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Rachel Hinman Senior Research Scientist Nokia Research Lab Palo Alto, California USA Hinman Part I Mobile Prototyping Essentials

Mobile Prototyping Essentials Workshop: Part 1

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Page 1: Mobile Prototyping Essentials Workshop: Part 1

Rachel HinmanSenior Research Scientist Nokia Research Lab Palo Alto, California USA

Hinman

Part I

Mobile Prototyping Essentials

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2004

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Q: Where do I begin?

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Q:

What can we do with mobile?

Q:

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Q: Where do I begin?

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Our plan for today…8:30am - Noon

What makes mobile UX different?Two Design/Mobile UX Exercises:• Identifying Mobile Needs• Ideating in the Wild

1:30pm – 5:30pm

Mobile prototyping essentialsThree Mobile Prototyping Exercises• Storyboarding• Practice Ruthless Editing/Translating GUI to NUI• Creating an In-Screen Prototype

Noon – 1:30pm - LUNCH

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8:30am - Noon

What makes mobile UX different?

Similarities and differences between designing for web and mobileThree most important attributes of great mobile experiences

A set of mobile design principles

Three mobile design activities

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8:30am - Noon

What makes mobile UX different?

Similarities and differences between designing for web and mobileThree most important attributes of great mobile experiences

A set of mobile design principles

Three mobile design activities

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8:30am - Noon

What makes mobile UX different?

Similarities and differences between designing for web and mobileThree most important attributes of great mobile experiences

A set of mobile design principles

Three mobile design activities

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8:30am - Noon

What makes mobile UX different?

Similarities and differences between designing for web and mobileThree most important attributes of great mobile experiences

A set of mobile design principles

Three mobile design activities

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Okay, let’s get started!

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A

What are the similarities?

Q:

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UX designers know how to work in a rapidly evolving field

13

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UX designers understand how to create experiences within technical

constraints14

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UX designers use similar

tools and processes15

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AQ: What are the

differences?

Q:

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A mobile phone is not a computer

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A umm…. duh!

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Seated in a relatively predictable environment

Large screen enables multi-tasking

Keyboard and a mouse for input

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Seated in a relatively predictable environment

Large screen enables multi-tasking

Keyboard and a mouse for input

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Highly variable context and environment

Small screen size and limited text input

UI takes up the entire screen

Difficult to multi-task and easy to get lost

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Opinion!

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The Rearview Mirror Effect

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Even in situations in which a spirit of exploration and freedom exist, where faculty are free to experiment to work beyond physical

and social constraints, our cognitive habits often get in the

way.

Marshall McLuhan called it “the rear-view mirror effect,” noting that “We see the world through a

rear-view mirror. We march backwards into the future.”

Even in situations in which a spirit of exploration and freedom exist, where we are free to experiment and work beyond

physical and social constraints, our cognitive habits often get in the

way.

Marshall McLuhan called it “the rear-view mirror effect,” noting that

“We see the world through a rear-view mirror. We march backwards into the

future.”

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Mobile presents an

opportunity to invent new ways for users to interact with information.

Opinion!

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Mobile phones aren’t really phones anymore

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A What’s the first step?Q:

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3Steps

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Step One: Become familiar with the medium you’re designing for

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NO EXCUSES!

Buy a modern mobile devices

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Step Two: Mobile culture indoctrination

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Images needed

Observe the culture you’re designing for

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Step Three: Brace yourself for a fast and exciting ride

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Rapid Evolution

“The rapid development of cell phones is killing early cell phones much faster than it's killing any of the early, older legacy technologies.

I think that is a real principle... something you have to understand if you're going to be in this line of work. It's very romantic. It's very fast moving.

You are building dead lumps of plastic. When people come out and they show you an iPhone, or an Android... they are showing you larval versions of something much more sophisticated.

The world you are building right now is the ground floor for something much larger -- and the soil beneath that ground floor is violently unstable.”

-- Mobile Monday Amsterdam – November 2008

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are uniquely mobile

Great Mobile Experiences:

are sympathetic to contextspeak their power3

1

2

3

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are uniquely mobile

Great Mobile Experiences:

are sympathetic to contextspeak their power3

1

2

3

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ADo you remember a time when the web was new?

Q:

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A“We need a web presence!”

!

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Brochureware

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A“We need online commerce!”

!

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What about shipping?

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AA“Let’s make our site like…”

!

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We confused the solution with the need.

Lessons Learned from Web

We borrowed broken models. Too focused on tactics.

We didn’t focus on what the web could do well.

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AAHow do we NOT do that again?

Q:

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Technology can guide, but should not be the focus.

Focus on needs instead of tactics and solutions.

Design PrinciplesUniquely Mobile

Mobile is a unique & different medium - focus on what it can do well.

steal this slide!

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Design Principle: Uniquely Mobile

Focus on what mobile can do well

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A mobile phone is not a computer

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Design Principle: Uniquely Mobile

Focus on what mobile can do well

• Gesture• Sound/Voice• Image/Video• GPS• Animation• Facial Recognition• Sensors• Microphone and Speaker

• Small form factor

• Limited battery

• Inconsistent network access

• Vast and unpredictable contexts of use

• Highly personal

• Touchscreen

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VS.

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vs

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vs

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Design Principle: Uniquely Mobile

Technology can help guide, but should not be the focus

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Design Principle: Uniquely Mobile

Need vs. Solution

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Research Techniques

Diary Studies

Contextualinterviews

INVASIVE

LESS INVASIVE

RESEARCHERPRESENT

RESEARCHERNOT PRESENT

Deprivation Study

OnlineSurvey

Shop Alongs

Prototype Testing

TrafficStudies

Shadowing

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Research Techniques

Diary Studies

Contextualinterviews

INVASIVE

LESS INVASIVE

RESEARCHERPRESENT

RESEARCHERNOT PRESENT

Deprivation Study

OnlineSurvey

Shop Alongs

Prototype Testing

TrafficStudies

Shadowing

Use Two Techniques

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Solution Speak…Solution Need

Database of Dr. Names Find a Doctor near me

Map Get from point A to Point B

Calendar I need to know what may happen

Email I need to communicate

Facebook Updates I need to feel connected

LinkedIn I need to manage my identit

Search I need to find information

Picassa I need to share

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are uniquely mobile

Great Mobile Experiences:

are sympathetic to contextspeak their power3

1

2

3

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AWhat exactly do you mean by mobile “context” ?

Q:

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A

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AContext is complex!!

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Context Matters

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Context will likely beyour blindside

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Context is about understanding human relationships to the people, places and things in the world.

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Context Frameworksteal this slide!

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Context Frameworksteal this slide!

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Orchestration and Inflection

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Spatial

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Temporal

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Social

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Semantic

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Peanut butter in Melbourne right now?

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The web is good at people and things.

The web is really good at semantic relationships.(and okay at social relationships)

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Mobile is good at places…

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Mobile is good at spatial and temporal relationships.

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There are currently not many technologiesthat help us understand place, and temporal and spatial relationships.

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How do we get that understanding?

Q:

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A

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Throughout the design process, our work should be situated in the contexts where it will be used.

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Go to the Gemba

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Go to the Gemba

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Go to the Gemba

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Ideate in the wild…

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Your Design Challenge!Activity

How might Starbucks use mobile devices to improve their customer

experience?

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Your Design Challenge!Step 1: Identifying Needs

Activity

1. Divide into groups2. Head to the nearest

Starbucks.3. Observe mobile users in a

mobile context4. Develop a list of

customer needs based on your observations using the needs worksheet.

30 Minutes

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ActivityYour Design Challenge!Step 2: Sympathy to the mobile context

1. Head to the streets

2. Ideate in the wild – Create 2-3 concepts based on the needs your team identified

30 Minutes

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Activity

Go outside and brainstorm ideas

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Activity25 Minutes

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Activity

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Mobile is good at places…

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Mobile is good at places…

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One Hour!

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are uniquely mobile

Great Mobile Experiences:

are sympathetic to contextspeak their power3

1

2

3

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AHuh?Q

:

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We can annotate expectations in the web world

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Add to cart

Free two-day shipping

Shipping!

Collectible!

Maybe a kindle!

Look inside the book

REALLY!Look inside the book

Get it new OR used!

Sell mine

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AHow do I create mobile interfaces that “speak their power”?

Q:

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Edit!!!

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RuthlessEditing

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“We made the web in the image of ourselves, and in the U.S., that means OBESE.”

~Jason Grigsby

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Josh Clark Example

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Josh Clark Example

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Historically, we start with structure…

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Try hiding the structure…

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Try starting with instinct and intuition

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More on this after lunch…

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are uniquely mobile

Great Mobile Experiences:

are sympathetic to contextspeak their power3

1

2

3

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LUNCH!12 – 1pm