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USING TECHNOLOGY AS THE FABRIC OF THE DESIGN PROCESS
Moving beyond building for the output
N e x t B a n k S y d n e y
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“Software is eating the world”Marc Andreeson, 2011
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“The process of making software is eating the world”Mike Biggs, 2015
#DOUCHE
WHAT IS A PRODUCT ?
WHAT IS A PRODUCT ?
WHAT IS A PRODUCT ?
WHAT IS A PRODUCT ?
WHAT IS A PRODUCT ?
WHAT IS A PRODUCT ?
WHAT IS A PRODUCT ?
WHAT IS A PRODUCT ?
WHAT IS A PRODUCT ?
WHAT IS A PRODUCT ?
WHAT IS A PRODUCT ?
WHAT IS TECHNOLOGY?
Software ProcessesHardware Mindsets
‘Product’ is a lens that changes the conversation from one about users and interfaces to one about customers and
business models.
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TECHNOLOGY FOR BUILDING THINGS
What we use to build and deliver things to our customers.
Design
TECHNOLOGY FOR BUILDING THINGS
What we use to build and deliver things to our customers.
Design Tech
TECHNOLOGY FOR BUILDING THINGS
What we use to build and deliver things to our customers.
Building the thing right
Design Tech
TECHNOLOGY FOR BUILDING THINGS
What we use to build and deliver things to our customers.
Building the thing right
Design
Exploitation
Tech
Design Tech
• Prototyping Artefacts • User Testing • Agile • Focus on Convergence
• Data • Current validation method • Existing IP • Old business models
Knowledge Process• Scale in distribution • Viewed as output • Continuous Integration • Touchpoints as products
Technology
Building the thing right by EXPLOITING what?
Existing Things + Convergent Process
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The Designer’s Paradox:
“We cannot think about solutions until we understand problems…
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“…we cannot understand a problem until we think about solutions.”
via Thomas Wendt
Digital alignment
End of 2015TECHNOLOGY FOR DESIGN
How can we use technology to design as well as we can deliver
Design
Digital alignment
End of 2015TECHNOLOGY FOR DESIGN
How can we use technology to design as well as we can deliver
Design
Tech
Digital alignment
End of 2015TECHNOLOGY FOR DESIGN
How can we use technology to design as well as we can deliver
Building the right thing
Design
Tech
Digital alignment
End of 2015TECHNOLOGY FOR DESIGN
How can we use technology to design as well as we can deliver
Building the right thing
Exploration
Design
Tech
• Prototyping Learning • Lean UX • Qualitative at Scale • Cynefin Framework • Focus on Divergence • Protection from BAU
• Latent Insights • New validation methods • Prospective IP • Potential business models • Emergent Ecosystems
Knowledge Process• Provides Reach • Provides Speed • Ultra Low Cost • Analytics for Live Refinements • Touchpoints for
learning
Technology
Building the right thing by EXPLORING what?
New Things + Divergent Process
Design
Tech
THE ROLE OF TECHNOLOGY
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Innovators 2.5%
Early Adopters 13.5%
Early Majority 34%
Late Majority 34%
Laggards 16%
THE ROLE OF TECHNOLOGY
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Innovators 2.5%
Early Adopters 13.5%
Early Majority 34%
Late Majority 34%
Laggards 16%
Technology for Exploration
Technology for Scale Technology
for Exploitation
THE ROLE OF TECHNOLOGY
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Innovators 2.5%
Early Adopters 13.5%
Early Majority 34%
Late Majority 34%
Laggards 16%
Technology for Exploration
Technology for Scale Technology
for Exploitation
“Kill the bunnies!” -Dan McClure
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Examples
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EXAMPLE: Prioritise your feature backlog by creating fake buttons.
Buy Now
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EXAMPLE: Prioritise your feature backlog by creating fake buttons.
New thingExisting ThingExisting Thing
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EXAMPLE: Prioritise your feature backlog by creating fake buttons.
New thingExisting ThingExisting Thing
Thanks for your interest. We’re in the process of building
this feature!
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EXAMPLE: Product in a Box
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EXAMPLE: Product in a Box
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EXAMPLE: Prototyping the branch experience
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EXAMPLE: 3D Printing to Prototype …….?
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EXAMPLE: Agile across the business
LiveSocial SEM Product Analytics
• Minimum solution across all business functions • Build touch-points to support • The focus/goal may be customer process
improvement, not product • Focus on closing the loop with the customer
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EXAMPLE: Agile across the business
LiveSocial SEM Product Analytics
• Minimum solution across all business functions • Build touch-points to support • The focus/goal may be customer process
improvement, not product • Focus on closing the loop with the customer
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EXAMPLE: Agile across the business
Acquisition Activation Retention Revenue Referral
LiveSocial SEM Product Analytics
• Minimum solution across all business functions • Build touch-points to support • The focus/goal may be customer process
improvement, not product • Focus on closing the loop with the customer
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EXAMPLE: Agile across the business
Acquisition Activation Retention Revenue Referral
LiveSocial SEM Product Analytics
Now
with
LEAN !
• Minimum solution across all business functions • Build touch-points to support • The focus/goal may be customer process
improvement, not product • Focus on closing the loop with the customer
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EXAMPLE: Evolve the MVP
MVP Variants… Probe Pitch
Concierge Prototype
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EXAMPLE: Evolve the MVP
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EXAMPLE: Evolve the MVP
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EXAMPLE: Evolve the MVP
MVS
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EXAMPLE: Evolve the MVP
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EXAMPLE: Evolve the MVP
MVF
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EXAMPLE: New Product Creation•Divergent thinking as a a cultural construct •Set KPIs for exploration •Focus on learning •NO BAU metrics •TECH: Heroku, Mixpanel,
‘Product’ people must lead us to Innovation. Pursuing product, and pursuing innovation is
basically the same thing.
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Technology for Building ThingsTechnology • The output as products
• Technology and design are separate
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Technology for Building ThingsTechnology • The output as products
• Technology and design are separate
Technology as DesignProcess • Heuristic Design through technology
• Enhanced ability to Design the process of Design
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Technology for Building ThingsTechnology • The output as products
• Technology and design are separate
Technology as DesignProcess • Heuristic Design through technology
• Enhanced ability to Design the process of Design
Design as Culture
Knowledge •Space to allow experimentation •A design mindset sets the culture
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Technology for Building ThingsTechnology • The output as products
• Technology and design are separate
Technology as DesignProcess • Heuristic Design through technology
• Enhanced ability to Design the process of Design
Design as Culture
Knowledge •Space to allow experimentation •A design mindset sets the culture
Carve a thin slice vertically
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Who should be thinking about this?
Executive Sponsors
Innovation Managers
Developers
Product Managers
Designers
•Expect Exploration & Failure •Support with KPIs aligned to learning, not delivering •Embody a design mindset
•Generate more products, most will die •Know what you’re validating •Keep away from BAU metrics
•Invest in disposable software in pursuit of learning •Use existing platforms
•Use technology at the highest level of abstraction to learn and define solutions
•Design and re-design the process
•Manage up for delivery •Manage down for exploration