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change sciences ®
® change sciences
POSITIVE DESIGN RESEARCH & STRATEGY
change sciences ®
KEY RESEARCH QUESTIONS
2!
Identify what are the happy moments people have with the experience.
WHAT MAKES PEOPLE HAPPIEST?
Identify the positive emotions most often associated with the experience, overall and at critical touch points.
WHICH EMOTIONS ARE MOST IMPORTANT?
Understand how people who feel happiest may be behaving or interacting differently.
HOW ARE THE HAPPIEST PEOPLE DIFFERENT?
Identify points in the experience to capture what people are feeling and understand why.
WHEN SHOULD EMOTIONS BE CAPTURED?
Determine which metrics to use across the organization, how they will be measured, and how to manage the experience over time.
WHICH MEASURES SHOULD BE ADOPTED?
Look at ways to enhance or create more of the most positive moments.
HOW CAN HAPPY MOMENTS BE MAXIMIZED?
change sciences ®
IN-THE-MOMENT IDEATION
PROJECT PHASES
3!
1 2 3 4 5 6
UNDERSTANDINGConversations with the team and a review of existing data are the
starting point.
ANTICIPATINGOnline diaries capture
peak moments. A competitive review
documents expectations.
EXPERIENCINGWe study the
experience as it unfolds from the live
site or prototype.
REMEMBERINGSurvey or interviews help
get at what people remember in the short
and long term.
SYNTHESIZINGCollaborative
exploration of insights with the team and, sometimes, users.
CONTINUINGOptimize for
happiness and define measures to track across channels.
DISCOVERY STRATEGYCONTEXT MEMORIES
change sciences ® 4!
First, we need to learn about what is valued by the organization and by its customers or prospects, how it is captured and measured.
DISCOVERY
Review data on hand first to begin to plan the research.
ANALYTICS & OTHER DATA
Talk to key players to gain insight into priorities.
STAKEHOLDER INTERVIEWS
change sciences ®
RESEARCH
DIARIES
Recruit people who fit several key profiles or who are at several phases in the process to submit several moments a day that are relevant to their experience. We are looking at expecta<ons, experience, and memories.
UNDERSTAND THE CONTEXT
MOMENTS
Capture an image for each moment
EMOTIONS
Iden<fy posi<ve and nega<ve emo<ons
THOUGHTS
Describe what people are doing and why
5!
change sciences ® 6!
SITE ONE SITE TWO
Develop a set of up to 10 sites, direct or indirect competitors or
other sites in the journey. At least 20 people will each site.
Each site is measured against a set of positive design metrics using Change Sciences’ Chemistry platform.
Autonomy Trust Creativity Connection Meaning
RESEARCH
COMPETITIVE REVIEW
change sciences ® 7!
RESEARCH
ONLINE STUDY
Combine observation with open and closed questions to understand motivations, behaviors, attitudes that map to positive experience.
CAPTURE IN THE MOMENT
change sciences ® 8!
Ques<ons about typical technology use as well as aDtudes about technology.
TECHNOLOGY ATTITUDES
Ques<ons about feelings of control, ease of use, produc<vity, and mastery.
AUTONOMY
Ques<ons about discovery, flexibility, play, and self-‐expression.
CREATIVITY
Ques<ons from the Subjec<ve Happiness Scale to determine setpoints for par<cipants.
HAPPINESS SETPOINT
Ques<ons about authen<city, respect, security, and privacy.
TRUST
Ques<ons about flow, challenges, narra<ve, and purpose.
MEANING
Ques<ons about expecta<ons, memories, mo<va<ons.
ANTICIPATION
Ques<ons about iden<ty, belonging, community, and communica<on.
CONNECTION
Ques<ons about the emo<ons most oJen associated with the experience.
EMOTIONAL RESPONSE
RESEARCH
SURVEYS & INTERVIEWS
change sciences ® 9!
STRATEGY
IDEATION
Change Sciences, the client team, and optionally, customers and prospects come together to explore the insights from the research and brainstorm how to optimize for happiness.
BRINGING TOGETHER INSIGHTS
change sciences ® 10!
Together we develop a plan to extend, enhance, and amplify posi<ve moments throughout the experience. And a method for measuring and communica<ng going forward.
SOLVING PROBLEMS & CREATING POSSIBILITIES
STRATEGY
POSITIVE DESIGN ROADMAP
change sciences ®
PROJECT TIMELINE
11!
WEEK 1
1 WEEK 2
2 WEEK 3
3 WEEK 4
4 A kick off meeting can be scheduled earlier than this date. This
factors in contracts & approvals.
INITIAL MEETING
All discovery activities conclude in the first week. Some of the research plan can happen in tandem.
DISCOVERY
Research, ideation, and analysis take 2-3 weeks depending on the scope
of the research.
RESEARCH & IDEATION
Reporting, including insights, metrics, and ongoing plan a week
after all the research is finished.
PROJECT COMPLETE
change sciences ® 12!
THANK YOU
changesciences @changesciences changesciences