, Network Society 6). Distributed control and
worldwide connectivity are key structural features of the Net, as are its openness and
pervasiveness (Castells, Network Society 371-394), constantly incorporating additional
computer terminals, websites and users; indeed, digital networks seem to expand
endlessly, to “sprawl as colonies of micro-organisms” (Castells, Network Society 385).
As Don Delillo describes it in Underworld:
Here in Cyberspace […] There are only connections. Everything is
connected. All human knowledge gathered and linked, hyperlinked, this
site leading to that, this fact referenced to that, a keystroke, a mouse-click,
a password – world without end, amen. (Delillo 824-825)
This is another important characteristic of networks, as “open structures, able to expand
without limits, integrating new nodes” (Castells, Network Society 501), like a rhizome,
which “operates by variation, expansion, conquest, capture, offshoots,” always in motion,
always growing and “overspilling” its bounds (Deleuze and Guattari 21).16
16 And see Castells, Internet Galaxy.
14
1.2.2. The Life and Times of the Network Society
“[A]round the end of the second millennium […] a number of major social,
technological, economic, and cultural transformations came together to give rise to a
new form of society, the network society.”
(Castells, Network Society xvii)
While network logic has existed before, the contemporary era and its new information
technologies have resulted in the network becoming the most pervasive mode of
configuration in almost every sphere of social life, so that most “dominant functions and
processes […] are increasingly organized around networks” (Castells, Network Society
500).17 As Castells has described, the Network Society is largely the result of several
decades-long developments which culminated in the 1990’s, such as the information
technology revolution, the restructuring of international politics following the end of the
Cold War and the collapse of the Soviet Union, and the accelerated process of
globalization enabled by increased avenues for international mobility, trade and
communications (Castells, Network Society 1-27). The widespread use of the Internet, in
particular, was a key component of the information technology revolution, enabling free
and instantly available global communication without the need for centralized control or
supervisory authority (Castells, Network Society 45-51; also see Kelly 25-27).
Galloway and Thacker similarly describe the contemporary era as being
thoroughly networked, stating that the increased processes of globalization over recent
17 Rheingold’s notion of “smart mobs” is likewise facilitated by the availability of modern communications networks, which enable people who would otherwise have no connection to act in concert (Rheingold).
15
decades has transformed dominant power structures – political, economical and cultural –
“from a system of control housed in a relatively small number of power hubs to a system
of control infused into” what is essentially a “dense web of distributed networks”
(Galloway and Thacker 3-4).18 The flexible and adaptable nature of networking logic
proves “well adapted to increasing complexity of interaction and to unpredictable
patterns of development” which characterize the contemporary era, marked by “constant
change and organizational fluidity” in various spheres of life (Castells, Network Society
70-71).
Thus, for example, in the economic logic of the Network Society, “productivity is
generated through and competition is played out in a global network of interaction
between business networks” (Castells, Network Society 77). In this networked economic
environment, decentralized multinational conglomerates coordinate globally through an
interconnected “network enterprise” (Castells, Network Society 172-176), with various
industries forming “an increasingly complex web of alliances, agreements, and joint
ventures in which most large corporations are interlinked,” allowing for increased
mobility and fluidity in the management of resources and personnel (Castells, Network
Society 175).19
The open-ended and non-hierarchical nature of the network makes it far more
flexible and adaptable to variation than other, centralized – and therefore more rigid –
18 And see also Hardt and Negri’s notion of “Empire” as a global decentralized sovereignty that has replaced the traditional power of sovereign nations (Hardt and Negri, Empire).19 The globalized nature and flexibility of contemporary economic networks are integral aspects of the Post-Fordist paradigm, as opposed to the more “rigid” Fordist economy (see Amin; Harvey). And also see Paul Mason’s notion of “Postcapitalism” as the contemporary form of economy pitted against older, traditional forms of capitalism, a clash of sensibilities described as a “struggle between the network and the hierarchy” (Mason). For more on the flexible management of the work force in the Network Society, see Castells, Network Society 247-255.
16
structures (Castells, Network Society 69-77).20 Therefore, it is not surprising that the
increasingly rapid changes and instability of recent decades have been met with – and
accelerated by – the adoption of network logic in many aspects of contemporary life
within the Network Society.
Another significant aspect of the Network Society is the introduction of a new,
more complex relation to temporality replacing the traditional, sequential conception of
time. In a “real-time” global economy based on instantaneous transnational transactions
conducted across various time-zones, and on the compression of time (and space) enabled
by modern communication technologies, a flexible temporality is required to
accommodate for the simultaneous managing of diverse temporal frames (Castells,
Network Society 465-472). This new temporality, according to Castells, works towards
the “annihilation” and compression of time into what he calls “timeless time” (Castells,
Network Society 460-499).21
Networked temporality, then, involves the juxtaposition of different temporalities
simultaneously, past, present and future interacting with each other, experienced as “a
temporal collage” (Castells, Network Society 492), in place of traditional, linear
conceptions of time. As Michel Foucault has described:
We are in the epoch of simultaneity: we are in the epoch of juxtaposition,
the epoch of the near and far, of the side-by-side, of the dispersed. We are
at a moment, I believe, when our experience of the world is less that of a
long life developing through time than that of a network that connects
points and intersects with its own skein. (Foucault, “Other Spaces” 22)
20 Also see Jagoda 82-96; Vail 45-7; Kelly 22-26.21 Also see Robert Hassan on “Network Time” and the compression of temporality (Hassan 233-237) and Patrick Jagoda on complex networked temporalities (Jagoda 82-96).
17
This is an important aspect of the postmodern condition, the product of life in “an age of
über-simultaneity where we experience many different temporalities all at once” (Booth,
“Memories, Temporalities” 375),22 so that “the individual is overwhelmed by the various
temporalities he has to confront” (Frederic de Coninck, qtd. in Castells, Network Society
472). Fredric Jameson has termed this condition “postmodern schizophrenia,” a direct
result of life in the contemporary Network Society (Jameson 25-30).23
Contemporary life, then, is marked by constant interaction with complex global
networks, as well as the experience of the self as fragmented and distributed over various
networks of relations. Indeed, the experience of life as a complex network of relations is
one of the principal characteristics of the postmodern condition; as Jean-François Lyotard
has described it: “no self is an island; each exists in a fabric of relations that is now more
complex and mobile than ever before […] a person is always located at ‘nodal points’ of
specific communication circuits” (Lyotard 15).24
But what does all this have to do with Al Qaeda?
1.3. The Nature of Terrorism: A Networked Enemy for the Networked Era
In an episode of Rubicon, Will Travers, an intelligence analyst for the fictional American
Policy Institute (API) charged with monitoring terrorist threats, is having dinner with his
supervisor, Kale Ingram. The following conversation takes place (episode 1.06):
22 David Harvey similarly describes the compression of time and space in the context of the postmodern condition (Harvey 284-307).23 Also see Baudrillard, “Ecstasy of Communication” 133; Booth, “Memories, Temporalities” 375-376.24 Also See Shaviro.
18
Will: A slime mold is really thousands of independent single-cell units.
But you put them under favorable conditions, and they come
together as a much larger organism working towards a common
purpose. There is no boss, yet they work in concert. Now, you can't
eliminate the units. You can only make the conditions less
favorable for them to form a network.
Kale: And what does this have to do with Al-Qaeda?
Will: Our enemies, they used to be hierarchical. You could identify a
controller and neutralize it. Now it's, it's... it's a web. A self-
organized network, a collection of hubs that form a much larger
whole that wasn't predetermined and remains ungoverned; like
slime mold.
Kale: God, I miss the Cold War.
Again demonstrating Cold War nostalgia, these lines sum up quite succinctly just what it
is about the terrorist threat which contrasts it from earlier enemies: its rhizomatic,
networked structure. The war on terror saw a break with the equilibrium and centralized,
localized power structures which characterized earlier instances of war – the World Wars
and the Cold War. Terrorism’s fluid, interconnected nature and global reach make it a
threat to national security, and a challenge for the intelligence community (Baudrillard,
“L’Esprit du Terrorisme” 406-409; Hastedt 759-762). As stated in “The National Strategy
for Combating Terrorism,” an official White House document released in February 2003:
The terrorist threat is a flexible, transnational network structure, enabled
by modern technology and characterized by loose interconnectivity both
19
within and between groups […] The terrorist threat today is both resilient
and diffuse because of this mutually reinforcing, dynamic network
structure. (Bush, National Strategy 8)
As the document further states, terrorist networks “have adopted a more decentralized
organization with largely autonomous cells” that are able, though highly dispersed, to
coordinate efforts globally with ease, making use of modern global communication
networks (Bush, National Strategy 7-8).
The terrorist network, then, represents “[a] new type of enemy, at once diffuse,
unpredictable, multiple, and infiltrative” (Jagoda 61). A product – and symptom – of the
Network Society, making use of its modern tools of communication and organization,
and adopting its distributed logic, it is the terrorist network’s rhizomatic structure which
significantly distinguishes it from previous enemy formations, as a complex, adaptable
and infiltrative power (Hardt and Negri, Multitude 51-93).25
1.3.1. Case Study: Flashforward and the Global Blackout Network
As an example for the way terrorism is depicted on contemporary series, let’s look at the
terrorist organization that orchestrated the Global Blackout on Flashforward. The FBI
investigation of the terrorists, code-named “Mosaic” and led by agent Mark Benford, is
the principal storyline of the series. In the pilot episode, a prime suspect emerges, code-
named “Suspect Zero” (episode 1.01). In the next episode, a second suspect, operating
under the alias “D. Gibbons,” is linked to Suspect Zero (episode 1.02), and is considered
the main antagonist for much of the remainder of the season. D. Gibbons, whose real
25 Also see Galloway and Thacker 11-22; Jagoda 57-116; Marion and Uhl-Bien.
20
name is Dyson Frost, is now believed to be the mastermind behind the Global Blackout,
and is connected to several other characters, organizations and events, including a series
of mysterious psychological tests held in the United States in the 1980’s, a secret
scientific experiment held in Somalia in the early 1990’s, a private military contractor
named “Jericho,” operating in Afghanistan, Nhadra Udaya, a woman operating in Hong
Kong, and more than a dozen other characters.
At a certain point, a scientist named Lloyd Simcoe claims that the Blackout was
the result of a particle accelerator test run by himself and his colleague, Simon Campos
(episode 1.06). This is later disproved, however, when it is discovered that the test did not
cause the Blackout but merely amplified its effects, and that Simcoe and Campos were
only unwillingly involved in the event. They both later join forces with the FBI, assisting
with the ongoing investigation. Campos, however, knows more than he lets on, and is
later revealed to be Suspect Zero himself, and to have been in contact with several
accomplices of Frost (episode 1.12). One of these, known alternately as “Flosso” or
“Cousin Teddy” (first introduced in episode 1.08), seems at first to be high up the
command chain – but is later killed off by Campos after refusing to reveal his superiors
(episode 1.12). Frost is again considered the main perpetrator – until he himself is shot
and killed, by one of his own colleagues, Alda Hertzog, for unknown reasons, indicating
that some of the conspirators may have conflicting agendas (episode 1.17).
Another associate of both Frost and Hertzog, a man named Lucas Hellinger, is
later stated by several other characters to be the “leader” of the organization (episode
1.20), though this is later refuted by both Hellinger himself and Campos, who claim the
organization goes far beyond him (episodes 1.21). To further complicate matters, two
21
members of the FBI’s Mosaic Investigation team, agents Marcie Turrof and Janis Hawk,
are found to be undercover moles working for the terrorists, recruited by other associates
of Hellinger (episode 1.15) – though Janis later turns out to be a double agent, also
working for the CIA (episode 1.18). And these are only a few of the characters
introduced throughout the series; the ultimate endgame and the identities of all persons
involved in the orchestration of the Global Blackout are never fully revealed (as the series
was cancelled after only one season), though it is implied that some, like Frost, had in
fact caused the Blackout in an attempt to prevent a global catastrophe which might bring
about the end of all mankind (episode 1.17).26 A comprehensive visual representation of
all players involved, as depicted throughout the season, can be found on the following
page (figure 2). More than 30 characters are depicted in this visualization, and nearly
twice as many connections between characters (represented by red lines). As this
visualization illustrates, the Global Blackout was the work of a complex network of
interconnected individuals, operating independently in many cases, under no clearly
defined leadership, yet managing to successfully carry out their elaborate plot.
26 This would reportedly have been a major plotline in the second season that never came, possibly bringing FBI agents and so-called “terrorists” together, in alliance against a larger, unknown threat (Wightman).
22
Korfa
Motorcyclist
James Erskine
Mercenary
Somali Woman
Philippe Tarhan
Gabe Clayson
Gordon Myhill
Elizabeth Rhee
Khalid Omar
Neil Parofsky
Gabriel McDowKent Nelson
Unknown Accomplice
Flosso / Cousin Teddy
Unknown Leader/s?
Lita
Carline(Janis’s handler)
Janis Hawk (mole within FBI /double agent)
Marcie Turrof (mole within FBI)
Lucas Hellinger (Leader?)
Alda Hertzog
Lloyd Simcoe
Nhadra Udaya
D. Gibbons / Dyson Frost
Suspect Zero / Simon Campos
National Linear
Accelerator Project (NLAP)
Three-Star Tattooed Men
U.S. President Dave Segovia
Unknown handler
Victor
Wheeler / John
Quarry / Reed
Somalia Experiments
(1990’s)
Jericho (Private Military
Contractor)
Figure 2: Visual mapping of all individuals and groups involved in the orchestration of Flashforward’s Global Blackout.
A B Known connection A B Implied connection A B Murder (A kills B)
All images and data retrieved from the FlashForward Wiki website.
Group/ project
Unwilling / unknowing participant
Ian Rutherford
Raven River Psychological Experiments
(1980’s)
23
Some individuals (such as Gibbons, Hellinger and Campos) are situated at crucial nodal
points, interacting with many other players (crucial nodes, where seven or more lines
intersect, are marked in bold), but these are hardly “centers” or “roots” as one might
expect to find in an “arborescent” structure. This visual representation enables us to see
“the big picture,” effectively putting together many characters and, more importantly,
making evident the lines of connection between them, in ways that a simple verbal
description or list would not be able to. This sort of visualization is a very useful tool for
depicting complex networks – and we shall return to it in the following chapter.
This example from Flashforward is illustrative of the depiction of terrorist
networks on many contemporary series dealing with either real-world terrorism or
various forms of “other-worldly” terrorism, series such as 24, Lost, Battlestar Galactica,
Heroes, Homeland, Rubicon, Dollhouse (2009-2010, Fox), The Blacklist, The Event,
Agents of S.H.I.E.L.D, Terminator: The Sarah Connor Chronicles (2008-2009, Fox),
Odyssey 5, Alphas (2011-2012, Syfy), The Following (2013-2015, Fox), Cult (2013, The
CW), American Odyssey (2015, NBC), Quantico, Blindspot, Minority Report (2015-
present, Fox), Traveler and many others. Terrorist networks are invariably depicted as
complex, non-centralized structures consisting of multiple agents, interconnected through
various nodal points, coordinating efforts with no clearly recognizable central authority.27
27 In contrast, older series dealing with terrorism, from Mission: Impossible (1966-1973, CBS) to Seven Days (1998-2001, UPN), as well as series dealing with other types of enemy, such as traditional police procedurals – from Dragnet (1951-1959, NBC) to CSI: Crime Scene Investigation (2000-2015, CBS) – typically feature from one or two antagonists up to a small group with a clearly defined “leader” at a time, who are usually apprehended by the end of each episode.
24
1.3.2. The War on Terror: Fighting the Many-Headed Hydra
“[O]ur new enemy is networked and distributed to such a degree that it cannot be named.
And yet there continues the persistent naming of the entity-that-cannot-be-named.”
(Galloway and Thacker 11)
Imagined as a complex, rhizomatic configuration, rather than the simpler, linear
dichotomous structure associated with previous enemies, terrorist networks are perceived
as threatening not only as a result of their violent acts and ruthless nature but also, and
primarily, due to their elusiveness and constant state of variation, which make them
difficult to define and comprehend fully (Deleuze and Guattari 12-15; Galloway and
Thacker 4-5; Jagoda 41-43). As Hardt and Negri have pointed out:
If the traditional army is like a single armed body, with organic and
centralized relations among its units […] then the distributed network
might be imagined like a swarm of ants or bees – a seemingly amorphous
multiplicity that can strike at a single point from all sides or disperse in the
environment so as to become almost invisible. It is very difficult to hunt
down a swarm. (Hardt and Negri, Multitude 57)
The war on terror, then, “is a fractal, cellular war” against “a phantasmatic enemy
[which] surges forward, permeating the whole planet, filtering through like a virus”
(Baudrillard, “L’Esprit du Terrorisme” 406-408)28 and defying previous conceptions of
warfare.
28 In many ways, the terrorist threat is perceived along similar lines to the threat of global epidemics, another recurring subject in many contemporary series. Both are depicted as lethal, global-reaching and uncontrollable products of modernized, networked society (the epidemic sometimes brought about by a terrorist attack); “Terrorism, like viruses, is everywhere” (Baudrillard, “L’Esprit du Terrorisme” 406). See
25
Defining terrorist networks, as they are depicted on many series, is further
complicated by their ability to infiltrate government agencies, planting moles and
subverting from within,29 always lurking at “the shadow of any system of domination,
everywhere ready to awaken as a double agent” (Baudrillard, “L’Esprit du Terrorisme”
406), making borders fluid and demarcation elusive. Moreover, the terrorists themselves
are often depicted not as one unified homogeneous force, but rather as prone to
conflicting agendas and ideologies. Indeed, the network is internally heterogeneous by its
nature, containing within itself “antagonistic clusterings, divergent subtopologies, rogue
nodes” (Galloway and Thacker 34).
While “binary enmity is easier to understand than network antagonism” (Jagoda
68), in rhizomatic systems “one can never posit a dualism or a dichotomy, even in the
rudimentary form of the good and the bad […which] are only the products of an active
and temporary selection” (Deleuze and Guattari 9-10). Consequently, not only is
terrorism itself difficult to define, it also complicates the nature of “friend/enemy”
relations in the political sphere (Jagoda 64-73).30 This again is a recurring narrative
element in many contemporary series, where internal conflicts and split loyalties often
create temporary alliances between past enemies, united in a common goal, further
blurring dichotomies of “good vs. evil” and “us vs. them,” sometimes rendering them
Sampson. Also see Schweitzer’s discussion of “Outbreak Narratives” on contemporary American film and television (Schweitzer).29 Examples of this can be found on Flashforward (as was detailed earlier), 24, Lost, Battelstar Galactica, Homeland, Rubicon, Dollhouse, The Blacklist, The Event, Agents of S.H.I.E.L.D, Terminator: The Sarah Connor Chronicles, Odyssey 5, The Following, Intelligence (2014, CBS), Quantico and many other series.30 Al Qaeda’s own origins as part of an alliance with the U.S fighting against the Soviets in Afghanistan in the late 1980’s comes to mind as an apt illustration of this. The same principle applies to network economy, where temporary strategic business alliances between competitors often lead to “today’s partners becoming tomorrow’s foes” (Castells, Network Society 175).
26
effectively redundant as the narrative progresses.31 Many series, however, while
portraying the battle as structurally complex, still maintain a strict ideological and moral
dichotomy – in line with mainstream American political paradigms inherited from the
Cold War era; as Patrick Jagoda argues: “American politics continues to rely on the
fearful binary logic of friend and enemy, us and them, invoking the complexity of
networks in name but rarely in substance” (Jagoda 28).
The elusive and diffuse structural nature of terrorism hardly makes it an ideal
target for American intelligence and military operations; after all, “if it has no center and
no stable boundaries, where can we strike?” (Hardt and Negri, Multitude 55).32 Unlike
previous, more “traditional” forms of warfare, identifying a specific target in the war on
terror can be extremely complicated.33 But even when this is successfully accomplished,
the decentralized structure of the network makes it resilient, able to compensate for the
loss of any node, and exceedingly difficult – if not impossible – to eliminate: “A rhizome
may be broken, shattered at a given spot, but it will start up again […] You can never get
rid of ants because they form an animal rhizome that can rebound time and again after
most of it has been destroyed” (Deleuze and Guattari 9). Consequently, the “decapitation
model” applied in traditional warfare – under the assumption that “if the head is cut off
[…] then the body will wither and die” – proves ineffective against a distributed enemy
31 The later seasons of Battlestar Galactica might be the best illustration of this principle, which is also, to some extent or other, worked into the narratives of Lost, The Event, Agents of S.H.I.E.L.D, Terminator: The Sarah Connor Chronicles, Dollhouse and others.32 Also see Jagoda (16-30) and Vail (40-51).33 In Zero Dark Thirty (Kathryn Bigelow, 2012), a frustrated senior CIA supervisor angrily orders his team of analysts, after a string of intelligence failures against Al Qaeda: “I want targets. Do your fucking jobs. Bring me people to kill.”
27
formation, as each time a head is cut off, “another head springs up in its place like a
monstrous Hydra” (Hardt and Negri, Multitude 56-57).34
At the start of the second season of Agents of S.H.I.E.L.D, after the antagonistic –
and aptly named – “Hydra” organization35 had seemingly been defeated, the above
mentioned Colonel Talbot – apparently not proficient in rhizomatic thinking –
triumphantly declares: “We cut down the tree, we pulled up the roots” (episode 2.01).
However, as Hydra agent Dr. Werner Reinhardt reminds us, that very same episode: “Cut
off one head, two more shall grow in its place.” Hydra is not a tree but rather a
rhizomatic, networked entity; indeed, many additional Hydra cells are later discovered.
On The Event, an episode titled “Cut Off the Head” similarly depicts the elimination of a
character previously believed to be the antagonistic mastermind, which only serves to
further complicate the plot (episode 1.17). When Elizabeth Keen, protagonist of The
Blacklist, threatens to shoot Tom Connolly, a prominent member of a nefarious
organization known as “The Cabal,” Connolly replies along similar lines: “I am nothing.
I am a cog in a very large wheel. Shoot me, and somebody at least as powerful will take
my place” (episode 2.22).
As President Bush declared, in his address to the nation following the events of
9/11, the war on global terrorism will not be “swift” and “decisive” as previous wars had
(presumably) been, and will not be won in a single, defining moment; it will involve “far
more than instant retaliation and isolated strikes. Americans should not expect one battle,
34 The “Many-Headed Hydra” is often used in news coverage as a symbol of terrorist networks, referring to either Al Qaeda (Kalic), ISIS (Berger) or other terrorist organizations (“Terrorism: Fighting the Hydra”). The image of the Hydra also appears as a clue in the “Mosaic” investigation on Flashforward.35 The main antagonist of the series, “Hydra” had started out as a branch of the Third Reich; having seemingly been defeated in the second World War – as depicted on Captain America: The First Avenger (Joe Johnston, 2011) – it had in fact gone on to infiltrate S.H.I.E.L.D, decades later activating numerous sleeper agents in an attempt to take control of America – as depicted on Captain America: The Winter Soldier (Anthony and Joe Russo, 2014).
28
but a lengthy campaign unlike any other we have ever seen” (Bush, “Address”). Indeed,
swift “surgical” victories and “instant wars” do not exist in the war on terror (Castells,
Network Society 491).36 Moreover, any attempt at branding a single individual as
ultimately “responsible” for terrorist attacks – as Osama Bin Laden was branded in the
wake of 9/11 – and their capture or elimination as a “solution” to the problem, is
ultimately a misconception, a simplification of a much more complex reality (Hastedt
760).37
1.4. Conclusion: The Network as Threat
“Connectivity is a threat. The network is a weapons system.”
(Galloway and Thacker 16)
As we’ve seen, terrorism, as a product of the Network Society, is perceived to be
threatening largely due to its distributed, interconnected and rhizomatic nature –
rendering it ultimately incomprehensible and therefore uncontrollable (Jagoda 17-18;
Kelly 27). In this sense, terrorism is only one symptomatic example of the various threats
that proliferate in the Network Society: multinational drug-trafficking rings, global
terrorist networks, worldwide computer viruses and others, are all rendered more
36 As no “quick and easy” solutions can resolve terrorism, it seems only fitting that fictional terrorist plots on television would be depicted as serial and ongoing rather than stand-alone episodic narratives; the growing complexity of the contemporary era and of the threats which characterize it might offer a partial explanation for the tendency of contemporary American television towards serial rather than episodic dramas. Kojak or Columbo might have caught their man in under an hour every week, but nowadays even Jack Bauer needs 24 hours. Chapter 3 will explore complexity in serial narratives.37 Al Qaeda itself might be seen as a “unifying” brand for many different “splinter groups” (Galloway and Thacker 12).
29
threatening because they are “networks beyond one’s capacity to control them, or even to
comprehend them” (Galloway and Thacker 6).
Networks, it seems, “have a dark side” (Kleindorfer and Wind 19). Perceived as
inherently unstable and volatile, susceptible to sudden and unexpected structural
fluctuation, they are the markers of change, uncertainty and chaos (Jagoda 59-61; Hassan
236).38 These networks are liable to strike at any given time and place, their
“uncontrollable connectedness” (Castells, Network Society 23) conceived as positing “a
growing crisis in Western sovereignty at the hands of various networked forces that seem
to threaten it” (Galloway and Thacker 2).
This notion is illustrated, among others, in the contemporary cinematic “Network
Narrative” (Bordwell, “Subjective Stories”), in films such as Babel (Alejandro González
Iñárritu, 2006), Traffic (Steven Soderbergh, 2000) and Syriana (Stephen Gaghan, 2005),
in which Western protagonists invariably find themselves – typically following a central
violent and traumatic incident (Naribe 213-214) – pitted against globally networked
entities, “enmeshed in a clandestine web of relations,”39 so that “the network itself is a
threatening formation” (Narine 222). In this sense, the “Network Narrative” is very
similar in theme to contemporary catastrophic television series.40
Faced with a fragmented and elusive enemy, protagonists are often at a loss,
always one step behind, unable to fully comprehend the nature of the threat or prevent the
next attack; putting all the pieces together is a complicated, near impossible feat. In this
38 Castells similarly describes the interconnected global economic network as an unstable structure, each node prone to unforeseen effects caused by other nodal events (Castells, Network Society 466-467), leading to diminishing job stability in the networked, post-fordist working conditions (Castells, Network Society 281-296).39 This is again reminiscent of 1970’s thrillers (see Cobley).40 Not coincidentally, the cinematic “Network Narrative” and catastrophic series also share several structural narrative characteristics; these will be discussed further in chapter 3. Also see Patricia Pisters on “Mosaic Films.”
30
light, it becomes clear why intelligence failures – such as 9/11 – are often explained as a
“failure to connect the dots” (Diamond and Kiely).41 Fortunately, however, while the
Network Society facilitates and encourages this new type of threat, it also provides
several tools and strategies for fighting it, and inspires useful thought paradigms for
comprehending it. The next chapter will explore a few of these tools and strategies, as
depicted on many series.
41 Galloway and Thacker specifically describe networks as posing “a standard connect-the-dots situation” (Galloway and Thacker 31).
31
2. Chapter 2: “Connecting the Dots” – Comprehending Network Complexity
2.1. Introduction: “Too Much Information” – Seeing the Pattern for the Data
In an episode of Rubicon titled “Connect the Dots” (Episode 1.05), a former API
intelligence officer, says: “Our job [is] to find the dots, then connect the dots, then
understand the dots […] The dots are out there in the world, or in the bits and pieces of
information; the thousands of signs and symbols that we can pull out of raw data.” In the
war on terror, it is suggested, all the relevant data is readily available; the difficult part is
making the connections.
This suggestion is emblematic of the conceptions of the war on terrorism that
dominate contemporary political discourse. The episode aired on August 2010; in January
that same year, a similar description was given by President Obama, after a Nigerian
terrorist carrying explosives had managed to board a flight bound for the United States.
The President stated that:
[T]he U.S. government had the information – scattered throughout the
system – to potentially uncover this plot and disrupt the attack. Rather
than a failure to collect or share intelligence, this was a failure to connect
and understand the intelligence that we already had. (“Remarks by the
President on Strengthening Intelligence”)
A statement issued by the White House further addressed the incident as “a component
failure to ‘connect the dots,’ rather than a lack of information,” stressing that the
information available to the analysts, “as is usually the case, was fragmentary and
32
embedded in a large volume of other data,” and that consequently “the different pieces of
the puzzle were not brought together […] the dots were never connected” (“White House
Review”).
This is illustrative of the prevalent consensus among the American intelligence
community, at least as it is conveyed to the general public: intelligence failures are the
result not of inadequate surveillance capabilities or insufficient volumes of information
gathered, but rather of too much information gathered, making it more difficult to sort
through and connect crucial bits of intelligence (Diamond and Kiely; Zegart). This is a
somewhat reassuring axiom on an operational level, not only in reaffirming American
intelligence gathering capabilities – and emphasizing the necessity of maintaining them –
but also in presupposing that any act of terrorism can be successfully predicted and
preempted if only the relevant “dots” are connected in time (Hastedt 761).
“Connect the dots” is indeed the guiding principle of the characters on many
catastrophic series. On Flashforward, the FBI agents investigate various clues derived
from flashforwards, together making up the “Mosaic.” On Fringe, the agents of Fringe
Division investigate various bizarre cases (labeled “fringe cases”) which all somehow
interconnect, part of a larger scheme known as “The Pattern.” On The 4400 (2004-2007,
USA Network), agents of the fictional NTAC (the National Threat Assessment
Command) investigate the way seemingly unrelated occurrences add up to collectively
comprise “The Ripple Effect,” aimed at affecting the direction of human history.
Invariably, investigative characters search for patterns and connections.
As the dominant thought paradigm in the war on terror, the notion of “connecting
the dots” rests on two underlying presuppositions, one epistemological and the other
33
ontological: first, that it is indeed possible to connect the dots; it might not be easy, but
given the proper skill-set, tools and/or determination, they can be added up to uncover a
larger pattern. The second underlying assumption is that there exists a pattern to be
uncovered in the first place, that events follow a grand scheme rather than being random,
chaotic and meaningless occurrences. This chapter will explore the various ways in
which contemporary catastrophic series validate these two presuppositions, by first
examining several prominent tools commonly employed by the protagonists in order to
comprehend and/or prevent the catastrophic event; and then exploring the main strategies
employed in the portrayal of a “larger plan” behind seemingly chaotic occurrences.
2.2. “How to Stop an Exploding Man:” Tools and Tropes for Connecting the Dots
The following are various recurring tropes in the portrayal of attempts at “connecting the
dots,” as depicted on numerous catastrophic series. While the tools and strategies
employed by the protagonists have certainly existed before, in different genres and
contexts, they recur abundantly on contemporary series, as will be demonstrated, used as
tools against various forms of terrorism, in the specific context of comprehension and
prevention of a national or global catastrophe. The recurrence of these narrative elements
and the ways in which they are depicted will provide further illumination on
contemporary conceptions of the war on terror.
34
2.2.1. “The Wall of Crazy:” Pins, Papers and Strings
FBI agent Mark Benford, Flashforward’s central protagonist, is investigating the Global
Blackout, trying to determine who or what caused it, and figure out how to prevent a
similar event from happening in the future. Mark constantly consults the “Mosaic
investigation wall,” a large pinboard which contains all information crucial to the case
(figure 3): newspaper clippings, documents, photos, sketches, maps, color-coded notes
containing names, places, dates and various clues, all pinned to the board, arranged
against a timeline beginning a few weeks before the Global Blackout and leading up to
the date glimpsed in the flashforwards, many items connected by red strings. Having seen
himself, in his own flashforward, standing in front of a full board, Mark begins the series
by reconstructing it, putting up whichever clues he can remember. In his own words
(episode 1.01): “In my flashforward, I was investigating what caused all this. I seemed to
have an idea why all of this was happening. And those people, the places I saw on the
board – they were part of this puzzle – Mosaic.”
Following up on these leads throughout the series, as more clues and bits of
information are discovered and the board gradually becomes full, Mark and his
coworkers at the FBI come closer to solving the mystery of the Global Blackout. Mark’s
board eventually leads him to discover in advance the exact date and time of a second
Global Blackout, giving the world a chance to prepare and minimize casualties (episode
1.22).42
42 This time the event is depicted as calm and serene, people all over the world lying down on the ground simultaneously, awaiting the Blackout in peace; these images contrast starkly with the chaotic scenes that accompanied the series’ catastrophic opening, as detailed in the introduction.
35
Figure 3: Mark Benford examining the Mosaic investigation wall; screen grab, Flashforward episode 1.11.
The Mosaic investigation wall is by no means the only one of its kind. In an episode of
Homeland (episode 1.11), CIA officer Carrie Mathison, in a manic bipolar episode, is
seen franticly sifting through a sea of classified documents and pictures, scattered
chaotically on the floor all around her, color-coding them using pens. Later that episode,
Saul Berenson, her colleague and mentor, goes through this colorful, seemingly chaotic
mess, and pins every bit of intelligence onto a large pinboard, eventually constructing a
timeline of terrorist activities related to Abu Nazir, the season’s arch-terrorist mastermind
(figure 4). This timeline significantly advances Carrie and Saul towards uncovering Abu
Nazir’s end goal, and helps prevent a deadly terrorist attack (episode 1.12).
36
Figure 4: Homeland’s Saul Berenson examining Carrie Mathison’s handiwork; screen grab, episode 1.11.
In other cases, an entire room is used as a three-dimensional “wall.” In an episode of
Heroes (episode 1.20), the time-travelling protagonist Hiro Nakamura, operating in the
future, constructs a timeline of events leading up to a nuclear explosion which had
leveled half of New York City five years earlier,43 a catastrophe that the main characters
spend most of the season trying to prevent. Hiro’s timeline is not confined to a board, but
rather takes up the space of an entire room (figure 5). Once again, newspaper clippings,
drawings, notes and photographs are all interconnected using color-coded strings, each
string representing a specific character’s progression over time, intersecting with other
characters where their paths cross (reflecting many events depicted throughout the
season), comprising a massive and tangled web hanging above a floor mural that depicts
a nuclear mushroom cloud hanging over the New York City skyline.
43 The episode aired, significantly, about five years after the events of 9/11.
37
Figure 5: Heroes’ Hiro Nakamura and his friend Ando Masahashi, barely visible behind the complex web of string that makes up Hiro’s “map of time;” screen grab, episode 1.20.
This enables Hiro to ascertain the exact intersection in time – or “nodal point” – to which
he could travel back and alter events in order to prevent the catastrophe from ever
happening.44 As Hiro explains: “This is a map of time. The events that led up to the bomb
that destroyed half the city, five years ago today. I’ve been working on it for years […] to
determine the precise moment to go back in time to change the future.” This quest
ultimately proves successful, in the finale of the first season, titled “How to Stop an
Exploding Man” (episode 1.23), when the catastrophe is prevented as a direct result of
Hiro’s intervention, based on his analysis of the strings.
44 This attempt is what prompts the season’s famous tagline: “Save the cheerleader, save the world,” “the world” in this case reduced to New York City. Once again, New York’s destruction – much like the Marvel Cinematic Universe’s “Battle of New York” – symbolizes “the end of the world.”
38
A pattern emerges, from just these few examples45 – and similar boards or rooms
full of strings and bits of information can be found on many recent American television
series, depicting either real-world terrorism, from Rubicon to Blindspot, or sci-fi oriented
terrorism, from Fringe to 12 Monkeys; on comic-book oriented series, from Agents of
S.H.I.E.L.D to The Flash (2014-present, The CW), and in crime and police genre series,
from Prison Break (2005-2009, Fox) to The Wire (2002-2008, HBO), to name only a few
(see figure 6). Fans and critics have noticed this trend, which has become so popular on
American television in recent years, that it has prompted numerous parodies on comedy
series as well (see figure 7).46
The popular wiki TV Tropes has the following definition for this device, named
“String Theory:”47
Somebody’s conducting an investigation — and every little bit of
information could be the break they need […] they need to get everything
organized. What better way to do it than with a pegboard (or an
entire room) covered in pictures of people, maps of places, and cryptic
hints? Often the items are related, and these relationships are expressed by
a complex web of strings connecting pairs of items.
Other popular names for the trope are “conspiracy wall” (Pacheco), or more commonly
“crazy wall” or “wall of crazy” (Benson; Gyford; Furlong, M.). Richard Benson has
offered the term “Post-It Procedural” to describe shows that rely heavily on this trope,
45 All three series feature additional boards beyond those mentioned; for more on Flashforward’s various forms of data mapping, see Pape, 129-138.46 This trope recurs in several recent films as well, though to a lesser extent, appearing, for example, in A Beautiful Mind (Ron Howard, 2001), Sherlock Holmes: A Game of Shadows (Guy Ritchie, 2011), The Next Three Days (Paul Haggis, 2010), 21 Jump Street (Phil Lord and Christopher Miller, 2012), Zodiac (David Fincher, 2007), The Amazing Spider-Man 2 (Mark Webb, 2014) and others.47 See: http://tvtropes.org/pmwiki/pmwiki.php/Main/StringTheory. The trope is named after the original title of the Heroes episode mentioned above.
39
which serves as a useful “recap” for the audience, an elegant ”visual shorthand” aid in
mastering complex serial narratives (Benson), which might at least in part explain its
rising popularity in recent television series. Benson also relates the trope’s current
popularity to both post-9/11 era and information age sensibilities, with global terrorist
conspiracies and big data visualization culture neatly converging on the “wall of crazy.”
Conversely, the over-reliance of digital-age protagonists on post-it notes, strings, pins and
pegboards, which has been noted as somewhat anachronistic, is reminiscent of 1970’s era
Cold War thrillers, which influence many contemporary thriller series, as has been
previously noted (Kirsch; Benson).
In any case, whether aiding viewer orientation in an ongoing narrative or
displaying Cold War nostalgia, the “wall of crazy” provides a powerful tool for
investigative protagonists with which to organize mass amounts of information into a
coherent narrative sequence. A useful device for visually connecting the dots, it allows
them to see “the big picture,” uncover invisible connections and reach conclusions and
epiphanies that advance their investigation, a helpful aid in comprehending and/or
preventing catastrophes.
40
Figure 6: Further examples of “crazy walls” in contemporary series. From top left corner downwards: Breaking Bad (2008-2013, AMC), The Wire, Fargo (2014-present, FX), True Detective (2014-present, HBO), The Following, Life (2007-2009, NBC), Rubicon, The Blacklist, Castle (2009-present, ABC), Person of Interest, American Odyssey, Cult, 12 Monkeys, Fringe, Almost Human (2013-2014, Fox), Smallville (2001-2006, The WB; 2006-2010, The CW), Gotham (2014-present, Fox), The Flash, Agents of S.H.I.E.L.D and Daredevil (2015-present, Netflix).
41
Figure 7: Parodies of “crazy walls” on contemporary series. From top left to right: Suburgatory (2011-2014, ABC) and Saturday Night Live (1975-present, NBC), both specifically parodying Homeland; two examples from Parks and Recreation (2009-2015, NBC); Community (2009-2014, NBC; 2015, Yahoo! Screen) and Wilfred (2011-2013, FX; 2014, FXX). Also see this fan-made parody, featuring clips from Homeland and several catastrophic series: https://www.youtube.com/watch?v=q5pD5L5BUEw.
However, the protagonists are not the only ones who can use this device. On
Flashforward, for example, at least two members of the Global Blackout Conspiracy
have built their own versions of the “wall of crazy” (episodes 1.10 and 1.17), employed
for their own devious ends. On an episode of Castle, a room full of strings, much like
Hiro’s, is used to calculate the exact actions that would help bring about, rather than
prevent, World War Three (episode 4.16). While “crazy walls” are mostly used by the
protagonists, applied in the prevention of catastrophic attacks – they are at times depicted
in use by antagonists as well, applied in the service of those very same catastrophes. 48
48 And see “Room Full of Crazy,” the evil, “serial killer-y,” counterpart of the “String Theory” trope as listed on TV Tropes: http://tvtropes.org/pmwiki/pmwiki.php/Main/RoomFullOfCrazy.
42
2.2.2. “Welcome to the Machine:” Information Networks and Super-Computers
Relying on paper and string can only get you so far; modern technology offers many
digital solutions for mass data processing. And while these might not be as visually
appealing for television creators as the pinboard, they are far more practical in dealing
with large amounts of information, and in reality have largely replaced traditional paper
and string as a chief investigative tool (Benson). This, too, is reflected in many series. In
Flashforward, a key element of the FBI’s Mosaic investigation is the Mosaic Collective
website, thought up by agent Janis Hawk (in episode 1.01). The website invites people
from all over the world to post their flahsforwards, forming an expansive searchable
online database; in Janis’s own words (episode 1.02):
[I]f you put the descriptions of peoples’ visions together, you do start to
get a definitive picture – a mosaic – of April 29th. Now we’re using
NSA’s echelon network algorithm to intercept any suspicious words and
to look for patterns. Now the hope is those patterns will eventually lead to
an explanation of what caused the blackout so we can at least prevent
another one.
Mass amounts of data are stored online, where disparate bits and pieces of the future can
quickly and effectively be cross-referenced, and patterns can much more easily be
detected. The Mosaic website (see figure 8) indeed soon proves useful, providing leads to
the investigation, the whole of mankind potentially serving as a massive collective
intelligence community.
43
It is no coincidence that a network-based intelligence operation is employed
against a networked enemy; this fictional example is in line with the dominant
contemporary paradigm of network warfare, holding that since “traditional, centralized,
hierarchical military structures” are largely ineffectual against a networked enemy, as
Hardt and Negri have argued: “It takes a network to fight a network” (Hardt and Negri,
Multitude 58; italics in source). And, as Galloway and Thacker add: “it also takes
networks to understand networks” (Galloway and Thacker 100; italics in source). The
war on terror, then, is conceived as a battle of “network against network,” in which
“[w]hoever masters the network form first and best will gain major advantages” (Arquilla
and Ronfeldt 15).49 The application of vast information networks and collective
intelligence logic as tools against terrorism exemplifies this notion, utilizing the benefits
of the Network Society as a means to tackle its threats.
The Mosaic Collective is one such example; as a general rule, advanced
computers, information networks and surveillance systems are common tools used by
intelligence and law enforcement agencies and other investigative characters, in many
contemporary series, from 24 and Homeland to Fringe and Agents of S.H.I.E.L.D. Person
of Interest, CBS’s sci-fi crime drama, takes this concept to the extreme. Set in post-9/11
New York City, the series depicts a world in which the government’s surveillance
capabilities know no boundaries, and every single electronic signal transmitted is
monitored and stored. Harold Finch, a reclusive genius billionaire, has built a machine
able to sift through this endless stream of data. The purpose of the Machine, according to
Finch, is “to prevent the next 9/11;” as he explains (episode 1.01):
49 Also see Kleindorfer and Wind 453-470. This paradigm refers more broadly to the structural and organizational logic of military organizations, less relevant to our discussion, as well as the functions and methods of intelligence gathering and analysis.
44
After the attacks, the government gave itself the power to read every
email, listen to every cell phone, but they needed something that could sort
through it all, something that could pick the terrorists out of the general
population before they could act […] The Machine is everywhere.
Watching us with ten thousand eyes. Listening with a million ears.
More than a mere computer network, the Machine is an all-knowing artificial
intelligence, a veritable “Big Brother,” instantaneously processing unfathomable amounts
of data, detecting patterns that might pose a risk to national security, uncovering and
predicting terrorist plots before they even unfold and enabling their preemption by the
government (see figure 9).50
Figure 8: Figure 9:Flashforward’s Mosaic Collective website interface; Person of Interest’s Machine interface;source: www.youtube.com/watch?v=L4taMXtM2tY screen grab, episode 2.10.
The application of various types of digital entities able to process data and find
connections in ways the human mind could never hope to, is another common trope on
contemporary series; various kinds of supercomputers, AI’s, cyborgs and androids
50 This is known as “predictive policing;” the Machine is in fact very similar in nature to the real-life “Total Information Awareness” program, started in 2003 by the United Stated Information Awareness Office (see Murray, N.). A similar system, known as “Hawk-Eye,” is featured on Minority Report.
45
serving this function can be found in series such as Terminator: The Sarah Connors
Chronicles, Odyssey 5, Almost Human, Battlestar Galactica and others.51
A middle ground between human and machine also exists, in the form of an
augmented human mind, implanted with a digital chip which allows access to
information networks, along with enhanced memory storage and data processing
capabilities. Intelligence, following government agent Gabriel Vaughn, is one example of
this. Implanted with a chip that connects him directly to the global information grid,
Gabriel, hailed as “the next evolution of intelligence,” is able to intercept, process and
cross-reference all forms of digital communication (see figure 10). Similar devices are
employed in the final season of Fringe, in H+: The Digital Series (2012-2013, Youtube)
and in Minority Report.
Through the use of various computers, machines and digital augmentations of
human perception, advanced technologies serve as extensions of the protagonists,
enabling them to make sense of seemingly infinite amounts of data, and thus digitally
connect the dots, the red strings of the physical world replaced by the hyper-links of
cyberspace, powerful tools against terrorism. Conversely, in the third season of Person of
Interest, a rival Machine is created, serving forces bent on world domination, and
subverting the efforts of the “benevolent” Machine (as the two Machines go to war, we
have a literal case of “network against network”); on Intelligence, a chip identical to
Gabriel’s is implanted in a woman serving America’s enemies; on H+, a global
interconnected digital-neural network is used for uploading a catastrophic global virus.
51 Almost Human also employs a technology that enables the construction of a digital “wall of crazy,” through the holographic projection of virtual post-it notes.
46
Much like the “wall of crazy,” advanced technology certainly serves anti-terrorism efforts
– but it can also serve the terrorists.
2.2.3. “The Brain is a Computer:” Unique Minds and Productive Pathologies
The human mind, much like a computer, has the ability to collect, store and analyze
information; as Fringe’s Walter Bishop claims, “the brain is a computer […] It’s an
organic computer” (episode 2.07). Human computational capabilities are obviously vastly
inferior when compared against modern computer systems, much less fictionalized super-
intelligent supercomputers. Some minds, however, are different, “special,” naturally or
artificially altered in some way that significantly increases their perceptual and cognitive
functions. Or so it is suggested in many series, which feature various characters whose
“unique” minds prove to be a useful tool in locating and connecting the dots.
Touch (2012-2013, Fox) features the 11-year-old Jake Bohm, an autistic child
who does not speak; his mind, constantly obsessed with numbers and formulas, is highly
attuned to various patterns which make up a sort of cosmic interconnected “roadmap” of
the future. Communicating only through the use of numbers, Jake leads his father,
Martin, on various missions to prevent misfortunes and disasters.52 As Prof. Arthur
Teller, a character on the show, explains to Martin: “The whole cosmic wheel of
humanity comes down to just electromagnetic energy and connections. There are those
among us […] whose sole purpose is to act as air traffic controllers for that
interconnectivity” (episode 1.01).
52 Similar in concept to Person of Interest’s “predictive policing,” as discussed earlier.
47
Jake is by no means the only example of an autistic character serving in this
capacity. On Flashforward, the character of Gabriel McDow, an autistic savant with
eidetic memory (or “total recall”), proves valuable by pointing Mark’s investigation in
the right direction. On Fringe, the alternate-universe version of the character Astrid
Farnsworth is a high-functioning autistic, and is highly proficient in mathematics and
probability, often serving as a “human calculator.” On Alphas, Garry Bell has a brain
anomaly which makes him autistic, and also enables him to “see” and manipulate
electromagnetic frequencies, hack into any information network using his mind, and
process mass amounts of data near-instantaneously (similar to Intelligence’s Gabriel,
Gary’s brain anomaly replacing Gabriel’s digital chip; see figure 11).
Figure 10: Figure 11:Intelligence’s Gabriel uses his chip to sift through Alphas’ Gary can access all digital signals usingcyberspace; screen grab, episode 1.01. his “unique” mind; screen grab, episode 1.01.
Besides autistic savant syndrome, other forms of unique or altered consciousness are also
featured in similar functions. Homeland’s Carrie suffers from bipolar disorder, and while
this condition presents her with various challenges, it also enables her to intuitively
“connect the dots” in ways no one else around her can. Prison Break’s Michael Scofield
suffers from low latent inhibition (as explained in episode 1.09), rendering him highly
perceptive and unable to filter outside stimuli. Being highly intelligent, this condition
makes him a creative genius, able to process mass amounts of information and make
48
connections that no one else could, skills necessary for masterminding his elaborate
eponymous prison break. Fringe features instances of drug-induced savants (such as on
episode 3.03) as does Limitless,53 while Heroes features several characters with a
propensity for pattern recognition and increased memory or perception, all precipitated
by either genetic mutation, drug use or a brain tumor. The protagonist of Intelligence is
likewise only able to access his digital chip thanks to a rare genetic mutation. Further
characters skilled in pattern recognition and other cognitive abilities, while not suffering
from any particular mental or neurologic condition, are depicted as anti-social, reclusive
or eccentric geniuses, such as the protagonists of Rubicon and Person of Interest.54
These characters and others all have an unusual or “damaged” mental complexion
which imparts them with cognitive abilities that far surpass normal human capacity,
enabling them to “think in hyperlinks,” much like a computer: to collect, store, access
and/or process mass amounts of data. These abilities are similar in nature to Thomas
Elsaesser’s notion of “productive pathologies,” in the context of “mind-game films,”
which also focus on “characters whose mental condition is extreme, unstable, or
pathological” (Elsaesser 14). As Elsaesser argues, pathologies such as schizophrenia and
paranoia are often portrayed as symptoms of trauma (Elsaesser 29); similarly, the
“damaged” mental condition of many characters in contemporary catastrophic series can
be traced back to a central trauma, in particular the traumatic events of 9/11.55 More
53 The protagonist of Limitless describes his drug-enhanced cognitive capabilities: “I have, among other things, perfect recall. I can analyze data and patterns, and I can use that analysis to solve complex problems or make connections” (episode 1.03). He is employed as a “unique resource” of the FBI, assisting in investigations.54 As are countless modern-day televisual variations on Sherlock Holmes, such as the protagonists of Sherlock (2010-present, BBC One), Elementary (2012-present, CBS), Monk (2002-2009, USA Network), House (2004-2012, Fox), Hannibal (2013-2015, NBC) and many others.55 Carrie’s bipolarity on Homeland is directly related to the 9/11 attacks and other terrorist incidents which serve as triggers for her manic episodes (Edgerton and Edgerton 91); Will’s reclusiveness on Rubicon is
49
importantly, however, these pathologies can also liberate, increase perception, heighten
intuition and lead to new kinds of knowledge: “these apparently damaged minds […] are
capable of displaying remarkable faculties at times […] In other words, these pathologies
are presented to the spectator in some sense as productive pathologies” (Elsaesser 31).56
Moreover, these productive “damaged” minds are in fact presented as the
“appropriate” response to the contemporary Network Society, providing various
cognitive skills required for dealing with its challenges (Elsaesser 25-26), such as the
ability to flexibly adapt thought patterns to an ever-changing environment; to discover
connections where none seem to exist; to discern patterns in seeming chaos; and to
perceive fragmentation and multiplicity. Indeed, as Deleuze and Guattari write,
rhizomatic perception – the perception of multiplicity – is itself often deemed
“pathological” in the eyes of modern psychotherapy (Deleuze and Guattari 27-31).57
Characters with “unique” minds are thus portrayed as better equipped for
comprehending networked complexity. Mentally connecting the dots, their neural
synapses come in place of physical strings and digital hyperlinks, providing another
useful tool in the war on terror; and one which, once again, can also be used by the
terrorists themselves. Sylar, one of the main antagonists of Heroes, has a “unique” mind
which enables to him to see how complex systems work, how all the pieces fit together,
an ability which leads him to commit numerous violent murders. Flashforward, Lost and
linked to the tragic loss of his wife and child, both 9/11 victims; Touch’s Jake lost his mother – another 9/11 victim – when he was only a baby; etc.56 While very similar in principle, unlike the mind-game films Elsaesser refers to, characters in catastrophic series are rarely depicted as schizophrenic (with possible exceptions such as Dollhouse and Awake (2012, NBC), though still not quite presenting “schizophrenia” in the literal sense of the word). And while investigating characters are often accused of paranoia – these accusations ultimately prove false, as the narratives validate their beliefs; this will be discussed in detail later in this chapter.57 Also see Castells on networked life as subverting “normative” consciousness (Castells, Network Society 21-25).
50
Touch all feature sinister organizations that round up groups of autistic savants, seeking
to use their high computational capabilities or eidetic memories for their own selfish
ends. In this fairly specific ploy, savants are used as a kind of living “cluster computing”
network, mass computational tasks distributed over parallel “components” processing
simultaneously, in attempt to calculate the end of the world.58 Like “crazy walls” and
advanced information technologies, unique minds are also depicted as a double-edged
sword, available for use by forces of both sides.
2.2.4. “We’re All Prophets Now:” Temporal Manipulation and Synchronous Temporality
As has previously been mentioned, many series prominently feature various forms of
temporal manipulation, a common trope of science fiction, often employed as a means of
preventing a future catastrophe, or undoing one that has already taken place. Time travel
and precognition are the two most commonly used manifestations of temporal
manipulation, sometimes leading to the creation of alternate timelines and parallel
universes.59 While by no means new, contemporary applications of these tropes on
television are distinguished both by their abundance, in particular when applied in the
prevention of catastrophes, and their depiction as a means of collecting bits of
58 By unlocking the “God Sequence” on Touch, the “Valenzetti Equation” on Lost’s online ARG, “The Lost Experience,” or an unknown apocalyptic event on Flashforward. 59 Time travel is featured on Heroes, 12 Monkeys, Terminator: The Sarah Connor Chronicles, The 4400, Odyssey 5, Fringe, Lost, The Flash, Tru Calling (2003-2005, Fox), Daybreak (2006, ABC; 2008, TV One) and others (“time loops” are used in the latter two). Precognition and prophecies appear on Flashforward, Heroes, Lost, Battlestar Galactica, Fringe, The 4400, Alphas, The Messengers (2015, The CW), The Dead Zone (2002-2007, USA Network), Minority Report and others. Though not featuring actual precognition, the “predictive policing” premise of both Touch and Person of Interest functions similarly. Alternate timelines are featured prominently on Fringe and Heroes, among others.
51
information which enable the construction of a coherent sequence of events leading up to
the catastrophe, another aid in connecting the dots.
On Heroes, for example, the time traveling Hiro from the future makes constant
excursions into the past, collecting the bits and pieces that eventually enable the
construction of his “map of time,” as detailed above. Similarly, on 12 Monkeys, James
Cole constantly jumps backwards and forwards in time, searching for information that
will help understand how a deadly global plague had come about. On Flashforward, the
clues in Mark’s vision of his future are what set him on the construction of his “wall of
crazy,” while the Mosaic website culls collective visions for further clues; as Aaron
Stark, a friend of Mark’s, says: “we’re all prophets now” (episode 1.02).60
Temporal manipulation thus enables the juxtaposition of past, present and future
events, all offered up for analysis, enabling a forensic examination of time required for
the reconstruction of the catastrophic narrative. In this sense, temporal manipulation is
similar in effect to the previous tools mentioned, each in its own way facilitating a
synchronous perception of time, emblematic of the postmodernist notion of temporality
as simultaneity, or “timeless time” (as was discussed in the previous chapter). Regarding
past, present or future events as isolated is not enough – all need to be connected and
considered in tandem for the “big picture” to become clear.
Hiro’s “map” and Carrie’s and Mark’s walls are spatial representations of time,
all events presented simultaneously, the physical embodiment of life experienced and
represented not linearly but as “a network that connects points and intersects with its own
skein” (Foucault, “Other Spaces” 22). Person of Interest’s Machine instantaneously
connects occurrences in the present to events from years and even decades in the past,
60 Aaron is himself named after the biblical prophet of the same name.
52
making predictions for the future. On Touch, as Prof. Teller explains, Jake “sees
everything. The past, the present, the future. He sees how it’s all connected” (episode
1.01). Similarly, the futuristic Observers on Fringe, augmented by a device implanted in
their brains, are not only capable of time travel but also exist effectively “outside of
time,” experiencing time not as linear but rather as “happening all at once” and so able to
observe it at any point (as explained in episode 2.08), making them near-omniscient.
The privileged epistemological position enabled by the synchronous perception of
time, it is suggested, is essential in the comprehension and prevention of the catastrophes
brought about by sinister terrorist networks. Faced with a complex, networked enemy,
only a more complex conception of temporality will prove effective, not as operating
along a single, rigid linear trajectory but rather as a web of interconnected temporal
“nodes,” flexible, changeable, and accessible at any point. Or, as eloquently put by The
Doctor himself: “People assume that time is a strict progression of cause to effect, but
actually, from a non-linear, non-subjective viewpoint – it's more like a big ball of wibbly
wobbly... time-y wime-y... stuff” (Doctor Who [1963-present, BBC One], episode 3.10).
Once more, like the previous tools and tropes mentioned, temporal manipulation
and the synchronous perception of time serve both protagonists and antagonists: on
Fringe, the futuristic Observers use their enhanced temporal cognition and time travel
abilities to enslave humanity, as do the machines in Terminator: The Sarah Connor
Chronicles; on Flashforward, Dyson Frost and his cohorts constantly gain the upper hand
over the protagonists through their knowledge of the future – as do the members of the
“Army of the Twelve Monkeys” on 12 Monkeys. As Aaron had foreseen: “We’re all
prophets now;” both good and evil.
53
2.3. “All Part of The Plan:” Order Behind Chaos
Using the above mentioned tools and others, the protagonists work to “connect the dots,”
piecing seemingly unrelated events and data into coherent patterns. However, connecting
the dots is not an easy task, and the protagonists are prone to doubting themselves along
the way: perhaps there is no larger pattern to be found, hidden behind isolated events;
perhaps it’s all just random and coincidental. Often doubted, scolded and even ridiculed
by their co-workers, superiors and families, they might be labeled overzealous, obsessive,
delusional, or downright insane.
On the first season of Homeland, Carrie is the only person on the CIA to correctly
connect the dots leading to an upcoming terrorist attack; behaving erratically, she is
constantly doubted by her superiors, and the discovery of her bipolar disorder leads to her
temporary removal from the CIA (episode 1.11). Carrie comes to doubt her own sanity,
ultimately opting to undergo electroconvulsive therapy at the end of the season (episode
1.12). On Flashforward, Mark’s infamous “wall of crazy” is met with much criticism and
distrust throughout the series; funding for the Mosaic investigation is almost cut short at
one point (episode 1.05), and Mark himself is temporarily suspended (episode 1.11).
Riddled with self-doubt after several leads on his board have seemingly turned out to be
dead ends, Mark’s demeanor becomes increasingly edgy, gradually spiraling towards
despair; this culminates during his interrogation of the apprehended Lucas Hellinger, one
of the main antagonists of the series, who taunts him (episode 1.21):
Hellinger: “Mark, you work hard. You're passionate about what you do.
But don't you see? All of this is just so futile […] that board in
54
your office – how much time have you spent […] just looking at it,
all on faith? But deep down, you've got to know what that board
really is.”
Mark: “Tell me. What is that board about?”
Hellinger: “It's nothing but a scrapbook of your failures.”
Following this exchange, Mark finally reaches his breaking point, leading to his eventual
relapse into alcoholism, after a season-long struggle to maintain sobriety. Many other
investigating characters similarly experience their own personal “crises of faith.”
In most cases, however, these turn out to be only momentary lapses, as eventually
the characters’ beliefs are proven right, evidenced in their successful reconstruction of the
terrorist narrative and prevention of catastrophes, as happens on the first seasons of
Flashforward, Homeland and Heroes (as was detailed above), and in many other
examples. Though connecting the dots might not be easy, the protagonists must not lose
faith, even when all seems lost, as the overall message of the narrative is that everything
is connected, that “everything happens for a reason,”61 and that what might seem like
chaos at first, is in fact part of a plan.
But whose plan? The answers to this question, as offered by many series, broadly
fall under two possible categories: the mystical and the conspiratorial.
61 One of the taglines for Lost.
55
2.3.1. “Deus Ex Machina:” Faith in the Grand Design
“We are being stitched together to form a tapestry, something larger that can’t be
understood until we step back to see the whole thing […] Do we walk in hope, believing
that what God is doing is good, or do we stumble around, resigning ourselves to chaos?”
(Timothy, Flashforward, episode 1.11)
The above quote from Flashforward is part of a sermon delivered by Timothy, a
character who had become an evangelist preacher following the Global Blackout.
Characters on The Event similarly reference the existence of a cosmic “tapestry” of
history which weaves together all events and characters (episodes 1.16 and 1.17). On
Heroes, the character of Muhinder Suresh muses: “Perhaps there’s a master plan that
drives the randomness of creation,” suggesting that “we are all connected, joined together
by an invisible thread” (episode 3.25). The pilot episode of Touch mentions the Chinese
myth of the “red thread of fate” which connects everyone “whose lives are destined to
touch” (episode 1.01) – a myth which is also mentioned on an episode of Flashforward
(episode 1.21).62 Touch also incorporates this notion of cosmic interconnectedness into
the aesthetics of its opening sequence, by visualizing the “red thread of fate” (see figure
12), mystic counterpart of both physical red string and digital hyperlink.
62 The red string is described in the episode as bringing good fortune. Perhaps it is no coincidence, then, that the red strings on Mark’s board are eventually the key to discovering when the next Global Blackout will take place (episode 1.22). Most iterations of the “wall of crazy” invariably feature red-colored strings.
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Figure 12: Touch’s title sequence visualizes the “red thread of fate” as a mystic force of interconnection; screen grabs, episode 1.01.
As these examples illustrate, many series turn to a “higher power” which presumably puts
all events into motion, guiding humanity towards an ultimately desirable outcome.
Sometimes, as is the case on Lost, Heroes, The Event and others, this is a general,
undefined mystical force or mythic entity. On other series, characters rely on an actual
“God” or gods. On Touch, it is eventually revealed that the autistic Jake is one of the
“righteous 36” put on earth, according to Kabalistic Judaism, to do God’s work and
“repair the universe” (episode 1.09). Similarly, on The Messengers, God’s apostles are
put on Earth to prevent the Apocalypse, while the eponymous protagonist of Angel
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(1999-2004, The WB) has prevented several Apocalypses, guided by “The Powers That
Be.”63
While Fringe ultimately offers a pseudo-scientific or technological explanation to
every problem, this “science” is often presented as an almost mystic force, and in a sense
the show’s worldview almost suggests that “God is technology” (Kaminsky 67). On
Person of Interest, “god” is the Machine, depicted as an all-seeing, near-omniscient deity,
often referred to explicitly as a “god;” on one episode, a character known as “Root,”
referring to the Machine, says: “there’s an order to things, a plan. And everything that
happens is part of it.” The Machine, it is suggested, has a plan, and the protagonists
“serving her” must have faith and devoutly follow “her” instructions; though she “works
in mysterious ways,” often leaving them oblivious to the bigger picture, doing the
Machine’s bidding will nevertheless save lives and better the world (episode 3.17).
Whether a generalized cosmic notion of fate or destiny, an actual “god” or god-
like divinity, or the technological or scientific equivalent of one – the end result is the
same; as put by Jake from Touch:64 “The patterns are hidden in plain sight. You just have
to know where to look. Things most people see as chaos actually follow subtle laws of
behavior” (episode 1.01). On Fringe, a character known as William Bell, similarly states:
“destiny, fate. Jung called it synchronicity, the interconnectedness of apparently unrelated
events […] nothing just happens […] every event has some meaning. Some sort of
message. You just have to be able to listen closely enough to hear it” (episode 3.17).
63 Additionally, many series often include biblical or religious references and allusions, through the use of symbolic character names, episode titles and other means; Lost, Flashforward and Battlestar Galactica are notable examples of this.64 Though largely mute, Jake addresses the viewers in voice-over narration throughout the series.
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And so many series turn to the mythical as a means to order chaos, to find
reassurance and meaning behind events. Nothing is random, everything happens for a
reason, even – perhaps particularly – when it is beyond human understanding. All the
characters can do is attempt to discern, through signs and clues, what the grand design is,
though they can never hope to fully comprehend it.
While this might seem to be somewhat detrimental to the cause – as it implies that
the characters are attempting to comprehend the ultimately incomprehensible – it
nevertheless provides unyielding conviction for the protagonists, necessary motivation
for their otherwise thankless task. And while the complete design might elude them, faith
in a higher power does provide a way to better the world. Though at the end of
Flashforward Mark, for all his efforts, is left with mostly unanswered questions, he does
manage to save many lives, as was detailed above. Have faith and thou shall be rewarded,
this is the promise, and not necessarily with total comprehension.
And so the efforts of the – mostly Western – protagonists of catastrophic series
are often sanctioned by the divine, while the – largely non-Western – terrorists are
framed as evildoers or agents of chaos, even when they too claim to be agents of God.
This again is illustrative of the dominant political discourse in the United States. In the
years following 9/11, in particular, President Bush and other leadership figures have
repeatedly and explicitly aligned God with America when speaking of the war on terror
(Green 2-3; Carver). Conceived of as a “holy crusade,” ridding the world of evil (by all
means necessary), America’s campaign against terrorism is seen as “a noble and pure
quest;” this rhetoric “imbues the war on terrorism with a holy justification and a sense of
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divine sanction,” indicating that America is “on the side of good and God” (Jackson 68-
69).65
Religious rhetoric thus serves to simplify cultural and political conflicts,
rendering them fundamentally dichotomous, moving from the complexities of cultural,
historical, political and ideological clashes to the (apparent) simplicities of a religious
moral binary. The incorporation of God and other mystic divinities in contemporary
catastrophic narratives, then, serves a reassuring function morally as well as
ontologically.66 Not all series, however, opt for the “divine” route when searching for
ontological reassurance, some preferring instead a rather more erstwhile, and generally
far bleaker one: that of the nefarious conspiracy.
2.3.2. “Not Every Conspiracy Is a Theory,” or the Unexpected Virtue of Paranoia
In the second-season finale of The Blacklist, the character of Raymond Reddington
arranges to meet with some of the world’s leading investigative journalists; he then
presents them with extensive documentation of a sinister clandestine organization known
as “The Cabal,” which has secretly been the driving force behind many of the events
depicted throughout the series. He proceeds to explain (episode 2.22):
65 The terrorists, on the other hand, are described as evil, unfaithful and “godless:” “They believe in no faith. They have adherence to no religion” (Colin Powell, former Secretary of State, qtd. in Jackson 65; emphasis in source); unlike the Americans, their own claims of a “holy jihad” are not “true” and sincere, as they have merely “hijacked a great religion in order to justify their evil deeds” (President George W. Bush, qtd. in Jackson 68). Violence in the name of God, it seems, is only permitted on America’s side. 66 There are some exceptions, it should be noted, as far as the moral binarism of religion as depicted on contemporary series; in the more theologically complex Battelstar Galactica and Caprica (2010, Syfy), for example, multiple deities are involved in directing both Human and Cylon followers towards eventual redemption.
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They are among the most powerful men and women on the planet. They
are also part of a global conspiracy, a shadow organization that spans
across every continent […] consisting of leaders in world government and
the private sector […] The world you live in is the world they want you to
think you live in. They start wars, create chaos. And when it suits them,
they resolve it […] Their alliance effects sea-change in every aspect of
human life – the value and distribution of commodities, money, weapons,
water, fuel, the food we eat to live, the information we rely on to tell us
who we are.
“The Cabal” is but one example of another common trope featured on many
contemporary series: there exist secretive groups of (mostly) men, known variously as
“The Company” on both Heroes and Prison Break, “The Cadre” on Odyssey 5, “The
Group” on Life, “The Fourth Branch” on Traveler, “The Circle of the Black Thorn” on
the final season of Angel, and various other names on many more series.67 Typically
portrayed silently consorting around tables in darkened rooms, they plot and execute
elaborate conspiracies involving individuals embedded in key positions of various
branches of the government, the military, the intelligence community and powerful
industrial companies (broadly referred to as the military-intelligence-industrial complex).
Using their deep-rooted influence, they manipulate national or global events – at times
going so far as to support, initiate or even stage terrorist attacks against America – to
further their own political and economic agendas, looking to achieve and maintain power.
67 Such as Person of Interest, Rubicon, 24 (particularly in seasons 5 through 7), American Odyssey, Flashforward, The 4400, Dollhouse, The Dead Zone, Jericho (2006-2008, CBS) and others.
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On Rubicon, for example, a deadly Islamist terrorist attack on American soil,
supposedly backed by Iran, was in fact orchestrated by members of the American
intelligence-industrial complex, including Will’s boss at the API, as a means of
restructuring the global oil economy (episode 1.12). The third season of Person of
Interest similarly depicts a “terrorist” attack which kills dozens, staged in the interests of
reshaping American security and surveillance policies (episode 3.23).68
These numerous conspiracy plots demonstrate once again the influence of 1970’s
era conspiracy thrillers, and also of the brand of popular conspiracy theorizing brought
into the mainstream in the 1990’s, evidenced in the success of series like The X-Files
(1993-2002, Fox).69 Presented predominantly in the context of terrorism, contemporary
conspiracies reflect the trend of conspiracy thinking re-invigorated by the events of 9/11,
with many conspiracy theories implicating the American government and the military-
industrial complex in the attacks.70 The conspiracy theorists set out to uncover the truth,
placing themselves at risk and disregarding others who might doubt them; though they
attempt to prove their theories through a methodic accumulation and analysis of forensic
“evidence” (Hofstadter 35-38), with each bit of intelligence seen as an omen or a fateful
sign (Apter 376), their mission “ultimately becomes a matter of faith rather than proof”
(Barkun, 4-7).
68 This time placing the blame on America’s Cold War nemesis, the fifth season of Homeland has Russian intelligence facilitating a deadly terrorist attack by Muslim extremists in Berlin, in an effort to harden U.S. foreign policy towards radical Islam. 69 See Scott, C. For more on the history of conspiracy thinking in American culture, see: Walker, Jesse; Goldberg, Enemies Within; Douthat; and Barkun.70 The “obsession” with 9/11 conspiracy thinking, evident in many contemporary series (see Kelley-Romano; Brinker; Hart), has led conspiracy-minded fans to suggest, for example, that Rubicon was cancelled after only one season due to “direct or indirect pressure applied to AMC” by certain people the series might have made “nervous or unhappy,” as its conspiracy ideas may have been “hitting too close to home” (Brewer); or that Flashforward, as a blatant 9/11 allegory, was implicitly endorsing certain 9/11 conspiracy theories (Singh).
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Conspiracy thinking, with its dire, apocalyptic visions and tendency towards
catastrophism and urgency, is often equated with paranoia (Hofstadter 29-30; Apter 366),
leading to delusions of grandeur and persecutory fantasies.71 The paranoid conspiracy
thinker, “by devising a system of omniscience capable of binding everything into
coherence,” driven by the faith that “everything is connected,” will see himself as “God”
(Apter 371). And so, on an episode of Flashforward, for example, Mark’s psychiatrist
claims he has “a God complex,” believing himself to be “the center of the universe”
(episode 1.11). Other characters are similarly often discredited for being delusional,
sometimes outright psychotic (such as Homeland’s Carrie, as was previously discussed).
However, as Harold Finch responds to being called “paranoid,” in an episode of Person
of Interest: “It’s not paranoia if they’re really out to get you” (episode 4.21). Conspiracies
really exist, as the narratives ultimately prove, and the protagonists are right in their
suspicions. As Rubicon’s tagline suggests: “Not every conspiracy is a theory.”
The narratives thus construct a worldview which ultimately validates the beliefs
of the conspiracy theorists, justifies their actions and rewards them, if not with the
elimination of the conspiracy or the prevention of its intended consequences, then at the
very least with proof that their theories had been correct all along, as indeed happens on
Flashforward, Homeland, Rubicon and other shows. And so it is not that the characters
suffer from paranoid delusions; rather, it’s the series themselves that adopt “the paranoid
style,” not as a clinical condition but rather as a mode of expression (Hofstadter 3-4).72
71 “Trust No One,” went a tagline for the first season of Agents of S.H.I.E.L.D, echoing one of the taglines for The X-Files.72 And see Felix Brinker’s discussion of the “conspiratorial mode of storytelling” in contemporary American television (Brinker).
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Ultimately, the paranoid conspiratorial worldview proves not that different from
the belief in a “grand design” of a godlike entity.73 Both faith and paranoia, in response to
a feeling of helplessness and powerlessness, place the blame on external forces beyond
one’s control (Mirowsky and Ross 228; Kelley-Romano 113). In place of an all-powerful
deity, conspiracy theories posit an all-powerful and malicious group or organization of
conspirators as the central axis of events (Hofstadter 31-32), again imagining a world in
which “everything is connected,” nothing is random and there are no accidents or
coincidences (Goldberg, “Enemies Within” 2; Barkun 3-4), as disparate events, though
seemingly unrelated, all lead back to the conspiracy (Keeley-Romano 115).74 Rubicon
incorporates this notion of conspiracy thinking into the aesthetics of its title sequence,
visualized as a yellow line constantly and franticly tracing connections among disparate
items, the paranoid counterpart of Touch’s “red thread of thread” (see figure 13).
Initially the functions these two forces serve may seem entirely oppositional:
while the “grand design” suggests a comforting belief in a benevolent higher power,
paranoid conspiracy thinking sees the world as being unknowingly subjected to the
control of an all-powerful evil. However, while it might certainly be unsettling, the
paranoid mode is also reassuring and comforting (Barkun 4-5; Kelley-Romano 106),
promising a world that is more coherent and less complex than the real world, one not
governed by randomness or coincidence (Hofstadter 36; Kelley-Romano 113-117), but
rather operating according to a “master-plan.”
73 Jesse Walker, for example, in fact considers the belief in an unseen divine force surreptitiously orchestrating events for good to be an example of a sub-category of conspiracy theories, one he names “benevolent conspiracies” (Walker, Jesse).74 In this context, it should be mentioned that Flashforward, the series, varies significantly from its source material, the novel Flashforward (Robert J. Sawyer, 1999), in which the Blackout was an accidental, even coincidental occurrence, and not the intentional result of an elaborate terrorist plot.
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Figure 13: As this collection of frames taken from Rubicon’s title sequence illustrates, the sequence uses a yellow line which connects various items, tracing the conspiracy narrative.Source: http://www.artofthetitle.com/title/rubicon/.
As devious and unstoppable as this plan may be, it is nevertheless concocted and carried
out by (mostly) human agents, and in that sense is perhaps even more comforting,
ontologically. Unlike the “grand design,” which the characters are asked to accept
submissively, surrendering themselves to a higher power and acting on its behalf even as
it is beyond their understanding, the conspiratorial mode sets the investigating characters
on an uncompromising quest for total comprehension. Indeed, for the conspiracy theorist,
“everything can be explained; all the dots can be connected” (Goldberg, “Enemies
Within” 2). And as the quest to uncover the conspiracy pits the protagonists against a
powerful evil, it offers them purpose and resolve, and – much like religious faith – is
emotionally comforting and empowering on the moral level as well as the ontological one
(Barkun 4-5; Goldberg, “Enemies Within” 13).
Paranoia and conspiracy thinking thus prove useful in dealing with the complex
challenges of the era, much like the “productive pathologies” discussed earlier. As
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Elsaesser has argued, paranoia is arguably “the appropriate – or even ‘productive’ –
pathology of our contemporary network society” (Elsaesser 25-26). Paranoia might also
be seen as the “appropriate” response to the threat of modern terrorism, its networked
complexity defying earlier conceptions of enmity; as Hardt and Negri have stated:
“Confronting a network enemy can certainly throw an old form of power into a state of
universal paranoia” (Hardt and Negri, Multitude 55). However, unlike the previously
mentioned “pathologies,” which manifested in “unique,” “abnormal” characters, paranoia
is expressed at the narrative level; as stated above, rather than depicting paranoid
characters, the series are “paranoid” themselves, assimilating the paranoid style as a
“productive” response to their subject matter: complex networked terrorism.75
Finally, while conspiracy thinking might on the one hand serve to erode faith in
the government and its institutions, in its portrayal of villainy and deceit in the highest
office (Goldberg, “Enemies Within” 11-16),76 at the same time it also serves to the
contrary, reinforcing that very faith. When terrorist attacks are the result of a homegrown
conspiracy and not of an intelligence failure; when the terrorists are not evil masterminds
but rather the pawns and puppets of manipulative American power; when everything that
happens is not chaotic, random and unexpected, but rather the result of carefully laid
plans, plotted in advance by our very own government – then the American public can
still rely on its leaders, if not for their moral constitution and good intentions, then at least
for their capability and level of control.
75 As we’ll discuss in chapter 4, the paranoid style also encourages the audience to adapt a “paranoid” or “conspiratorial” mode of viewing.76 Either the president or vice president of the United States, for example, are often implicated in the evil conspiracies as depicted on series such as Flashforward, 24, The Event, Heroes, Prison Break, Traveler and others. House of Cards (2013-present, Netflix), though not a catastrophic series, also depicts a powerful and devious mastermind seated in the Oval Office.
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2.4. Conclusion: “Everything Is Connected”
As we’ve seen, catastrophic series pit protagonists against a complex, networked enemy,
providing them with the necessary skills and tools to comprehend it and to foresee – and
often prevent – future catastrophes; the protagonists’ ability to successfully “connect the
dots” and uncover the larger pattern leading up to an attack is epistemologically
reassuring, even when this occurs too late to prevent it – as happens on the final episodes
of Flashforward (episode 1.22) and Rubicon (episodes 1.12-1.13), among other
examples. More than mere re-enactments of various “9/11” scenarios, these narratives
function as fantasies of epistemological mastery over the threatening network formation,
and of successfully managing the complex challenges inherent within the Network
Society.
Tim Kring, the creator of Heroes, for example, has described the series in
interviews as a “sort of wish-fulfillment,” depicting “more capable” and “more powerful”
audience surrogates, able to deal with the complexities of contemporary life: “the world
is a very complicated, confusing place for most people right now. With things like global
warming, diminishing resources, terrorism, people are really feeling that something is
amiss” (Kring, qtd. in Weiland). Heroes offers protagonists who are not only able and
willing to do what’s necessary for the “common good,” but more importantly – who are
capable of figuring out just what it is that needs to be done.
Homeland’s Carrie Mathison, embodying national traumatic anxieties, similarly
enacts a collective fantasy of epistemological mastery, by periodically adopting “an
omnipotent mindset” as compensation “for what she perceives as the personal and public
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failure of 9/11” (Edgerton and Edgerton 91). Rubicon’s Will Travers was likewise
described by a critic as “a man lost in a complex web of information,” and who, “like all
of us to some extent, is searching for something more,” looking for “meaning in everyday
occurrences” (Carabott). Meaning, order and coherence – these are what the protagonists
repeatedly strive for, against a seemingly chaotic existence.77
The series thus serve as “wish fulfillment,” by providing the characters with the
appropriate tools and capabilities for dealing with a complex reality – and also by
simplifying it; the world as depicted might seem complex and rhizomatic at the outset,
but is ultimately discovered to be constructed more like a tree, albeit a many-branched
one. Through the narrative reliance on elaborate, all-encompassing “grand designs,”
terrorist plots and conspiracies, seemingly chaotic events are mostly all linked back to
centralized points of origin by the end of many catastrophic series.
In this simplified worldview, it is stressed time and again, “everything is
connected;” it might not be easy to connect the dots – but it is possible, and when they
are, a comprehensive “solution” will present itself. This is an obvious simplification of
the nature of terrorism, based on the underlying ontological assumption that a single,
unifying explanation exists, that all the dots are – much like The Truth – “out there;” and
on the epistemological assumption that the explanation can be discovered, that the dots
can be found and connected by human agents. In other words – all the necessary pieces of
the puzzle are simply waiting to be assembled; and the necessary tools for assembling
them are readily available.
77 And compare the two contrasting central images of Flashforward – the image of destruction following the Global Blackout (figure 1 in the introduction), and the image of Mark’s wall (figure 3 in this chapter), illustrating this desire to put chaos in order.
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And while these tools are also used at times by terrorists and other malevolent
forces, as was previously detailed, their very existence and successful application is
nonetheless epistemologically comforting. Against the terrifying complexities of the
modern, networked era, it is reassuring to know that the tools exist which can help make
sense of the world and master its complexities. The threat of incalculable,
incomprehensible, random chaos can be eliminated no matter which side has the upper
hand. Events can be mapped out and controlled, catastrophic series repeatedly assure us;
all that matters is that everything happens for a reason, whether part of an elaborate
terrorist plot, a benevolent grand design, or a nefarious conspiracy – just so long as it’s
part of a plan.
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3. Chapter 3: New Media, New Narrative Structures – “Post-TV” and Serial Complexity
3.1. Introduction: “Gone are the Days…” – Television Isn’t What It Used to Be
“I have fond memories of the days when there were only three networks and I could let
my mind go slack as I half-watched Diane and Sam circle each other on ‘Cheers,’
because that was pretty much the only thing on […] gone now is the guilty pleasure of
simply staring at something mildly entertaining.” (Carr)
In the recent decade and a half, many critics and scholars have heralded a “new golden
age of television,”78 referring primarily to the veritable cornucopia of high quality
dramatic series, a trend broadly traced back to The Sopranos (1999-2007, HBO) and its
influence on subsequent cable series.79 While these proclamations of unprecedented
quality of content are far from ubiquitously accepted,80 one defining characteristic of
contemporary television which most seem to agree on is the significantly increased
choice of programming, with the sheer volumes of content undeniable.81 As one media
78 See Cowan; Leopold; Plunkett and Deans.79 See Mccabe and Akass; Leverette, Ott and Buckley. 80 See Newman and Levine; VanDerWerff, “Golden Age of TV.”81 While up to the 1970’s there were traditionally three available television channels in the United States, a recent Nielsen report showed 189 channels were available to the average American household in 2013, with numbers steadily increasing by the year (Nielsen Company 14); the total number of available channels in America is currently over a thousand, including broadcast, cable, satellite and internet television providers (see detailed lists on Wikipedia: https://en.wikipedia.org/wiki/List_of_United_States_over-the-air_television_networks, https://en.wikipedia.org/wiki/List_of_United_States_cable_and_satellite_television_networks, https://en.wikipedia.org/wiki/List_of_Internet_television_providers#United_States).
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buyer describes it: “Television isn’t what it used to be […] Gone are the days of little or
no choice of what to watch […] Gone are the days of three channels” (Coleman).
In fact, at present there might be too much content on television, as some critics –
and viewers – believe.82 Most agree that “[c]hoices can be good, but sometimes too many
cause a headache” (Coleman), with floods of readily available content leaving the
audience “overwhelmed by the sheer volume of TV shows” (Landgraf, qtd. in Littleton).
83 Conversely, while relatively poor in choice, the “good old days” of television are
sometimes regarded by viewers with a wistful nostalgia, a yearning for “simpler times.”
The wealth of choice in content, however, is only part of the story; in many other ways,
television is indeed not what it used to be, the medium undergoing a “crisis of identity”
as the very meaning of “television” constantly shifts within an ever-changing
contemporary media landscape (Evans 1-3; Ross).
This chapter will examine the narrative structure of catastrophic series as products
of the current era of television, and the significant transformations – industrial,
technological and creative – that this era has brought with it. These transformations in the
medium, emblematic of broader trends inherent within the Network Society, have
redefined and reshaped practices of television production and consumption, as well as
enabled and encouraged the wide-spread popularity of narrative complexity on
mainstream American television.
As this chapter will illustrate, the complexity of contemporary television, which
triggers a sense of nostalgia in some viewers, is comparable with the complexities and
challenges of the Network Society, similarly depicted as triggering feelings of “Cold War
82 See Carr; Leopold; Littleton; Prigg; Graylocks.83 The notion was also reinforced in the 2015 Primetime Emmy Awards ceremony’s opening musical number, beginning with the lyrics: “So many shows, and so little time” (Kreps).
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nostalgia” (as discussed in chapter 1). As we shall see, this complexity is a result of the
increasingly distributed “networked” logic of both the medium of television in its current
incarnation and the structures of its catastrophic narratives, in contrast with older, more
traditional “linear” paradigms.
3.2. A Networked Media Landscape: Introduction to “Post-TV”
As stated above, television, informed by numerous cultural, technological and economic
processes, has undergone many transformations over the past two decades, radically
altering the medium and transforming the very meaning of “television.” This has led
some scholars to proclaim “the end of television” (Katz; Kiley, Lowry and Grover) or
even “the death of television” (McRae), and describe the current era as the one “after
TV” (Spiegel), or the “Post-TV” era (Nicholas); this era is characterized by drastic shifts
in many aspects of the medium, from institutional structures and modes of delivery to
practices of production and consumption; these have all garnered much scholarly
attention and debate.84 We will now briefly introduce a few of these significant shifts,
focusing on the various ways in which television’s industry, technologies, and viewing
experience have all become increasingly more complex and “networked.”
One of the major changes American television has gone through over the past few
decades was “[t]he demise of the three-network system” (Spiegel 2).85 In what is
sometimes referred to as the “post-network” (Spiegel; Caldwell) or “post-broadcasting”
84 See Spiegel; Jenkins; Evans; Lotz, Beyond Prime Time and Television Will Be Revolutionized; Nicholas; Kackman et al.; de Valck and Teurlings.85 This refers to the “oligopoly” of the three major commercial broadcast television networks which had dominated the market from the 1950’s to the 1980’s: ABC, CBS and NBC (or the “Big Three”).
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(Parks) era of television, production companies and television channels have proliferated,
and the logics of narrowcasting and niche programming have largely replaced that of
broadcasting, leaving networks to compete over ever smaller segments of the viewing
public (Spiegel 1-6; Caldwell 43-45; Nicholas 153-155). The industry – and its audience
– had become increasingly fragmented, in continuation of the historic trend towards
fragmentation in television, moving from “scarcity” to “plenty” (Ellis).
Television networks and production companies have adapted to these increasingly
competitive and unstable market conditions by restructuring along more flexible,
decentralized business models, spreading over various affiliates and subsidiaries, and
merging with other players on the market (Castells, Network Society 365-371; Spiegel
16-18). What was once a simple, hierarchical, centralized, hegemonic market – had now
become complex, fragmented, multiple and distributed; “post-network” television, in
short, had become more “networked,” in logic as well as in institutional structure
(Caldwell 66-71). The forming of multimedia conglomerates, in particular, is essential for
understanding the current media landscape, as television companies have branched out –
or rather, like a rhizome, sent out offshoots – to other media, creating “a horizontally
integrated entertainment industry” (Jenkins 96); which brings us to another key concept
in understanding the current state of the medium – that of media convergence.
Convergence, broadly speaking, refers to “the flow of content across multiple
media platforms,” as well as “the cooperation between multiple media industries”
(Jenkins 2). The pervasiveness of new media technologies in the Network Society
(Galloway and Thacker 10), and the non-hierarchical and decentralized nature of the
internet, in particular, meant that content could now spread freely and uncontrollably,
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leaving the “centralized, dinosaurian one-to-many media that roared and trampled
through the twentieth century […] poorly adapted to the postmodern technological
environment” (Jenkins 13-16; see also Everett and Caldwell; Harries).
And so, many members of the “traditional” television industry initially viewed
new media as a threat, a “destabilizing” and “disruptive” element “eroding the base of
this powerful industry” – and some still do (Bobowski). Realizing their threat – as well as
their economic potential – production companies have gradually come to embrace new
media, to some degree or other, making content available through a variety of platforms
and devices, aiming to connect with audiences in multiple ways (Jenkins 1-24; Caldwell
47-66; Castells, Network Society 365-371; Nicholas 157-159). The result is a diverse and
interconnected media environment where content is free “to flow through many different
channels and assume many different forms” (Jenkins 11), as all cultural products are
linked and subsumed into an all-inclusive digital “hypertext” (Castells, Network Society
394-403), blurring the distinctions between media platforms and types of content.86
Having largely embraced this aspect of convergence, despite initial reservations,
many media companies have made extensive use of it, offering the audience a more
customizable viewing experience. Readily downloadable content, live streaming
websites, time-shifting technologies (DVR), remote-access digital content libraries (VOD
– “Video on Demand”); these and other services all invite an active viewing experience,
lending viewers a greater measure of control over content (Caldwell 47-66; Nicholas 154-
156; Thompson, E. 283), and giving them the freedom “to personalize the flow of
television: how and when it comes to them” (Nicholas 154). This is another important
86 Also see the notions of “hypermedia” (Packer and Jordan), “media matrix” (Curtin) and “networked media spaces” (Chamberlain in Kackman et al.), in similar contexts.
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aspect of convergence: “the migratory behavior of media audiences who will go almost
anywhere,” actively looking for content (Jenkins 2).
The traditional notion of televisual “flow” (Williams) has thus been supplanted by
alternative metaphors, which are in a sense the adaptation of “flow” to the age of
convergence, its more complex and networked extension onto multiple media
(Thompson, E. 287). In place of the experience of centralized, linear broadcast “flow,”
media content is now experienced more as a sort of “hyperflow” (Nicholas 159-160),87
not necessarily proceeding along pre-determined paths but rather – like a rhizome – in all
directions, potentially providing multiple entry points.88
As the viewing experience becomes ever more complex, it is clear why some
viewers find themselves baffled and overwhelmed in the face of an unprecedented wealth
of choice in content, delivery platforms and technologies of viewing (Priggs). This is
another key factor evoking a certain yearning for “simpler times,” as was previously
discussed, a nostalgia for the “good old days” when television was less demanding
technologically, and didn’t turn the viewer “into a cool hunter, worried about missing
something, or a technologist, juggling devices and platforms the minute [they] got home”
(Carr). Sometimes people “simply want to watch” (Prigg).89 Not all viewers agree,
however, as many welcome the convergence of new media platforms and embrace the
benefits of modern technology and the opportunities it provides for active and
participatory engagement with the medium – as will be further explored in chapter 4.
87 Or, alternately, “overflow” (Brooker).88 Potentially, as it’s important to remember that a significant majority of the audience still consumes television content “the old-fashioned way,” as traditional broadcast “flow” (Frutkin 6).89 Picking up on reactions such as these, certain members of the industry are looking to simplify the viewing experience, making it technologically “as easy as changing a channel” (Priggs; Clover).
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As we’ve seen, in the “Post-TV,” “post-network” era, the medium has become
increasingly networked, as a fragmented industry of interconnected multimedia
companies offers increasingly diverse content, enabling added control for the audience
over a decentralized cross-media “hyperflow,” accessible through many different
platforms. As Manuel Castells has described it: “This is indeed the present and future of
television: decentralization, diversification, and customization” (Castells, Network
Society 368).
The medium’s complexity – of industry structure, of technological functioning
and of audience interface – has also been accompanied by a resultant narrative
complexity (Mittell, Complex TV 31-33; Caldwell 41-43; Lotz, Television Will Be
Revolutionized 233-262). Henry Jenkins has postulated that the modern age of
convergence would see “the emergence of new story structures, which create complexity
by expanding the range of narrative possibility rather than pursuing a single path with a
beginning, middle, and end” (Jenkins 122-122). Thomas Elsaesser, in the context of
“mind-game” films, has similarly described the potential of new media technologies for
enabling alternative narrative configurations:
[N]ew technologies […] will in due course engender and enable new
forms of “narrative,” which is to say, other ways of sequencing and
“linking” data than that of the story, centered on single characters, and
with a beginning, a middle, and an ending. […] The hotspots and network
nodes that now link the web are clearly breaks with narrative linearity.
(Elsaesser 22-23)
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New digital technologies, in other words, have enabled the creation of a “rhizomatic
narratology” (Wilson and Nash).90 As we shall see, this new form of complex rhizomatic
narrative configuration, which has found noticeable popularity in Hollywood cinema in
recent decades (Elsaesser 19-22), has been more widely and enthusiastically embraced by
the medium of television.
3.3. Complex Seriality: A Networked Narrative for the Networked Medium
In its basic essence, complex television, as Jason Mittell defines it, “employs a range of
serial techniques, with the underlying assumption that a series is a cumulative narrative
that builds over time,” balancing episodic and serial narrative properties, and – unlike
traditional episodic forms – not offering full narrative closure each week (Mittell,
Complex TV 18).91
The interplay between serial and episodic is made evident in several shows which
seem to initially follow the traditional “procedural” formula, each episode dealing with a
particular case in what appears to be distinct, self-contained episodic narratives: each
episode of Fringe depicts the investigation of another “fringe” case; each episode of The
4400 depicts the investigation of another “returnee;” each episode of The Blacklist
depicts the investigation of another “blacklister;” each episode of Person of Interest
90 For more on new media and non-linear storytelling, see Packer and Jordan.91 The term “cumulative narrative” was first coined by Horace Newcomb, who defined it as “a ‘new’ television form that stands between the traditional self-contained episodic forms and the open-ended serials” (Newcomb 103). This type of narrative is also sometimes referred to as a “flexi-narrative,” a term coined by Robin Nelson, who defined it as a “hybrid mixture” of “the series and the serial form, involving the closure of one story arc within an episode (like a series) but with other, ongoing story arcs involving the regular characters (like a serial)” (Nelson 82).
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investigates another “number,” etc. In all these cases, however, the narrative balance
gradually shifts towards more serialized form, with seemingly unrelated events and plots
ultimately revealed to be part of a larger pattern (literally named “The Pattern” on Fringe,
similarly dubbed “The Ripple Effect” on The 4400, etc, as was discussed in the previous
chapter).92 In this way, the narrative does not offer any “instant solutions” to the main
conflicts it presents, much like in the realities of the war on terror (as discussed in chapter
1); narrative resolution will typically only arrive after a season-long – or several seasons-
long – arc.93
Though by no means unique to recent decades – as the soap opera narrative had
been constructed along serialized storylines since the early days of the medium (Allen) –
the incorporation of ongoing story arcs is emblematic of a broader trend in American
television dramas towards serial rather than purely episodic structures, a trend accelerated
since the 1980’s (Fiske 219; Mccabe and Akass xvii-xx; Thompson, R.). This basic
leaning towards increasingly serialized dramatic formats demands higher levels of
attention and accrued memory as prerequisites for comprehension, hence complicating
the viewing experience. As a user review of Flashforward on Netflix claims, offering a
possible “explanation” for the show’s premature cancellation, the show was just too
92 A mixture of episodic and ongoing narrative arcs can be traced back to the early 1990’s, The X-Files being one of the most prominent and influential examples. However, episodes of The X-Files regularly fell under two distinct narrative categories: the “myth-arc” – the ongoing serial mystery storyline spanning the show’s run, and the “monster-of-the-week,” stand-alone episodic stories, which were largely inconsequential to the continuity of the ongoing mystery (Sconce 107-109). In later series, from Buffy the Vampire Slayer (1997-2001, The WB; 2001-2003, UPN) to contemporary catastrophic series, this mixture has grown more complex, blurring the lines between episodic and serial arcs. 93 Characters are often frustrated by the “serial” nature of their challenges, sometimes insisting on finding “episodic” solutions, and baffled as this strategy inevitably fails them. See for example the police captains of The Wire, always pushing for quick and easy arrests instead of lengthy investigative operations; or the protagonists of series like 12 Monkeys or Daredevil, who learn early on that “getting their man” is only the first, rather than last, step towards achieving their goals. These would all like to believe they are characters in a traditional “procedural,” and are repeatedly disappointed to learn they are in fact operating within a complex serial narrative.
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“complicated and too serial for most viewers” (“Flashforward – Member Reviews”; my
emphasis). Or, eloquently put by another user (under a post titled “TV Is Too
Complicated for Me”):
it used to be you could sit down and pull up a show and follow along
pretty easily. Nowadays it seems most of the “good” TV shows have all
devolved into […] serials. You have to watch them in order, and if you
miss one, well, you're lost and screwed […] We need more [procedurals],
and less serial soaps. (Argus)
Disregarding the obvious underlying qualitative and generic assumptions evident in this
description, it clearly illustrates serial complexity on contemporary television as a
contributing factor of nostalgia for the “good old days” of simpler, episodic television.94
Beyond the basic definition of seriality, narrative complexity employs various
formal strategies, such as the interweaving of multiple narrative threads involving an
expanded network of characters; temporal manipulations and non-linear storytelling; and
narrative extensions onto multiple media platforms. These strategies enable complex
television narratives to serve to some extent as an alternative to traditional, linear
narrative configuration.
Before elaborating on these aspects of narrative complexity, let’s take a closer
look at a specific episode of Flashforward, to help illustrate these points and others.
94 As a way to “mitigate” the dangers inherent in complex serialized narratives (and maintain viewership), many contemporary series rely more heavily than ever before on various orienting para-texts, aiming to assist the viewers in remembering what is necessary for comprehension, such as the recap of previous events preceding episodes of many series; extended, one-hour-long recap episodes preceding season premieres of ongoing series; as well as websites, companion books and various other means (see Mittell, Complex TV 261-291).
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3.3.1. Case Study: “137 Sekunden” – Episode Break-Down
“137 Sekunden,” the third episode of Flashforward (episode 1.03), consists of 27 scenes,
95 and begins with a recap of pertinent events from the two preceding episodes, restating
the premise of the show (“On October 6, the planet blacked out for two minutes and
seventeen seconds. The whole world saw the future”) and presenting reminders as to
ongoing plot threads that will be picked up in this episode. These include the following:
Agent Mark Benford is investigating The Blackout, led by clues from his
flashforward, which first appeared in the series premiere (episode 1.01); this will
eventually pay off in the finale (episode 1.22), when the timeline of the series finally
catches up with April 29th, 2010, the date witnessed in the flashforwards. The Mosaic
Investigation is the main ongoing mystery plotline of the entire series (Plot A).
Agent Demetri Noh did not have a flashforward, which he believes to mean that he
might die before April 29th. Demetri’s uncertain fate is another ongoing plotline
throughout the series (Plot B).
Charlie, Mark’s daughter, mentioned a man named D. Gibbons seen in her own
flashforward; D. Gibbons is a prime suspect in the Mosaic Investigation, whose name
appears on Mark’s board; he was first encountered in episode 1.02 (Plot C).
Aaron Stark, Mark’s friend and AA sponsor, had a flashforward of himself reuniting
with his daughter, Tracey, who had been dead and buried for over 2 years; Aaron
spends much of the series investigating his daughter’s fate (Plot D).
95 For the purposes of this analysis I have generally used the classic definition of a “scene” as a distinct narrative unit, which maintains unity of time and place. In some instances in the episode, I have referred to a sequence of two scenes maintaining unity of time as one “scene;” though technically breaking the unity of time and place, I have included flashbacks and flashforwards as part of the scene in which they are shown, rather than independent scenes.
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Mark, who is a recovering alcoholic, sober for seven years now, saw himself drinking
in his flashforward; Mark struggles throughout the series to remain sober in spite of
his flashforward (Plot E).
Following this recap, the first scene of the episode shows Demetri receiving a phone call
from an unknown woman who informs him that according to her flashforward, he will be
murdered on March 15th. This confirms Demetri’s fears (Plot B), and beginning with this
episode he will make attempts to locate the mystery woman and learn more about his fate
(Plot B.1, a new subplot of B). The mystery woman’s identity will only be revealed in
episode 1.10; Demetri’s fate will ultimately be revealed in episode 1.17 (and hang over
subsequent episodes as well).
Next comes the show’s brief title sequence (six-seconds-long), in which a crucial
clue is hidden for the attentive viewer, as happens in every episode’s title sequence. This
episode’s clue is an image of a flock of flying crows, and the meaning of this clue will
only be made clear towards the end of the episode (Plot F, a new plotline).
Scene 2 introduces us to the previously unknown characters of Rudolf Geyer, an
aging Nazi prisoner, and Schultz, his guard at a maximum security prison in Munich,
Germany; Geyer tells Schultz that what he saw in his flashforward will get him out of
prison. Geyer’s plotline (Plot G) begins and ends in this episode; it will be one of the
main plotlines of the episode and will soon be connected to the Mosaic Investigation
(Plot A); a connection to the crows (Plot F) is implied in this scene, through the use of
crow sounds in the background at the beginning of the scene, connecting it to the clue
embedded in the title sequence preceding it; this connection will only be made explicit
towards the end of the episode.
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Scene 3 takes place in the Benfords’ house. Olivia, Mark’s wife, is leaving a
voice message for Nicole Kirbey, Charlie’s babysitter, who hasn’t been seen since the
blackout (episode 1.01). Nicole is not mentioned or seen in this episode again, her story
(Plot H) will be picked up in the next episode (episode 1.04), explaining her absence.
Aaron comes over, and he and Mark discuss the flashforwards (Mark’s flashforward is
shown briefly), touching on the Mosaic Investigation (Plot A), Charlie’s mentioning of
D. Gibbons (Plot C), and the future of Mark and Olivia’s marriage (Plot I), in light of
Olivia’s flashforward (episode 1.01), in which she saw herself with another man; Mark’s
drinking problems (Plot E) are not mentioned explicitly but implied, as is Tracey (Plot
D), thematically linking both Aaron and Mark’s concerns for their daughters.
This continues throughout the episode, with various ongoing threads picked up or
referenced, and several new threads introduced; Geyer informs Mark that after the
blackout he noticed dead crows outside his cell (explicitly introducing Plot F and
connecting to the hidden clue from the opening title sequence); FBI Assistant Director
Stanford Wedeck prepares for a memorial service that is to be held in honor of the FBI
agents who perished in the Blackout (Plot K, introduced in scene 7); Felicia, Wedeck’s
wife, recounts her flashforward (in scene 13), in which she saw an unknown young boy
named Attaf, calling her “Mom” (Plot M, introduced in scene 13). These two last threads
are purely episodic, introduced in this episode and not picked up again.
Moving ahead towards the end of the episode: scene 26 has Mark and Janis follow
up on Geyer’s clue, checking recorded mass changes in crow population, to discover that
a blackout of a smaller scale took place in Somalia in 1991. This ties up the Geyer plot
line (Plot G), and reveals the meaning of the hidden clue from the opening sequence:
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crows lead to Somalia (Plot F), a significant step forward in the Mosaic investigation
(Plot A), which will continue in future episodes. The final scene, scene 27, goes back in
time to show the blackout in Somalia in 1991 (plot F), revealing a mysterious-looking
tower and introducing an unknown Somalian boy – whose identity will be made clear in
episode 1.14, as will the true significance of the Somalia plotline.
In total, 29 characters (not including extras) appear or are mentioned in this
episode, of which 12 are introduced for the first time in the series. 18 narrative threads
are introduced, picked up or referenced; all but four of those are ongoing threads that will
be picked up in future episodes.96
3.3.2. “Multiple Threading:” Fragmented Narrative Progression
A significant aspect of narrative complexity in contemporary television is what Steven
Johnson has termed “multiple threading:” the weaving of several, distinct narrative
threads into a single episode (Johnson S., Everything Bad is Good for You 65-72).
Johnson illustrates how narrative threading has become more complex over the years,
particularly since the 1980’s. To put Flashforward’s complex structure in context, it
would be helpful to regard it against the following four charts (see figure 14), taken from
Johnson’s book (Johnson S., Everything Bad is Good for You 70). The fifth chart is my
own similar break-down of “137 Sekunden.”
96 For a similar, detailed break-down of Flashforward’s pilot episode, see Steiner, “Flash Forward” 35-42.
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Figure 14: Narrative threading break-down
The charts break down the narrative threading of either typical episode structures or specific individual episodes of drama series from different time periods. Each row in a chart corresponds to a distinct narrative thread, and each column represents a scene, arranged from left to right in the order of scenes in the episode. When a thread is picked up at a particular scene, the square where the thread/row and the scene/column intersect is filled in.
The first four charts are taken from Johnson, truncated to fit (Johnson S., Everything Bad is Good for You 70). The last chart is my own similar break-down of “137 Sekunden.” In this chart, dark squares represent threads that are explicitly dealt with in a given scene, whereas grey signifies threads that are only implied or mentioned in passing; recognizing these implicit connections adds another layer of narrative complexity.
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The first chart represents the typical narrative layout of an episode of Dragnet (1951-
1959, NBC). As is evident, each episode deals with one narrative thread, which is carried
over from scene to scene in a linear fashion, introduced at the first scene and resolved in
the last. These episodic plots are self-contained, and there is no narrative accumulation
from week to week. The second chart represents the narrative scheme of a typical episode
of Starsky and Hutch (1975-1979, ABC). This is a similarly linear episodic structure,
with a slight variation, in which a secondary thread, separate from the episode’s main
plot, appears in the first and last scenes of the episode, serving as a – mostly humorous –
“frame story” to the episode (Johnson S., Everything Bad is Good for You 66-67).
This changes significantly in the 1980’s. The third chart represents the narrative
scheme of a particular episode of Hill Street Blues (1981-1987, NBC). As evident from
the chart, the episode “weaves together a collection of distinct strands – sometimes as
many as ten” (Johnson S., Everything Bad is Good for You 67; see also Fiske 219),
considerably more than in the previous examples. Johnson also describes the episode as
having “fuzzy borders, picking up one or two threads from previous episodes at the
outset, and leaving one or two threads open at the end” (Johnson S., Everything Bad is
Good for You 67), combining episodic alongside ongoing narrative threads.
The fourth chart, representing an episode of The Sopranos, similarly combines
many narrative threads, this time with a clear emphasis on seriality and few, if any,
purely episodic threads. More importantly, an episode of The Sopranos displays a more
complex, “chordal mode of storytelling” (Johnson S., Everything Bad is Good for You
69), where as many as three or sometimes even four threads intersect within a scene –
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whereas in the previous chart, almost every scene picks up only a single narrative line,
keeping the threads distinct, not multi-layered as they are in the fourth chart.
Following Johnson’s examples, it’s clear that the fifth chart I have added here,
detailing the structure of “137 Sekunden” (2009), continues and intensifies this trend. As
we can see, the total number of threads within this episode is twice that of any one of the
previous two charts; moreover, almost every scene of the episode connects two or more
threads, sometimes as many as six, seven and even eight different threads (a detailed and
annotated version of this chart can be found in figure 15).
Moving from the first chart to the last, a clear pattern of narrative fragmentation
and layering is evident, from the simple linear narrative of Dragnet to the almost chaotic,
“scattered dots” structure of “137 Sekunden,” characteristic not only of Flashforward,
but of the more general trend towards narrative complexity in contemporary serial drama
(and in some contemporary comedy series as well).
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#. Name Type Recap 1 Title 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27A Mosaic Investigation ongoing V V V V V V V V V V V V V I VB Demetri's fate ongoing V v V I V I I I V I IC D. Gibbons ongoing V V VD Tracey's fate ongoing V I V V V V V IE Mark's drinking ongoing V I I
B.1 Mystery woman ongoing v V VF Crows / Somalia* ongoing V I V I V VG Geyer* episodic V V V V V V V V V V V I I VH Nicole ongoing VI Mark and Olivia's marriage ongoing V V I V I
D.1 Tracey's exhumation* episodic I V V V V VJ Zoe and Demetri's wedding ongoing V V V V I VK The memorial service* episodic V V V VL Suspect Zero ongoing VM Attaf* episodic V VN Janice's personal life* ongoing IO Janice's baby ongoing V IP Al's flashforward ongoing I
*indicates a thread introduced for the first time v = featured thread I = implied thread
Plot threads Episode scenes
Figure 15: Detailed narrative threading break-down of “137 Sekunden” (Flashforward episode 1.03).
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3.3.3. Complex Character Networks: The Ensemble Series
Another aspect of narrative complexity is the forming of intricate and expansive networks
of characters; this again is part of a larger trend towards incrementally larger character
ensembles on American drama series, with the numbers of characters – in main and
supporting, regular and recurring roles – consistently on the rise over the decades, the
most noticeable increase again marked in the 1980’s, with series like Hill Street Blues
(Thompson, R.; Johnson S., Everything Bad is Good for You 67). To illustrate this point,
returning to the series represented in the previous charts, let’s examine the numbers of
characters listed for the debut season of each series:97
Dragnet (1951-1952 season) – 2 characters;
Starsky and Hutch (1975-1976 season) – 4 characters (2 main, 2 supporting);
Hill Street Blues (1981 season) – 19 characters (13 main, 6 recurring);
The Sopranos (1999 season) – 22 characters (11 main, 11 recurring/supporting);
Flashforward (2009 season) – 33 characters (10 main, 23 recurring).
The trend is evident from just these few representative examples. The past decade in
particular has seen a significant increase in the total number of characters that inhabit the
richly populated and ever-expanding story-world.
Characters have not only grown in numbers, but also interact and relate with other
characters in much more complex ways than ever before, leading some, like Paul Booth
and Steven Johnson, to suggest examining television narratives as social networks
(Booth, “Television Social Network;” Johnson S., Everything Bad is Good for You 108-
115). Booth defines a “social network mode” of addressing a serial narrative, as “a
97 Numbers are based on the Wikipedia and IMDb pages of each of the series.
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structure with an inherent interwoven complexity [in which] elements are related to other
elements in more than one manner, and objects intersect with one another multiple times”
(Booth, “Television Social Network” 309-311).98 Indeed, characters can be connected to
one another in numerous ways, and relationships are constantly evolving and
transforming, with shifting loyalties and conflicting agendas leading to the breaking of
friendships and familial bonds, while new and sometimes unexpected connections come
into play, past enemies forming bonds and cooperating towards a common goal (as
happens on Flashforward and on many other series, as was detailed in chapter 1).
This structuring of complex character networks is by no means a new
phenomenon in television narratives, nor is it unique to the genre of drama. As Robert C.
Allen and others have pointed out, the soap opera has always exhibited just this type of
decentered narrative configuration, constructed around densely populated social
communities in which multiple interrelated characters interact with each other. In the
soap opera narrative, a single (nodal) event or interaction between characters, while not
necessarily advancing the plot significantly (in “syntagmatic” terms), holds profound
repercussions for the social structure as a whole; Allen defines this quality of the soap
98 This type of narrative configuration is similar to David Bordwell’s definition of the cinematic “network narrative” (alternately referred to as “hyperlink cinema” – see Ebert; Quart), depicting aspects of globalization and the network society (in films such as Babel, Traffic and others, as was mentioned in chapter 1). Bordwell refers to ensemble films that establish a complex social structure, in which multiple threads and characters form a web of converging and intersecting lines (Bordwell, “Mutual Friends” 191).However, unlike in contemporary television, “network narratives” in film are largely the exception rather than the rule; moreover, as Patrick Jagoda demonstrates, in his discussion of The Wire (Jagoda 365-380), the televisual “network narrative” is in fact much more “networked” than its filmic counterpart, and is comparable with literature rather than film, in scope and complexity. Applying Caroline Levine’s analysis of Dickensian film adaptations to his discussion of television, he concludes that filmic “network narratives” unfold more linearly than in television and literature, ultimately progressing along a singular causal chain, “more like dominoes than like the Internet;” furthermore, they “typically rely on a single principle of interconnection” (the drug trade in the case of Traffic, the oil industry in the case of Syrianna etc.), whereas the significantly broader scope of television and literature allows for a more complex layering of “multiple principles of interconnection, linking [characters] over and over again through different channels” (Levine, qtd. in Jagoda 378).
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opera narrative as “paradigmatic complexity,” wherein only the attentive viewer, attuned
to the implicit connections between characters and aware of their histories, will be able to
comprehend an event’s resonance and importance to the overall scheme (Allen 69-75).
For example, returning to “137 Sekunden:” in scene 24, Wedeck is giving a
eulogy at the FBI memorial service mentioned earlier (Plot K), with most main characters
(agents and their spouses) in attendance. These include Mark and Olivia, Demetri and his
fiancée Zoey, agents Janis Hawk, Al Gough, Marcie Turoff and Shelly Vreede, as well as
Wedeck’s wife, Felicia, and Attaf (the young boy from Felicia’s vision). Different
characters’ reactions are presented against Wedeck’s eulogy (as well as intercut images
of Aaron and his ex-wife, Kate), implying thematic connections with several other
plotlines, some more explicit, others subtle and implicit: Demetri’s fate (Plot B), Tracey’s
fate (Plot D), Mark and Olivia’s marriage (Plot I), Zoey and Demetri’s wedding (Plot J),
Felicia’s vision (Plot M), Janice’s baby (Plot O) and Al’s vision (Plot P).
While nothing much is “happening” per se – the camera alternating between the
speaker and the reactions of various characters listening – this scene thematically links
eight separate narrative threads, with each of the characters relating to the words of the
eulogy from their own unique situation in that point in time: some characters thinking of
past losses, others hopeful for the future, some contemplating the inevitability of fate,
others devising ways to take action and regain control of their lives, etc. To fully
understand these connections one needs an understanding of the overall network, as well
as knowledge of past – and future – events.99
99 Allen makes a similar analysis of a wedding scene from the soap opera Guiding Light (1952-2009, CBS), in which the camera alternates between the nuptial couple and the silent reaction shots of various characters attending the ceremony, each relating to the situation according to their present situation and past history (Allen 71-72).
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3.3.4. Temporal Manipulation and Non-Linear Narratives
Another aspect of complexity in many contemporary series is a break (or rather a bend),
in varying forms and degrees, with traditional linear temporality; this manifests on two
possible – not mutually exclusive – levels: on the diegetic, story-world level (fabula) and
on the level of narrative structure (syuzhet).100 These wide-spread experimentations with
non-linear temporality have been connected to the non-linear nature of new media
technologies as well as the disjointed temporal experience associated with traumatic
experiences (see Booth, “Memories, Temporalities;” Ames; Mousoustzanis), and serve to
create a more complex, networked narrative.
On the diegetic level, as has been discussed in the previous chapter, time and
linear causality are often displaced through various forms of temporal manipulation.
Figuring time travel and alternate timelines as integral narrative elements enables events
on two or more temporal frames – multiple pasts, presents and futures – to unfold
concurrently, with both characters and viewers struggling to make sense of this complex
temporality and piece together the underlying causal chain leading up to the catastrophic
event. This kind of temporal displacement further complicates the understanding of
character relationships, as an alternate timeline affected by manipulations of past events
might cause a complete realignment of character relationships, which requires the
viewers – sometimes along with the time-traveling protagonist – to reorient themselves
with this altered network (this happens on Heroes, Fringe, Odyssey 5, Terminator: The
Sarah Connors Chronicles, and other shows). The existence of a parallel universe in
100 At the same time, many contemporary series, while highly complex in various narrative aspects, mostly maintain a simple, linear chronology. Game of Thrones (2011-present, HBO) and Homeland are but two such examples.
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Fringe means that there are (at least) two versions of many of the main characters,
operating within parallel but by no means identical character networks, and all of this
needs to be taken into account when, for example, one character crosses over and
interacts with the parallel versions of its peers, as well as its “other self.”
The future visions of Flashforward provide another form of temporal
complication, with both viewers and characters aware of new or altered character
connections that will come to be in the future, but lack the information as to how these
changes in the network will come about; hence needing to consider not only what has
happened and what is supposed to happen, but also the original state of the network, the
future state of the network as glimpsed in the flashforwards, and how these glimpses of
the future have themselves already altered the network in the present. To name just one
simple example: Mark and Olivia begin the series as a happily married couple, and have
no knowledge of Lloyd Simcoe; in the future they will be separated, with Olivia and
Lloyd intimately involved; after having seen that future, their relationship is more
strained already, and so is the first meeting between Olivia and Lloyd, who does not
recognize her yet at this point.
At the level of narrative structure, many series manipulate the temporal sequence
of events as they are presented to the viewer. In this respect, “137 Sekunden” tells a
pretty straightforward, linear narrative; though it is filled with numerous flashbacks
inserted in specific moments, when characters are recollecting past events – including
their visions of the future (these are in fact flashbacks of flashforwards) – the scenes
otherwise progress pretty much linearly (with the exception of the final scene, going back
to 1991); later episodes sometimes digress a bit more, jumping back to the day of the
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Global Blackout or further back, but still progressing more or less linearly; in
Flashforward temporal confusion occurs mostly on the level of the diegetic world. Other
series manipulate the temporal sequencing of the narrative more freely; these include first
and foremost Lost’s trademark flashbacks, flashforwards and “flash-sideways” variously
applied throughout its run, setting the template for the consequent widespread use of non-
linear narrative devices, in series like The Event, Heroes, 12 Monkeys, Damages (2007-
2010, FX; 2011-2012, Audience Network), Arrow (2012-present, The CW), Quantico
and many others (See Ames; Mousoustzanis).101
The web-based H+: The Digital Series takes this temporal fragmentation further,
with each of its 48 short episodes taking place at different times ranging from nine years
before the catastrophic global “event” to two years after it (as illustrated in figure 16).
0 5 10 15 20 25 30 35 40 45 50-9-8-7-6-5-4-3-2-10123
H+: The Digital Series - Episodes Timeline
EPISODE NUMBER
YEAR
S BE
FORE
/ A
FTER
THE
GLO
BAL
EVEN
T
Figure 16: H+: The Digital Series Episodes Timeline; figures on the vertical axis indicate the time period in years between the events depicted in each episode and “the event.” Information based on the series’ Wikipedia page: https://en.wikipedia.org/wiki/H%2B:_The_Digital_Series.
101 These types of non-linear narrative devices are also common in “mind game” films (Elsaesser 17-19), as well as “network narrative” films (Bordwell, “Mutual Friends” 209). The serial nature and wide-ranging arcs of television narratives, however, enable more elaborate and continuous uses of these devices, with the narrative potentially alternating between separate timelines for entire seasons.
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Deeply new media oriented in both its content and delivery platform, the series can be
viewed either in the order in which the episodes were uploaded, largely out of
chronological sequence (as depicted in the graph above), or in chronologically ordered
character playlists, following different characters through their relevant episodes as they
unfold; viewers can also browse and select episodes arranged chronologically on an
interactive timeline,102 or they can be viewed by popularity or even at random, if one so
desires. The order of viewing accordingly shapes your understanding of the ways in
which each individual fragment fits into the larger narrative. Pre-designed to be
consumed actively online, this is an excellent example of the way new media platforms,
as well as various recording devices and time-shifting technologies (Nicholas 154-156;
Booth, “Memories, Temporalities” 383-385), can be utilized to break with traditional
notions of linear, predetermined narrative progression, and generate a rhizomatic
narrative, with multiple access points, that can flow along different paths and
configurations.103
Most series, it should be stressed, do not realize this rhizomatic narrative potential
to its extreme, for all their various forms of temporal displacements and non-linear
narrative devices, ultimately progressing along a single narrative path with clearly
defined beginning and end points, all episodes meant to be viewed in a fixed and
predetermined sequence. They do, however, allow for more complex configurations of
102 Available here: https://www.youtube.com/watch?v=KHsSR21Fnl0.103 I’m focusing here on dramatic series; it should be mentioned that similar trends of complexity are just as relevant to other genres; many comedy series, for example, feature non-linear narrative devices – How I Met Your Mother (2005-2014, CBS) is but one popular example – as well as multiple threads and a large character ensemble. Arrested Development (2003-2006, Fox; 2013, Netflix) is perhaps the most prominent example of these features; its fourth season was constructed non-linearly, jumping back and forth over several years, individual episodes covering the same events from a particular character’s point of view.
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linearity, and through various temporal manipulations – on both the levels of fabula and
syuzhet – can offer a more fragmented temporality.
Moreover, while not quite offering multiple entry points temporally (with,
perhaps, rare examples such as H+), many series do provide multiple access points on
another level – through transmedia extensions of the story-world.
3.3.5. Transmedia Narratives and the “Hyperdiegesis”
As part of the promotional campaign aimed at creating hype around the upcoming
Flashforward, a fictional blog site named Truth Hack was set up on July 23, 2009, two
months before the series premiere; the site hosted, among others, weekly video posts by a
fictional investigative journalist named Oscar Obregon, a character that would later
feature in a minor role on two Flashforward episodes (episodes 1.05 and 1.10).104 The
posts included video messages from Obregon, as well as interviews with other people
recounting their own flashforwards. Obregon was reportedly investigating the Global
Blackout, and also the Mosaic Initiative, of which he was suspicious; in one video post he
was seen questioning the character of FBI Agent Marcie Turoff (edition #2), who smiled
him away, avoiding direct answers; in others he conducted brief phone interviews with a
somewhat apprehensive Mark Benford (special updates #1 and #2). The evasive FBI
104 The site’s address, now defunct, is: www.truthhack.com; the video posts can still be found on Obregon’s Youtube Channel: www.youtube.com/user/TruthHack; Obregon also ran a Twitter account: www.twitter.com/truthhack.
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agents, still unknown to the viewers at the time of the original posts, might have come off
as antagonistic, when viewed through Obregon’s eyes.105
Obregon also appeared to have had contact with an anonymous source who
provided him with information in the form of puzzles; Obregon urged visitors at his blog
to aid him in unlocking these puzzles and finding additional clues,106 initiating an
interactive ARG (Alternate Reality Game) that would continue in the weeks leading up to
the premiere. Obregon’s investigation led him to believe he was gradually uncovering a
conspiracy, and ultimately drove him into hiding, as he believed he was being followed.
The ARG ended with him seemingly being abducted, his last video entry abruptly cut off;
Obregon was never heard from again. Truth Hack thus enabled further exploration of
Flashforward’s story-world, narrative, and characters from a different perspective,
maintaining the series’ paranoid and conspiratorial essence.107
Another fictional site that went up during that time period was The Mosaic
Collective, mirroring the Mosaic Website introduced within the show: the site hosted
hundreds of video postings in which people – mostly fans, some actors – recounted their
“flashforwards;” the site’s interface enabled users to graphically browse through these
stories, find connections and detect patterns. Obregon dedicated several posts in his blog
to this website and encouraged his viewers to check it out.108
105 Perhaps fittingly, Agent Turoff is in fact later (episode 1.15) discovered to be a mole within the FBI, as was previously mentioned.106 Including at least one clue that would later appear on Mark’s Mosaic board.107 For more on the ARG, see Picarelli, “Flashforward’s Promotional Campaign;” Powell.108 The Mosaic Collective site address, now defunct: www.jointhemosaic.com; Agent Turoff’s introductory video can be found here: www.youtube.com/watch?v=zlnK-UMPYsM; hundreds of videos that were uploaded at the 2009 San Diego Comic-Con (where Agent Turrof, in character, directed fans to a recording booth where they could recount their “flashforwards,” sometimes questioning them afterwards), are still available at the Mosaic Collective’s Youtube channel: www.youtube.com/channel/UCck_z49FGeHor55H5QArm_Q; these are mostly fan-invented flashforwards,
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Flashforward is but one example of many contemporary series that employ
similar strategies and extend to various media outlets, in what is known as “transmedia
storytelling” or “transmediality:” “the increasingly popular industrial practice of using
multiple media technologies to present information concerning a single fictional world
through a range of textual forms” (Evans 1). Transmedia narratives expand the fictional
universe beyond the boundaries of the television episodes, using additional platforms as
entry points into that universe (see Evans 8-13; Spiegel 5-6; Jenkins 93-97), and by
inviting the audience to explore this universe in its totality, moving from platform to
platform, create an immersive, cross-media experience of “hyperflow” (Nicholas). Lost
was one of the first prominent milestones – and arguably the most successful – in this
endeavor, making extensive and well known use of multiple media extensions and
interactive platforms (Mittell, Complex TV 303-311), in many ways setting the template
for future series.109
These and other diverse forms of transmedia extensions construct what Matt Hills,
in the context of cult television, has termed “hyperdiegesis:” an expansive, vast,
immensely detailed narrative space, existing beyond and in between textual “gaps” (Hills,
“Defining Cult TV” 511).110 Flashforward, Lost and other series made use of various
media platforms as “hyperdiegetic” extensions of their story-worlds: these include the
but also include Obregon’s: www.youtube.com/watch?v=9jwuKjhwcys. For more on Flashforward’s interactive marketing campaign, see Picarelli, “Flashforward’s Promotional Campaign.”109 Flashforward in particular aimed to emulate Lost’s marketing and transmedia strategies; Obregon’s conspiratorial truth-seeking endeavor follows in the footsteps of his predecessor, the fictional Rachel Blake, whose blog played along similar lines as part of Lost’s own ARG, “The Lost Experience” (Picarelli, “Flashforward’s Promotional Campaign” 131-134).110 Perhaps the most prominent and expansive hyperdiegesis currently being produced is the popular “Marvel Cinematic Universe” (MCU), spanning 12 major motion pictures released to date (with almost as many scheduled for release over the next four years), four running television series (with four more on the way), five short films and 21 comic-book series released so far, all interconnected to form a gargantuan hyperdiegetic narrative universe/cash cow.
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above mentioned ARG’s (also employed by Fringe and Heroes) and fictional websites
and blogs, as well as fictional Twitter accounts (a strategy employed by Obregon’s and
Turoff’s characters from Flashforward, and several characters from The Event), exclusive
web or mobile content in the form of “webisodes” or “mobisodes”111 (a popular type of
transmedia extension, used by Lost, Heroes, Battlestar Galactica, 24, Homeland and
others), tie-in novels or graphic novels (used by Heroes, Homeland, Fringe, The Blacklist
and Lost, in the latter case a novel supposedly written “in-universe” by a minor character
on the show), and others.112
This widespread use of transmedia platforms, particularly by shows labeled
“cult,” clearly serves first and foremost as a promotional tool, actively engaging fans,
raising awareness and drawing audiences to the primary, core text – the series itself.
However, as these multiple platforms in essence “create a narrative so large that it cannot
be contained within a single medium,” with “[a]ny given product […] a point of entry
into the franchise as a whole” (Jenkins 95-96), the resultant “hyperdiegesis” is potentially
far more expansive than the primary text, transgressing its borders, never fully contained
by it, and in some cases subverting the very definition of “core” and “periphery” textual
hierarchy.113
Diverse technologies and content platforms thus work together in the creation of
“a coherent diegesis that offers multiple points of access and multiple forms of
111 A “webisode” is an episode, typically between three to 15-minutes-long, originally (often exclusively) distributed as web content, available either as downloadable or streaming content; a “mobisode” is an episode, typically between 30 seconds and five minutes long, meant to be viewed online using mobile platforms (see Friedmann).112 Many series are also accompanied by various “behind the scenes” materials, interviews with creators and actors, podcasts discussing and commenting on the show, encyclopedias etc. I’m focusing here on diegetic extensions of the story-world and not touching on further, contextual extensions; see Mittell, Complex TV 261-291 for more on these.113 And see Jill Walker's discussion of “distributed narratives” (Walker, Jill).
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engagement” (Evans 8-13), leaving viewers free – at least partially, at least potentially –
to access the multifaceted “hyperdiegesis” wherever and however they choose.
3.3.6. “I Have No Idea What Is Going On:” Confusion and Orientation
A thread discussing Lost in a forum on Yahoo begins with the question (posted by a user
named “The Thinker”): “Is Lost too confusing?” with the user further stating: “I have no
idea what is going on with this show. There are way too many ups and downs and
different subplots and twists. I really am so confused.” The answer marked as “Best
Answer” is simply: “Yes. It is too confusing,” while several other commenters mention
quitting the show for that very reason (Thinker).
This example points to a significant aspect of contemporary complex serial drama
– an increased tendency to disorient the viewer; as Jason Mittell has described it:
“complex television has increased the medium’s tolerance for viewers to be confused”
(Mittell, Complex TV 164). This trend in large part results from the characteristics of
complex narrative structures detailed above – serialized story arcs, multiple threading,
complex character networks, temporal disorientation and transmedia extensions.
Many contemporary series are also characterized by a higher level of intentional
confusion achieved by the significant reduction of what Steven Johnson terms “flashing
arrows:” clearly designated “narrative signposts,” which are “planted conveniently to
help the audience keep track of what’s going on,” serving as a kind of “narrative
handholding,” spoon-feeding the audience and in so doing reducing the amount of
“analytic work” required for narrative comprehension (Johnson S., Everything Bad is
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Good for You 73-74).114 This device, Johnson claims, is noticeably less common in use
on contemporary series, when compared against older ones. As an example of this, let’s
compare two series pilots, one from 1998 and one from 2010, both featuring very similar
plotlines: terrorists hijack a plane, intending to use it to assassinate the U.S. President.
The 1998 pilot of the time-travel procedural Seven Days (episodes 1.01-1.02)
begins with a detailed five-minute-long sequence depicting terrorists arming and loading
a plane with explosive devices (shown to be armed in several close-up shots throughout
the sequence), then flying the plane, clearly seen headed toward the Washington
Monument. Five minutes into the episode, all but the hardest of comprehension should
understand exactly what is about to happen. In the following scene, the protagonist
notices a live news coverage on television, proclaims: “hey, somebody’s bombed the
White House!” and proceeds to watch a detailed news report covering the event. Over the
next few scenes characters are seen watching additional live reports recounting the events
in greater detail, one presenting an “amateur” video showing the attack in full frame,
accompanied by a straightforward narration explaining what is clearly seen on screen.115
Additionally, various characters are shown referring to the events and repeatedly stating
their outcome (in particular the death of the President). And all of this happens in the first
twelve minutes of the episode, the remainder of which strictly and linearly follows the
protagonist over the course of seven days, as he travels back in time, prevents the attack
from happening and neatly ties up all loose ends, leaving subsequent episodes to deal
with other, unrelated incidents.
114 And see the relevant TV Tropes article, “Narrating the Obvious,” referring to just this kind of narrative redundancy (http://tvtropes.org/pmwiki/pmwiki.php/Main/NarratingTheObvious).115 Indeed, perhaps more than any other genre, news broadcasts make the most constant and liberal use of “flashing arrows.”
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The 2010 pilot of The Event (episode 1.01) also opens with a live news coverage
of sorts, though a fragmented and incoherent one: jumbled images are shown briefly
(people running, trees shaking), shot with highly unsteady hand-held camera, and
accompanied by panicked voices which do nothing to shed light on what is happening
(“Wait. Something's happening. No, I don't know, I'm not sure what this is. Oh, my
God!”). This goes on for less than 20 seconds, conveying no information to the viewer
other than the fact that something, probably something bad, is happening, somewhere.
The narrative then jumps backwards and forwards in time throughout the episode,
following several characters and alternately covering multiple happenings hours, days,
and months before – and leading up to – “the event.” How all of these come together, as
well as the nature of “the event” itself, only begin to become clear about two-thirds of the
way into the episode (after 26 minutes), when the President is being evacuated from his
summer residence. None of the characters explain what is happening, all simply looking
on – terrified – at a rapidly approaching plane, which is shown on-screen for less than
two seconds before the narrative again jumps to an earlier point in time. “The event” only
concludes at the very last moments of the episode (after 39 minutes), when the plane
suddenly and inexplicably vanishes in mid-air, moments before impact. “What
happened?” asks one character; “I don’t know,” replies another. The answers will only
come in future episodes.
As this brief comparison illustrates, contemporary complex shows feature
relatively few “flashing arrows,” intentionally withholding crucial information, either
temporarily or indefinitely (Johnson S., Everything Bad is Good for You 75); as Johnson
describes it “You're supposed to be in the dark […] you're supposed to be confused”
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(Johnson S., Everything Bad is Good for You 76-77). Jason Mittell holds similar views,
noting that while by no means reaching “avant-garde” levels of incomprehensibility
bordering on the abstract, many contemporary series have “embraced a degree of planned
confusion” (Mittell, Complex TV 164), and that “the lack of explicit storytelling cues and
signposts creates moments of disorientation, asking viewers to engage more actively to
comprehend the story” (Mittell, Complex TV 50).
Thomas Elsaesser has made similar observations regarding “mind-game” films,
whose maze-like and twist-filled narratives “play games” with the audience, delighting in
disorienting or misleading both spectators and protagonists, narrative information often
“withheld or ambiguously presented” (Elsaesser 13-17). However, as Jason Mittell notes,
while in film this mode of narration constitutes the exception to the rule, by no means
characterizing most mainstream Hollywood products – television seemed to have warmly
embraced this narrative mode, with many of the medium’s most successful series
adopting complexity and confusing narrative strategies (Mittell, Complex TV 32). And
while some viewers find the resultant disorientation frustrating and might consequently
abandon a series, as was illustrated above, others respond positively to it – even
criticizing some series for being “too obvious” rather than too confusing.
In a review of Rubicon, for example, one critic praised the series for its often
vague and confusing narrative build, positively noting that it “doesn't simply pander to
our need for information to be delivered in an unhealthy dose of exposition,” and hence
forces viewers “to piece together the scant clues presented” (Carabott). Conversely,
Flashforward, for all its other aspects of complexity, has been criticized for “stating the
obvious” on many occasions, using variations of the “flashing arrow” principle such as
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repeatedly displaying flashbacks of previous events, or having characters explain what is
happening, in – as one critic describes it – a “leaden attempt to tell the audience exactly
what they're seeing” (VanDerWerff, “Flashforward”). Also of note is one of the
comments posted to this last review, stating that “the writers clearly have little respect for
the intelligence of the audience” (posted by user-name “MyNameIsRick”).
As these examples demonstrate, “flashing arrows” are often perceived as a lack of
confidence, on the part of the creators, in the audience’s ability to deal with ambiguity or
remember relevant narrative information without adequate “narrative handholding.”116 In
contrast, by withholding such devices, and through the application of the various
structural characteristics detailed above, complex series invariably invite audience
members to more actively engage with the texts, which are rendered “explicitly activating
[…] designed to stimulate viewers, strategically confuse them, and force them to orient”
(Mittell, Complex TV 275).
3.4. Conclusion: The Network Narrative as Threat
As we’ve seen, both the medium of television in its current form and the narratives of
contemporary catastrophic series represent a break with older and “simpler” conceptions
of television, offering fragmentation in place of unity, decentralization in place of
hierarchy, complexity in place of linearity. The result is a more networked, rhizomatic
logic of narrative structure, of its delivery channels and of its modes of address.
116 And see the relevant TV Tropes articles, “Viewers Are Morons” and “Viewers Are Goldfish:” http://tvtropes.org/pmwiki/pmwiki.php/Main/ViewersAreMorons, http://tvtropes.org/pmwiki/pmwiki.php/Main/ViewersAreGoldfish.
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And so, much as the protagonists find themselves up against a complex
networked enemy, so the viewer is confronted with increasingly complex networked
narratives, both “struggling” against that which seemingly eludes complete
comprehension by its very nature. Indeed, just as in the war on terror the network itself is
perceived as a threat, so the very structure of the networked narrative can be threatening
as well, disrupting normative conceptions of linearity, impeding coherence and
forestalling a comprehensive reading (Jagoda 334-338).117
This perception of networked narratives as “threatening” and overly confusing
might offer some insights into the frustrations felt by some viewers, and in some cases
causing viewers to abandon a series deemed “too complicated.” Aware of this, producers
may try to “simplify” an ongoing series in an effort to improve its ratings, as
demonstrated by The Event, which suffered from steadily declining viewership. The
producers of the series decided its jumbled temporal sequencing – which one critic had
described as “exhausting” (Alston) – was to blame, and opted to revert to a more
traditional, linear narrative format upon returning from the mid-season hiatus, on March
2011. Blair Underwood, a cast member, discussed this decision in an interview held
during the hiatus: “We had been jumping around a lot and doing flashbacks and that was
confusing to people […] So when we come back, that device is done with! We are now
telling the story straight through so people can track it and follow it easier” (Rice). And
117 Jagoda also points to the similarities between the subject-position of the reader as constituted by the “network narrative” (in literature) and Jameson’s conception of postmodern schizophrenia (Jagoda 337).
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while this seemed to help, if not raise the show’s ratings then at least maintain them, it
did not prevent the show’s ultimate cancellation after just one season.118
However, while some viewers might nostalgically yearn for “simpler times,”
frustrated and confused by narrative complexity, the increased abundance and popularity
of complex series is the best proof that for a significant portion of the audience, who do
not share these sentiments, “simpler” might not always be “better” after all; embracing
complexity, they rise to the challenge, engaging with the texts and actively striving for
narrative comprehension. And fortunately for these viewers, the “networked” structural
logic of the medium and of its catastrophic serial narratives not only poses a “threat,” by
presenting complex challenges – but also provides several tools and strategies for coping
with those challenges.
Thus, for example, while non-linear temporal sequencing might make the
narrative more confusing, it can also serve to better orientate viewers, with flashbacks
providing relevant background information and insights into a character’s true
motivations in the present (as happens frequently on Lost, The Event and many other
series), flashforwards allowing viewers to see where the narrative is leading (as is the
case on Damages and some seasons of Lost), etc.119 Viewers thus receive additional
pieces of the puzzle which, if assembled, can earn them a more privileged
epistemological standpoint than that of the characters (see Booth, “Memories,
Temporalities” 376-381). Similarly, while multiple transmedia extensions serve on the
118 A similar “simplification” of a non-linear narrative format in an effort to improve declining ratings happened on the second season of Boomtown (2002-2003, NBC); this again did not work, as the series was taken off the air in mid-season.119 The flashbacks and flashforwards mentioned in the detailed description of “137 Sekunden” above are also illustrative of this; and see Toni Pape on Flashforward’s usage of temporal digressions as a means to reinforce the linear narrative (Pape 129-131).
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one hand to further complicate the narrative scope, overflowing and transgressing clearly-
defined textual boundaries, these extensions also invite viewers into the story-world and
better orientate them in its comprehension, with various meta-textual aids “catering to
audience desires to ‘master’ the details and complexities of the story world” (Sconce, 93-
96; also see Mittell, Complex TV 261-291).
The next chapter will explore the type of audience engagement encouraged by
complex catastrophic narratives, examining several tools and strategies of comprehension
available to contemporary viewers; as will be illustrated, these tools and strategies for
dealing with narrative complexity mirror those employed by the protagonists faced with
the complexities of terrorism.
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4. Chapter 4: Comprehending Complex Narratives – The Viewer as Investigator
4.1. Introduction: “What Did You See?” – An Invitation to Connect the Dots
At the time of the original airing of Lost’s final season on ABC, viewers were baffled by
mysterious images that would appear intermittently during the commercial breaks: a
bride and groom on their wedding day, pallbearers carrying a coffin, a surfer balancing
on a wave, an ultrasound image of a uterus, children exiting a school. Each of these
isolated fragments would alternately appear in between various commercials, for less
than two seconds at a time, taking up only a small, rectangular portion of the mostly
blank screen (see figure 17), each followed by the tagline: “What did you see?”120 Taking
textual ambiguity to the extreme, and unmarked by any brand logo or program affiliation,
these “atomized narratives flowing freely” through the televisual “flow” (Picarelli,
“Flashforward’s Promotional Campaign” 128), invited the viewers to wonder and
speculate on how these images related to one another, and to which larger context they
might belong (Picarelli, “Flashforward’s Promotional Campaign” 127-128).121 Were
these further clues to the mysteries of Lost? Were they teasing an unrelated program? Or
was it something else entirely?
In the following days, the cryptic fragments were followed by a slightly longer,
13-second-long clip, which displayed a series of several isolated images, gradually
120 These short clips can be seen here: https://www.youtube.com/watch?v=tgf8yKfuoGk, https://www.youtube.com/watch?v=ZH0cBn4i7h0.121 Thus reinforcing traditional broadcast viewing, with fragments scattered throughout commercial breaks all making up a continuous textual “flow.”
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appearing side by side, again followed by the tagline: “What did you see?” and the sound
of a voice whispering “just because we saw these things doesn’t mean they’re going to
happen,” raising further curiosity and confusion (see figure 17).122
Figure 17: “What did you see?” Screen grabs, various Flashforward teaser trailers.
Only the third stage in what would now be revealed to be a creative promotional
campaign for ABC’s upcoming Flashforward, provided clear information that explicitly
linked the previous instalments to the series, in the form of a more informative, thirty-
second-long ad which included the series logo; at least three alternate, mostly identical,
versions of this ad were aired, each concluding with a different, isolated image, appearing
for two seconds – these were various clues from the as yet unknown Mosaic board.123
Only the fourth and final stage of promotional trailers would later present a detailed
description of the show’s premise and clearly introduce its main characters, in the form of
a conventional promo, nearly three minutes long.124
And so, months before the series premiere, and weeks before they even realized
which series was being promoted, audience members were invited to “connect the dots,”
to find meaning in isolated fragments and actively work to bind them into a coherent
122 Clip available here: https://www.youtube.com/watch?v=EexC0XZBczU.123 The different versions are available here: https://www.youtube.com/watch?v=YLq8Z24VHt4, https://www.youtube.com/watch?v=Hp1p-he8O50, https://www.youtube.com/watch?v=Xb_nBihn8IA.124 Available here: https://www.youtube.com/watch?v=FLumJ_fWI04.
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narrative.125 The cryptic images in Flashforward’s teasers foreshadowed the similar use
of hidden images in its title sequence (as was mentioned in the previous chapter), which
would provide clues for each episode.
This example and others126 make explicit the type of engagement contemporary
complex serials invite, presenting the viewers with narratives that are fragmented,
distributed over a network of characters, over multiple story threads, over numerous
temporal frames, and over varied media platforms. Complex serial narratives encourage
viewers to pay attention and actively work towards comprehension, “stitching together
individual episodes into a coherent universe” (Sconce 100); transmedia extensions
likewise encourage viewers to “make connections among dispersed media content”
(Jenkins 3), with transmedia texts attracting – and providing added viewing pleasure to –
fans looking for coherent patterns and making connections between isolated textual
components across platforms (Murray, J. 257; Jenkins 119).127
While some of these elements are not integral to the “core” text – one can
reasonably follow the main narrative of most series without exploring their numerous
media extensions – other aspects of narrative fragmentation, like the jumbled temporal
sequencing or the multiple threading of each episode, are elements that must be stitched
together by the viewer and connected to a larger whole in order to attain basic narrative
125 For more on Flashforward’s marketing campaign, see Picarelli, “Flashforward’s Promotional Campaign.”126 To name only a few examples of other shows employing similar devices: Cult embedded hidden symbols (visible for only two or three frames) in each episode’s title sequence; Fringe displayed a range of bizarre hieroglyphic symbols with each commercial break which, when deciphered, made up a significant clue for each episode (for more details on Fringe’s hieroglyphs: http://fringepedia.net/wiki/Glyphs_code); Blindspot’s episode titles are anagrams which when decoded provide clues to the episodes’ plots (Joyce).127 Flashforward’s website, The Mosaic Collective, for example, encouraged users to look for connections between isolated “visions,” as was mentioned in the previous chapter; Fringe’s online ARG explicitly asked players to “follow the clues” and “find the pattern” (Woerner); Lost’s series of 1000-piece “Mystery of the Island” jigsaw puzzles – part of a massive merchandizing blitz – invited players to literally “put all the pieces together,” unlocking further clues to the mysteries of the island (Mittell, Complex TV 314).
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comprehension, making for a more complex and demanding viewing experience. Rather
than merely watching, consuming a simple, straightforward story (as was presumably the
case in the “good old days” of television – as discussed in the previous chapter), the
audience must now become – like the protagonists of catastrophic series – an active
investigator, “connecting the dots” in an attempt to solve a complex narrative puzzle.128
This chapter will explore contemporary practices of engagement with complex
series, by first introducing several prominent tools commonly employed by fans
attempting to make sense of complex narratives; and then exploring the discursive
practices which encourage this type of engagement, promising eventual pay-off once all
the narrative pieces are put together. As will be illustrated, investigative audiences –
much like the protagonists – operate under two important assumptions: that the narrative
dots can be connected, through viewing commitment and an application of the
appropriate tools; and that there exists an underlying pattern to be discerned, a grand
scheme orchestrating otherwise seemingly fragmented narratives.
4.2. Participatory Culture and Forensic Engagement
As Jason Mittell has argued, contemporary complex series encourage and demand from
their viewers “a hyper-attentive mode of spectatorship,” requiring that they “embrace a
detective mentality, seeking out clues, charting patterns, and assembling evidence into
narrative hypotheses and theories” and demanding “a mode of forensic engagement to
128 As Thomas Elsaesser has noted, mind-game films similarly function as “puzzles” which “favor pattern recognition (over identification of individual incidents)” (Elsaesser 39); this tendency is not only more common in mainstream American television than in the mainstream Hollywood film, but also more complex due to the unique attributes of television narratives, as discussed in the previous chapter.
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organise and uncover a wealth of narrative data” (Mittell, “Lost” 14-17;129 also see
Sconce 109-111). New media convergence amplifies this operation, with committed fans
tracking and hunting for clues spread across multiple platforms, “scanning each and
every text for insights” (Jenkins 95), effectively becoming “informational hunters and
gatherers” who take pleasure in delving into complex “hypertexts,” tracking down clues
and making textual connections (Jenkins 129).
This type of viewer engagement and the fragmented textual nature which
encourages it find a natural venue with cult audiences and cult texts in particular.130
According to Umberto Eco, the cult movie “should not display a central idea but many”
(Eco 198); he describes the cult text as fragmentary and “unhinged,” experienced as a
“disconnected series of images,” leaving interpretive gaps and a level of textual
incoherence that allows and invites active interpretation and exploration (ibid.). The cult
text, offering rich potential for active engagement, “can be drilled, practiced, and
mastered by devoted consumers” (Jenkins 97).131
While not new or unique to television texts of the last decade or two,
contemporary practices of television production and consumption prove far more
accommodating than ever before to this type of active audience engagement and textual
analysis, both in terms of the technological tools readily available to forensic fans and the
industry’s willingness to confuse the viewers and demand that they “pay attention and
129 When Mittell speaks of “the viewer” in his analysis, he is not referring to an actual, empiric viewer, but rather to an implied, hypothetical viewer as constructed by the text and by the operations required for its comprehension, a “hypothetical entity executing the operations relevant to constructing a story” (Bordwell, qtd. in Mittell, Complex TV 165). I will likewise be referring to the viewers on a mostly hypothetical level, though I will illustrate theoretical arguments not only through textual analysis but also by presenting empirical examples of particular fan practices.130 See Hills, “Defining Cult TV” for more on the definition and characteristics of cult television.131 Thomas Elsaesser similarly describes the cult status of mind-game movies and the type of engagement and scrutiny they encourage (Elsaesser 13-17).
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connect the narrative dots” (Mittell, Complex TV 289), actively working to gain
orientation (as was discussed in the previous chapter).
Indeed, contemporary new media technologies and online services enable
audiences to interact with texts in numerous ways previously unavailable, moving from
relatively passive consumers to more active participants (Castells, Network Society 358-
371; Jenkins 18-19). This participatory mode of media consumption, along with the
fragmentation of the media industry (as discussed in the previous chapter), further breaks
down boundaries between producers and consumers, as anyone can easily create and
disseminate content (Jenkins 1-4; Nicholas 158-159).132 Various digital tools in the age of
new media convergence have thus “enabled consumers to archive, annotate, appropriate,
and recirculate media content in powerful new ways” (Jenkins 17-18), partaking more
than ever before in an immersive participatory forensic exploration.
Significantly, contemporary technological developments – from DVDs and DVR
services to streaming websites and mobile content providers – enable repeat viewings and
frame-by-frame scrutiny, giving the audience a level of control over content that was
previously unavailable and encouraging a heightened attention to detail. Contemporary
series like Lost, ripe with semiotically rich moments of textual “excess,” invite the
audience to rewatch scenes and pause the image, taking the time to parse it for details and
clues that the casual viewer would not be able to notice or comprehend fully, interacting
with the text in ways that were simply not possible in the past (Mittell, Complex TV 37-
132 A relevant term in this context is “prosumer,” an amalgamation of “producer” and “consumer,” denoting a consumer who also produces content (Toffler). Originating in the early 1980’s, the term is today used to describe the creative capacity of consumers in the new media environment, differentiating them from the passive consumer emblematic of traditional, linear content delivery channels. Active participation in the creation and dissemination of user-generated content are distinct characteristics of what is sometimes referred to as “Web 2.0” (DiNucci), or the “writable” phase of the internet, as opposed to the earlier, “readable” phase, or “Web 1.0,” where users could only receive information (see O’Reilly; Packer and Jordan).
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38; also see Johnson S., Everything Bad is Good for You 168). Producers, aware of the
potential for heightened engagement, respond by creating texts that encourage it, inviting
active, in-depth exploration (Nicholas 158-159).
As an example, let’s return to “137 Sekunden,” the Flashforward episode
examined in the previous chapter. The young boy encountered in this episode, seen first
in Felicia Wedeck’s vision and later attending the memorial service, was hitherto
unknown to the audience, but his name, Attaf, had actually appeared on the series before.
At a certain point in the pilot episode (episode 1.01), Mark Benford was standing in front
of a movie theatre with a marquee displaying the film title “The Tale of Attaf.” This
could only be seen briefly, far in the background and slightly out of focus, but attentive
viewers applying “liberal use of pause and rewind” (Mittell, Complex TV 38) could spot
it, and afterwards make the connection to the young boy met two episodes later (or
conversely, spot the importance of the marquee only upon rewatching the pilot episode
after having seen “137 Sekunden”).
Realizing the significance of this repeated name, and assuming there’s no such
thing as coincidence, fans might look up “The Tale of Attaf” online, to discover that
while no film by this name has ever been made, it is a title of one of the tales from The
Thousand and One Nights (Mahdi), the tale of a vision of the future which then sets
events in motion that cause this future to occur.133 The notion of a self-fulfilling prophecy
is a main theme on Flashforward, sparking debate and hypothesizing among both
protagonists and fans, and the observant viewer might thus have derived satisfaction from
spotting this thematic connection. Similarly, viewers and critics have looked for
significance in details such as the length of the Global Blackout – two minutes and 17
133 As indeed fans of the show have pointed out: http://flashforward.wikia.com/wiki/Attaf.
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seconds – which led one viewer to a corresponding New Testament verse (Acts 2:17) that
deals with divine visions bestowed by god (“Could this Bible Verse Explain
FlashForward?”); or the date glimpsed in the visions, April 29th, which led one critic to
several historic events and figures, such as Joan of Arc, herself the recipient of divine
visions (Bellafante).134
Textual clues such as these and others often – advertently or inadvertently – send
viewers to seek further intertextual connections, at times constructing elaborate
conspiracy theories that connect separate series. For example, in one scene of the pilot
episode of Flashforward, a billboard promoting the fictional “Oceanic Airlines” is seen
in the background. “Oceanic” was featured prominently on Lost, and this sent fans
looking for many thematic and narrative similarities between the two series, some
hypothesizing that both narratives take place within the same diegetic universe; this
theory in turn triggered much speculation by fans of both series as to possible
explanations of various questions that were unanswered at the time (Zjawinski).135
As these examples illustrate, contemporary series and viewing technologies
encourage an investigative mode of viewing, with keen viewers invited to identify
various textual clues, construct elaborate interpretive theories and speculate on the
narrative mysteries – mirroring the series’ own conspiracy narratives. Indeed, in the
“conspiratorial” mode of media consumption, viewers – much like the conspiracy-
minded protagonists – are “taught to dismiss nothing and to scan the visual scene for
134 The critic explicitly cites Lost as inspiring both the series and the type of clue-seeking mode of engagement it invites; referring to her own hypothesizing on the significance of the date, she states: “It’s tempting to go down the rabbit hole; this is, after all, a post-‘Lost’ world and who could resist the temptation?” (Bellafante).135 Lost fans have developed similar conspiracy theories (varying in popularity and plausibility) involving other series, linking the series to Heroes (Weiss), Fringe (Ghosh) and others.
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clues and cues to solve the mystery” (Kelley-Romano 113-4).136 As one critic wrote,
noting the “crazy wall” trope as emblematic of this “conspiratorial” mode: “the Crazy
Wall is TV’s way of marking the era in which we all became armchair conspiracy
theorists” (Benson; and see figure 18).137
We shall now elaborate on a few of the main strategies employed by forensic fans
actively working to comprehend and analyze catastrophic series – strategies which, as
will be evident, remarkably mirror the ones employed by the investigative protagonists of
those very series (as detailed in chapter 2).
136 Felix Brinker has suggested that this type of active fan engagement might be the key to explaining the popularity of the “conspiratorial mode” of storytelling in contemporary American television, as a means of attracting audiences in the fragmented “post-network” age (Brinker 98-105).137 Thomas Elsaesser similarly describes audience engagement with “mind-game films,” “endowing the text with a plethora of clues, on which paranoia can feed, networks can proliferate, and conspiracy theories can blossom” (Elsaesser 30).
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Figure 18: “A Crazy Wall of TV Crazy Walls”
This rendition by Yahoo’s television critics humorously illustrates the “conspiratorial” viewing mode encouraged by conspiracy narratives; as its original introduction reads: “Behold, our crazy wall of TV crazy walls! We connected all the TV shows that have prominently featured crazy walls — by shared actors or storylines, casting directors or music supervisors, and more — on one corkboard of insanity, push pins and standard issue red string included” (Furlong).
Source: http://yahooentertainment.tumblr.com/post/88019669538/a-crazy-wall-of-tv-crazy-walls.
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4.2.1. Networked Fandom: The Audience as Collective Intelligence
“None of us can know everything; each of us knows something; and we can put the pieces
together if we pool our resources and combine our skills.”
(Jenkins 4)
As Henry Jenkins has noted, the internet offers significant opportunities for forensic
viewing, enabling viewers to consult and share information among large communities of
likeminded fans, embracing a “collective intelligence” for textual comprehension and
interpretation. Much like Flashforward’s Mosaic Initiative, devoted fans collaborate in
online websites, forums and blogs, to share and discuss “what they saw” and hypothesize
as to what it means, working collectively to solve narrative puzzles, to raise and evaluate
theories, and to collaboratively connect the narrative dots (See Jenkins 93-97, 123-130;
Mittell, Complex TV 40). Again mirroring the logic of network warfare, by which “it
takes a network to fight a network” (as discussed in chapter 2), the assumption – as
illustrated in the quote above – is that “it takes a network” of fans to fully understand a
networked narrative.138
Cult texts, in particular, encourage this kind of collective “drilling;” ripe with
semiotic potential and spaces for interpretation, these texts seem to suggest that no single
viewer can master them on their own, with the implied promise that working collectively
will enable the viewers to “get more” out of the experience, and that there is “more, much
more, to be found if the community put its collective mind to work” (Jenkins 100). The
138 Patrick Jagoda similarly argues, in the context of “networked” literary narratives, that interaction with a network of other readers is “the ideal way of engaging the text,” allowing for “a mode of associative discussion and distributed brainstorming” far more productive than the traditional, singular mode of reading (Jagoda 338).
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internet, as an open and free platform for discussion, enables the kind of “drilling” these
texts encourage, providing the space and resources for each new piece of narrative data to
be examined thoroughly, with every episode collectively “scrutinized and annotated with
an intensity usually reserved for Talmudic scholars” (Johnson S., Everything Bad is Good
for You 169).
And so, various elements of many series are routinely discussed, dissected,
analyzed and debated online among members of devoted fan communities; an episode
such as “137 Sekunden,” as an example, would typically be followed by many debates on
various forums and blogs;139 Flashforward’s teasers, mentioned above, likewise
prompted lengthy online discussions;140 and its ARG similarly led to the creation of
several sites where users regularly posted clues and solutions to various stages of the
game, carefully chronicling its timeline and keeping track of all relevant web links.141
These are but a handful of examples, surrounding a series which lasted for only one
season and did not perform well in the ratings, as was previously mentioned; in the case
of highly successful shows such as Lost or Game of Thrones, the amount of online fan
activity increases considerably.142
By far the most common and widespread manifestation of collective exploration
comes in the form of fan-made “wikis,” offering an encyclopedic dissection of popular
texts, roughly following the template of Wikipedia. Wiki sites are essentially non-
139 Such as these discussion threads on “137 Sekunden:” http://www.flashforwardaddicts.com/2009/10/flashforward-season-1-episode-3-137.html and: http://ihatemydvr.blogspot.co.il/2009/10/flashforward-murder-to-thank.html, the latter receiving more than 100 comments and consisting of almost 10,000 words.140 Such as this thread: http://forums.unfiction.com/forums/viewtopic.php?t=27785, beginning a few weeks before the series premiere, and consisting of nearly 500 posts.141 Two examples of such sites can be found here: http://flashforwardarg.blogspot.co.il/ and here: http://gbo.wikibruce.com/Home.142 With many discussion threads reaching hundreds of thousands of comments, some over a million; see a partial list of Lost discussion forums here: http://lostpedia.wikia.com/wiki/Fan_forums.
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hierarchical collective knowledge bases, which anyone can add to, edit and browse
freely. Wikis generally have no clearly defined “leader” or content manager, but rather
are constructed collaboratively, following a few basic rules but otherwise shaped
dynamically according to the users’ needs and preferences (Jenkins 254-255).
Following the success of Lostpedia, a wiki dedicated to Lost, most series today
have their own wikis; most of these sites use the Wikia free web hosting service (which
has been around since 2004). Wikia promotes itself as “the world’s largest network of
collaboratively published content on the web,” stressing the principles of collectivity and
interconnectedness in its mission statement:
As the Social Universe for Fans, by Fans, we represent the infinite
potential of collaboration. Content and fandom are interconnected, woven
together through shared pursuit and dedication. Our network of
communities is expansive, fresh and dynamic, but we operate as one.
(“About”)
This approach, and the features enabled by wikis, prove particularly useful with shows
such as Lost, presented as “a puzzle to be solved, a set of interlocking enigmas that
require research materials and a searchable archive to enable comprehension” (Mittell,
Complex TV 277). Indeed, most wikis serve primarily in an orienting function, as “a
shared archive of narrative knowledge, combing the series, its brand extensions, and its
cultural references to make sense of the program’s mysteries and storytelling web for
viewers seeking orientation” (Mittell, Complex TV 278).
Let’s take Flashforward’s wiki as one example. FlashForward Wiki143 currently
holds 826 articles (some added while I was writing this thesis, more than five years after
143 http://flashforward.wikia.com/wiki/FlashForward_Wiki.
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the show’s cancellation), which include, among others, detailed information on characters
and episodes, a list of all known visions shown or mentioned on the show, pages for
theories, clues and questions, and even full episode transcripts,144 easily enabling fans to
browse through dialogue. While the number of articles in this wiki is not high when
compared with other, larger wikis, it is nonetheless impressive given the fact that the
series only lasted for 22 episodes. That is an average of nearly 40 articles per episode,
nearly one article for every minute of screen time, on average (for comparison:
Lostpedia’s average ratio of articles per minute of screen time is nearly 1.5, holding
7,360 articles for 121 episodes; Heroes Wiki currently has a ratio of nearly 1.8, with
6,312 articles for 84 episodes; in contrast, CSI: Wiki, dedicated to the highly popular
procedural “CSI” franchise which consists of several, purely episodic series – holds only
1,488 articles for 784 episodes broadcast to date, which is less than 1 article per 22
minutes of screen time, or a ratio of less than 0.05).145
The wiki interface is also very useful for documenting and exploring connections
– between characters, themes, plots and more – with a plethora of hyperlinks connecting
separate articles, each one just a click away, the virtual hyperlink thus replacing the
physical red thread of the Mosaic board; which is itself analyzed thoroughly, in its own
detailed article,146 containing a lengthy list of clues that were seen – some only briefly –
in Mark’s vision. There are 36 items listed for the board, each clue linked to its own
separate article, expanding on that clue, providing an enlarged screen caption, describing
how the clue connects to the larger plot (if this is known) and linking to relevant episodes
144 Such as this one of “137 Sekunden:” http://flashforward.wikia.com/wiki/137_Sekunden/Transcript.145 The main page for each site lists the number of articles currently on the wiki; the total numbers of episodes aired are also listed. The ratios were calculated against an average episode length of 42 minutes.146 http://flashforward.wikia.com/wiki/Mosaic_Investigation_wall.
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of the series. The “Mosaic Investigation Board” article also links to another site, Mosaic
Mosaic, dedicated to an even more in-depth analysis of the board; this site contains an
extended list of 46 clues, theories and interpretations, an online, virtual version of the
board, with enlarged pop-up screen captions superimposed over a photo of the complete
board, as well as composite images of the board’s various stages of progress along the
series, reconstructed from numerous partial shots. FlashForward Wiki has similar articles
on other clue boards and walls seen throughout the series (such as Dyson Frost’s wall,
listing 67 color-coded clues, as well as complete sketches and diagrams of the wall,147
and others148), as do other wiki sites.149
Like Mark, attempting to piece together the Mosaic board using bits and pieces
recollected and parsed from his vision of the future, the forensic fan community of
dedicated viewers works to piece together those same bits and pieces, using the internet
as a platform for online collaborative investigation, “encouraging research, collaboration,
analysis, and interpretation” (Mittell, Complex TV 277). In this process, the text is
rendered, through online fan engagement, into a “drillable” and researchable source of
information, a starting point for an ongoing exploration, rather than a linearly consumed,
self-contained narrative. The series thus essentially becomes, as Thomas Elsaesser has
described in the context of mind-game movies, “part-text, part-archive, part-point of
147 http://flashforward.wikia.com/wiki/Dyson_Frost%27s_wall.148 http://flashforward.wikia.com/wiki/Nhadra_Udaya%27s_wall.149 Such as Lostpedia’s detailed article concerning the blast door map (http://lostpedia.wikia.com/wiki/Blast_door_map) and Heroes Wiki, with articles detailing the contents of Hiro’s string web (http://heroeswiki.com/String_web) and other maps (http://heroeswiki.com/The_map), as well as an article detailing the contents of the Heroes ARG map (http://heroeswiki.com/Interactive_ map), which the game’s participants were invited to piece together themselves using various clues they had to gather. Also see this non-wiki fan-made page enabling an interactive exploration of Homeland’s “wall of crazy:” https://www.thinglink.com/scene/272827291183087617.
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departure, part-node in a rhizomatic, expandable network” of fan communication
(Elsaesser 35).
4.2.2. Help Yourself: Narrative Orientation and Paratextual Aids
Forensic engagement with contemporary series entails investigating and comprehending
story-worlds so complex that “viewers [need] a roadmap to get their bearings” (Sconce
110), much like the characters investigating their complex diegetic worlds. Indeed,
“complex series encourage viewers to both consult and create maps and guides” (Mittell,
Complex TV 288), with many forms of “orientating paratexts,” both fan-made and
“official” (production-made), used as aids for orientation with various facets of the
narrative. We shall now explore the ways forensic fans orientate themselves with two
significant aspects of complexity: character connections and temporal sequencing.150
4.2.2.1. Social Networks: Mapping Character Relationships
As discussed in the previous chapter, contemporary series feature large character
ensembles, forming complex interconnected networks. Narrative comprehension is
dependent upon the audience’s ability to understand these networks and see the
connections that comprise them (Booth, “Television Social Network” 309-311). This
150 Spatial orientation, which will not be elaborated on here, is also commonly practiced, with both fans and producers creating and proliferating various types of maps, spatially charting the locations of characters, events and journeys made throughout the story-world. Lost fans, in particular, have created many detailed maps of the island (see: http://lostpedia.wikia.com/wiki/Fan_maps), and the creators of Lost have produced more (see http://lostpedia.wikia.com/wiki/Complete_Collection_island_map); Game of Thrones viewers can explore the story-world using several interactive maps, both fan-made (see: http://quartermaester.info/) and producer-made (see: http://viewers-guide.hbo.com/). See Mittell, Complex TV 269-274 for more on spatial orientation.
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means that beyond merely recognizing and memorizing scores of characters, “it’s much
more important to see the hypertextual links between the characters” (Booth, “Television
Social Network” 312-313), which has led Booth, Jonhson and others to suggest analyzing
contemporary series as social networks (as was discussed in the previous chapter). The
“social network mode,” rather than treating characters as “mere components of
narrative,” instead “reveals them as links in a network” of multiple intersecting players
(Booth, “Television Social Network” 309-311).
This conceptualization of a series as a social network is not just a prerequisite for
narrative comprehension, but also provides viewers with added pleasure in mastering
complex social formations, uncovering their underlying structures and even managing to
guess at certain character connections before these are made explicit (Johnson S.,
Everything Bad is Good for You 115). Heroes creator, Tim Kring, has explicitly stated
this in an interview: “part of the fun of the show is watching how these characters’ lives
will intersect […seeing how] disparate characters will cross paths […] trying to guess
how characters’ lives come together” (Weiland).
Seeing the connections between characters, then, is an important part of following
the narrative. Accordingly, besides hosting numerous highly detailed character pages,151
some wikis also contain lists of known character connections – both explicit and implicit,
including chance encounters and connections unknown to the characters themselves – all
carefully collected and annotated by fans. Two prominent examples of “character
connections” lists are those of Lostpedia152 and Heroes Wiki153, the latter detailing nearly
151 Lostpedia holds a total of 164 unique character pages (for 121 episodes); FlashForward Wiki holds over 220 unique character pages (for just 22 episodes); Game of Thrones Wiki currently holds a whopping 846 unique character pages (for 50 episodes so far).152 See: http://lostpedia.wikia.com/wiki/Character_connections.
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1,150 known connections between 57 different characters (interconnectedness being a
recurring theme on the series, as was mentioned in chapter 2).
However, as Johnson has noted, lengthy lists of characters and relationships are
not the most adequate tool for comprehending complex character webs, which are rather
“better visualized as a network: a series of points connected by lines of affiliation”
(Johnson S., Everything Bad is Good for You 108).154 Booth’s “social network mode”
similarly enables the understanding and visualization of complex interactions and
connections as a web of interlinked characters or “nodal points” (Booth, “Television
Social Network” 314). Indeed, by far the most widespread form of orientating aid for
mapping character connections comes in various forms of visualization, with numerous
genealogical charts connecting characters through intricate lines of intersection, mirroring
the investigating protagonists’ own “crazy walls.”
The following pages present merely a handful of examples, some fan-made,
others created by the production, encouraging engagement and inviting fans to actively
explore character connections (figures 19-26).155 These examples and many others
attempt to bring order and structure into complex networks of characters, constructing a
unifying and all-encompassing configuration of interconnectedness, intricate and tangled
but ultimately mappable and intelligible.
153 See: http://heroeswiki.com/Character_connections.154 And see Johnson’s break-down of character relationships from 24’s first season in visual chart form (Johnson S., Everything Bad is Good for You 111-115); my own visualization of Flashforward’s Global Blackout network, in chapter 1; and a similar visual break-down of Flashforward’s character network by Tobias Steiner (Steiner, “Flash Forward” 34).155 See more examples of character orientation paratexts in Mittell, Complex TV 268-269.
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Figure 19: “The Lost Connections” – this fan-made graph charts all known connections between Lost characters, at the end of season 2.
Source: http://lostpedia.wikia.com/wiki/Character_connections; uploaded by RickSalsman.
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Figure 20: The fan-made "A Web of Thrones” and “A Web of Thrones 2.0” map connections between Game of Thrones characters as of seasons 2 and 3, respectively.
Sources: http://www.fanpop.com/clubs/game-of-thrones/images/30670278/title/web-thrones-photo, http://www.fanpop.com/clubs/game-of-thrones/images/35518817/title/web-thrones-set-2-photo; uploaded by Michael JD.156
156 Also see this detailed character relationships infographics for season 1, by episode: http://hauteslides.com/2011/05/game-of-thrones-infographic-illustrated-guide-to-houses-and-character-relationships/.
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Figure 21: Fringe’s fan-made “Web of Relationships," by David Ryan Andersson, details connections between characters on the series; in Fringe’s case, this includes connections between characters existing at different times, as well as connections between different versions of characters on alternate universes and timelines.
Source: http://anderssondavid1.deviantart.com/art/Fringe-Web-of-Relationships-Infographic-376952064.
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Figure 22: These are photos of “Conditions of Compromise and Failure (The Dickensian Aspect)” – The Wire character connections map by Daniel McKewen; art installation documentation from “Bazinga!” Starkwhite Gallery, Auckland, 11 May – 8 June 2014.
Here resorting to the tried and tested method of strings and pins on a board, McKewen’s map illustrates how dense and complex a web of relations (color-coded by type) all The Wire characters form; a web so dense, that the characters can sometimes hardly be seen underneath it.
Source: http://www.danielmckewen.com/work/conditions-of-compromise-and-failure-the-dickensian-aspect/.
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Figure 23: This is a screen grab from a fan-made interactive Lost character connections graph for episode 1.23, from the “Lostalgic” project, by Santiago Ortiz; this site parses every single action and line of dialogue from each of Lost’s 121 episodes, based on full episode transcripts available at Lostpedia, and enables an interactive visual exploration of character relationships – both explicit and implicit – in each episode. Relationships are presented in either chart or graph form, the latter seen above (grey lines representing explicit relationships, red lines “hidden” relationships); clicking on each character brings up detailed information on that character’s relationships with other characters throughout the series, and clicking on a line of intersection between two characters brings up detailed information on all of the interactions between those characters throughout the series.
Source: http://intuitionanalytics.com/other/lostalgic/.
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Figure 24: This is a screen grab from the “Lost Connections” bonus feature, in the DVD box set of the second season of Lost. This feature invites the viewers to explore the various ways in which Lost characters are interconnected. The feature begins with a narration by Carlton Cuse, one of Lost’s showrunners, discussing the themes of interconnectedness, and of random character intersections, raising the question: “Is it possible that seemingly random connections have significance? Are these meetings mere chance? Or could there be a larger picture that has yet to come into focus?"
Significantly, Cuse begins his narration by explaining the concept of “six-degrees of separation,” or the “Theory of Centrality,” which seeks to arrange a seemingly random multitude of characters into a coherent relational structure with a singular, centralized point of origin.
A comprehensive description and full in-depth annotated analysis of this feature and of the connections portrayed in it (including links to relevant episodes) can be found on Lostpedia:
http://lostpedia.wikia.com/wiki/Lost_Connections.
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Figure 25: Screen grab from the “Character Connections” bonus feature, in the DVD box set of the first season of Heroes. This feature allows the viewer to explore character backgrounds and connections using an interactive “crazy wall” layout.
Source: http://www.tvshowsondvd.com/news/Heroes/7844.
Figure 26: This “character web” for H+: The Digital Series is an image attached to episode 46 in the interactive map on the official H+ website. It is intentionally cryptic, consisting of letters, numbers and colors that represent characters and types of connections, for fans to decipher and interpret.
Source: http://hplusdigitalseries.com/.
A detailed fan analysis of this web can be found on H+ Wiki: http://hplus.wikia.com/wiki/Character_Web.
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4.2.2.2. Back in Time: Making Sense of Temporality
Besides featuring intricate character networks, many catastrophic series also employ
complex and fragmented temporalities, as was discussed in the previous chapter. Time
travel and alternate timeline plots, as well as non-linear presentation of events, create a
complex temporal configuration, intertwining narrative past, present and future,
demanding the viewers’ temporal orientation and further challenging their
comprehension of the overall narrative. Audiences are sometimes required to make sense
of events occurring on several timeframes, along jumbled or uncertain causal chains,
making the necessary temporal connections themselves and figuring out how each
narrative fragment fits within the whole.
Helpful aids for temporal orientation often come in the form of detailed and
chronologically arranged lists of events. Many wikis hold an article – or several articles
divided into subcategories – dedicated to chronicling timelines of events, each event
annotated and hyperlinked to other relevant articles on the wiki.157 Visualization is
another powerful tool for comprehending complex temporalities as well as character
connections. The following pages present a handful of fan-made visual representations of
complex temporal sequences, aiming to depict jumbled, multiple, alternate or diverging
timelines as a coherent visual narrative (figures 27-32).
157 Some examples include Lostpedia’s timeline (http://lostpedia.wikia.com/wiki/Timeline), divided into ten sub-categories, and lengthily chronicling all events including flashbacks, flashforwards and time jumps, as well as events mentioned in Lost’s ARG; Heroes Wiki’s timeline (http://heroeswiki.com/Portal:Timeline), which similarly chronicles events including possible and alternate futures, as does Fringe Wiki’s timeline (http://fringe.wikia.com/wiki/Category:Timeline); and the rather simpler timeline in FlashForward Wiki (http://flashforward.wikia.com/wiki/Timeline).
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Figure 27: This is a fan-made illustration of the chronological sequence of events from the first season of Heroes; following Hiro Nakamura’s various time jumps and consequent alternate timelines, it attempts to piece the jumbled, non-linear temporal structure of the season into a simple, coherent causal chain with clear beginning and end points.
Source: http://www.blueelephantbrigade.com/images/Dave/Heroes%20timeline%20(rough%20draft).jpg.
Figure 28: Battlestar Galactica’s “Space & Timeline,” by Billy Ray Stephens Jr., is a fan-made illustration of the vast history of the franchise’s universe, incorporating events from all three series in the franchise, and connecting them all to form a single, flowing narrative timeline.
Source: http://www.thegeektwins.com/2014/02/timeline-of-battlestar-galactica.html.
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Figure 29: This timeline of Lost, by David Ryan Andersson, puts together all events depicted over the six seasons of the series, and threads the multiple time frames – including flashbacks, flashforwards and time-travel plots – into a coherent, interconnected visual narrative graph.
Source: http://anderssondavid1.deviantart.com/art/Lost-Timeline-Infographic-184741887.
Figure 30: Similarly, this illustration of Fringe’s chronology binds together the multiple timelines and alternate universes that interweave throughout five seasons.
Source: http://www.serialmente.com/wp-content/uploads/fringe-timeline.jpg; uploaded by user-name “Defyallodds.”
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Figure 31: This rather lengthier chronological mapping of Fringe’s “Universes and Timelines, Past and Present,” by David Ryan Andersson, goes into further detail, chronicling all significant temporal events, jumps, mishaps and resets, and their effects on the overall temporal sequence of each universe.
Source: http://anderssondavid1.deviantart.com/art/Fringe-Timeline-Infographic-350541948.
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Figure 32: Similarly, “Assembled Developments,” by Brad Serum, chronologically maps all events depicted in the fourth season of Arrested Development, which alternately followed different characters over a period of a few years. This comedic – rather than dramatic – serial provides an excellent illustration of complex temporalities and the active temporal orientation process they require from the viewers.
Source: http://bradserum.com/assembleddevelopments/index.html.
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Another strategy for temporal orientation, though not as common, consists of reordering
narrative fragments so that they can be viewed in chronological order (the order of the
fabula), instead of the order in which they originally aired (the order of the syuzhet). The
text is broken down to its basic narrative components (scenes, or sometimes parts of a
scene), which are then reassembled chronologically to form a new text, sometimes far
removed from the original.158 Fans of Lost have constructed a comprehensive viewing
order list for all scenes,159 and at least two re-edits of the entire series.160 A fan-made re-
edited version of Arrested Development’s fourth season exists as well (Itzkoff). Similarly,
though not fan-made, H+’s interactive timeline, as was previously mentioned, orders all
episodes – originally having been presented non-linearly – in chronological sequence,
allowing viewers to click on any episode and watch it.161
Jumbled temporalities thus invite active engagement, with audiences working “to
piece into a linear structure what may be nonlinearly organized in the television text”
(Booth, “Memories, Temporalities” 373-5).162 By carefully chronicling events, and
ordering them chronologically in both lists and visual charts, sometimes going so far as to
disassemble and reconstruct the original narrative, forensic fans – much like the
investigating protagonists – work towards narrative comprehension, simplifying complex
158 This is a typical example of “prosuming” activity.159 Available here: http://www.chronology.org/lost/.160 See http://darkufo.blogspot.co.il/2012/07/lost-chrono.html and http://www.chronologicallylost.com/. The former presents all events in chronological sequence, while the latter follows the temporal perspective of the main characters (maintaining flashbacks, for example). Both versions also incorporate additional materials – such as deleted scenes and mobisodes – into the definitive re-edited version.161 See: https://www.youtube.com/watch?v=KHsSR21Fnl0.162 Booth uses the network as a metaphor for the complex temporal experience of the television audience in the Post-TV era, a metaphor which “works to help redefine how meaning is made from fragmentation in television narrative” (Booth, “Television Social Network” 312-313). Also see Elsaesser on temporal complexities in mind-game films and the type of viewing they require (Elsaesser 21).
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temporalities into a coherent causal sequence.163 This enables the viewers to “transcend
time and space in relation to the series” (Stuart 171), attaining temporal mastery over the
narrative.
4.2.3. “Better Learning through Television:” Forensic Engagement as Cognitive Workout
So far we have examined how viewers, when confronted with complex, “network”
narratives, apply various tools and strategies for comprehension, mirroring those
employed by the protagonists facing complex terrorist networks (as detailed in chapter 2).
As we’ve seen, contemporary audiences create their own versions of the “wall of crazy”
and use modern technology to consult online collective intelligence communities, sort
through complex character networks and master fragmented temporal sequences, working
to achieve orientation by connecting the narrative dots. It seems only one “tool”
mentioned in chapter 2 – the cognitively enhanced “unique” mind – is not equivalently
available to the viewers; unlike the other strategies, which involve their active
participation in various “external” activities, a viewer’s cognitive makeup is inherently
fixed, and therefore not malleable or adaptable. Or is it?
The influential theory of Structural Cognitive Modifiability (SCM), developed by
renowned cognitive psychologist Reuven Feuerstein, proposes “that intelligence is
dynamic and modifiable, not static or fixed” (Feuerstein 560), and that an individual’s
cognitive skills “may be significantly improved by producing structural changes in the
brain” (O’Neill). And how would one go about realizing this theoretical potential in
163 See Mittell, Complex TV 263-266 for more on temporal orientation.
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practice? One of the many developments in the field of cognitive psychology based on
the assumptions of SCM is Feuerstein’s Instrumental Enrichment Program (FIE), a
cognitive education program designed to enhance various cognitive functions (Feuerstein
560).
FIE is based on various types of tasks (or “instruments”) that focus on specific
cognitive skills; the first instrument consists of tasks which require identifying and
outlining figures and patterns within a cloud of dots – in this instance working to literally,
rather than figuratively, “connect the dots” – searching for “meaning among otherwise
separate phenomena” (Feuerstein 561); other instruments involve the creation and
analysis of genealogical and relational charts, similar in concept to the fan-made
character charts shown above; further instruments practice various forms of temporal and
spatial orientation (Feuerstein 561-567). In this way, “[t]hrough repeated practice and
successful completion of progressively more difficult exercises, […] a variety of
cognitive functions” is activated, developed and refined (Feuerstein 561).
One of the main cognitive abilities developed by these exercises is “summative
behavior,” or the ability to function based on “summative thinking,” which enables
cumulative knowledge construction and learning from experience. Without the capacity
for summative thinking, individuals are unable – and unmotivated – to “connect the dots”
and actively search for a unifying systemic principle; rather, they are “passive recipients
of information,” and “are prone to view events as unrelated and as individual occurrences
[…] episodic and disconnected from one another” (Jensen and Jensen). Summative
behavior allows “[o]vercoming an episodic grasp of reality,” by seeking connections,
establishing causal relationships and identifying underlying patterns (Feuerstein 564).
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Related cognitive skills enhanced by FIE are the ability to “organize and integrate
separate and distinct bits of information into coordinated and meaningful systems”
(Feuerstein 561), and the capacity to comprehend complex systems “while bearing in
mind a number of discrete elements and the relationships among them” (Feuerstein 564).
As is evident, these instruments of FIE bear a striking resemblance to the
activities routinely carried out by contemporary forensic viewers, prompted by complex
narratives, while the skills these instruments aim at developing are likewise prerequisites
for the comprehension and enjoyment of those narratives.164 Might viewing complex
serial narratives, then, function similarly to develop viewers’ cognitive skills?
While no empirical studies have been conducted to confirm this hypothesis,165 the
notion has come to carry weight in recent discussions of narrative complexity, influenced
by Steven Johnson’s self-explanatory titled book, Everything Bad is Good for You: How
Today’s Popular Culture is Actually Making Us Smarter. As Johnson has suggested,
contemporary television places increased demands on various mental faculties more than
ever before, requiring attention, patience and the analytical parsing of multiple narrative
threads; by repeatedly forcing viewers to apply these mental skills, complex narratives
allow viewers to hone and improve their cognitive abilities, serving as a sort of
“cognitive workout” (Johnson S., Everything Bad is Good for You 62-115).
This notion of a “cognitive workout” is heavily influenced by the same theoretical
assumptions guiding CSM; as Johnson writes, “by executing a certain cognitive function
164 The definition of summative vs. episodic behavior is also applicable in describing the nature of television characters; indeed, unlike characters in cumulative narratives, characters in purely episodic series are essentially incapable of summative behavior, not learning from their experience and doomed to “repeat over and over ineffectual behavior […] and show lack of insight” (Jensen and Jensen).165 See Jamie L. Krenn’s dissertation for a preliminary effort in this vein, though concerned more with specific content areas rather than aspects of narrative complexity (Krenn).
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again and again, you recruit more neurons to participate in the task” (Johnson S.,
Everything Bad is Good for You 108). A similar process, he argues, is involved in
following a serial narrative which portrays complex character networks, an activity that
gradually renders the brain “more adapt at tracking all those intersecting relationships”
(Ibid.).166 As Johnson argues, “part of the pleasure in these modern television narratives
comes from the cognitive labor you’re forced to do” (Johnson S., Everything Bad is Good
for You 77).167 Jason Mittell similarly argues that contemporary serial narratives
encourage viewers to develop their comprehension skills over time, with narrative
competency thus gained providing added viewing pleasure (Mittell, Complex TV
50-51).168
And as the numerous examples of forensic fan activities presented in this chapter
demonstrate, many viewers are up to the challenge, passionately engaging with complex
narratives, interpreting, analyzing and working towards orientation, and thus, like the
participants of FIE, enhancing their capacity for summative thinking, improving their
ability to “make connections and see relationships” (Feuerstein 560), and practicing the
use of “inferential thinking, analytic thinking, and deductive reasoning to justify
conclusions based on logical evidence” (Feuerstein 564). These last cognitive functions
are fundamental requisites for the “conspiratorial” mode of viewing, as discussed earlier,
166 It should be noted that similar notions have been made before Johnson’s, and well before the rise of contemporary complexity on American serial dramas; as David Bordwell has noted, for example, a similar type of “cognitive workout” has long characterized soap opera narratives, which “made audiences adept at keeping track of many characters and their interactions” (Bordwell, “Mutual Friends” 194-195).167 This also explains, according to Johnson, the comparative scarcity of “flashing arrows,” or “narrative signposts” on contemporary series, as was discussed in the previous chapter; current-day viewers, he argues, “no longer require those training wheels, because twenty-five years of increasingly complex television has honed their analytic skills” (Johnson S., Everything Bad is Good for You 77).168 For further writing influenced by Johnson, see Lavik; Lavery; and Parke as an interesting example of its application in teaching writing for television.
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with viewers going through a process of logical reasoning designed to confirm or
disprove their hypotheses (Kelley-Romano 106; Brinker).169
While not going so far as to argue that viewing complex television series
functions to induce “productive pathologies” nor to render the viewer a cognitive
“savant,” it might nevertheless assist in honing certain cognitive skills needed for dealing
with complexity and connecting the dots, making the viewers “better narrative decoders
of the series” in the process (Caldwell 52). Forensic engagement thus potentially serves
to constitute an “ideal” viewer, mentally and cognitively equipped for comprehending
serial complexity. In this sense, the cognitively enhanced character trope might have an
extratextual equivalent after all – in the ideal image of the viewer.
4.3. “It Has to Make Sense:” Faith in the Grand Narrative Design
Faced with complex serial narratives, at times difficult to comprehend and requiring
active engagement and constant orientation efforts, viewers might feel confused and
frustrated; as was demonstrated in the previous chapter by a thread discussing Lost – in
answer to the question: “Is Lost too confusing?” – some viewers are liable to despair and
quit watching rather than submit to weekly doses of epistemological self-flagellation.
More illuminating, however, is this excerpt from another response on the thread (posted
169 Contrarily, it could be argued that the conspiratorial mode serves to warp critical thinking skills rather than enhancing them (Kelley-Romano 117-118), as conspiracy-minded fans might find “proof” everywhere, seeking to confirm convoluted hypotheses using self-validating arguments. This would suggest that the conspiratorial viewers, rather than practicing analytical and rational thought, instead embrace the very paranoid mindset that the investigative characters themselves are often blamed for (as discussed in chapter 2), their reasoning constructed as “a self-referential paranoia machine that (mis)recognizes everything as an omen or fateful piece of intelligence” (Apter 376).
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by a user named “Susie”): “You just have to follow along with it I guess. Because it has
to make sense, it can’t just be a lie” (Thinker).
As this comment illustrates, moments of temporary disorientation are something
audiences are asked to endure, with the implied promise of eventual narrative “pay-off.”
Though the underlying narrative pattern may elude the audience for most of the series’
run, the unspoken contract implies a rhyme and a reason for everything, known by the
creator, to be inferred by the fans through commitment and hard work, and ultimately
promised to be revealed in a satisfying narrative denouement which will – retroactively –
make it all worthwhile, arriving at “a moment of complex but coherent comprehension”
(Mittell, Complex TV 50). Temporary confusion will be paid off in due time, the audience
is promised, asked to “believe that the twisty looping narrative [is] guided by a master
plan exhibiting continuity and consistency,” rather than thinking the creators are “making
it up as they go” (Mittell, Complex TV 39).170 As one reviewer of Agents of S.H.I.E.L.D
has noted, the show “suggests that everything you’re seeing […] is part of a grand master
plan, and that if you sit back and enjoy the ride the pieces will fit together eventually”
(VanDerWerff, “Marvel's Agents of S.H.I.E.L.D.”).171
And so devoted fans endure and continue watching, motivated – much like the
protagonists – by their unwavering faith in a “higher power” guiding the narrative, able to
bind its myriad disparate elements into cohesion. But while the protagonists might put
their trust in God or a divine being of sorts, for many fans this deific entity is given more
170 This is particularly characteristic of “cult” series, whose complex and at times convoluted narrative structure nonetheless “typically displays such a coherence and continuity that it can be trusted by the viewer, presenting the grounds for ‘ontological security’,” fan trust being vital for establishing “cult” status (Hills, Fan Cultures 104).171 The hashtag “#itsallconnected,” one of the most commonly used labels in both fan and marketing chatter surrounding the series, serves to reinforce this notion – as well as encourage the “conspiratorial” mode of viewing, as previously discussed.
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corporeal form in the Author of the text, commonly perceived to be the creator, head
writer, or “showrunner.”
4.3.1. “Deus ex Scriptum:” The Cult of the Showrunner
“I’m responsible for everything in every frame of every show. That’s my job, whether or
not I’m directing the episode.”
(Joss Whedon, qtd. in Pearson18)
The conception of the television showrunner as “the auteur of the small screen”
(Robertson), ultimately in charge of both the managerial aspects and creative vision of
the series, has become increasingly popular in recent decades among fans, critics,
scholars and members of the industry.172 As the Writers Guild of America explicitly
states in its official booklet for television writers, under the chapter dedicated to
showrunners: “You are now in charge of pre-production, production, and post-
production. In other words, everything” (Wirth and Melvoin 41). Though not without its
opponents,173 the “cult of the showrunner” is today a widely held practice.
Discussing the authorial agency over a work, however, and in particular when
ascribed to a television series, calls for a few qualifications; not least of which is the
deconstruction, by structuralist and poststructuralist criticism, of the very notion of
“authorism,” as argued by Roland Barthes in his influential essay, “The Death of the
Author” (Barthes). Dismantling the traditional, romantic notion of singular creative
172 See Newman and Levine 38-58; Mittell, Complex TV 86-117; Pearson; Martin, B.; Robertson; Littlejohn.173 See Adams; Fehrman.
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agency, the meaning of a work was no longer seen as stemming from its creator, but as
open to interpretation, to be constructed by the reader, from their own subjective position
(Staiger 45-46). Yet while new interpretive possibilities had certainly been opened,
authorship was far from obsolete; the author was resurrected, reimagined in the realm of
discourse, as suggested by Michel Foucault’s “What Is an Author?” (Foucault, “What
Is”). For Foucault, the author is not dead, but rather reframed as a function of discourse
“that works to attribute, classify, delimit, contextualize, hierarchize, and authenticate
creative works” (Mittell, Complex TV 96). Authorship of a text, then, is no longer
attached to an actual creator, but rather perceived as “a fantasy construction of a reader
that may have value to the reader in producing interpretations of the text” (Staiger 45).174
Television is a particularly interesting test case for the discursive assigning of
singular authorship, as its material “creative processes are far more collaborative and
decentered than in most other media” (Mittell, Complex TV 96), problematizing the
delineation of a singular creative vision. Flashforward, as a typical example, had eight
different directing credits and 15 different story credits billed over 22 episodes, including
the author of the source novel, Flashforward (Sawyer), who scripted one episode of the
series; Lost had 26 directing credits and 33 story credits over 121 episodes; Fringe had 36
directing credits and 35 writing credits over 100 episodes, and so on. These numbers do
not include the dozens of executive producers who provided creative input and regularly
approved scripts, nor the hundreds and thousands of other production members – from
174 This is in line with structuralist conceptions of the “auteur theory” in cinema which, as put forth by Peter Wollen, “does not consist of retracing a film to its origins, to its creative source,” but rather “of tracing a structure […] within the work, which can then post factum be assigned to an individual” (Wollen 168). Thus, to paraphrase Wollen, Joss Whedon or David Chase or Damon Lindelof and Carlton Cuse, the showrunners, are quite separate from “Joss Whedon” or “David Chase” or “Damon Lindelof and Carlton Cuse” (conflatedly referred to as “Darlton” by Lost fans), “the structures named after them, and should not be methodologically confused” (ibid.).
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main cast members to lowly production assistants – involved in the “creation” of the
series. As one critic put it, “it takes a village” to make a TV series (Thomas).
It is therefore clear why the discursive foregrounding of the showrunner as a
singular and centralized creative force, the “image of an all-powerful creator with a
master plan” (Mittell, Complex TV 117), is regarded by some to be a fallacy, a practice
embraced by a media “obsessed” with showrunners, disregarding the complex realities of
the industry (Fehrman). Even showrunners don’t always embrace the “auteur” status
bestowed upon them; as Vince Gilligan, creator and showrunner of Breaking Bad, has
stated: “The worst thing the French ever gave us is the auteur theory. It's a load of
horseshit. You don't make a movie by yourself, you certainly don't make a TV show by
yourself” (Vince Gilligan, qtd. in Robertson).175
Understood as a practice of discourse, however, it is more productive to examine
the cultural function of showrunner-based authorship rather than debate its truth value or
its merit as a faithful descriptor of the medium’s material workings. For one, the
discourse of authorship was a prominent factor in establishing the medium’s cultural
legitimacy as an art form, particularly since the 1980’s, with a unified artistic vision and
authoritative consistency perceived as markers of aesthetic value, key factors in the
discourse of “quality television” (Newman and Levine 38-58).176
Moreover, by constructing the showrunner as “a point of coherence and
continuity” (Hills, Fan Cultures 99), the “cult of the showrunner” also serves a
reactionary function for both creators and audiences seeking to simplify, unify and
hierarchize the complex and collaborative nature of the medium. In the fractured “post-
175 And see Denise Mann’s discussion of Lost’s “collective authorship” (Mann).176 For more on television authorship and issues of quality judgment, see Mccabe and Akass 171-184; Thompson R. 14; Mittell, Complex TV 39-40, 96-97; Pearson.
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network” industry in particular, “a fragmented business that provided few forms of
continuity […] the stamp of an author,” regardless of actual “authority” in the creative
process itself, “gave a program a degree of authenticity and legitimacy” (Michele Hilmes,
qtd. in Pearson 17).177 As Mittell notes,
[C]omplex stories can seem far too elaborate to be designed by a
decentered team beset by contingencies and unplanned interference, so we
look to an imagined authorial power to account for narrative complexity
and to provide ongoing serial assurances that somebody is actually in
control. (Mittell, Complex TV 117)
This perception of authorship is adopted by both creators and audiences. Tim Kring,
creator and showrunner of Heroes, promised, in an interview regarding the first season:
“we know where it’s going,” claiming the narrative arc for the entire season had been
“mapped out” in advance (Kring, qtd. in Weiland). Carlton Cuse and Damon Lindelof,
Lost’s executive producers and showrunners, went a step further and announced a
predetermined end date for the then immensely popular series, several years in advance,
in a highly unusual industry practice for a major broadcast network at the time, enforcing
the message that everything on the series was part of a pre-determined plan – one they
were simply not ready to share with the audience just yet (Mccabe and Akass 246-247).
The audience’s faith might constantly be tested, but the devotion of “true believers” is
promised to ultimately be rewarded.
177 Also relevant in this context is the increasingly common practice of quality series that promote their “auteur” status, emphasizing the fact that every single episode was written, and sometimes directed, by the same individual creator, as is the case with shows like True Detective, Fargo, Louie (2010-present, FX) and others.
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This conflation of faith in the creator with religious practices is not incidental.
Indeed, fans, critics and industry personnel alike often refer to the showrunner as a deific
entity, at times explicitly stating that “the showrunner is God” (See Martin, B.; Fienberg;
Mcdermon; Thomas). David Chase, Sopranos creator and showrunner, was often
described as having “godlike powers” in the production of the series, and “his name and
its power were so often invoked, usually in whispers, that he came to seem like an un-
seen, all-knowing deity” (Brett Martin, qtd. in Fehrman). Likewise, many fans routinely
refer to information coming directly from the creator as “word of god,” and to events
comprising a series’ officially sanctioned continuity as “canon.”178
This demonstration of blind faith might be considered “subservient,” the audience
yielding authority to a “higher power,” relinquishing control over the narrative and
“enjoying the ride,” thus subverting the potential for active participation (Mittell,
Complex TV 116-117). However, it is to a large extent this very faith which motivates
active engagement in the first place, with committed fans willing to endure frustration
and confusion, relying on faith to drive them forward, striving for ultimate narrative
comprehension.
Moreover, fans might at times refuse to heed the creator’s “gospel,” transgressing
their command and practicing various acts of “blasphemy;” and while the cult of the
showrunner may try to simplify and discursively centralize the creative process,
“transgressive” fans might embrace a more rhizomatic, decentralized model of authority.
178 For more on the “religious” discourse surrounding the showrunner, see Mittell, Complex TV 115-117; also see the relevant TV Tropes articles, “Word of God” (http://tvtropes.org/pmwiki/pmwiki.php/Main/WordOfGod), “Canon” (http://tvtropes.org/pmwiki/pmwiki.php/Main/Canon) and related tropes. It is interesting to note that the definition of the “Canon” trope directly addresses the collaborative nature of the medium as complicating the designation of “canonical status” ascribed to a work of television; this may generate heated disputes over “canonicity,” which can in turn be settled by “word of god.”
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4.3.2. Critical and Transformational Fandom: The Audience as Heretic
“They were just making it up as they went along,” claimed a critic of Lost’s creators,
expressing – as many fans did – particular disappointment at the series finale
(Wollaston). A critic writing negatively of Flashforward similarly stated that “the more
you look at it, the more you realize no one is in control of this thing” (VanDerWerff,
“Flashforward”), another describing its finale as “one of the worst in TV history,”
deriding it for being “chaotic” and not providing enough answers, and concluded by
stating: “Not all faith is rewarded” (Hinckley).
As these examples illustrate, when a show fails to deliver on the promise of pay-
off, it often garners negative reception, with fans prone to “losing faith” and doubting the
existence of a master plan. Though these expressions of “heresy” often follow an
unsatisfactory ending,179 they can be triggered by many undesired or disappointing
narrative developments throughout the series. Fans might also disagree with the authors
as to the meaning of the text or criticize unwelcome narrative decisions, sometimes going
so far as to ignore them completely, establishing their own “canon,” which TV Tropes
defines as “Fanon,” that might vary – at times significantly – from official “Canon.”180
Active fans deciding that the creators have “got it wrong,” not content with
merely complaining about these “mistakes” or ignoring them, might further decide to
take matters into their own hands, by either altering existing works (such as the re-edited
179 Somewhat ironically, fans are particularly prone to “losing faith” when a series opts for a “mythic” or “spiritual,” rather than a rational and “logical” resolution, as demonstrated by the many angry reactions to the finales of Lost and Battlestar Galactica, considered by many to be “deus ex machina,” proof that the writers “didn’t know what they were doing” (D’Addario), and that “there was never any real plan” (Pierce). Also see Tyler; Martin, G.; and Mittell, Complex TV 309-310.180 See “Fanon” (http://tvtropes.org/pmwiki/pmwiki.php/Main/Fanon) and related tropes, in particular “Fanon Discontinuity” (http://tvtropes.org/pmwiki/pmwiki.php/Main/FanonDiscontinuity), defined as “the act of fans mentally writing out certain events in a show’s continuity which don’t sit well,” thus deciding to disregard canonical events or even entire storylines or seasons.
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versions discussed previously) or creating their own stories, in the form of (mostly
written) “fan fiction” or “Fanfic,” whose definition on TV Tropes begins by stating: “If
you want to do something right, do it yourself.”181 Not all fanfic, however, goes against
the intentions of the creator, some rather working to reinforce them.
Useful in this context is the influential categorization suggested by a fanfic writer
using the pseudonym “Obsession_inc,” who proposed two general kinds of fandom:
“affirmational” vs. “transformational” (Obsession_inc). Affirmational fandom (or
“sanctioned” fandom) works to enforce the authority of the creator, who “always [has]
the last word on their own works” (ibid.), fans reaffirming the canon and the author’s
(inferred) vision (Mittell, Complex TV 114-115). Conversely, transformational fandom
(or “non-sanctioned” fandom) works to play with the source material, altering, “fixing”
and “improving” it; transformational fandom is therefore “largely a democracy of taste;
everyone has their own shot at declaring what the source material means, and at radically
re-interpreting it” (Obsession_inc). Unlike affirmational fans, transformational fans
“engage in dialogue or sparring matches with their inferred authors, not treating them as
powerful figures to be revered, respected, and treated as the source of creative authority”
(Mittell, Complex TV 115).182
And so, while “the cult of the showrunner” might be an attempt to simplify the
complexities of the media industry, seeking to establish a hierarchized, centralized model
of authority, critical and transformative fandoms subvert this attempt, usurping control
over the original texts and repurposing them for the fans’ own agendas, at times to the
181 See “Fanfic” (http://tvtropes.org/pmwiki/pmwiki.php/Main/FanFic). For examples of fanfic, visit Archive of Our Own (http://archiveofourown.org/) and Fan Fiction (https://www.fanfiction.net/), each holding millions of fanfics for various media, with the numbers of works for many television series ranging in the dozens of thousands, some more than 100 thousand. 182 See also Hills, “Mimetic Fandom;” Scott, S.
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dismay of the showrunners (Itzkoff; Mittell, Complex TV 114-115). Indeed, while some
creators embrace and even encourage transformational fans, others, like a vengeful deity,
attempt to “beat the recalcitrant fans into submission,” at times even threatening litigation
as a punishment for fans “stepping out of place” by not respecting the authority of the
creator (obsession_inc).
4.3.3. Spoiler Fandom: The Audience as Terrorist
The second season of Agents of S.H.I.E.L.D was accompanied by a tie-in web series,
Agents of S.H.I.E.L.D: Double Agent (2015, Watch ABC), which followed a (fictional)
fan who infiltrated the set of Agents of S.H.I.E.L.D by posing as a production assistant,
and came into contact with series cast and crew members, attempting to uncover and leak
future plot details and other secrets; serving as an audience surrogate, viewers were
invited to suggest which production department the double agent should visit next.
Double Agent’s plot directly paralleled Agents of S.H.I.E.L.D’s own “hidden moles” and
double agents plotlines, this time casting the fans themselves in the role of terrorists
(Dickey). In a similar vein, Marvel Studio representatives jokingly blamed “Hydra” when
a teaser trailer for their upcoming Avengers: Age of Ultron (Joss Whedon, 2015) was
leaked online ahead of schedule (Kamen).
These examples reference another common type of fan practice, which is
“transgressive” in another way, this time committed by otherwise loyal fans. “Spoiler
fans,” as defined by Jonathan Gray and Jason Mittell, are fans who “seemingly short-
circuit the program’s narrative design by seeking out advanced plot points” and sharing
them online (Gray and Mittell). Not content with merely surmising and hypothesizing
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over narrative mysteries, patiently waiting for clues doled out piecemeal by the creators,
avid fans might decide to take matters into their own hands, not rejecting or criticizing
their God but rather employing a mode of “trust, but verify.”
Taking active engagement to the extreme, certain spoiler fans make every effort
to uncover plot details in advance, applying unconventional and at times even illegal
methods, ostensibly working against the express wishes of the creators. Instances of
entire episodes being leaked online weeks or even months ahead of their intended
airdates have become commonplace, as is the illegal online sharing of scripts, set photos
or other production secrets, serving as “spoilers” for future narrative developments (Gray
143-174); fans of 24 have reportedly rifled through trash bins near the set of the show to
find secret production documents which were consequently posted online, as was a script
allegedly stolen from the mailbox of one of Lost’s producers (Chozick).
Transgressive fan behaviors such as these have purportedly led creators to adopt
increasingly covert production practices, publicized as a means to keep meddling fans
from uncovering secrets and potentially spoiling crucial plot points and twists. Production
teams of series like Flashforward, Lost and others were known to operate very
secretively (Chozick): writers would operate in a locked room “with the window blinds
drawn tight” to avoid secrets revealed by fans peeping from outside;183 each script would
reportedly have a fake title and would be watermarked; production documents would use
constantly changing code names when referring to scenes or cast and crew members;184
actors might sometimes audition for fake roles, and receive directions to shooting
183 Some writers’ rooms, incidentally, are said to hold top secret “crazy walls” of their very own, complete with color coded notes and clues, assisting the creative team in maintaining the multiple narratives threads and other complexities of the story-world (Chozick).184 Transgressive fans, meanwhile, employ pseudonyms when leaking unlicensed material or uploading unsanctioned “transformational” fanfic, fearing litigation (Obsession_inc).
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locations as late as midnight the night before the shoot, guided there using signs with fake
titles (“a strategy that has led to some actors getting lost”), and typically did not know
what would happen more than a couple of episodes in advance, crucial plot details
routinely withheld from anyone not directly involved with those scenes. The producers of
Lost went so far as to shoot several alternate versions of the fourth season’s final scene,
to create confusion and speculation as to the season’s twist ending (Garfein).
However, while “spoiler fandom” might subvert the creators’ authority over when
and where the narrative is revealed, it is also “affirmational,” in that it again reinforces
their authority over the narrative itself. Moreover, while some leaks and other
transgressions might genuinely be carried out by fans, conspiracy-minded critics have
suggested that these are mostly publicity scams (Jeffery), aimed at directing internet
chatter towards a program and attracting viewers. In this sense, it could be argued that the
fictional “terrorist fan” portrayed in Double Agent merely highlights – explicitly – these
blurred distinctions between creators and transgressors.185 And ultimately, whether a
malicious security breach or a calculated publicity stunt, these incidents typically tend to
serve to the series’ advantage, creating “hype” and boosting ratings (Juddery; Benton and
Hill), perhaps even enhancing viewer enjoyment rather than hindering it, as some studies
have shown (Leavitt and Christenfeld, “Story Spoilers” and “Fluency of Spoilers;” Gray
and Mittell).186
185 The fact that the mastermind behind Double Agent’s infiltration efforts eventually turns out to be none other than Stan Lee – creator of most of the iconic Marvel characters – further blurs these distinctions.186 Interestingly, one critic has suggested that “spoilerphobia,” rather than being a fear of narrative spoilers, is an expression of powerlessness experienced against the accelerated sense of temporality in the digital age (Brogan).
153
Again mirroring the series’ own conspiracy plots, which present powerful
government agencies orchestrating homeland “terrorist attacks” for their own gains (as
discussed in chapter 2), these notions of production-orchestrated “fan attacks” –
regardless of their veracity – serve once more to reinforce authorial agency and control.
Not confined to the story-world alone, conspiracy theories and a sense of paranoia appear
to seep out into the realm of discourse surrounding the series as well. It seems fitting,
somehow, that in an age when television is noticeably preoccupied with terrorism, spoiler
culture and the resultant studio backlash have led both fans and producers to adopt covert
militia tactics characteristic of terrorist cells.
4.4. Conclusion: Complexity Made Simple
As we've seen, contemporary American television, with its increasingly complex,
networked narratives, encourages and demands active forensic engagement and the
application of new technologies of consumption and communication in order to attain
narrative mastery. This type of engagement is particularly emphasized in catastrophic
series, which are deliberately constructed around central narrative puzzles and mysteries,
presenting protagonists engaged in a similar type of investigation.
Moreover, as this chapter has illustrated, the strategies and skills exercised by
audiences seeking narrative orientation mirror those employed by the protagonists.
Rather than merely identifying with the investigating characters, following their quest for
epistemological mastery, the viewers are invited to partake in a similar activity
themselves, working to “connect the dots,” uncover the underlying narrative patterns and
make meaning from fragmentation. This type of engagement provides the viewers with
154
the appropriate tools – and potentially aids in honing the necessary cognitive abilities –
for dealing with complex narratives.
The series also function to simplify complexity, by discursively anchoring it to a
centralized point of authority, embodied in the deific image of the showrunner, which
provides motivation for devoted fans, conveying a sense of purpose and unity behind the
text; everything that happens, it is promised, is part of a plan that will eventually become
clear. Adopting a paranoid, “conspiratorial” mode of viewing, the audience operates
under the ontologically reassuring promise that “everything is connected,” and that “the
truth is out there,” accessible “by traditional, rational means” (Kelley-Romano 106). This
again mirrors the protagonists’ own reliance on either a transcendent “higher power” or
their own capacity for rational comprehension, two alternative routes which converge in
the case of forensic engagement.
Interestingly, this figurative analogy – correlating the investigations portrayed in
catastrophic series and the mode of audience engagement they encourage – is given a
decidedly literal illustration on Cult, a series which revolves around the investigation of a
mysterious murderous cult, whose members are all cult fans of the fictional “Cult,” a cult
series that also revolves around the investigation of a mysterious murderous cult.187 The
avid fans of “Cult” collectively work as a vast network to decipher messages they believe
to be embedded within the (fictional) series; among these is a character named Nate
Sefton, endowed with high cognitive capacities, who has constructed his own “wall of
crazy” comprised of images and bits of information extracted from “Cult” episodes (see
figure 6 in episode 2).
187Obvious pun very much intended. Cult itself utterly failed, despite its optimistic title, to generate any cult status or popularity, cancelled halfway through its first and only season.
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The answers to Cult’s narrative mysteries are believed by the investigating
characters to be hidden within “Cult,” with attentive forensic engagement the only way to
unlock them.188 Holding similar views are the members of a shadowy network of “Cult”
fans – who call themselves “True Believers” – who abduct Nate, in order to use his
unique cognitive abilities to unlock the mysteries of the series (in vein with the “abducted
savant” trope described in chapter 2). Nate’s abductors confine him to a room where he is
forced to re-watch and analyze fragments from “Cult” displayed over and over, until he
uncovers the “true meaning” behind the series, taking forensic engagement to its
hyperbolic extreme.
Concluding our debate on the nature of audience engagement, forensic fans, as
depicted on Cult, are variously cast in the roles of investigators and of terrorists; of
conspiracy theorists and of conspirators; of collective intelligence network and of
cognitively “unique” individuals. While several possible standpoints are made available
to the fans – from the affirmative to the transformational, from the heretic to the
terroristic – these all aid, in various ways, to restore a sense of narrative mastery; whether
subserviently ceding textual control over to a creator or “rebelling,” appropriating or
actively repurposing it, they nonetheless work to reestablish control. The conviction that
the narrative is ultimately comprehensible, whether its meaning is produced by the
makers or the viewers, functions to neutralize the threat posed by a fully networked, open
and rhizomatic narrative.
188 Motivated in large part by their worship of the mysterious creator of the show, the reclusive Steven Rae; while his name is uttered in reverence by his devoted fans, not a single person has ever met him in person or communicated with him directly. This leads the protagonists to suspect that no such person ever really existed, literalizing the notion of the author as a discursive construct guiding viewers’ interpretation.
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5. Conclusion: “The World Has Changed, and So Must We”
As this thesis has illustrated, the networked challenges facing the protagonists of
contemporary catastrophic series are similar in nature to those confronted by the viewers,
both terrorist networks and complex television narratives each in its own way an
emblematic product of the Network Society. As we’ve seen, the tools and strategies
employed by the protagonists have equivalent counterparts at the level of audience
engagement, as do the underlying epistemological and ontological presuppositions
motivating their investigative efforts.
Much like the investigating characters, who attempt to bind seemingly disparate
occurrences and assign meaning to the smallest of details, fervently searching for clues as
to the hidden patterns governing their diegetic worlds, so the forensic fans attempt to bind
seemingly disparate textual – and paratextual – elements into unified narrative coherence;
and like them, too, the viewers are guided by a mixture of faith and paranoid conviction,
trusting that “everything is connected,” everything happens for a reason and is part of a
grand plan, which will be revealed to the observant viewer if they actively work towards
deciphering the text.
Another parallel between these two levels is their shared expression of the need to
adapt in order to accommodate these new, networked challenges. As Donald Rumsfeld,
former American Secretary of Defense, has stated, regarding the war on terror: “The
world has changed, and so must we” (Rumsfeld). One way of doing so, as was discussed
previously, is by becoming more networked in order to counter networked threats;
adopting the logic of “network against network,” both protagonists and fans employ
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digital networks and collective intelligence communities to better tackle intelligence –
and narrative – challenges.
However, “[t]ransformation is about more than just new ways of fighting. It's
about new ways of thinking” (Rumsfeld). And so, more than employing networked tools
and organizational structures, dealing with rhizomatic enemies and distributed narratives
also entails adopting the logic of networks as a new thought paradigm, developing the
ability to think flexibly and rhizomatically, to “think in hyperlinks” and perceive
connections, to have a cognitive capacity for processing mass amounts of data and
analyzing complex systems. In other words: “We need to think like a network” (T. Irene
Sanders, qtd. in Wagner 51).
This need for new ways of thought is also emphasized by Manuel Castells, who
has suggested that one of the major challenges of life in the Network Society is to
establish “a new pedagogy” of interactive, personalized learning, which will assist in “the
installation of information processing and knowledge generation capacity” necessary for
successfully functioning in a networked, digital environment (Castells, Internet Galaxy
277-278). This “pedagogic” function is perhaps most adequately assumed by
contemporary media, the consumption of which has become, as Thomas Elsaesser has
argued, “part of the ‘affective labor’ required in modern […] societies,” encouraging
flexibility, adaptability and interactivity (Elsaesser 34). Complex contemporary television
narratives are particularly suited to this task, as they embody in structure the complexities
and interconnectedness of “real life” (Booth, “Memories, Temporalities” 317).
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Comprehending these narratives, then, requires that the viewers practice a skill-set which
has broader, real-world applications.189
This, I would argue, is the main function catastrophic series have the potential to
serve: training the viewers in the active application of cognitive skills useful for handling
not only narrative complexity, but more broadly, the types of networked challenges they
confront in every-day life. And in this sense, the parallels that we have drawn between
the efforts of investigative protagonists and forensic audiences are not coincidental – as
both attempt to adapt themselves to the complex and at times threatening realities of the
Network Society. And while viewing catastrophic series will most probably not transform
the viewers into expert terrorist hunters, it might hold the potential to help them adapt to
the complexities of contemporary life, and to become better equipped to handle its trials
and tribulations.
Thus, for example, the ability to visualize and make sense of complex webs of
relationships between characters helps develop one’s “social intelligence,” a vital skill for
successfully functioning in the Network Society, which is based on the same kind of
networking logic (Booth, “Television Social Network” 322-324; Johnson S., Everything
Bad is Good for You 108-109).190 Similarly, actively gaining comprehension of
temporally fragmented narratives might provide necessary practice for dealing with the
complex and divergent temporalities which characterize the Network Society. In this
light, television’s recent trend towards increased temporal displacement and narrative
189 Similarly, the cognitive benefits of FIE, though based on a limited set of specific exercises, are “intended to be more readily transferable to all life situations” (Feuerstein 561), designed to assist its subjects in becoming “flexible adaptable thinkers and learners in the 21st century” (O’Neill).190 Booth specifically cites Flashforward’s fragmented narrative structure as an example of how a complex text can enable viewers to practice various comprehension skills useful for conducting themselves in a an online digital environment, skills such as “cross-referencing, fact-checking, and ethos-establishing” (Booth, “Television Social Network” 322).
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fragmentation can be read, as Paul Booth has suggested, as a response to the feeling of
postmodern schizophrenia inherent within contemporary networked living (Booth,
“Memories, Temporalities” 375-376). In this context, the effects on the viewers can
alternately be read as a “cognitive workout,” practicing orientation skills that can assist in
attaining temporal control, as I have argued, or as the semblance of control, an escapist
and cathartic sense of temporal mastery so lacking in real life, as Booth has argued
(Booth, “Memories, Temporalities” 376), two options which are not mutually exclusive.
Convergence culture and transmedial narrative fragmentation can likewise
function as powerful instructors for networked thinking; as Henry Jenkins has suggested,
convergent popular media, by forcing the viewers to actively engage and practice their
“hunting and gathering” skills, teaches them – better than any school – what it’s like to
live in collaborative, interconnected, decentralized information communities (Jenkins
128-129). Convergence culture might thus precipitate a “process of cultural evolution,”
providing “a bridge to a new kind of culture and a new kind of society” (Jenkins 130),
one in which humanity can become adapted to the nebulous and interconnected
complexity of the network, embracing its liberating potential and internalizing its
cognitive benefits through constant engagement with distributed digital media, so that, as
Castells writes, “the hypertext is inside us” (Castells, Internet Galaxy 202).
These ideas are reminiscent of Walter Benjamin’s conception of the medium of
film “as a disciplinary machine, ‘training the senses’ for modernity and urban life”
(Elsaesser 32), a necessary reaction to the complex sensory experience that humanity had
been subjected to by the technologies of modernity (Benjamin, “On Some Motifs” 328).
As Benjamin describes: “The function of film is to train human beings in the
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appreciations and reactions needed to deal with” the technological apparatus of
modernity, “whose role in their lives is expanding almost daily” (Benjamin, “Work of
Art” 26). And so, the cinematic experience enables “humanity’s whole constitution” to
adapt itself to the rhythms and sensations of modernity (Benjamin, “Work of Art” 26-27).
If the medium of film was the appropriate response to modernity, providing much
needed “training in coping with stimuli” (Benjamin, “On Some Motifs” 318), then
contemporary convergent media – and television in particular – might be the appropriate
response of our own time, reorienting us “with the sensory overload of contemporary
life” (Elsaesser 32), providing cognitive training for the digital apparatus of
postmodernity at the core of the Network Society.191 And, as this thesis has illustrated, it
is not the technology in and of itself, but the unique types of narrative structures it fosters,
which can serve this function, reacting to the significant changes that the Network
Society has brought with it. As Jill Walker, discussing distributed narratives, has pointed
out: “narratives are one of our main ways of understanding ourselves and of
understanding our world. When the world changes, our ways of understanding it must
change too” (Walker, Jill 91).
This aspect of complex narratives on contemporary American television is
explicitly emphasized and made evident in catastrophic series, which portray similar
efforts in their own narratives, as both protagonists and viewers attempt to adapt
themselves to an ever-changing and increasingly complex networked reality. It should be
191 While I have focused on the cognitive aspects of media engagement and interaction with the world, Benjamin places greater emphasis on the sensory, somatic aspects of film viewing, which resensitizes its audience to the experience of the world (see Armstrong; Rutzky; and Forrest’s discussion of Benjamin and of similar notions by Kracauer). This is an aspect I have not touched on here; see Toni Pape’s thesis on temporally complex narrative series, in which he argues that complex temporalities – specifically discussing Flashforward – “resensitize us to the continuous stirrings of a complex reality” (Pape 127).
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reiterated that the series’ reliance on a “grand design” at both the diegetic level and that
of narrative structure, which simplifies complexity and reduces it to a more manageable,
centralized model, might subvert this potential, to varying degrees; at the same time,
however, it also provides much needed motivation for forensic engagement, without
which said potential might never be realized at all.
5.1. Coda: “Always in the Middle” – The Never-Ending Narrative
As we near the end, one final point to be made – regarding endings, or lack thereof, as
serial television dramas, and particularly cult texts, are typically characterized by
“endlessly deferred narrative” (Hills, Fan Cultures 100-102), often failing to resolve
major narrative questions.192 Along the way answers are slow to arrive, while new
questions are raised in abundance, and central narrative mysteries often go unanswered
for long stretches of time, narrative closure thus “indefinitely deferred” (Hills, “Defining
Cult TV” 512-513), leaving the audience in a perpetual state of dissatisfaction, at times
exasperation; and even when the answers do eventually arrive, they might be deemed
unsatisfying or disappointing (as was discussed in chapter 4).
Furthermore, many series are cancelled before ever getting a chance to offer any
kind of narrative closure – as happened with Flashforward, cancelled by ABC after its
first and only season due to insufficient ratings, the season finale (episode 1.22)
effectively serving as a series finale, to the dismay of its narrow but loyal following.
Once again assuming the role of terrorist network, devoted fans of the series coordinated
192 Once again, this is also highly characteristic of the soap opera, whose narrative exists in an “infinitely extended middle” (Fiske 180), displaying “syntagmatic openness” and an “absolute resistance to final closure (Allen 75-77).
162
their own Global Blackout, staged in a dozen cities around the world in protest, filmed
and then posted online (Adler), a tribute which proved futile, as did other online
campaigns aimed at overturning ABC’s decision.
Flashforward’s premature cancellation, effectively ending the series on a
cliffhanger that would never be resolved, is by no means an isolated incident, many other
catastrophic series having met similar fates;193 in all these cases, as forensic enthusiasm is
met with ultimate frustration, and narrative resolution is never presented despite the best
intentions of the creators and regardless of how much effort is made by the fans, the
potential for epistemological reassurance and comfort is radically subverted. Perhaps
these instances of frustration are in fact best suited to the function of preparing the
viewers for dealing with the challenges of the Network Society, practicing their cognitive
faculties while denying them the crutches of an exhaustive and oversimplified
catharsis.194
And so, while Mark Benford was eventually able to provide advance warning of a
second Global Blackout which occurred in the series finale, he – along with the viewers –
ultimately remained in the dark as to the true motivations behind the antagonists’ actions;
most of the major narrative questions went unanswered and no “unified, global and all-
inclusive revelation” was ever given (Kaminsky 72). In its final moments, Flashforward
depicted the second Global Blackout, accompanied by a compressed montage of
fragmented visions of the future displayed in disarray, and followed by a massive
explosion at the FBI offices, leaving Mark to an uncertain fate. Just as the season had
193 Examples include The Event, Rubicon, Odyssey 5, Traveler, Terminator: The Sarah Connor Chronicles, Alphas, Cult and others.194 It might be argued that the denial of an ending also renders the narratives essentially more “rhizomatic,” as “[a] rhizome has no beginning or end; it is always in the middle, between things” (Deleuze and Guattari 25).
163
largely followed in the footsteps of the initial visions witnessed in its pilot episode, the
visions displayed in its finale may have been laying the groundwork for future seasons
that would never be; despite the best speculative efforts of forensic fans to connect the
dots and hypothesize on possible narrative explanations,195 the answers would never
come, and the fragments would forever remain disconnected.
195 Including detailed frame-by-frame analyses of the closing sequence (RJAKS).
164
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