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The workshop will show a great tool to do Social Experience Design: Social Usability and its associated checklist. After a brief introduction a hands-on tool will be proposed, the Social Usability Checklist, and direct experimentation will be conducted with open discussions and independent sketching. Social Usability, like usability, is a quality attribute that assesses how easy social interactions are to make. The term “social usability” also refers to the methods for improving the ease of human-computer-human interactions during the design process. Social Usability is defined by four properties (RICE): relations, identity, communication, emergence of groups.
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Davide ‘Folletto’ Casali
Gianandrea Giacoma
SOCIALUSABILITYWORKSHOP
User ExperienceDirector
Startup DesignAdvisor
User ExperienceStrategist
Social BusinessConsultant
@Folletto @Ibridazioni
Manifesto Ibridim a n i f e s t o i b r i d i . o r g
TODAY
WHAT IS SOCIAL USABILTYUSE SOCIAL USABILTY
WHAT IS SOCIAL USABILTYUSE SOCIAL USABILTY
EVERYTHING IS SOCIAL
The walkmanDesigned to isolate oneself,
used to connect people.
WordDesigned for personal use…
...forgetting its social objective.
WallsMade to divide, define identities
and meeting points.
System
System
Social Dynamics
System
Social Dynamics
?
System
Social Dynamics
Social Usability
Social Usability is a quality attribute that assesses how easy social interactions
are to make.
Social Usability
System
Social Dynamics
If the level of Social Usability is too low...
Social Dynamics
Social Usability
...we are removing social dynamics as well!
System
Social Usability is an enabling factor
But… it is not a must!
I may want to emphasize
useful social behaviours
I may want to dampen
harmful social behaviours
BALA NCE
Photo by iz4aks
RICE
RELATIONSfindabilitycuriositymanagementprivacyseparationproximitypublic relationsthemestime
IDENTITY
RELATIONSmoodamplitudepersoninterestsappearanceuniquenessgroupavatarprivacy
IDENTITY
RELATIONS
COMMUNICATION
quantityprivatepublicspeedrichnesspluralsyncasyncaggregability
EMERGENCE OF GROUPS
easinessfindabilitypresencelivelinesslongevityfrequencybottom-up
Relation
In Friendfeed there’s an excellent feature that shows you the messages where your friend answered or liked.
Relation
The Like button has a very clever design that highlight your relationships: wherever you are on the web, seeing the face of a friend of yours there is incredibly reassuring.
Identity
Might be surprising, but the old MySpace excelled in something: identity.The high degree of customization, allowed by a workaround, triggered an incredible level of self-expression (with all its consequences).
Identity
The previous version of Twitter has one of the best identity expression feature around for simplicity and efficiency: the custom background changes completely the page look and feel.
Identity
Many games put a lot of emphasis on identity, think for example about World of Warcraft and Second Life.
Communication
Another strong element Twitter is its focus on communication, in particular broadcast communication.
Communication
Often ignored, instant messaging systems are incredibly powerful social networks focused on communication. Skype is an excellent example of this, allowing multiple types of communication in one.
Emergence of Groups
Another feature of Skype that is so simple it’s almost not noticed is it’s ability to create groups on the fly. You need to talk with a couple of friend right now? Create a chat ad hoc with a couple of clicks, done!
Emergence of Groups
The king here today is Google+, even if with the Circles concept it has a very specific interpretation of group.
Emergence of Groups
Facebook has introduced a very interesting feature as well: dynamic groups.
In social there are no patterns.
Social requires an agile, iterative approach.
do
observe
think
dotL OOP
Motivational Design
Is there a way to _____?
Is there a way to express yourself?
Is there a way to show up in a group
due to the things you do?
WHAT IS SOCIAL USABILTYUSE SOCIAL USABILTY
LET’S START WITH A QUESTION
10’
ITERATIVE DESIGN
CREATE SOLUTION
1. Each one of you takes a sheet of paper (A4).
2. Pick one question, only one, from one of the four elements of the Checklist.
3. Imagine the interface and wireframe that feature inside a page
· imagine to use 1/4 of a webpage
20’
ITERATIVE DESIGN
GROUP UP!
1. Create groups.
2. Each of you, share your wireframe with the others and understand what the other members understands without explanation.
3. Then create a new wireframe on a new sheet that blends the two ideas together.
20’
ITERATIVE DESIGN
DISCUSSION
1. Which questions form the checklists did you use?
2. How did it go?
3. Did you find anything interesting?
4. How did you merge the interface?
5. How difficult it was to blend together the ideas?
BONUS
WHAT IS SOCIAL USABILTYUSE SOCIAL USABILTY
HOW TO EVALUATE EXISTING INTERACTIONS?
10’
ANALYSE
CHECKLIST THEM!
1. Pair up.
2. Take the checklist and one of the following websites:
· Facebook (maybe not)
· Google (not necessarily Plus)
3. Individually, assign a score from 1 to 5 to each question in the checklist, zero if the functionality isn’t there.
10’
ANALYSE
COMPARE THEM!
1. Each pair, compare notes.
· Compare first the highest and lowest values each of you assigned, to understand the different approaches.
· Are there differences in scores?
· Why?
2. Build a final scorecard with individual scores for each question and a global score for each RICE property.
10’
ANALYSE
DISCUSSION
1. In turn, tell us your results.
2. Explain why you reached that score.
3. Explain if there were any controversial point in the process.
“
”Bruno Munari
To complicate is easy, to simplify is hard.To complicate, just add,
everyone is able to complicate.Few are able to simplify.
@Folletto
@Ibridazioni
Thanks.