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® change sciences POSITIVE DESIGN RESEARCH & STRATEGY

Positive Design Research & Strategy

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Page 1: Positive Design Research & Strategy

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change sciences ®

®  change sciences

POSITIVE DESIGN RESEARCH & STRATEGY

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change sciences ®

KEY RESEARCH QUESTIONS

2!

Identify what are the happy moments people have with the experience.

WHAT MAKES PEOPLE HAPPIEST?

Identify the positive emotions most often associated with the experience, overall and at critical touch points.

WHICH EMOTIONS ARE MOST IMPORTANT?

Understand how people who feel happiest may be behaving or interacting differently.

HOW ARE THE HAPPIEST PEOPLE DIFFERENT?

Identify points in the experience to capture what people are feeling and understand why.

WHEN SHOULD EMOTIONS BE CAPTURED?

Determine which metrics to use across the organization, how they will be measured, and how to manage the experience over time.

WHICH MEASURES SHOULD BE ADOPTED?

Look at ways to enhance or create more of the most positive moments.

HOW CAN HAPPY MOMENTS BE MAXIMIZED?

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IN-THE-MOMENT IDEATION

PROJECT PHASES

3!

1 2 3 4 5 6

UNDERSTANDINGConversations with the team and a review of existing data are the

starting point.

ANTICIPATINGOnline diaries capture

peak moments. A competitive review

documents expectations.

EXPERIENCINGWe study the

experience as it unfolds from the live

site or prototype.

REMEMBERINGSurvey or interviews help

get at what people remember in the short

and long term.

SYNTHESIZINGCollaborative

exploration of insights with the team and, sometimes, users.

CONTINUINGOptimize for

happiness and define measures to track across channels.

DISCOVERY STRATEGYCONTEXT MEMORIES

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First, we need to learn about what is valued by the organization and by its customers or prospects, how it is captured and measured.

DISCOVERY

Review data on hand first to begin to plan the research.

ANALYTICS & OTHER DATA

Talk to key players to gain insight into priorities.

STAKEHOLDER INTERVIEWS

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RESEARCH

DIARIES

Recruit  people  who  fit  several  key  profiles  or  who  are  at  several  phases  in  the  process  to  submit  several  moments  a  day  that  are  relevant  to  their  experience.  We  are  looking  at  expecta<ons,  experience,  and  memories.

UNDERSTAND THE CONTEXT

MOMENTS

Capture  an  image  for  each  moment

EMOTIONS

Iden<fy  posi<ve  and  nega<ve  emo<ons  

THOUGHTS

Describe  what  people  are  doing  and  why

5!

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SITE ONE SITE TWO

Develop a set of up to 10 sites, direct or indirect competitors or

other sites in the journey. At least 20 people will each site.

Each site is measured against a set of positive design metrics using Change Sciences’ Chemistry platform.

Autonomy Trust Creativity Connection Meaning

RESEARCH

COMPETITIVE REVIEW

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RESEARCH

ONLINE STUDY

Combine observation with open and closed questions to understand motivations, behaviors, attitudes that map to positive experience.

CAPTURE IN THE MOMENT

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Ques<ons  about  typical  technology  use  as  well  as  aDtudes  about  technology.

TECHNOLOGY ATTITUDES

Ques<ons  about  feelings  of  control,  ease  of  use,  produc<vity,  and  mastery.

AUTONOMY

Ques<ons  about  discovery,  flexibility,  play,  and  self-­‐expression.

CREATIVITY

Ques<ons  from  the  Subjec<ve  Happiness  Scale  to  determine  setpoints  for  par<cipants.

HAPPINESS SETPOINT

Ques<ons  about  authen<city,  respect,  security,  and  privacy.    

TRUST

Ques<ons  about  flow,  challenges,  narra<ve,  and  purpose.

MEANING

Ques<ons  about  expecta<ons,  memories,  mo<va<ons.  

ANTICIPATION

Ques<ons  about  iden<ty,  belonging,  community,  and  communica<on.  

CONNECTION

Ques<ons  about  the  emo<ons  most  oJen  associated  with  the  experience.

EMOTIONAL RESPONSE

RESEARCH

SURVEYS & INTERVIEWS

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STRATEGY

IDEATION

Change Sciences, the client team, and optionally, customers and prospects come together to explore the insights from the research and brainstorm how to optimize for happiness.

BRINGING TOGETHER INSIGHTS

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Together  we  develop  a  plan  to  extend,  enhance,  and  amplify  posi<ve  moments  throughout  the  experience. And  a  method  for  measuring  and  communica<ng  going  forward.  

SOLVING PROBLEMS & CREATING POSSIBILITIES

STRATEGY

POSITIVE DESIGN ROADMAP

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PROJECT TIMELINE

11!

WEEK 1

1 WEEK 2

2 WEEK 3

3 WEEK 4

4 A kick off meeting can be scheduled earlier than this date. This

factors in contracts & approvals.

INITIAL MEETING

All discovery activities conclude in the first week. Some of the research plan can happen in tandem.

DISCOVERY

Research, ideation, and analysis take 2-3 weeks depending on the scope

of the research.

RESEARCH & IDEATION

Reporting, including insights, metrics, and ongoing plan a week

after all the research is finished.

PROJECT COMPLETE

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THANK YOU

changesciences @changesciences changesciences