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Collaborate to innovate Putting co-design to work at Vodafone Co-design for practitioners (flip for “Co-design for strategists”)

Practical co design guidance-workshop lessons

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Vodafone publication reporting on Co-Design Workshop Lessons learned and guidance for practitioners

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Page 1: Practical co design guidance-workshop lessons

1

Collaborate to innovate

Putting co-design to work at Vodafone

Co-design for practitioners

(flip for “Co-design for strategists”)

Page 2: Practical co design guidance-workshop lessons

2 3

4 Co-design Sprints: Our experience with co-design

6 Introduction

8 Selecting a co-design organisational model

12 Designing with non-designers

14 Organising co-design teams

16 Leveraging online collaboration opportunities

20 Managing co-design teams

24 Keeping co-design teams engaged

28 Finding the co-design ‘sweet spot’

32 Conclusion

34 Our process: a visual journey

43 Hints for getting the most out of co-design

44 Acknowledgements

Contents

Page 3: Practical co design guidance-workshop lessons

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We took 4 themes from idea seed stage to prototype in 16 hours of co-design. On the way, we co-designed and subsequently had to discard over 100 idea seeds, of which at least 30 would have benefitted form further assessment and development.

When managed and organised correctly, the co- design process can demonstrably deliver massive innovation opportunities driven by customer’s needs, desires and values.

One of these opportunities is evidenced at the end of this section.

Co-design Sprints:Our experience with co-design

Page 4: Practical co design guidance-workshop lessons

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Introduction

Vodafone’s Progressive Design Team wanted to

explore the potential that co-design had to support the

delivery of innovation around the concept definition

stage. The Progressive Design team invited a team of

London based progressive collaborators to work with

them in the definition and design of a suite of services

based around the theme of ‘Micro-futures’. ‘Micro-

futures’ is the umbrella term for a series of concept

seeds that emerged from an internal programme of

ideation focussed on services for 2012. The aim of

this practical co-design initiative was to help Vodafone

identify through practice:

The potential of co-design to deliver value to •

Vodafone

The ‘sweet spots’ in the design and definition •

process where co-design could deliver the

maximum benefit to Vodafone

Operational lessons that we could employ in future •

co-design initiatives

How to co-design as sprints, in line with the •

move to adopt more agile methodologies within

Vodafone Internet Services

This exploration was supported by additional

discussion with the Lego Group. They agreed to share

the benefits of the experience they have gained whilst

pioneering co-design in their own product development

process. This helped us validate our own findings and

gather additional insights.

In common with Lego’s experiences, we found that

small, consolidated teams, the principles of self-

organisation, tight project boundaries, schedules,

constraints and clear objectives are all beneficial to the

co-design process. We found that providing individuals

with simple to follow, but accurate guidance on factors

such as feasibility, technology, business objectives,

brand etc., provided the necessary constraint to allow

effective design to take place; without constraints

there is no design. We found that as each party brings

their own skills to the table, it is important to identify

these specific skills to ensure that co-design yields the

greatest benefit.

In this section, we share our experiences of co-design

and the supporting insights we have gained from our

conversations with thought leaders at Lego.

The information provided here are not intended to

be prescriptive, but offered as practical hints to help

‘would be’ practitioners get the most from co-design.

We have found inspiration and insight in several

sources which we have used to inform the strategic

theory and practical work reported in this document.

These are acknowledged in the acknowledgements

sections of this book

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Text converted to outlines

The key motivator for me getting involved was the communication, obviously Vodafone has a reputation for being a communicative enterprise; that’s what they do.

‘For me the motivation was the challenge. I felt I couldn’t come up with answers, but working alongside others we did, and I came out thinking “that’s brilliant! I can’t ”

The methods for organising co-design vary. In general, your objectives and desired outcomes will define the most appropriate method for your particular project.

There are two central axes that define types of co-design:

•Openness:Cananyonejoininorarethereselection criteria?

•Ownership:Istheoutcomeownedbyjusttheinitiator or by the contributors as well?

These two dimensions differentiate the four main types of co-design. As we shall see, different organisational models map closely to the co-design continuum as described in ‘co-design for strategists’.

Selecting a co-design organisational model

OPEN-NESS

OW

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HIP

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Text converted to outlines

The key motivator for me getting involved was the communication, obviously Vodafone has a reputation for being a communicative enterprise; that’s what they do.

‘For me the motivation was the challenge. I felt I couldn’t come up with answers, but working alongside others we did, and I came out thinking “that’s brilliant! I can’t ”

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Text converted to outlines

The key motivator for me getting involved was the communication, obviously Vodafone has a reputation for being a communicative enterprise; that’s what they do.

‘For me the motivation was the challenge. I felt I couldn’t come up with answers, but working alongside others we did, and I came out thinking “that’s brilliant! I can’t ”

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The key motivator for me getting involved was the communication, obviously Vodafone has a reputation for being a communicative enterprise; that’s what they do.

‘For me the motivation was the challenge. I felt I couldn’t come up with answers, but working alongside others we did, and I came out thinking “that’s brilliant! I can’t ”

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Text converted to outlines

The key motivator for me getting involved was the communication, obviously Vodafone has a reputation for being a communicative enterprise; that’s what they do.

‘For me the motivation was the challenge. I felt I couldn’t come up with answers, but working alongside others we did, and I came out thinking “that’s brilliant! I can’t ”

Coalition of parties

In certain situations, a coalition of parties can team

up to share ideas. Each of the parties brings a specific

asset, knowledge or skill to the group. Technical

breakthroughs and the realisation of standards

often happen only when multiple parties collaborate;

however, the engagement could be as brief as one

day. This approach is currently being explored

by Vodafone User Experience Team with other

organisations working at the social software edge or

where significant common ground and synergies are

found. Key success factors include sharing knowledge,

creating common competitive advantage, clarifying

objectives, managing expectations, building an

atmosphere of trust and the appropriate

management of IP.

Community of kindred spirits

The “Community” model is most relevant when

developing something for the greater good. Groups

of people with similar interests and goals can come

together and create. This model (so far) works mostly

in software development and social innovation

initiatives, (a good example of this is provided by the

KashKlash forum www.kashklash.net/about) and it

leverages the potential force of a large group of people

with complementary areas of expertise. The Vodafone

User Experience Team is exploring this approach

through their Code EcoMo09 Dev Camp initiative, in

conjunction with Betavine. This is a 24-hour dev camp

coding competition that will let developers put their

“green” coding skills to the test in creating prototype

mobile software tools designed to help people reduce

their impact on the environment.

(http://www.betavine.net/bvportal/community/sustainability)

*Derived from, and extending work described in the Fronteer Strategy document referenced elsewhere in the ‘Strategists’ Acknowledgements section.

Club of experts model

The ‘‘Club of Experts” style of co-design is best suited

to specific, time-pressured challenges that demand

expertise and breakthrough ideas. Contributors meet

certain specific participation criteria and are generally

found through an active selection process. Quality of

input and chemistry between participants are the key

to success. Motivated, innovative thinkers are the most

effective collaborators in this model. It is important

to manage these teams and be open with them. Lego

used this approach as the preferred organisational

model to achieve their objectives. This is the model we

used in the project reported here.

The crowd model

The crowd model, or “crowdsourcing”, exercises

the latent power of the crowd and allows anyone to

contribute. It recognises that for any given challenge,

there may be a person ‘out there’ with a brilliant idea

that deserves considering. Using online platforms,

people can propose initiatives and rate and respond to

each other’s suggestions. There is often a marketing

and seeding component/objective attached to the

process. Crowdsourcing often takes longer than more

managed approaches; however, the costs of entry are

low for all, the prize can be great and the organisation

(or initiator) can cherry-pick from contributions.

Cuusoo is a great example of an enterprise that

exercises this model of collaboration on behalf of

other organisations.

Co-design organisational models*

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Designing with non-designers Choosing to work with a progressive team of collaborators means working with bright and connected individuals who are able to think openly and spot opportunities. This group is not a conventional set of creatives, nor is it representative of our customer base, yet it offers a unique perspective that is invaluable. Connecting the right individuals to the challenge at hand, bringing these talents together in the right way and enabling creative processes are all vital routes to successful co-design.

What we learned:

Understand competencies and allocate tasks

appropriately. We found that we easily slipped into

making unrealistic assumptions about what our

progressive customers could bring to co-design

sessions. We relearned that our customers are not

(necessarily) design professionals and that what

they bring of value is their inherent customer-ness,

realising that this was something we wanted to keep

and encourage.

Support the skills gaps. We were confronted by

the fact that structured design thinking and visual

communication are skills often taken for granted by

designers. At the same time, we realised that these

are the very skills our customers do not have, so

we decided to equip each collaboration team with

a trained visual communicator. This worked well,

enabling higher quality deliverables and better

communication between teams.

Encourage a visual approach. We initially designed

sessions that were based on discussion and debate.

Communication was verbal and ideas were largely

represented by text and system like diagrams.

This, however, favoured those who were better

able to articulate their thinking and tended to stilt

the overall flow and energy of the session. We

reformatted sessions, making the primary medium of

communication visual rather than verbal by using tasks

that encouraged visual representation (personas, ideas

as pictures and products/services as storyboards).

Not only did this allow us to draw the most from our

collaborators, but it also created a more accessible

working environment and effective stimulus for

communication.

Understand competencies and allocate tasks appropriately

Support the skills gaps

Encourage a visual approach

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Organising co-design teams The most effective co-design sessions happen when the right collaborators are placed in the right teams. Forming the right co-design teams ensures a dynamic flow of ideas and makes the process easier to manage. For longer projects, the challenge of finding the correct balance between a consolidated team, whilst maintaining the ‘buzz’ of a fresh team, relies on smart engineering of those teams and the co-design process. We explored online and co-located team options and found that online collaborators can successfully work as remote groups or part of a co-located team as long as they have rich, multi-channel methods of communicating amongst their team.

What we learned:

Find the right group size. We maintained a stable

working group size of around 16 collaborators,

divided into four groups of four. In each session, four

of the participants were remote workers, sometimes

working as a remote collective or sometimes within

a co-located team. The ratio of external to internal

collaborators was always around 1:1. Our experiences

with this group size are supported by Lego’s best

practice findings that suggests groups of around 12-15

are the most productive. Generally, groups become

unmanageable when they exceed the threshold of

16. It should be noted that Lego’s teams were almost

exclusively composed of customers.

Find the balance between numbers and group

dynamics. We found that teams of four generally

worked well. However, we were concerned that

after some time together, some collaborators were

becoming overly comfortable with each other, reducing

the overall ‘energy’ of the group. We subsequently

reduced teams to two (a pair of collaborators), which

successfully addressed this issue. However, as a

consequence, we found that there was an associated

risk if the collaborators didn’t ‘click’ (e.g., they didn’t

get on well as a team); their productivity and the quality

of their output diminished.

Ensure team consolidation. Throughout the studies,

we maintained a core consolidated team but allowed

around 20% churn of collaborators in each workshop.

This approach is supported by Lego’s findings that

consolidated teams are most effective when striving

to achieve specific outcomes over the course of a

project. We noticed a marked development of skill,

understanding and team spirit over the period.

However, we also noticed that ‘buzz’ started to ebb

towards the end of the workshop series as individuals

found their comfort zones. Maintaining consolidated

teams, with a limited turnover of collaborators within

those teams, allows the best synergy and ensures that

the teams focus on achieving specific outcomes.

“‘ Its exciting that brands want to hear from their customer and its exciting that that’s us!”

Find the right group size

Find the balance between numbers and group dynamics

Ensure team consolidation

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Leveraging online collaboration opportunities

The project offered an opportunity to understand the possible effect of remote, online collaboration on the co-design process. Throughout the study we maintained an online team of four members working with the same tasks and challenges as the co-located team. Although we always had four remote collaborators, we varied the way these members worked with the co-located team. Initially, we allocated an online team member to each co-located group. Then, we formed the remote members into a coherent team to tackle the same brief as the co-located teams. We observed several interesting socio-dynamic outcomes as a consequence of these manipulations.

What we learned:

Make sure co-located teams ‘adopt’ remote members.

When working ‘within’ the co-located teams, the

remote participants actively contributed to productivity

as long as they felt included. This required at least

one member of the co-located team to ‘adopt’ a

remote member (e.g., ensured their web cam could

see and hear visual stimulus materials or people

talking/presenting, etc). Interestingly, the ‘adoption’

relationship manifested itself in the session as the

adopter walked around holding the laptop displaying

the ‘head’ of the adoptee, pointing it and the laptop

web cam towards visual/auditory stimuli.

Provide sufficient ‘presence’ tools. Working within

co-located teams required the remote member to have

sufficient natural presence to insist their opinions were

heard. They were given sufficient ‘presence’ tools,

e.g., a ‘voice’ to communicate with sufficient volume to

interrupt conversations and a two-way web cam link.“‘ The key motivator for me getting involved was the communication, obviously Vodafone has a reputation for being a communicative enterprise; that’s what they do”

Make sure co-located teams ‘adopt’ remote members

Provide adequate presence tools

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Understand the best medium for communication.

It was initially decided that the remote team would

communicate verbally, through a facilitator nominated

as their communicator. We found that this led to some

frustration from the remote team as the competitive

nature of the sessions made it important for the teams

to communicate their thinking effectively, passionately

and persuasively; something that the ‘disinterested’

communicator didn’t bring. In time, we found it useful

(and necessary) for the facilitator to be dedicated to

the team (in the same role as the adopter considered

before) to help explain tasks, access visual material

and take the role of visual communicator – whilst

letting the remote team present their ideas themselves.

The online group was afforded some advantage by

the fact that their conversations could be reviewed by

themselves and this certainly helped the facilitation

role.

Understand the role of technology. We noted that

the richer the technologies, the more effectively the

participants were able to communicate their ideas (as

long as the technologies worked reliably and close

to real time). At its most technologically mature, our

remote team used a powerful set of tools comprising

a shared online digital whiteboard (Twiddla), Skype,

an IM application and web cams. However, due to

bandwidth issues this combination tended to slow

down the process. Furthermore, these tools were

difficult to set up and recover when they failed. In later

sessions, we chose to drop the whiteboard to alleviate

bandwidth problems.

It is important to bear in mind that the ability of remote

members to actively contribute to sessions also

varies according to the capability of their personal

technology solutions. Our remote participants were

distributed throughout Europe and bandwidth and

service levels varied, and we discovered that in a

remote distributed team, progress was dependent

upon the speed of the technologically weakest

member.

Ensure ‘flat’ and inclusive working style. Within a

single remote team, we noted that a dominant and

directive team member adopted the role of driving

and organizing the rest of the remote team. This had

a counterproductive effect, as other team members

contributed and communicated less and less as the

session continued. We chose to intervene to resolve

this and instructed the team to use IM text instead of

voice communication. This intervention effectively

changed the dynamic; ‘flattening’ communication to

allow for a more egalitarian, inclusive and efficient

dialogue to emerge. Members could no longer use

verbal inflections, tone, volume and interruptions

to dominate. As in co-located teams, it is important

that no one person drives a team to the detriment of

others, and all members are given the opportunity to

contribute.

“‘ The fact we know its Vodafone, its not for some evil corporate company who we don’t know who it is, they wont go off and ruin the whole world or anything”

Understand the best medium for communication

Understand the role of technology

Ensure ‘flat’ and inclusive working style

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Managing co-design We found that providing a clear structure to the sessions and setting the parameters and rules allowed creativity whilst maintaining focus on a specific objective. We achieved this by treating the team as a ‘project team’ that needed planning, support and reporting throughout that needed appropriate resources and information, understood the real project objectives and the business and technology constraints they were working within. Thinking about the details is as important as the macro structure of the workshop, and understanding how to reward contributors fairly for their efforts and choosing appropriate levels of control over IP (or otherwise) is critical. People perform best when they know what is expected of them and when they feel part of the process. Therefore, it is important to ensure we give clear directions and maintain a level playing field between all collaborators.

What we learned:

Decide on a suitable session duration. We decided at

the outset of the project that we would run four seed

ideas each through a four-hour session. We wanted

to see whether we could create ‘incubators’ in which

concepts could be ‘hot-housed’ to a useful level of

description - this being one that a professional design

team could take away and work with to create service

and product prototypes. In selecting the time frame

we needed to take into account factors such as the

resources that would be required, people’s ability to

understand and execute tasks and communicate their

work, facilitation overheads and maintaining the right

level of energy throughout.

In essence we created co-design sprints that took

ideas, worked them up, evaluated them and iterated

them over an accelerated time frame. The search

for the best concepts, or at least those that most

closely met the task objectives and the elimination of

the weakest was a consistent theme throughout the

sessions.

Find the right facilitation style. We initially allocated a

facilitator to each team in the group but soon realised

that this encouraged team members to sit back and

let the facilitator do the work. The facilitator’s role

also seemed to drive the solutions, making the team

members less accountable for the session outcome.

In subsequent sessions, we removed facilitators from

the teams, and encouraged the teams to self-organise

around clear objectives with precise time boundaries.

The facilitators then took a central role more akin to

roaming project managers.“‘ For me the motivation was the challenge. I felt I couldn’t come up with answers, but working alongside others we did, and I came out thinking “that’s brilliant! I can’t believe I thought of that””

Decide on a suitable session duration

Find the right facilitation style

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Adopt these ground rules and make sure they are

clearly understood

• Imposetightandclearlydefined(andenforced)

schedules

• Explainwhyhelpisneededandsetclearobjectives

• Makesurereportingisregularandpublic

• Constrainthefocusof taskstoensurerelevance

• Keeptasksfreshandsimple,andsettangible

objectives (not just the session)

• Communicateclearlywhendivergenceor

convergence on solutions is needed

• Insistthatteamscommunicatetheirideas

persuasively and competently to the group

• Articulatethebusinessobjective

• Introducedthebrand

• Providedefined,constrainedpersonas

Be clear about IP. We maintained tight control over

IP, not attempting to share ownership, instead

participants under one-way NDA’s. Lego, for example,

have never let go of their IP, and their collaborators

have accepted this, possibly due to the iconic nature of

their product and the loyalty of their 1%ers.

We do think, however, that there may be other IP

models that may be of value to us; this is considered

more fully in the Vodafone document Co-Design State

of Play 2009.

Provide a way to reward contribution. Remote and

co-located collaborators were rewarded for their

attendance at each workshop. We also recognised

that offering involvement in other initiatives or giving

recognition for contributing can be another valuable

way of ‘giving back’.

We do think, however, that using a more sophisticated

incentive scheme tying in outcome or service success

to reward could be usefully explored in the future; this

is considered more fully in the Vodafone document Co-

Design State of Play 2009.

“‘ It makes you feel like you’re making a difference, but also makes you feel good that brands are actually wanting to listen to their customers rather than trying to think what they might like”

Be clear about IP

Provide a way to reward contribution

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Keeping co-design teams engaged

Having the right people, in the right teams and with the right structure does not guarantee success. Teams often need a catalyst to inspire creativity and maintain motivation, encouraging closer engagement between collaborators and the task at hand. Tactics such as uncovering the brand, introducing elements of friendly competition and developing realistic personas add a sense of purpose, energy and flow to the sessions that are necessary for an effective outcom

What we learned:

Use the brand to focus the session. We decided

to introduce the Vodafone Brand as a design

consideration in the third workshop. Insights from an

earlier project showed that (at worst) this was likely to

have a marginal effect, although we hoped for a more

positive outcome. In fact, we found that introducing

the Vodafone Brand had a very positive impact and

our collaborators reported becoming more motivated

upon its introduction. The presence of the brand made

the task feel real and valuable for our collaborators,

adding energy and focus. The process no longer felt

like an academic exercise; it became apparent that the

designs may actually be built.

“‘ It makes you feel that your opinion really does matter, you’re not just a fish in the pond”

“‘ There’s something cool about knowing its for Vodafone; they’re like, wow, Vodafone, it’s a really big cool corporate brand”

Use the brand to focus the session

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Provide collaborators with the same resources you’d expect to do the job.

Introduce a healthy competitive spirit

Exploit the value of pre-work.

We concluded that our collaborators could design

with the brand in mind and for the brand, making

judgments as to whether their concepts fitted with

their perception of Vodafone’s brand values. This

was very valuable and enhanced the quality and

appropriateness of the solutions.

Provide collaborators with the same resources

you’d expect to do the job. After our first co-design

session we realised that our collaborators had not

truly emotionally engaged with the product definition;

the process had seemed like more of an intellectual

exercise. On reflection, we realised that we had not

provided personas for the services, implicitly expecting

customers to design for themselves. Providing a

persona creation exercise proved effective in building

emotional engagement and focus for the design

activity.

Introduce a healthy competitive spirit. We introduced

explicit competition between the teams in the second

and subsequent workshops. We used a ‘blind’, peer

voting schema to ensure that tactical voting couldn’t

be undertaken. Ties were resolved by the facilitation

team’s casting vote. This was very effective in raising

energy and focus during the session. The small prizes

that were awarded to the winning team (Amazon

vouchers) added only a slight edge, as the participants

readily engaged with (and enjoyed) the spirit of

competition.

An X-factor style ‘reveal’ of the winners introduced

positive tension into the workshop that resulted in each

session ending on a ‘high’. Collaborators reported

that the competition element of the process was very

positive. We found it very important that ‘success’

criteria, or the ‘rules of judging’ were clearly defined

throughout.

Exploit the value of pre-work. We found that moving

ideation online as a pre-work activity meant that we

could set the parameters for the ideation activity and

then use a subset of the material generated online

in the sessions. Before each session, we asked

collaborators to ideate from a specific service seed

idea and then populate an online shared blog with very

concise visual and textual material to illustrate their

ideas. This allowed greater focus and prevented off-

topic ‘wild goose chases’ developing in the sessions.

“‘ I was so amazed by the level of detail and the incredible variety of ideas, the real creative thinking and total outside of the box stuff – on each task the range of ideas was really broad”

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Finding the co-design ‘sweet spot’

We were interested in establishing whether certain

design process activities lent themselves more readily

to co-design than others. We had made the decision

that the phases we were interested in examining

ranged from ideation to communication of a design

(e.g., storyboard). Throughout the sessions, we moved

‘our’ window on the design process in order to identify

the ‘sweet spot’ for co-design.

In this project we were unable to address whether

detailed downstream activities such as functional or

visual design, (usually the preserve of information

architects and visual designers) could be effectively

co-designed, instead allocating these tasks to a team

of professional designers who worked with the session

output to create prototypes.

We simply defined the design process phases of

interest to us as being the activities usually undertaken

during concept development:

• Ideation

• Ideationselection

• Personadevelopment

• Conceptformulation

• Conceptdevelopment

• Conceptselection

• Conceptvisualisation

• Conceptcommunication(asstoryboardof actor(s)

interacting with a service

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The key motivator for me getting involved was the communication, obviously Vodafone has a reputation for being a communicative enterprise; that’s what they do.

‘For me the motivation was the challenge. I felt I couldn’t come up with answers, but working alongside others we did, and I came out thinking “that’s brilliant! I can’t ”

Allow the team to moderate concept selection. We

found that it was useful for the team to make concept

selections at different stages in the process in different

ways. For example, we allowed individual teams

to decide which of their concepts they would take

forward and at the end of the sessions we introduced a

blind voting system so that the group could collectively

vote for the overall winning concept. Both of these

strategies were effective, raising energy levels and

generating focus. We found it very important that the

evaluation criteria were explicit.

Support communication with expertise. During

concept visualisation and selection we found that

the communication of ideas was most effective when

teams had a visual design professional embedded

in the team. Without this, team members struggled

to formulate and communicate their ideas with the

precision, clarity or level of granularity that was

required.

We shifted the focus of each workshop further towards concept visualisation and communication. We found that the further towards this end we shifted the better the output.

WORKSHOP 3 WORKSHOP 4

What we learned:

Shift ideation online. We found that this was best

managed online as ‘blogged’ pre-work. This afforded

us greater control over the breadth and nature of

the topics that were addressed before collaborators

entered the co-design session.

Ideate in advance. We also found that ideation

selection and filtering could usefully take place

before the workshop. However, we established that

collaborators could also accomplish further selection

as an initial exercise in the workshop.

Develop focused personas. It became clear that it was

important to provide a fairly constrained and directive

persona framework for our collaborators; we found that

too much freedom allowed the personas to become

wild and unrealistic. We found it helpful to ask the

teams to create a ‘dark secret’ for their personas as a

way of managing and containing the more amusing and

deviant, but ultimately unproductive suggestions that

could emerge during persona creation.

Develop concepts with constraints. Working up brief

concept descriptions (concept formulation stage)

from the raw ideas was effective when time for this

activity was constrained, clear objectives were set and

solutions had to be presented to the group. Personas,

awareness of the brand and other constraints (e.g.,

platforms, customer propositions) were all helpful to

the collaborators at this point.

WORKSHOP 2WORKSHOP 1

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Co-design, as focused collaboration with consumers, has the potential to support Vodafone’s current product and service development process.

If we are to put co-design to work in our business, we must be clear about what we want to achieve, what can be realistically achieved and ensure that our customer collaborators are engaged as equals throughout the process.

The co-design sessions must be tailored skillfully to ensure that the culture, organisation, teams and tasks are such that all collaborators are encouraged to be incredibly creative, productive and energised, yet within a framework that focuses the output to ensure the greatest value for the business.

Conclusion

Page 18: Practical co design guidance-workshop lessons

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Initial ideation in teams and online

Selecting ideas for further development

Each of the four seed ideas was used as the basis for a four hour ‘co-design sprint’. Final output from the workshops was then refined and developed by professional designers. The finalised service and product propositions were then visualised as animated stories. The following pages visually capture this process.

Full details of the final output of the co-design process is given at www.microfutures.com

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Working in teams to develop concepts

Working as a group to select the best possible propositions

Developing personas for services for added realism

Working online and in teams to formulate concepts

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From co-design to pro-design

We worked alongside professional designers to refine concepts and visualise final solutions.

Film trailers and Flash animations were produced, examples of which can be seen overleaf.

Participants used templates to describe their service scenarios

Presenting ideas to the whole group added realism to the sessions

Page 21: Practical co design guidance-workshop lessons

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Page 22: Practical co design guidance-workshop lessons

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• Beopentolettingthecustomertakethelead.

When they do, support this and join in, don’t

block their initiatives.

• Don’texpectcustomerstobeinterestedor

impressed by passive advertising anymore.

Instead, give them something useful (branded

utility).

• If youwantyourcustomers’help,then

communicate clearly - vagueness doesn’t

encourage engagement.

• Thebestwaytogetyourcustomers’attentionis

by giving them a platform that will help them look

good.

• Makeyourofferfun.Peopleliketocongregate

around objects, play with them and create their

own meaning.

• Besavvyaboutwhatyouaredoing.Don’tactout

of character or expect excitement because of who

you are or what you do; instead, understand your

customer and the way they relate to you and lead

with that.

• Whateveryouareaskingyourcustomerstodo,

make sure that you are doing it, too. Don’t expect

your customers to play along unless you appear

committed.

• Speaktoyourcustomersauthenticallyintheir

own vernacular. Otherwise, you will alienate them

irrespective of what you are saying.

• Makingmistakesishuman,admittingthemmakes

you seem more human and you’ll be forgiven.

• Co-designisaboutpeople,nottechnology.If you

want people to get involved, then make it easy for

them to do so.

• Trynottohidethemessyrealityof day-to-day

working. Behind the scenes views are far more

engaging to collaborators than polished corporate

productions and can build trust.

• Treatyourcustomerstosome‘insideinfo’and

make them feel special.

• Preparetobechangedbytheexperienceof co-

design; where and when this happens, let it show.

• Tryandlinkthepeopleinyourcompanytoyour

customers – make it human and make it personal.

• Listencarefullytothesmallminority(the1%ers)

of your customers who appear passionately

interested in your product; they are likely to

know far more than you about your products and

services.

We would like to leave you with some hints for getting the most out of the co-design process; this concerns the approach not the methodology and we have taken the inspiration from the from the Open Sauce document acknowledged elsewhere in this book.

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44 45

Vodafone Collaborators Claire Awramenko

Steve Wolak

Damon Clarke

Mike Tate

Dug Falby

Mark Hicks

Sense Worldwide Collaborators Steven Heron

Tom Wynne-Morgan

Jess Charlesworth

Raj Panjwani

Members of the Sensor Network

PDD Collaborators James Steiner

Shayal Chhibber

Ian Housham

Liza Makarov

Paul Scrase

Jason Cooper

WriteByte Lisa Moore

Acknowledgements

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46

Thank you.