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After the End, it’s Adventure Time: Reimagining the Post-
apocalyptic Human in Pendleton Ward’s Adventure Time
Zachary Stephens
Stephens 1
Each episode of Adventure Time opens by launching its viewers
into an acrobatic aerial overview of an eclectic, fragmented
collection of landscapes, scattered with remnants of a past
evocative of contemporary human civilization. This is the Land of
Ooo, a bold new world emerged from the remains of one more
familiar. The Land of Ooo is the product of a human apocalypse,
but it troubles certain notions of the post-apocalypse. Where
many post-apocalyptic narratives seem concerned primarily with
humanity’s struggle to survive and rebuild in the aftermath of
the apocalypse, Adventure Time presents a vibrant, flourishing
civilization rebuilt by posthumans in the absence of a dominant
human society. As a result, the few scattered humans that remain
in the Land of Ooo have been afforded a unique opportunity to act
outside of the structures they were once responsible for
creating. As outsiders, Adventure Time’s humans are freed to
determine how they interact with the structures of posthuman life
and, at the same time, how they interact with the radically
decontextualized remains of their own human civilization as it
Stephens 2recedes further into the past. As it stands, human history in the
Land of Ooo has been halted in its apocalyptic rush toward the
future, but Adventure Time sees human history taken up in the hands
of a few scrappy individuals with the means to help negotiate it
both through a changed world and its own remains. In the Land of
Ooo, humanity is othered in order to separate it from the remains
of the pre-apocalyptic world, and thus placed at odds with the
problematic pre-apocalyptic ideologies that seek to creep forward
from those remains. By repositioning humanity as the other in a
largely posthuman, post-apocalyptic landscape, Adventure Time
creates a space in which to reimagine how humanity can and should
interact both with ideologies of its past, and the unfamiliar
ideologies of posthumanity in order to pave the way for a new
vision of the post-apocalypse.
Before launching into detailed discussion of Adventure Time’s
universe, some sort of working background should be established.
First, Adventure Time takes place in “The Land of Ooo,” which is
essentially a version of post-apocalyptic Earth. In the show’s as
of yet unchanged opening sequence, a planet closely resembling
Stephens 3Earth rotates to reveal that a substantial portion of its surface
has been destroyed. The destruction is the result of “The
Mushroom War,” first mentioned by name in the episode entitled
“Video Makers” (S2, E23). Further details of the war are revealed
in the episodes “Finn the Human” (S5, E1) and “Jake the Dog” (S5,
E2), which introduce “The Mushroom Bomb” and identify it as the
source of the war’s apocalyptic conclusion. By association of its
name, the bomb suggests a nuclear conflict, as do images
associated with radioactivity and nuclear aftermath, such as
glowing green waste and unexploded ordinance bearing the
universal warning symbol for radiation hazards.
In addition to its nuclear implications, the bomb has had a
large scale mutagenic effect and all but a microscopic segment of
the human population (at present five human characters can be
accounted for) has been wiped out. Based on information from the
episode “Finn the Human,” the events of Adventure Time take place
roughly 1000 years after this cataclysmic destruction, and the
structures of human civilization have been largely rebuilt and
replaced by other, posthuman forms of life. The most prominently
Stephens 4featured example of this is The Candy Kingdom, a nominal monarchy
ruled by Princess Bubblegum. As her name suggests, Bubblegum is a
sentient, anthropomorphized piece of Bubblegum, and her subjects
are also literal candy people. The Candy Kingdom is essentially
the Land of Ooo’s closest approximation of a “cradle of
civilization” and it serves as a point where many of the series’
main characters converge. This includes the series protagonist,
Finn the Human, a human boy in his early teens; Finn’s adoptive
brother, Jake the Dog, a mustard-colored dog with the mysterious
ability to completely alter his physical size and shape; the Ice
King, once the human Simon Petrikov, an insane survivor of The
Mushroom War whose body and mind have been ravaged by a weird
magic crown; Marceline, the vampire queen, a hipster vagabond
vampiress with roots in the show’s cosmology; and The Lich an
evil, living dead entity who threatens to destabilize and
completely destroy Ooo and all life that remains in it.
From its inception, Adventure Time is framed to be deceptively
didactic. In the “Series Pitch Bible” presented to Cartoon
Network as a canonical framework for the show, Finn the Human
Stephens 5“doesn’t know why he feels compelled to protect good from evil;
it’s just something he understands is necessary” (McDonnell 26).
Naturally opposed to Finn is The Lich, who “embodies absolute
evil. He doesn’t give long monologues about how he’s going to
rule the world, or waste time by sending out evil henchmen”
(McDonnell 31). This sort of singular, obsessive evil is further
elaborated by Princess Bubblegum in “Mortal Folly” (S2. E24),
when she warns Finn and Jake that The Lich’s “only desire is to
destroy life.” Despite his being presented as a somewhat binary
“evil” character, The Lich is deceptively complex and plays an
essential role in articulating the post-apocalyptic space that
Adventure Time’s Land of Ooo inhabits.
First of all, in that he lacks much greater depth than a
point of origin and a singular motive force (to destroy all
life), The Lich is less a character than a husk of a character
that embodies that motive force. Appropriately then, The Lich is
depicted in a state of living death which, in the realm of post-
apocalyptic theory, suggests a fundamentally apocalyptic
liminality. In James Berger’s book After the End: Representations of the
Stephens 6Post-Apocalypse he employs the work of Slovenian theorist Slavoj
Žižek to articulate living death as “the place between the two
deaths, an area simultaneously following and preceding the
apocalypse” (Berger 43). The first of the two deaths here is the
persistent cycle of biological death and the Second Death, as
described by Žižek, is “the radical annihilation of the symbolic
texture through which the so-called reality is constituted”
(Žižek 134). As a husk, The Lich functions to represent the First
Death both through his living death and through the prominent
images of desolation and nuclear decay in which his supernatural
powers are manifested— hence the glowing pool of radioactive
waste that constitutes his “Well of Power” and its location in a
ruined subway station.
Through these visual elements, The Lich signifies the trauma
of Adventure Time’s First Death: the Mushroom War. In a more
abstract sense, The Lich is also a vehicle for the Second Death
which bears a resemblance to Freud’s concept of the “death drive”
or “the hypothesis of a death instinct, the task of which is to
lead organic life back into the inanimate state” (Freud 380).
Stephens 7Taken up and worked through Žižek’s conception of the living
dead, the “death drive” is articulated by Berger as “an
annihilating enjoyment of the trauma’s return” marked by “the
repetition of trauma that ends in obliteration” (Berger 43). If
within Adventure Time, the “First Death” is the formative
catastrophic event that resulted in the Land of Ooo as the viewer
comes to know it, The Lich is not only a visual representation of
that event “that inevitably hints at the unrepresented genesis of
this post-apocalyptic world” (De Cristofaro 70), but he is also
an embodied symptom of its trauma.
Ostensibly, The Lich is “a substantive representation of an
Event that is inherently unrepresentable” (De Cristofaro 71). Yet
he “remains directly linked” to Adventure Time’s apocalypse in a
way that gives the apocalypse a tangible presence. The episodes
“Finn the Human” (S5, E1) and “Jake the Dog” (S5, E2), are
essential in negotiating this link. Both episodes focus on a
return to the Mushroom Bomb in order to explore alternate
apocalyptic possibilities. In this way, the apocalypse is
represented through the Mushroom Bomb as a moment of radical
Stephens 8possibilities from which multiple post-apocalyptic timelines can
spring forth. In the alternate Farmworld timeline, where The Lich
is absent, his apocalyptic potential and death drive are
unwittingly assumed by the Farmworld version of Finn. The
persistence of death drive in some form serves as a link to the
Mushroom Bomb’s detonation, which overcomes unrepresentability by
representing itself as a nexus of possibilities for the post-
apocalypse. The Lich is only one of these possibilities, as such,
however, The Lich embodies the Mushroom Bomb’s apocalyptic role.
In the case of The Lich as death drive, his very existence
seems predicated on a relentless desire to repeat the trauma of
the Mushroom Bomb, or “an annihilating enjoyment of the trauma’s
return” expressed in part by his maniacal laughter at Finn’s
attempts to foil prevent the “obliteration” of Ooo. His
connection to this interpretation of the death drive becomes
evident in the follow-up episode to “Mortal Folly,” “Mortal
Recoil” (S2, E25). The idea of traumatic repetition is
immediately evident in the title’s pun on Shakespeare’s “mortal
coil.” The mortal coil of apocalyptic trauma is about to be
Stephens 9recoiled and begun again in the post-apocalypse. The events of
“Mortal Recoil” are precipitated by what is actually a failure on
Finn’s part to defeat The Lich at the conclusion of “Mortal
Folly” (which itself has a rather suggestive title). After
resisting The Lich’s ability to enthrall his enemies with the
oppressive allure of the death drive, Finn attributes his force
of will to the power of “liking somebody a lot.” Finn understands
his success to be the result of his romantic feelings for
Bubblegum, but he remains too embarrassed to rightly identify
them as love.
Historian Dominick LaCapra provides a useful insight for
framing this moment. In order to combat The Lich’s “annihilating
enjoyment of the trauma’s return,” Adventure Time requires “a
nonfetishistic narrative which resists ideology” and which “would
involve an active acknowledgement and to some extent an acting
out of trauma with the irredeemable losses it brings, and it
would indicate its own implication in repetitive processes it
cannot entirely transcend” (LaCapra 199). Finn can be seen to
fail in defeating The Lich because his resistance to The Lich’s
Stephens 10symptomatic death drive is still itself a function of an
ostensibly heteronormative fetishization of romantic love.
Furthermore, that fetishization is problematized by a coexisting
expression of masculine stoicism: Finn is embarrassed by his
emotions. Fittingly, “Mortal Folly” ends with the absurd Ice King
dropping Princess Bubblegum, the object of Finn’s love, into The
Lich’s nuclear “Well of Power.” “Mortal Recoil” picks up with the
extremely irradiated Princess Bubblegum being rushed into the
emergency room of the candy hospital where she is apparently
saved by an emergency operation. However, it becomes apparent
that Bubblegum has been possessed by The Lich and begins to enact
his symptomatic death drive despite Finn’s romantic rescue
attempt.
The Lich as Bubblegum tasks Finn, still enamored and
confused, with collecting a bevy of pre-apocalyptic cleaning
products, matches, and lighter fluid in order to concoct a
makeshift version of his “Well of Power” in a bathtub. Acting on
The Lich’s instinct, Bubblegum then proceeds to consume the
contents of the tub which cause her to grow into a massive
Stephens 11grotesque toxic creature. The haphazard process of transforming
Bubblegum demonstrates that The Lich facilitates “the repetition
of trauma that ends in obliteration” to whatever extent he is
able, often by drawing on remnants of the pre-apocalyptic world
and thus subtly recalling his position as both “following and
preceding the apocalypse.” Consequently, Bubblegum’s visual
representation becomes roughly approximate to the trauma evoking
form of The Lich, and she begins to act out his death drive by
demolishing the Candy Kingdom. Only by admitting that “liking
her… didn’t work,” thus indicating his own “implication in
repetitive processes,” and forming a provisional alliance with
the Ice King is Finn able to finally defeat The Lich, albeit
impermanently. While The Lich remains, Finn has in some sense
begun taking steps toward resisting recognizable contemporary
ideologies like masculine stoicism and heteronormativity.
The full breadth of implications that spring from The Lich’s
husk effectively allows the nuance of Adventure Time’s post-
apocalyptic setting to overcome the didacticism suggested by the
show’s initial pitch. Instead of an “embodiment of absolute
Stephens 12evil,” The Lich as death drive presents viewers with a connection
to “the post-apocalyptic sense” that “almost always entails the
desire for another, more complete apocalypse” (Berger 42). In
this case, “a more complete apocalypse” seems to entail an
apocalypse of normative ideologies. Thus The Lich is pivotal in
understanding Adventure Time as both a post-apocalyptic work and a
work that understands the apocalypse as always already post-
apocalyptic.
This point is perhaps best captured in the event that sets
the “Mortal Folly” / “Mortal Recoil” storyline in motion. As
“Mortal Folly” begins, Bubblegum invites Finn and Jake to
meditate with her, and in her meditative state she sees a vision
of The Lich’s return. Panicked by her vision, Bubblegum takes
Finn and Jake to the top of an enormous and presumably ancient
tree in order to show them the place where The Lich was trapped
in amber during a previous conflict with a hero named Billy.
However, this visit to the Lich’s makeshift prison, itself
prompted by Bubblegum’s prophetic vision, is exactly what allows
the amber to be compromised and The Lich to escape. In Berger’s
Stephens 13words, “the events envisioned have already occurred, have as good
as occurred. Once the prophecy is uttered, all the rest is post-
apocalypse” (Berger 6). Even in suggesting the possibility of a
more absolute apocalypse, the presence of The Lich is in this
sense already inherently post-apocalyptic.
Furthermore, The Lich’s liminal existence “simultaneously
following and preceding the apocalypse,” is further complicated
by his posthumanity. According to Žižek, the Second Death, or the
more absolute apocalypse that The Lich pursues as death drive
“liberates nature from its own laws and opens the way for the
creation of new forms of life ex nihilo” (Žižek 134). In keeping
with the apparent simultaneity of the apocalypse and post-
apocalypse these “new forms of life” already exist because The
Lich exists; The Lich in embodying the Second Death presupposes
the conditions that Žižek describes. In the context of Adventure
Time, the qualifier ex nihilo is inherently posthuman because the
“nothing” from which new life forms are created is a condition of
the human apocalypse that The Lich, as one of the living dead,
simultaneously results from and embodies. Thus, The Lich provides
Stephens 14a means of moving toward a framework for posthumanism that
considers the implication of truly “new forms of life” that exist
in the land of Ooo, particularly Princess Bubblegum and the candy
people.
Though it will become evident that Bubblegum and the candy
people must be differentiated from the living dead, Anirban Kapil
Baishya’s understanding of living death us to transition away
from The Lich and toward a more apt formulation of Adventure Time’s
posthumanism. In his article “Trauma, Post-Apocalyptic Science
Fiction & the Post-human,” Baishya addresses the prospect of
posthumanism from within the framework of living death. Thus far,
we have understood living death through The Lich as a means by
which the apocalypse and post-apocalypse exist simultaneously,
and thus create the possibility of posthuman life. For Baishya,
the state of living death is posthuman in and of itself in that
it “represents a liminal state of being that is within the
boundaries of the political state, but is produced as a species
of ‘bare life’ -- human life reduced to a pure biological counter
and nothing more” (Baishya 8). Importantly, Baishya’s
Stephens 15interpretation of living death remains fundamentally liminal, as
in the case of The Lich.
However, this liminality is a function of Foucauldian
biopower rather than the death drive. In a sense, biopower
represents an opposing instinct to the death drive and this
dynamic helps frame the relationship between Bubblegum and The
Lich. As Baishya interprets it, biopower “essentially means the
total regulation of human life by means of political power” (5).
Within this scheme “an essential function of the seat of
political authority then becomes the governance over ‘life’ and
by corollary the stalling of ‘death’ to maximize the potential of
‘life’... in other words, the prevention of ‘death’ and its
associated forms infiltrates the boundaries of ‘life’ creating a
scission between what must live and what must die” (Baishya 5-6).
In the case of Adventure Time, Bubblegum fulfills this role more or
less literally, but with one distinction: Bubblegum totally
regulates not human, but posthuman life.
Even from Adventure Time’s first episode, “Slumber Party
Panic” (S1, E1) we see Bubblegum perfecting a chemical formula
Stephens 16that raises her sentient candy subjects from the dead. When Finn
asks Bubblegum, “When we bring the dead back to life, will they
be filled with worms!?” her response provides the quintessence of
her biopolitical ambitions: “If my decorpseinator serum works,
then all the dead candy people will look as young and healthy as
you do.” Bubblegum not only seeks to eliminate death from the
Candy Kingdom, but she also seeks to eliminate even the
symptomatic visual appearance of death that marks the living
dead. In doing so, she would effectively repress the traumatic
memory of death. Though the decorpseinator serum initially fails,
creating a horde of living dead candy people, Bubblegum corrects
the formula and succeeds in resurrecting her undead subjects as
immortal, vibrant candy people. Consequently, living death as a
liminal state collapses, “bare life” becomes life, and “‘death’
and its associated forms” become signs of absolute otherness with
The Lich representing, in that sense, the most radical other.
Thus, Bubblegum “emerges as the sovereign arbitrator that
decides what is normal and by corollary makes decisions over life
and death” (Baishya 8). By Biashya’s reasoning, this is a
Stephens 17condition of the “state of exception,” “an extreme situation
where the law operates by being suspended” (7). Bubblegum, as
sovereign arbitrator, is therefore characterized by a
totalitarian governance over life and death that reduces the
candy people to “a species of bare life,” but not the same
species as Biashya’s living dead because Baishya’s living dead
are necessarily human. Their humanity is essential in linking
them to “repressed memories accruing from the images and
narratives of traumatic events in modern history” (Baishya 2).
Thus, Baishya’s living dead are not entirely posthuman inasmuch
as they rely on a degree of humanness in order to meaningfully
signify the apocalyptic trauma that created them. The Lich
occupies a similar situation as his always-already post-
apocalyptic liminality relies to a certain extent on his
recognizable association with the trauma of the apocalypse, ergo
with humanity.
Recalling that Bubblegum enacts her biopolitical
totalitarianism by repressing “‘death’ and its associated forms”
and thereby both The Lich and humanity, the aesthetically perfect
Stephens 18chemical immortality of the candy people ultimately denies not
only the trauma of death, but the trauma of the apocalypse as
well. Thus, not only is Bubblegum a biopolitical totalitarian,
but she is also fascist in her repression of Ooo’s historical
trauma. This is what makes Ooo and the candy people truly
posthuman: within Bubblegum’s state of exception, which to an
extent spans the whole of Ooo, the post-apocalypse is actively
repressed in favor of a utopian impulse. Not only are the candy
people literally created by Bubblegum ex nihilo in the absence of a
collectivized human presence, the Candy Kingdom exists outside of
the human history that led to Ooo’s apocalypse.
However, this history-less quality of Bubblegum’s
biopolitical state problematizes its categorization as a state of
exception. In fact, it more closely resembles a state of nature
in that respect, as the “crucial difference” between the state of
nature and the state of exception “is the historicity inhering in
the idea of the state of exception” (Baishya 14). The Candy
Kingdom as a history-less biopolitical state is, like its
inhabitants, inherently liminal, but this can be understood as a
Stephens 19condition of its posthuman existence. Generally, the state of
nature is posited as a means of questioning human nature. In the
absence of humanity, its most basic function can no longer be
accepted as a given. Where, for the most part, the tendency of
the post-apocalyptic narrative has been to position humanity on a
new horizon from which to begin the process of surviving,
rebuilding, or dying out entirely, Adventure Time places
posthumanity upon that horizon in an expansive, liminal space
between the state of exception and the state of nature which is
simultaneously apocalyptic and post-apocalyptic.
However, Adventure Time moves forward from this horizon of
strange and new possibilities by dropping the few remaining
humans, utterly displaced from history, at its fringes. It is
from this position that Adventure Time asks us to reimagine how its
human characters function in a world that has no context for
them. Furthermore, Adventure Time becomes a potential challenge to
claims like those of Claire P. Curtis who writes in Postapocalyptic
Fiction and the Social Contract: “We’ll Not Go Home Again” that
“Postapocalyptic fiction reconfigures the conditions under which
Stephens 20humans live and demands that humans rethink their premises for
peaceful living together” (5). Curtis, however, is too quick to
presuppose that humans will be the only ones living together
peacefully in the post-apocalypse.
Bearing in mind that Adventure Time’s state of nature has been
resituated in a posthuman context, it is no longer just a space
in which humans must “rethink their premises for peaceful living
together,” but a space in which humans must invent anew a set of
premises for interacting with posthumans in a much broader sense
than peaceful living. This dynamic forms, in part, the basis for
Finn the Human’s largely provisional interactions with the
various posthuman communities across the Land of Ooo. If, as
Curtis claims, “postapocalyptic fiction moves humans from the
state of nature through the social contract and to a new civil
society” (5), Adventure Time instead moves posthuman life through
these stages, and makes humanity an other who is free to interact
with the structures of posthumanity from outside of their
constraints.
Stephens 21
This is perhaps best illustrated in the episode “Goliad”
(S4, E10). The premise of “Goliad” finds Princess Bubblegum once
again exercising biopolitical dominance over life and death in
the Candy Kingdom through the creation of another posthuman form
of life: the candy sphinx, Goliad. After her “brush with death at
the hands of The Lich” (“Goliad”) in the “Mortal Folly”/“Mortal
Recoil” storyline, Bubblegum is forced to acknowledge that,
despite having ensured the immortality of her subjects, she
cannot do the same for herself. Yet the candy people, reduced as
they are to a species of bare life, depend on Bubblegum’s
absolute normative authority for their very existence. For the
Candy Kingdom to continue to exist in her absence, a large vacuum
of biopower would need to be filled, so Bubblegum recognizes the
need for a successor.
However, Goliad is not simply a successor. Rather, Goliad
comes dangerously close becoming a narcissistic function of
Bubblegum’s desire to recreate her self as the logical ends of
candy life. Bubblegum’s narcissism raises similar concerns to
those that Teresa Heffernan expresses for the totalizing
Stephens 22potential of The Enlightenment's “universal man” in her book Post-
apocalyptic Culture: Modernism, Postmodernism, and the Twentieth-century Novel.
Much in the way that Heffernan positions the universal man,
Goliad is Bubblegum’s attempt to give “birth to [her]self ex nihilo
as a rational, omnipotent, autonomous creation” (Heffernan 141).
Despite her posthuman characteristics, Bubblegum’s existence
seems to echo the archetypical enlightenment thinker, and Goliad
is her perfect, rational (candy) being. But, where “the rational
being in Kantian philosophy secures the possibility of universal
value and truth” (Heffernan 9), Goliad arrives as a blank slate
that points toward no universal values or truth and has no
intuitive moral sense.
Though Goliad was essentially meant by Bubblegum to be the
final component in her totalizing effort to create a deathless,
history-less, and now rational utopia within the Candy Kingdom,
she instead becomes a means by which the shortcomings of
Bubblegum’s vision for society are exposed. Bubblegum’s plan for
Goliad begins to unravel when, in a state of serious sleep
deprivation, Bubblegum allows Finn and Jake to watch Goliad for
Stephens 23the day and fill her brain “with knowledge on how to rule a
kingdom.” Because Goliad represents a nascent political
authority, her empty and impressionable mind becomes akin to a
state of nature apparently in dialogue with the possibility of a
social contract. However, Goliad’s state of nature is inherently
problematic. Although it essentially functions to extend
Bubblegum’s own state of exception, it lacks the order inherent
in Bubblegum’s utopian vision and ad hoc monarchy. Without that
order, the blurring of the state of nature and state of exception
represents a real danger. As Baishya notes, because “‘the state
of nature’ inheres in the idea of the ‘state of exception,’” an
unpredictable apolitical state of nature like Goliad’s can
“mak[e] way for totalitarian power to operate in absolute ways”
(Baishya 14). In effect Goliad’s receptivity to “knowledge on how
to rule a kingdom” is already biased toward absolute authority
and even a nominal social contract like Princess Bubblegum’s
monarchy is bereft of meaning.
This becomes evident as Goliad’s notion of a social contract
dissolves in favor of an even more severe biopolitical
Stephens 24totalitarianism. Initially, Finn leaves Jake alone with Goliad so
that he can begin to construct an obstacle course for Goliad to
train on. In the span of time that they are alone together,
Goliad witnesses Jake increase his physical stature and angrily
impose order upon a group of unruly preschoolers by yelling, and
finally barking at them. From Jake’s example, Goliad’s highly
impressionable mind rationalizes a rudimentary notion of “the
Hobbesian motivation of fear” (Curtis 146). In a Hobbesian social
contract “the fear of punishment” (Curtis 38) is understood to be
what motivates individuals to alter their behavior according to
the rules of a civil society. For Goliad, it is enough merely to
see the efficacy of Jake’s Hobbesian display, and she applies it
immediately in forcing the same preschoolers to complete Finn’s
obstacle course.
Finn, whose basic instinct is to “protect the well-being of
most everything” (McDonnell 27) is concerned by Goliad’s outburst
and instead appeals to her rationality, calmly informing her that
“leading isn’t about scaring people. You gotta stay calm and use
your head” (“Goliad”). The result is twofold: first, Goliad
Stephens 25reveals a third eye and reveals an ability to seize control of
Finn’s body, as well as the obstacle course, and guide him
through it. Although Finn would be able to complete the course
himself with a degree of nuance and skillful coping, Goliad is
content to telekinetically levitate Finn through the entire
course whilst manipulating the obstacles. Though Finn protests,
“You can’t just control people, or whatever. It’s messed up,”
Goliad understands the course simply in terms of its completion,
as she explains, “this way’s good, everyone did what I wanted --
really fast, no mistakes, calm like you said; this definitely is
the way to lead, definitely” (“Goliad”). If we consider Goliad’s
conclusion in terms of a social contract, Goliad understands
power to be the sole source of authority. Thus, Goliad, as “a
rational, omnipotent, autonomous creation,” has absolute power
and absolute authority.
Unfortunately, unlike Bubblegum’s biopower which values
“life,” albeit in a severely reduced capacity, Goliad’s power is
exercised amorally and without concern for life. In an attempt to
pacify Goliad with reason, Bubblegum gently explains, “You see
Stephens 26this fat bee? She gets pollen from this flower, but she’s gentle
and makes the flower happy and pollinated. They both get what
they need, and that’s how a leader should be” (“Goliad”). But as
Goliad understands it, “Bee cares not for flower. If getting
pollen hurt or killed flower, bee would not care. Bee is stronger
than flower. Goliad is stronger than bee. Goliad is stronger than
all” (“Goliad”). Despite her apparently benevolent intentions,
Bubblegum’s totalitarian regulation of the Candy Kingdom and its
role in the creation of Goliad inevitably led Goliad to develop
this perspective.
At Goliad’s core is Bubblegum’s attempt to realize the
totalizing potential of her vision for the future of the candy
people, but this vision evokes a fundamental problem of
normativity that Heffernan draws again from the idea of the
universal man. Underlying both the creation of Goliad and the
conception of the universal man is a “narcissistic desire to
recreate the other in the image of the self, to institute an
absolute norm, to share the same genetic code, to eliminate
difference…, to create a species as its own end (beyond
Stephens 27evolution)” (Heffernan 156). Goliad, as an immortal, rational,
omnipotent, and autonomous candy creature becomes Bubblegum’s
response to her biopolitical other: death. Bubblegum’s response
to death, to the possibility of an ending, is to institute life
as the absolute norm by installing Goliad as an absolute
biopower.
However, in doing so, Bubblegum essentially creates life as
an end in and of itself, which fundamentally amounts to bare
life, and as a result “forcefully shuts down ethics” (Heffernan
156) through its absolute normativity. For Jacques Derrida, the
interplay between ethics and normativity represent a fundamental
impasse: “if there is responsibility, if there is an ethical and
free decision, responsibility and decision, must at a given
moment be discontinuous with the normative or the ‘normal’”
(Derrida 200). In Goliad’s response to Bubblegum’s bee metaphor,
we see Goliad reach a point of normativity that abdicates
responsibility for death and thus for all life that exists
outside of Bubblegum’s totalized biopolitical vacuum. Without
that responsibility, Goliad’s decisions as a leader are
Stephens 28inherently normalized to perpetuate bare life by erasing the
other. Thus, ethics become an impossibility and the danger of an
amoral Goliad purging all others from the Land of Ooo of becomes
a clear and present danger.
This possibility of a postapocalyptic world without ethics
positions Finn to take on the radical role of restoring them.
Oddly enough, we see this role realized in the creation of
another candy sphinx. Immediately after Goliad expresses her
realization that she “is stronger than all,” Bubblegum begins to
concoct a plan to “disassemble her and try again” (“Goliad”). The
viewer is clued into this plan by a voiceover revealed to be the
result of Goliad reading Bubblegum’s thoughts, indicating
Goliad’s rapid progression toward omnipotence. This progression
is further emphasized in subsequent scenes that depict Goliad
effortlessly manipulating hordes of enthralled candy people to
combat Finn and Jake as they attempt to buy Bubblegum time to
enact her plan: to create another candy sphinx.
Given the results achieved in Goliad, the creation of
another candy sphinx is problematic, but the new sphinx, Stormo,
Stephens 29is both fundamentally and recognizably different, though not only
for his flowing blond hair. When Goliad engages Stormo with a
rational appeal based upon his likeness to her, Stormo responds
with hawk-like screeches. The apparent incomprehensibility of
Stormo’s language is an immediate indicator of his otherness, as
is his choice to engage Goliad in a psychic battle “sacrific[ing]
himself to keep Goliad in check for all of eternity” (“Goliad”).
Stormo’s choice confuses Finn, prompting him to ask Bubblegum,
“If Goliad and Stormo are the same, how come Stormo is a good
guy?” (“Goliad”). Stormo is a “good guy” precisely because he is
not the same as Goliad, or as Bubblegum puts it “Oh, that’s
simple, I used some of your heroic DNA in Stormo’s recipe”
(“Goliad”) Unlike Goliad, the addition of Finn’s DNA ensures that
Stormo “share[s] the same genetic code” neither with Bubblegum
nor with Finn. Where Goliad is purpose built to “eliminate
difference,” Stormo is constituted through difference.
In fact, the problem inherent in Goliad’s conception is
exactly her sameness, or her normativity expressed through her
perpetuation of Bubblegum’s dominant self which abdicates
Stephens 30responsibility to the other and leads to the impossibility of
ethics. Stormo is able to reintroduce the possibility of ethics,
and thereby combat Goliad because through the incorporation of
Finn’s DNA he is literally “constituted in a play of difference,”
and thus “necessarily reaching out and responsible to an other
that is also within” (Heffernan 156). The fundamental difference
that sets Stormo apart from Goliad is a deeply instinctive sense
of his responsibility to the other that originates from the
presence of “an other that is also,” again, quite literally,
“within” him. Perhaps most strikingly, that other is a human:
Finn the Human, precisely.
Imbued at a precognitive genetic level with Finn’s heroic
nature, Stormo is able to engage Goliad in an eternal and deeply
symbolic struggle not only to prevent the erasure of the other,
but also to ensure the possibility of ethics in the post
apocalypse all because “it’s just something he understands is
necessary” (McDonnell 26). At a fundamental level, both Finn and
Stormo operate on an intuitive sense that their existence is
contingent upon that possibility. Furthermore, Stormo
Stephens 31demonstrates how Finn’s otherness opens up the possibility “to
understand the self/other as a liminal, interconnected place
where responsibility involves a singular response that needs to
be negotiated, that needs to make space for the other that is
discontinuous with the self, that is capable of the love of an
other” (Heffernan 156). As an other, Finn provides the
discontinuity necessary for Stormo to resist the totalizing
normativity that Bubblegum imposes upon Goliad. In choosing to
fight Goliad perpetually, Stormo makes the “singular response…
that needs to make space for the other” because stymying Goliad’s
ambitions effectively prevents normativity from erasing the
other, and thus the possibility of ethics, from the Land of Ooo.
Stormo’s “singular response” however, originates in Finn. As
an individual who “cares about the well being of most everything”
and who does not “know why he feels compelled to protect good
from evil” (McDonnell 26), Finn’s morality is at its core
motivated by an intuitive responsibility for the other, but in
the land of Ooo, nearly every other being is Finn’s other. In
order to follow his heroic intuition, Finn’s ethic must
Stephens 32necessarily be an ethic of difference and otherness. What exists
within Finn, and what Finn provides to Goliad is an almost
boundless capacity to love otherness that is inherently
“discontinuous with the normative.” Finn’s unflinching commitment
to heroism, expressed through Stormo’s self-sacrifice, is the
ultimate singular response because its very essence meets the
conditions that Derrida proposes for the existence of an “ethical
and free decision.”
In addition to demonstrating that Finn’s otherness is vital
to the possibility of ethics in the post-apocalypse, the events
of “Goliad” demonstrate that Finn’s heroism becomes the example
of an ethic that embraces difference. The inclusion of Finn’s
“heroic DNA” in Stormo becomes, in a broader sense, a metaphor
for the way in which Finn is enabled by his otherness to
radically alter the ethical ideology of the post-apocalypse. As a
radical other in the Land of Ooo, Finn seems to become an
exemplary human for Adventure Time’s viewer; “differentiated, but
not to remain so” Finn’s ethics become an example for how
humanity ought to be (Cormack).
Stephens 33
To that end, Finn’s engagement with post-apocalyptic
ideologies can actually be traced through his relationship to a
kind of cultural artifact: The Enchiridion, “A book meant only for
heroes whose hearts are righteous,” (“The Enchiridion” S1, E5).
Within Adventure Time’s universe, The Enchiridion is figured as manual
of heroism, filled with broad advice for heroic conduct, but the
fictional Enchiridion shares its name and, in some sense, its
function with another book: Epictetus's The Enchiridion, literally
Epictetus’s “manual” (Salomon 7). There is even a suggestion that
the fictional Enchiridion is an artifact of Ooo’s decimated human
civilization when it appears, held by archaeology professor Simon
Petrikov (now the Ice King), in a newspaper clipping (“I Remember
You” S4, E25). Despite these apparent similarities Epictetus’s
The Enchiridion is not a manual of heroism, but of stoic ethical
advice.
Nonetheless, The Enchiridion’s presence in Ooo bears with it
certain implications. In its similarity to the original, there is
compelling evidence that the fictional Enchiridion, as a cultural
artifact from before the apocalypse, provides a possibility for
Stephens 34stoic ethics to enter into Adventure Time’s post-apocalyptic
culture under the guise of heroic advice. In his thesis “Keeping
the Lights On: Post-Apocalyptic Narrative, Social Critique, and
the Cultural Politics of Emotion,” Jeremy R. Grossman terms
cultural artifacts that survive the apocalypse “post-apocalyptic
remains” and The Enchiridion as such raises questions as to what its
“ideological transmogrification or stability suggests about which
discourses are legitimated in the culture from which” Adventure
Time “emerges” (ii), but most importantly, “what societal values
[it] implicate[s] for our culturally-defined possibilities for
the future” (4). The Enchiridion is a fairly straightforward post-
apocalyptic remain because it is literally an ideological text,
and thus not tied abstractly to an ideology. It is even more
straightforward, however, in the way that its relationship to
Finn seems to flagrantly disregard any sense of reverence for
Epictetus’s Enchiridion while simultaneously demonstrating how Finn
progresses beyond Epictetus’s teachings.
The Enchiridion is degraded progressively through its
appearances in the show: it is satirized, treated with needless
Stephens 35gravitas, thrown at a tiny home invader, given to a bear, and
finally destroyed when used to open a portal to the multiverse.
The Enchiridion’s degradation provides a novel background for
instances in which Finn outrightly rejects the tenets of
stoicism. This dynamic is already at work when The Enchiridion first
appears in its eponymous episode. The episode centers around
Finn’s quest to acquire The Enchiridion through a series of “trials
designed to test [his] heroic attributes,” but also, as Jake
explains to Finn, “to mess you up, to mess with your head” (“The
Enchiridion!” S1, E5). The trials place Finn in the kind of
morally ambiguous situations that Epictetus might categorize as
“whatever are not properly our own affairs” and thereby “beyond
our control”( Epictetus 17). When Finn rescues a group of gnomes
only to have them capriciously begin “blowing up old ladies,” he
is genuinely troubled by the experience whereas a good stoic
would by Epictetus’s reasoning write it off as “an accident of
mortality” (26). For a stoic, the life of another, or an other
for that matter, must necessarily be treated with absolute
indifference because, in a “rational philosophy of control of
Stephens 36Self” (Salamon 11), anything discontinuous with the self is
beyond control and thereby burdensome to our freedom.
Because Finn’s ethic and moral sense are motivated by a
profound sense of responsibility for the other they are
fundamentally at odds with stoicism as a “rational philosophy of
control of Self and of adjustment to the Whole” (Salamon 11).
Even the notion of “adjustment to the Whole” is impossible to
reconcile with Finn’s role in the Land of Ooo. For an other, and
especially for Finn, the very idea of “adjusting to the Whole”
runs the risk of allowing oneself to be subsumed by a totalizing
biopower when, as has already been suggested, this would end the
possibility of ethics as a whole. Ultimately, Epictetus advises
his readers “to keep your will in harmony with nature” (21)
without the knowledge that nature can be regulated by a dominant
political authority. If “to live in conformity with nature” is to
realize stoicism, then Finn’s ethic of difference must be lived
in nonconformity with both Bubblegum’s rational totalitarianism
and stoicism as paths that lead to the same end.
Stephens 37
Appropriately, when Finn completes his trials and is
presented with The Enchiridion, the book’s keeper, Mannish Man,
reveals that Finn deserves it not for embracing “an asceticism of
the emotional and the sensitive life” (Salomon 11), but for being
“the goodest of heart and most righteous hero I've seen here.
Tenderness, ingenuity, bravery, nard-kicking ability, and when
you took that giant ogre's dollar…” (“The Enchiridion!”). And of
course, at the moment in which it still holds an unknowable
degree of potential to introduce stoicism into the Land of Ooo,
Finn opens The Enchiridion to reveal a chapter entitled “How to Kiss
a Princess,” wryly flaunting Epictetus’s maxim of chastity and
ensuring that The Enchiridion will forever remain a cheesy satire of
an ethical text that has no place in contemporary or future
ethical discourse.
The ultimate failure of The Enchiridion to realize its
potential as a meaningful post-apocalyptic remnant showcases
brilliantly that Adventure Time is less concerned with legitimizing
established discourses than it is with allowing Finn to subvert
those discourses with a refreshing sense of humor and
Stephens 38irreverence. And yet, Adventure Time’s levity does not detract from
the gravity of its endeavors. The fact that “tenderness” was one
of the qualities that earned Finn the right to own The Enchiridion
demonstrates Finn’s decision not to “control his passions, his
love, his tenderness” (Salamon 11), but to embrace them. During
his trials, when a giant scoops up and devours Jake, Finn is
motivated by fraternal love to rescue Jake, despite the fact that
stoicism places “the lives of those we love” firmly outside of
our control (Salamon 11).
However, Finn’s decision to act heroically out of love for
Jake, while rejecting the emotional asceticism of stoicism, also
gets at a deeper underlying structure. From a stoic perspective,
Finn’s decision is a sloppy take on Epictetus’s reverence for the
“natural tie” of masculine love that obligates a man’s duty to
his father and brothers (29). But Epictetus’s understanding of
the family again relies on a fixed state of nature which has no
bearing on Finn and Jake. This should become immediately apparent
in that Finn is a human and Jake is a portly, mustard-colored,
magical dog, as are Jake’s parents and his brother Jerome.
Stephens 39
Nonetheless, Jake’s parents adopt and raise Finn alongside
Jake in an oddball provisional family unit. Finn and Jake’s
family avoids “leapfrogging back past historical trauma to some
imagined age of solid family values” (Berger 187) and instead
refigures the family as a unity constituted in difference. In
this way, the structure of the family unit is altered “to make
space for the other that is discontinuous with the self, that is
capable of the love of an other” (Heffernan 156), and again that
other is Finn. The very basis for the family unit in Adventure Time
is made possible by the Mushroom War’s othering of humanity and
the family therefore emerges “directly out of the greatest moment
of trauma, out of the apocalypse itself” (Berger 187). This makes
it possible for Adventure Time to “work back” to that “greatest
moment of trauma” and “retell” it “so as to make possible new
histories and new futures” (Berger 183). At its core Adventure Time
is not a nostalgic lament for the ideological structures lost in
the apocalyptic destruction of human civilization, but a
celebration of the possibility that the trauma of this perceived
loss can be negotiated productively. This becomes evident through
Stephens 40the two of the other human characters in the Land of Ooo, Moseph
“Moe” Mastro Giovanni and Susan Strong, who are both actually
cyborgs.
Moe is a unique case because, thus far, he has made only a
single, brief appearance on the show in the episode “Be More”
(S5, E28). Moe’s influence is instead primarily felt through his
creation BMO, a sentient robot who lives with Finn and Jake in
their tree house. Together, Finn, Jake, and BMO, form a
provisional community of others. As discussed, Finn and Jake are
already part of a family unit whose basis is a love of otherness,
but BMO adds an additional, technological element to otherness
that surprisingly manages to evoke technocultural feminism in a
literal and unexpected way. As Linda Howell frames technocultural
feminism in her essay “The Cyborg Manifesto Revisited: Issues and
Methods for Technocultural Feminism,” it “understands
technologies not as inanimate machines, but as lively,
historically significant, and highly social actors” (Dellamora
199). It will become evident that BMO helps introduce this
conception of technology into the Land of Ooo.
Stephens 41
In a sense, BMO is historically significant in its
relationship with its creator, Moe. As we discover in “Be More,”
Moe is an actual human survivor of the apocalypse, though he is
now kept alive by a life-support system composed of cheerful
artificial organs. Moe himself is vitally important to
positioning cyborgs in the Land of Ooo. As David Porush writes in
his essay "Hacking The Brainstem: Postmodern Metaphysics And
Stephenson's Snowcrash," “the result of the inscription of a
utopian vision onto a human is a cyborg: a natural organism
linked for its survival and improvement to a cybernetic system”
(Porush 551). Thus far, we have been concerned primarily with
Finn, a human who resists Bubblegum's totalizing “utopian
vision,” but Moe has willingly inscribed a certain utopian vision
upon himself. However, Paroush’s statement risks being reductive
in that it imposes a utopian impulse upon Moe’s cyborg existence.
Paroush positions cyborgs in such a way as to suggest that human
identity is subsumed by the perceived utopian function of
technology. Surprisingly, Moe seems keenly aware of this fact.
When Finn asks Moe if he is human, Moe simply responds, “My
Stephens 42skin’s human” (“Be More”). In some way, Moe understands that his
identity has been inextricably linked to the technology that
keeps him alive.
Ostensibly, this is referenced by the episode title “Be
More,” but to “Be More” does not suggest that Moe poses himself
as the product of a utopian union of humanity and technology.
Rather, it is taken from something Moe tells Finn, “I must've
built what, like, a million MOs. But BMO is very, very special. I
built BMO to understand fun. And how to play. You see, I made BMO
to be more” (“Be More”). Moe’s vision is not for himself, but for
BMO to forge a new and meaningful relationship with humanity that
positions technology as a “highly social actor” in Howell’s
words. Moe reveals in an earlier piece of dialogue that he had
intended BMO to take care of his son, but never started a family
of his own, so he “sent BMO off into the world alone. Hoping he
could find a family of his own. And then maybe even find somebody
else's little boy to take care of.” (“Be More”). Moe sends BMO
“off into the world” in order to interact with humanity, and
thereby “Be More” without necessarily becoming the vehicle for a
Stephens 43utopian technological vision. BMO is not meant to change
humanity, per se, but to change the ways in which technology and
humanity interact.
Ultimately, as an extension of the problem inherent in Moe’s
cyborg identity, BMO comes to demonstrate the way in which
technology has become a contested site where different ideologies
for vie for dominance and how this poses a risk to humans who are
inextricably tied to technology as part of their identity. But
BMO’s apparently technofeminist realization as an animate, social
technological being allows it to resist being categorized by a
particular ideology and thus “to embody the conditions of
existence in which history might be written differently”
(Dellamora 210). Unexpectedly, BMO achieves this through a fluid
and often irreverent adoption of different gender roles and
sexual identities. In the episode “BMO Noire” (S4, E17) BMO
enacts an elaborate personal fantasy by adopting the role of an
archetypically heteronormative, masculine, and misogynistic
private eye. At the same time, the role of the private eye’s
unfaithful female counterpart is taken up by BMO as the voice of
Stephens 44a chicken named Lorraine. In another episode, “BMO Lost” (S5,
E17), BMO falls in love with a bubble and together they act as a
couple of genderless guardians for a lost baby. And in the
episode “Holly Jolly Secrets Part I” (S3, E19), when Finn wants
to use BMO as a VHS player but does not know where to insert the
tape, BMO looks directly out toward the viewer and candidly
states, “It goes in my butt.” In these instances, the ambiguity
of BMO’s apparently genderless state is used as a vehicle to
alternately satirize a traditionally heteronormative narrative,
legitimize nontraditional family units, and coyly suggest
homoeroticism.
Yet, these are only a few instances in which BMO, like Finn,
humorously subverts recognizably contemporary ideologies.
However, BMO is differentiated from Finn because it provides a
means of exploring the outcome when gender and sex are used to
politicize the genderless space of technology. At the same time,
BMOs resistance to being categorized persists in every iteration
of its identity and demonstrates the possibility that, through
technology, one is empowered to choose how one is identified and
Stephens 45by what ideologies. In that sense, BMO introduces the possibility
that “gender and sex” in Adventure Time can be “considered as fluid
technocultural commodities rather than global transhistorical
identities” and thereby become “tools for resisting the kinds of
violence that install women in traditional roles” (Dellamora
214). From this paradigm emerges Adventure Time’s second cyborg
human: Susan Strong.
From her introduction in her own eponymous episode, Susan
Strong is a female character concerned with identity. When Finn
first encounters her living underground with a tribe of
“Hyoomans,” humanoids wearing animal hats like his own, it is
ambiguous whether or not Susan and the Hyoomans are biologically
human at all. By the end of the episode, when all the Hyoomans
but Susan are revealed to have mutated fish gills hidden under
their hats, Susan’s nature is still less clear. The episode
closes on Finn asking Jake, “Do you think she was human, or just
another wild animal?” To which Jake responds, “We’re all wild
animals, brother” (“Susan Strong” S2, E18). Finn agrees in a
pensive voice, suggesting profoundly that even humanity as he
Stephens 46knows it is perhaps the product of a certain set of social
constructs that Susan manages somehow to resist.
In the episode “Beautopia” (S3, E14) it becomes apparent
that Susan Strong actively chooses to resist being represented as
a human by wearing her animal hat. In the episode’s final
moments, Susan allows Finn to feel under her hat without taking
it off. Finn’s response is at best confusing, and although he
ostensibly “knows” whether or not Susan is human, the expression
on his face does nothing to enlighten the viewer. Rather, Susan
continues to unsettle Finn’s preconception that other humans will
necessarily appear as perfect likenesses of himself. Whether or
not Susan fits neatly into Finn’s conception of humanity, he
comes to respect her difference and thereby opens himself up to
representations of humanity that expand beyond his own arguably
normative representation as a white male.
Susan’s third and most recent appearance, in the episode
“Dark Purple” (S6, E29), expands upon these ideas by
reintroducing the technofeminist undertones extrapolated from the
preceding discussion of BMO and its cyborg creator Moe. “Dark
Stephens 47Purple” begins with Finn, Jake, BMO and Marceline the Vampire
Queen waiting in the parking lot of a ruined convenience store
for a delivery of “Super Porp” a pre-war soda and post-
apocalyptic remain with the disturbing jingle: “Super Porp it
hits the spot, it messes with your train of thought. If you’re
thirsty and out of shape, get down on that fizzy grape!” (“Dark
Purple”). Super Porp’s jingle bluntly satirizes the weird social
malaise of complicit consumerism, and thereby prompts some
concern. When all of the characters sing the jingle - in that
sense falling into the trap of Super Porp - they run the risk of
standing “shoulder-to-shoulder with the absolved consumer of
corporate goods” (Grossman 149). In that sense, they become
complicit with the normalized pre-apocalyptic social malaise that
creeps into the present through the remains of a morally
ambiguous corporate entity.
After witnessing a fleet of ominous red-eyed robot drones
drop a delivery of Super Porp into the suspiciously intact
vending machine, Finn and Marceline voice concern over the fact
that Super Porp has somehow continued to exist for nearly one
Stephens 48thousand years despite the Mushroom War. In response, Jake
advocates remaining blissfully ignorant to the very real
possibility of Super Porp’s moral failings: “Okay, listen. So,
okay, we could go track down the mysterious source of Super Porp.
Do up a fuh-real, end up fightin' some big soda-computer-god-baby
or whatever... We totally could. But... Super Porp is good. So
why question this good thing, man? Why?” (“Dark Purple”). Because
continuing to blindly participate in a culture that normalizes
ignorance of the monstrous “soda-computer-god-babies” hiding
behind corporate entities is not a “good thing, man.” Although
Super Porp succeeds in interrupting Finn and Marceline’s train of
thought, allowing Jake to pose Super Porp Day as “a happily-ever
after construct in which cultural knowledge and ritual endure
unaffected” (Grossman 149), “Dark Purple” proceeds by positioning
Susan Strong to tear that construct down, literally.
Before discussing Susan Strong’s reaction to Super Porp, it
is helpful to establish the ways in which Super Porp becomes
problematic for Susan as a woman concerned with her identity. One
of the major problems with Super Porp, from the standpoint of
Stephens 49technofeminism, is that it uses technology to appropriate the
image of the female with its bubbly grape mutant mascot Cheryl.
Cheryl is depicted on every vending machine, and her soothing
maternal voice endorses every dispensation of Super Porp. Cheryl
relegates the role of women to the endorsement of suspect
domestic goods, but inherent in her endorsement of the drink is a
perpetuation of the patriarchal corporate culture that relegates
her to this position. Given the presence of a character like BMO,
Adventure Time does not seem like the sort of show that would stand
for this degrading and normalizing depiction of women. In any
case, Susan Strong certainly does not stand for it. When the Porp
drone arrives among the Hyoomans, Cheryl’s vending machine
incarnation, is revealed to have become an impromptu matriarch to
whom the Hyoomans actually answer “We will, Cheryl!” when she
utters her catchphrase “Enjoy Super Porp!” (“Dark Purple”). This
rightfully incenses Susan who instead answers, “No, Cheryl. Susan
will not enjoy!” In some senses, Susan suggests that she will not
enjoy remaining complicit with the appropriation of her female
form, and so she rails against the drink as “fake juice” that
Stephens 50“Tough-guy Hyoomans do not drink!” (“Dark Purple”). Meanwhile, in
the midst of Susan’s tirade, the Porp drone scans the Hyoomans
until it finds a baby, at which point it swoops down, grabs the
baby, and begins to fly away.
By now, Susan is seething with anger, not out of maternal
instinct to protect the child, but in an acknowledgement that the
child is as of yet unacculturated to worship Cheryl and her
providence of “fake juice,” and to participate in the absolution
of Super Porp’s moral responsibility. Susan is prepared to fight
Super Porp and its warped mascot Cheryl in order that “we might
actually question whose story gets universalized” (Grossman 149).
Will it be the story of a child being indoctrinated by a
patriarchal ideology and corporate culture that uses technology
to appropriate the image of women (and steal babies)? Or will it
be Susan’s struggle to strengthen her own identity and the
identity of the Hyoomans and help them avoid the constituting
allure of “fake juice”? In a spectacular display of empowered
destruction, the answer is provided by Susan. As the Porp drone
begins to flee with the baby, Susan latches onto it, riding it
Stephens 51into the monolithic Super Porp factory. Once inside, she proceeds
to destroy a cardboard cutout of Cheryl, calling her “a fake
style bubblehead,” though, given the oddly symbolic destruction
of the cutout, she may as well be disavowing Cheryl as a
patriarchal construction of a woman.
Susan then makes her way to the factory floor where she
finds the horribly mutated employees lamenting the fact that they
are disallowed from drinking the pure Porp concentrate. The
factory workers have been reduced to an existence in which they
worship the commodity of Super Porp while simultaneously
perpetuating its existence, and thus the existence of the
corporate structure that produces it. The baby merely factors
into their calculus as a source of more Porp, as one worker
cryptically says to another: “Aw, cheer up, girl. Maybe we'll get
bonus reg Porp after that new baby gets processed” (“Dark
Purple”). When Susan begins to fight the workers, they are unable
to reconcile the complete alterity of her moral agency and anti-
Porp violence. They attempt to fight back while uttering
workplace platitudes like “Are you new here?” and “Where’s your
Stephens 52hairnet?” Part of the mutation of the factory workers is
essentially the absolute loss of their autonomy in lieu of a
dependence upon Porp and thus a de facto habituation to
suggestively unethical practices like processing babies. This
extreme degree of normalization echoes the creation of bare of
life, and this it stands to reason that Susan’s moral outrage
exists completely outside the register of the mutated Porp
workers.
As a result of her scuffle on the factory floor, Susan is
forced to tear off her hat when it gets coated with sticky Super
Porp and begins to suffocate her. In doing so, she reveals two
details: first, that she is human and thus her resistance to
Super Porp is a part of Adventure Time’s larger movement toward
resisting pre-apocalyptic ideologies that threaten to normalize
humans in the post-apocalypse. And second, that she is a cyborg,
like Moe, and thus her human identity is tied to the perceived
role of technology in the post-apocalypse. As noted, Super Porp
uses technology to appropriate the image of women for the
purposes of the patriarchy, thus, in some way, Susan’s attack on
Stephens 53Super Porp is also a choice to combat the appropriation of female
representation by a technological post-apocalyptic remain.
Susan’s revelation of herself as a human and a cyborg becomes a
moment in which she takes control of her cultural representation.
Yet Susan’s actions are not taken out of choice, but in
order to survive. The baby is an extension of this idea: in order
to survive, the Hyoomans must seize control of their
representation and fight the problematic ideologies that actively
acculturate them. When Susan finally confronts Cheryl, it is
revealed that Cheryl’s purpose is to raise the baby in order to
create another Cheryl and thus perpetuate normative patriarchal
and consumerist ideologies. Susan’s response is to uppercut
Cheryl and reclaim the baby. The wounded Cheryl laments “Good
job, bozo. Without a new Cheryl, brand awareness will go straight
down the toilet. Our in-your-face flavor will be lost forever.
Who are you to condemn our weird ancient ways?” (“Dark Purple”).
The answer? A female, a cyborg, and a human who has chosen to
play an active role in deciding which cultural ideologies will be
allowed to define her and disseminate amongst her peers.
Stephens 54
Susan Strong is one of the most radical humans to appear in
Adventure Time because she takes up Finn’s role in resisting pre-
apocalyptic ideologies, but she demonstrates the ways in which
those ideologies can come to constitute and define human identity
by instead forcefully dictating how she will define herself. In
essence, Susan bursts forth from the possibility that humans can
and should seize the means by which they are represented and
create a “nonfetishistic” image of humanity for themselves, so to
speak. Through Finn and Susan, and through Moe as a facilitator,
the post-apocalypse becomes a space in which humanity is freed to
negotiate the pre-apocalyptic structures and ideologies that
would define it by instead defining itself in resistance to them.
By first becoming othered, humanity can return to itself with a
greater degree of agency in deciding how its history will
progress. As a result, humanity also plays an active role in
redirecting the posthuman course for the Land of Ooo’s future by
infiltrating and transforming its posthuman structures. Finn’s
otherness enables him to take on Bubblegum’s totalizing utopian
impulse by reintroducing a sense of responsibility to the other
Stephens 55and thus creating a juncture at which humanity and posthumanity
can coexist. Where Bubblegum would seek to end history by
repressing difference, Finn’s ethic of difference forces
Bubblegum to reconcile the role of humanity in shaping the post-
apocalypse. In taking up human history and beginning to negotiate
it through the Land of Ooo, Finn intertwines humanity with
posthumanity and helps historicize the Candy Kingdom, thus
providing a means to undermine Bubblegum’s totalitarian state of
exception without disallowing or subjugating her posthuman
existence. Rather, Finn embraces posthumanity and demonstrates
that the future cannot be pursued through a totalizing normative
vision, whether human or posthuman, but rather through the
formation of a provisional community of others constituted in
difference and deferential to a shared history. As a whole,
Adventure Time suggests that creating a progressive vision of the
future is up to all of us, the humans, cyborgs, and candy people,
and it celebrates our movement toward that future each time Finn
screams “It’s adventure time!”
Stephens 56
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