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Home > Archives > Vol 11, No 1 (2020)

Vol 11, No 1 (2020)

Al-Jabar: Jurnal Pendidikan Matematika

Table of ContentsMeta-Analysis: the Effect of Problem Approach and Inquiry Approach TowardStudents’ Mathematical Critical Thinking Skill Over the Past 4 Years

Ida Dwijayanti, Aryo Andri Nugroho, Yogi Indah Pratiwi

10.24042/ajpm.v11i1.4944 | Abstract views : 228

1 - 10

Web-Based Learning Media Assisted By Powtoon in Basic Mathematics CourseVera Dewi Susanti, Tri Andari, Angga Harenza

10.24042/ajpm.v11i1.5308 | Abstract views : 135

11 - 20

The Application of the Accelerated Learning Cycle, Brain-based Learning Model, andDirect Instruction Model toward Mathematical Reasoning in Terms of MathematicalCommunication

Arie Purwa Kusuma, Nurina Kurniasari Rahmawati, Ramadoni Ramadoni

10.24042/ajpm.v11i1.6185 | Abstract views : 97

21 - 28

Developing Islamic Context-Based Learning Materials in Increasing Students’Mathematical Understanding

Maria Ulpah, Ifada Novikasari

10.24042/ajpm.v11i1.5432 | Abstract views : 114

29 - 38

Kahoot-Based Learning Game to Improve Mathematics Learning Motivation ofElementary School Students

Adi Setiawan, Soeharto Soeharto

10.24042/ajpm.v11i1.5833 | Abstract views : 141

39 - 48

Students’ Intuitive and Analytical Thinking in the Mathematics Study through theIntegration of STAD and Environmental Islamic Jurisprudence (Fiqh)

Abdillah Abdillah, Ajeng Gelora Mastuti, Muhammad Rijal, Muhajir Abd. Rahman

10.24042/ajpm.v11i1.6120 | Abstract views : 131

49 - 60

Improvement of Creative Thinking Ability through Problem-Based Learning withLocal Culture Based on Students’ Gender and Prior Mathematics Ability

Rahmi Ramadhani, Fajri Farid, Fitria Lestari, Amir Machmud

10.24042/ajpm.v11i1.4961 | Abstract views : 73

61 - 72

Students’ Cognitive Barrier in Problem Solving: Picture-based Problem-solvingA.Wilda Indra Nanna, Enditiyas Pratiwi

10.24042/ajpm.v11i1.5652 | Abstract views : 81

73 - 82

Climber Prospective Teacher: Relationship Beliefs and Mathematics TeachingPractice

Muhtarom Muhtarom, Tatag Yuli Eko Siswono, Dwi Juniati

10.24042/ajpm.v11i1.6103 | Abstract views : 76

83 - 92

Extended F-Expansion Method for Solving the modified Korteweg-de Vries (mKdV)Equation

Vina Apriliani, Ikhsan Maulidi, Budi Azhari

10.24042/ajpm.v11i1.5153 | Abstract views : 92

93 - 100

Hypothetical learning trajectory (HLT) for proof logic topics on algebra course:What’re the experts think about?

Riza Agustiani, Rahmat Nursalim

10.24042/ajpm.v11i1.6204 | Abstract views : 126

101 - 110

Students' Creative Thinking Skill in Solving Higher Order Thinking Skills (HOTS)Problems

M Zaiyar, Irfan Rusmar

10.24042/ajpm.v11i1.5935 | Abstract views : 84

111 - 120

Problem Based Learning with a Scientific Approach with Character in MathematicsLearning

Ahmat Wakit, R. Hadapiningradja Kusumodestoni

10.24042/ajpm.v11i1.6411 | Abstract views : 145

121 - 132

9/30/2020 Vol 11, No 1 (2020)

ejournal.radenintan.ac.id/index.php/al-jabar/issue/view/456 2/2

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Students’ Mental Construction in Cube and Cuboid Concepts Based on MathematicalAbility Differences

Imam Rofiki, Ahmad Choirul Anam, Putri Eka Sari, Wahyu Henky Irawan, Ika Santia

10.24042/ajpm.v11i1.5946 | Abstract views : 102

133 - 144

Relationship between Cooperative learning method and Students’ MathematicsLearning Achievement: A Meta-Analysis Correlation

Dafid Slamet Setiana, La Ili, Muhammad Irfan Rumasoreng, Anggit Prabowo

10.24042/ajpm.v11i1.6620 | Abstract views : 140

145 - 158

Mathematical Problem Solving Capabilities: The Impact of Search Solve Create Shareand Think Pair Share learning models on Logarithmic Lesson

Syahfitri Purnama, Muawanah Muawanah, Tista Maya Surati, Rika Septianingsih

10.24042/ajpm.v11i1.6740 | Abstract views : 110

159-166

Mathematical problem-solving abilities and reflective thinking abilities: The impactof the influence of eliciting activities models

Suci Hartati, Ratu Ayu Bilqis, Achi Rinaldi

10.24042/ajpm.v11i1.6709 | Abstract views : 140

167-178

The Use of Monte Carlo Method to Model the Aggregate Loss DistributionRafika Septiany, Berlian Setiawaty, I Gusti Putu Purnaba

10.24042/ajpm.v11i1.6599 | Abstract views : 322

179 - 190

Al-Jabar : Jurnal Pendidikan Matematika is licensed under a Creative Commons Attribution-ShareAlike 4.0 InternationalLicense.

9/30/2020 Editorial Team

ejournal.radenintan.ac.id/index.php/al-jabar/about/editorialTeam 1/2

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Home > About the Journal > Editorial Team

Editorial Team

Editor In Chief

Fredi Ganda Putra, (Scopus ID: 57208306223) Universitas Islam Negeri Raden Intan Lampung, Indonesia

Managing Editor

Muhamad Syazali, (Sopus ID: 57208307387) Universitas Islam Negeri Raden Intan Lampung, Indonesia

Editorial Advisory Regional Southwestern Pacific Ocean

Avan Suinesiaputra, (Scopus ID: 22434002000) University of Auckland, New Zealand

Editorial Advisory Regional Europe

Annarosa Serpe, (Scopus ID: 15133507800) Department of Mathematics and Computer Science, University of Calabria, ItalyVakkas Uluçay, (Scopus ID : 57190347591) Gaziantep Universitesi, Department of Mathematics,, Turkey

Editor Advisory American

Iran Abreu Mendes, (Scopus ID : 35848880300) Universidade Federal do Rio Grande do Norte, Department of Mathematics,Natal, Brazil, BrazilJésica J. Ramos Hernández, (Scopus ID: 57194902776) Universidad Cristobal Colon, UCC Business School, Mexico

Editorial Advisory Regional Asia

Rofiqul Umam, (Scopus ID: 57201308953) Faculty of Science and Technology, Kwansei Gakuin University, JapanMasitah Shahrill, Scopus ID (55873798300), Sultan Hassanal Bolkiah Institute of Education (SHBIE), Universiti BruneiDarussalam, Brunei Darussalam

Editorial Board

Muhammad Fakhruddin, (Scopus ID: 57208126438) Indonesia Defense University, IPSC Area, Sentul, Sukahati, Citeurep,Bogor, Jawa Barat 16810, IndonesiaAji Raditya, (Scopus ID : 57197766668), Universitas Muhammadiyah Tangerang, IndonesiaDian Anggraini, (SINTA ID : 6686312) Institut Teknologi Sumatera (ITERA), Indonesiasanti widyawati, Institut Agama Islam Ma'Arif NU (IAIM NU) Metro ,Lampung, IndonesiaSuherman Suherman, (Scopus ID: 57208307368) Universitas Islam Negeri Raden Intan Lampung, IndonesiaIip Sugiharta, (Scopus ID: 57199210251) Universitas Islam Negeri Raden Intan Lampung, IndonesiaFraulein Intan Suri, (SINTA ID : 6706265) Universitas Islam Negeri Raden Intan Lampung, IndonesiaNanang Supriadi, (Scopus ID: 57208305243) Universitas Islam Negeri Raden Intan Lampung, Indonesia

Administrator & Layout

Kenny Candra Pradana, (Scopus ID: 57214718212) Universitas Islam Negeri Raden Intan Lampung, Indonesia

Al-Jabar : Jurnal Pendidikan Matematika is licensed under a Creative Commons Attribution-ShareAlike 4.0 InternationalLicense.

Al-Jabar: Jurnal Pendidikan Matematika Vol. 11, No. 1, 2020, Hal 11 – 20

p-ISSN: 2086-5872, e-ISSN: 2540-7562

11

Copyright (c) 2020 Al-Jabar : Jurnal Pendidikan Matematika

Web-Based Learning Media Assisted By Powtoon in Basic Mathematics Course

Vera Dewi Susanti1, Tri Andari2, Angga Fendy Harenza3

1,2,3 Faculty of Teacher Training and Education, Universitas PGRI Madiun, Indonesia

Article Info Abstract

Submitted : 26 – 11 – 2019

Revised : 15 – 04 – 2020

Accepted : 20 – 04 – 2020

Published : 16 – 06 – 2020

*Correspondence: [email protected]

In basic mathematics learning, lecturers used an LCD projector and

taught it classically so that learning becomes uninteresting.

Consequently, students become less enthusiastic and less interested. In

overcoming this, one of the ways is to make Powtoon-assisted material

and it will be even more interesting if the material is presented using the

web. By utilizing the web, the material can be accessed anytime and

anywhere. This development research employed a 4D development

model up to the third stage, namely define, design, and develop.

Research subjects were divided into 2 types namely, limited trial

subjects and field trial subjects. The research instruments used were

learning media validation sheets, student response questionnaires, and

tests. The results of this study are (1) the developed learning media

obtained the validity criteria of 82.00%. (2) The developed learning

media obtained the practical aspects of 82.22% and for the field trials of

82.50% (3). The developed learning media obtained the effectiveness

criteria in the limited trial of 83.33% and the field trial of 87.50%. Based

on these results, it can be concluded that the learning media developed

by researchers are appropriate for use in learning.

Keywords: Basic Mathematics; Powtoon; and Web.

http://ejournal.radenintan.ac.id/index.php/al-jabar/index

Introduction

Basic mathematics study is a mathematics education course taught in the third semester.

One of the materials in this course is sequence and series. In learning in the classroom, the

lecturer only uses LCD and is carried out classically. So learning is less interesting. This

resulted in students lacking enthusiasm and less interest in learning. Lecturers should utilize

online learning so that there are variations in learning. The use of the internet can increase

students' academic self-confidence, academic self-reliance, and student–lecturer connection

(Alshahrani, Ahmed, & Ward, 2017).

Online learning has advantages when compared with classical learning since the can be

accessed anytime and anywhere with positive results (Jolliffe, Ritter, & Stevens, 2012; Chang,

2016; Panigrahi, Srivastava, & Sharma, 2018; Põldoja, Väljataga, Laanpere, & Tammets,

2012). Through online learning, students can explore more and learn more information, more

learning resources, and greater opportunities for collaboration (Means, Toyama, Murphy,

Bakia, & Jones, 2009). In contrast to classic learning where learning is done at the same time

and place, online learning or learning by utilizing a website makes the time and place of

learning, not an obstacle (Broadbent & Poon, 2015; Ku & Chang, 2011).

The web facilitates student-centered approaches, creating a motivating, active, and

flexible learning environment (Own, 2007). Thus, the web can be used as a medium of

mathematics learning to facilitate students in understanding the concepts of sequence and series.

The web-based learning media used was Powtoon. Powtoon is a web tool used by educators to

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make an animation presentation with students as their target (Bachmann, & Marshall,

2019; Moraru, P., Silva, B., Allen, I., Dias, J., Ribeiro, R., Pinho, M., Bento, 2018). With

Powtoon, an educator can make learning material according to their criteria and can add music

or voice-over and add videos or pictures for up to 5 minutes for free (Moraru, P., Silva, B.,

Allen, I., Dias, J., Ribeiro, R., Pinho, M., Bento, 2018; Santos, Ferreira, & Vilas-boas, 2019).

In their performance, students are expected to be able to immediately understand the material

displayed. This media also maximizes the facilities and infrastructure available in the PGRI

Madiun University computer laboratory because the use of computers in learning can be

maximized.

Based on research from Awalia, Pamungkas & Trian, it can be concluded that the

learning media of Powtoon animation can provide an understanding for the fourth-grade

students regarding mathematics (Awalia, Pamungkas, & Trian, 2019) and Arifah's research

concludes that by using Powtoon the mathematical critical thinking ability can be improved

(Arifah, Suyitno, & Dewi, 2019). Research conducted by Adkhar on the development of

Powtoon-based learning media shows that the results of validation by experts was 81.3% and

was declared good. The aspects of appearance and product results were 82% and the aspects of

quality and effectiveness were 82.22%. The results of the assessment by students for the aspects

of appearance and effectiveness was 89.5% (Adkhar, 2015). It can be concluded that the

learning media was feasible to use. In this study, the Powtoon was updated and modified. The

facts show that the challenges in using ICTs with the help of e-learning have been very broad

with various cultures, information, and pedagogy (Diani, Yuberti, & Syarlisjiswan, 2018;

Irwandani, 2016; Islam, Beer, & Slack, 2015; Mustari, Hoya, Akmansyah, Diani, & Asyhari,

2019; Lau, Yen, & Wah, 2013). But the use of ICT is very minimal, so web-based learning is

needed.

This study was conducted on students of Mathematics Education at PGRI Madiun

University in the 2018/2019 academic year. The development model used was the 4-D

development model. This model consists of 4 stages of development, namely define, design,

develop, and disseminate. However, in this research, the researchers only applied the first,

second, and third steps due to time and cost limitations so that the disseminate stage was not

carried out. The research development steps are as follows:

the Research Methods

Figure 1. 4D Method Flow

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Define

The define step was carried out as follows.

1. Analysis of Potential and Problems

This stage aims to determine the potential of the research site and identify problems that

occur in learning.

2. Information Gathering

It was done through field observations and interviews with Mathematics Education

Lecturers.

3. Material Analysis

The formulation of learning objectives was to improve student learning achievement

measured from a test of learning outcomes.

Design

The second step in this research was to prepare a prototype consisted of a drafting instrument,

media preparation, and the initial design of learning media.

Development

The third step in this research was the development stage with the sequence of events as

follows.

1. Validation

The purpose of this validation was to find out the advantages and disadvantages of the

products that have been developed based on Akbar (2013).

In this study, the researchers referred to the validity criteria above and set the validity

criteria in the range of 70.01%-85.00% as the minimum limit of learning media validity.

2. Media Revision

Before the product was declared valid by the validator, the researcher must still revise

the product developed and produce the second draft.

3. Limited Trial

At this stage, the second draft was tested on 20 students with different cognitive

abilities.

4. Field Trial

The field trial involved 46 Mathematics Education students.

Validity Analysis of Learning Media

This web-based learning media development research involved more than one expert as a

validator. To find out the overall percentage, the following formula was used:

𝑉 =𝑉1 + 𝑉2 +⋯+ 𝑉𝑛

𝑛= ⋯%

Web-based learning media can be declared valid (good/good enough) if the combined validity

results show the results of more than 70%.

Practical Analysis of Learning Media

The data of the practicality of the instructional media was obtained from the student

response questionnaire. The questionnaire used was a Likert scale with a checklist method.

Likert scale is used to measure people's attitudes, opinions, perceptions (Sugiyono, 2017).

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Learning media can meet the practicality criteria of the media if ≥ 70% of students

classically give a positive response (Saputro, 2011). If it is less than 70%, the researcher must

make improvements based on suggestions given by students.

Effectiveness Analysis of Learning Media

Media can be said to be effective if 75% of students meet the learning mastery. It can be

declared complete if the percentage of individual completeness has reached ≥ 75% with a

minimum score of 75 from the overall score.

Define

1. Potential and Problem Analysis

There is a computer laboratory with good, well-maintained, and clean conditions as well

as an internet connection, projector, and whiteboard. However, the students have not maximized

the facility since the use of instructional media in the teaching and learning process was only

limited to using PowerPoint and most of the teaching and learning processes were conducted

through lecturing and discussion methods.

2. Information Gathering

The materials chosen by the researchers to be developed in this study were sequences and

series as one of the materials in the Basic Mathematics Study course. The product was

developed based on the potential of students of Mathematics Education at Universitas PGRI

Madiun.

3. Material Analysis

The objectives were formulated according to indicators of the sequence and series

materials, among others: stating the pattern of numbers; determine arithmetic sequences and

series; presents a mathematical model of real problems; determine the geometric and

mathematical model of a real problem related to the materials.

Design

In this activity, the researchers conducted the preparation of instruments in the form of

media validation sheets, student questionnaire responses, and learning achievement tests, media

selection, and initial design of learning tools. The design of this learning media is as follows:

the Results of the Research and the Discussion

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Figure 1. Web-based Learning Media Design Assisted by Powtoon

Develop

1. Feasibility Validation of the Test

The results obtained from the feasibility validation sheet is as follow:

Table 1. Feasibility Test Results

Validator Content Presentation Language Average Score

I 4,50 4,39 4,56 4,49

II 4,38 4,50 4,56 4,48

Based on the table 1, the results of the feasibility test validation sheets by the two

validators obtains an average score of 4.49 and 4.48. It states that the learning media validation

sheet is appropriate to be used to assess the validity of web-based learning media with Powtoon

by obtaining an average score combination of 4.48 on a scale of 5.

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2. Validation of Student Response Questionnaire

Results obtained from the validation of student questionnaire responses regarding web-

based learning media with Powtoon is as follows.

Table 2. Validation Results of Students' Responses Questionnaire

Validator Aspect Score

Average Language Compliance Clarity Eligibility

I 4,58 4,75 4,58 4,42 4,58

II 4,50 4,50 4,67 4,75 4,60

Based on the table 2, the results of the student response questionnaire validation obtains

an average score of 4,58 and 4,60. It states that the student questionnaire response sheet is

appropriate to be used to assess the practicality of web-based learning media with Powtoon by

obtaining a combined average score of 4,49 on the scale of 5.

3. Validation of Learning Outcomes

The validation results of the learning outcomes test are as follows.

Table 3. Test Validation Results of Learning Outcomes Test

Validator Aspect Score

Average Material Construction Language

I 90% 93,33% 88% 90%

II 95% 93,33% 88% 91,67%

Based on the table 3, the results of the validation of the test can be said as good by getting

the scores of 90% and 91.67%. If they are combined, the percentage is 90.83% of 100% so that

the test can be used to determine the effectiveness of the web-based learning media with

Powtoon.

4. Validation of Learning Media

Below is the results of the validation of web-based learning media using the Powtoon

application that has been rated by the validators.

Table 4. Learning Media Validation Results

Validator Empirical

Score

Expected

Score

Percentage

of Validity

Percentage of

Final Validation

I 56 75 74,67% 82,00%

II 67 75 89,33%

Based on the analysis of the validation results from the table, it shows that web-based

learning media using the Powtoon application developed by researchers obtained a final validity

percentage of 82.00% which is included in the quite valid category.

5. Limited Trial

The limited trial was conducted at PGRI Madiun University. Students who took the trial

were limited to 20 people. The percentage of practicality obtained was (P) = 82.22%. The results

of the learning outcomes test on students in the limited trial was 81.67 so that they were declared

to have met the percentage of completion which is 83.33%. This shows that web-based learning

media using Powtoon applications can be said as effective.

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6. Field Trial

Field trials were conducted by all 82 students of Mathematics Education at PGRI Madiun

University. The results of the field trial obtained through students' questionnaire responses on

the aspect of practicality (P) was 82.50%. The students' percentage of completeness obtained

through the test was 87.50%. This shows that web-based learning media using Powtoon

applications can be said to be very effective.

Discussion

Learning media can be said to be feasible to use if it meets three development criteria,

namely valid, practical, and effective. The following is an explanation of the three criteria.

1. The Validity of Web-Based Learning Media with Powtoon Application Learning

The media is said to be valid if the combined validity score is > 70% (Akbar, 2013). The

results of the combined validation by two validators for web-based learning media using the

Powtoon application obtained a percentage of 82% with quite valid criteria. However, there

were several suggestions proposed by the validators, one of which was an adjustment of the

web background since the initial design's background was white and looked monotonous.

Hence, the developed learning media can be used as alternative teaching material in

mathematics learning.

2. The practicality of Web-Based Learning Media with Powtoon

Media are said to be practical if they meet the criteria of ≥70% of positive students'

responses. The percentage of respondents who respond should at least 50% and at least 70% of

them should give positive responses to the number of aspects stated (Fitria, 2017). The results

of the questionnaire in limited trial obtained P = 82.22% which means the level of practicality

was high while the results of the questionnaire responses of students in the field trial obtained

a value of P = 82.50% which means the level of practicality was high.

The results obtained were supported by positive responses from students who found it

helpful to have a web-based learning media using the Powtoon application. The students were

attracted by the media with a non-monotonous display and coherent material, making it easier

for students to understand the material sequences and series. (Setyadi & Qohar, 2017), in the

development of web-based mathematics learning media on sequential and series material also

states that the media used has a simple but elegant display and has a complete variety of material

that enables the students to learn the materials independently.

Based on the results of practicality assessment, the learning media can be used and is easy

to use. This is in line with research from Surmilasari which shows that learning media are said

to be practical because all aspects observed are by the criteria, namely the score of each aspect

between 66-88 (Surmilasari, 2012).

3. The Effectiveness of Web-Based Learning Media with Powtoon

Wijaya suggests that forms of material, assessments, quizzes and other ways of education

can also be implemented through the web, such as teacher material created in the form of

presentations on the web and can be downloaded by students (Wijaya, 2011). Likewise,

assessments and quizzes made by teachers can also be done in the same way. This shows that

web media is one alternative to learning media that is complete and effective for delivering

material to students, of course, to find out its effectiveness, it must be tested first. Learning

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media are said to be effective if the percentage of students' learning mastery is ≥75%.

The learning achievement test scores in the limited trial showed very good results, but

there was 1 student who got a score below 70 with an average percentage of mastery learning

of 83.33%. Although the average test scores in the field trial showed an average percentage of

mastery learning at 87.50%, 2 students scored below 70. This shows that web-based learning

media using Powtoon applications can be said to be effective. This is in line with the research

of (Irianti & Wijaya, 2017) which states that the development of Moodle-based E-Learning

media on the subject of the VIII grade circle of junior high schools based on the effectiveness

aspect in terms of the implementation of learning meets the effective criteria with an average

percentage of 86.8%.

This result is supported by students' responses during learning activities that show

students' thinking ability to be balanced because Powtoon application allows students to

understand the concepts of sequences and series directly through learning videos constructed

based on real-life problems. According to research by (Santos et al., 2019) Powtoon is used by

students to do tutorials on debate models, conduct courses, and to train students' critical

thinking.

In line with this, (Wijaya, 2011) states that in developing a web-based E-Learning learning

model with the principle of E-Pedagogy in improving learning outcomes, there is a quite

striking difference from previous learning. In web-based E-Learning, students are balanced and

equitable, their thinking abilities can be further optimized according to each student's ability

level which is not present in conventional learning models. Based on the results of the

effectiveness, the learning media that have been developed are effective, so that the

development of learning media can be used for learning purposes.

Based on the description above, it can be concluded that the web-based learning media

using the Powtoon application is suitable for use in learning because it meets the development

criteria of valid, practical, and effective. In line with the research by Rynson W. H. Lau, Neil

Y. Yen, Frederick Li & Benjamin Wah that web-assisted learning offers students to match their

learning styles that lead to an increase in their learning effectiveness and as future trends from

a pedagogical and technological perspective. ( Lau, Yen, Li, & Wah, 2013).

From the results of the development, the developed learning media can be declared as

feasible with quite valid criteria based on the average results obtained from the media validation

questionnaire that was 82.00%. The level of practicality with an average score of 82.22%

indicated that students' responses toward web-based learning media were high. The average

score obtained from the students' questionnaire responses in the field trial was 82.50% which

was also in the high category. The level of effectiveness met the effectiveness criteria with the

average results obtained from the average achievement test in the limited trial of 81.67. Whereas

in the field trial, the average learning achievement test was 81.25.

Adkhar, B. I. (2015). Pengembangan Media Video Animasi Pembelajaran Berbasis Powtoon

pada Kelas 2 Mata Pelajaran Ilmu Pengetahuan Alam Disd Labschool Unnes (Doctoral

Conclusion and Suggestion

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