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Conducting UX activities with school-age children is fun and interesting, though it can also be frustrating at times. If you are planning a project whose user group includes children, this is the session for you. These aren’t just little people after all, they have a completely different range of emotional, physical and learning abilities than adults. In this brief session you’ll learn the characteristics of these kids and how they can affect your UX study.
Citation preview
Little People, Big Challenges: UX with Kids
Midwest UXApril 9, 2011
Imagination, Wonder, Fun!
Little People…
Not Short Adults
• Cognitive Skills– Reality and make-believe – New to computers– Reading
Brown Bear, Brown Bear, What do you see? By Bill Martin Jr / Eric Carle
Physical
• Little hands and unreliable grasp– Computer operations (drag-and-drop)
• Short in stature• Need for movement
Experience & Emotions
• Interpretation of information, icons• Fear, shyness• Non-talkers or Chatty
Recruitment
Gain Trust
• Legitimacy
• Approach Organizations– Rotary Club– Parent-Teacher Groups– Private Schools– Home School Co-ops
Mindful of Family Situations
• Caring Adults• Religious, social• Holidays, birthdays, politics• Awareness of Media, Internet, TV
Network
• Ask for recommendations– Finder’s fee
• Participants knowing each other– Enjoy experience with friends– Can carpool– Depends on test
Patel and Paulsen
Publicize
• Social networking• Through your site
– Ethnio.com• Advertising
– Parent e-mailing lists and bulletin boards
– Volunteer sections– Fliers
Recruiting Issues
• Advanced computer users – Making games, web pages, etc.
• Flexible testing hours• Arrange care or space for siblings
– Younger distract– Older want to help
• Sensitive to concerns about child’s abilities
Protecting Kids
Physical Considerations
• Child-friendly – Child-sized chairs and tables– Avoid distraction
• Lab equipment – Effective yet unobtrusive – Check for safety
On Location
• Classroom– Least interaction– Best opportunity for comparison
• Home– Most interaction and deepest understanding– Most time consuming per subject
• Other situations (playgrounds, museums, etc.)– Difficult to plan– Hard to know who you’re observing– Use most caution in this situation
Guidance
• Never be alone with child• No full names in any documentation• No discipline unless they are in danger• Photograph only with permission• Casual dress
Welcome Caring Adults
• Child’s Choice• Benefits of Adult in Room
– Gives child sense of security– Can help “adjust” child when needed
• May Need Guidance– “Lead” child or pressure child to perform– Engage facilitator in side conversation
Caring Adult-Child Pairs
• Used to having support available• Expect to be used with adult
– First time use – Educational products– Offline activities
• Interaction – Relationship issues show up– Coping skills vary – encourage to be supportive
Consent
• Adult must sign any agreement• Activity for child while waiting
• Designs "top-secret"
Online Information Gathering
• COPPA (Children's Online Privacy Protection Rule)– Became effective on April 21, 2000.
• Operators Must:– Post privacy policy;– Obtain verifiable parental consent;– Prohibit disclosure of information to third parties;– Maintain confidentiality, security, and integrity of
information.
More at: www.ftc.gov
Conducting Research
In the Classroom
• Schedule carefully • Levels of approval• Make concessions • Teacher
– Used to being observed• Hectic - prepare for
change
In the Home
• Can be chaotic– Distractions abound– Go with the flow– Pets (consider your allergies)
• Show their room
Test Your Materials
• Child’s ability level• Rotate tasks – more tired at end• Prepare varying levels of hints• Scary disembodied voice
– Speak softly– Give warning before speaking
• Tiny voices, close mics– Pressure zone microphones
Hanna, Risden, and Alexander
Control & Trust
• New experience for child– Office and equipment– Different than home
• Answer Questions– About gear– Go behind one-way mirrors
• Match experience– Adjust to preference
• Slower cursor speed• Resolution
Set Expectations
• Caring adult– Allow child to try things out and make guesses– Help with hints if gets stuck
• To Child– Use simple language– We’ll have fun!
• Warm-up activity - get to know them– Avoid suggesting
• Eager to please adults
During Testing
• Keep it short• Restate tasks as needed• Encouragement and feedback
– "You really worked at that!"– "You did that all on your own!"
• Reminders to pay attention• Free exploration time
Hanna, Risden, and Alexander
Communicate Emotions
• Behavior– Non-talker – Trying to “break” product
• Less verbally capable children • Explain what you need to know• Memory aids
From left to right 'boring, 'don't understand', 'fun', 'too difficult, 'too slow', 'childish', 'stupid/strange', 'too scary'. Barendregt and Bekker
Post-Study
• Children are tired• May be upset test is over• Thank them!
– Comment on how helpful they were– Hard work = see exactly what needs to be fixed
Incentives
• Classrooms– Thank entire class and teacher– Gift to class (pizza day, etc.) - optional
• Homes– Appropriate for age and economic class– Bring extras for siblings– Gift certificates
Testing/Researching Children
• Create usable, satisfying products for children
• Be prepared for anything• Unpredictable, challenging and fun!
References• Hanna, L., Risden, K., and Alexander, K. 1997. Guidelines for usability
testing with children. interactions 4, 5 (Sep. 1997), 9-14. DOI= http://doi.acm.org/10.1145/264044.264045
• Barendregt, W., Bekker, M.M. 2005. Extended guidelines for usability (and fun) testing with children. SIGCHI.NL Conference 2005, HCI Close to You, 13 October Den Haag. Den Haag, NL
• Patel, M. and Paulsen, C. 2002. "Strategies for Recruiting Children for Usability Tests." Usability Professionals Association, 11th Annual Conference.
• Ames, Louise Bates, Ph.D., et. all. Your __ Year-Old, Series, Gesell Institute of Human Development.