85
Lessons from Game Design Jesse Schell @jesseschell Midwest UX 2015

Lessons from Game Design

Embed Size (px)

Citation preview

Page 1: Lessons from Game Design

Lessons from Game Design

Jesse Schell

@jesseschell

Midwest UX 2015

Page 2: Lessons from Game Design
Page 3: Lessons from Game Design
Page 4: Lessons from Game Design
Page 5: Lessons from Game Design
Page 6: Lessons from Game Design
Page 7: Lessons from Game Design
Page 8: Lessons from Game Design

What is a game designer’s goal?

Page 9: Lessons from Game Design
Page 10: Lessons from Game Design
Page 11: Lessons from Game Design

Experience

Mechanics

A game consists of…

Page 12: Lessons from Game Design

Introspection

• Pros?• I am the user! I can see into

my MIND!

• My motivation solves a problem!

• SPEED!

• Cons?• Bias!

• Paralysis by analysis

Page 13: Lessons from Game Design

Experiencing Mind Analyzing Mind

Page 14: Lessons from Game Design

Analyze Memories Two Passes

Sneak Glances Observe Silently

Page 16: Lessons from Game Design
Page 17: Lessons from Game Design

Choco-fication!

Page 18: Lessons from Game Design
Page 19: Lessons from Game Design
Page 20: Lessons from Game Design
Page 21: Lessons from Game Design
Page 22: Lessons from Game Design
Page 23: Lessons from Game Design
Page 24: Lessons from Game Design
Page 25: Lessons from Game Design

Rewards can Backfire

Page 26: Lessons from Game Design
Page 27: Lessons from Game Design
Page 28: Lessons from Game Design
Page 29: Lessons from Game Design
Page 30: Lessons from Game Design
Page 31: Lessons from Game Design

Self-Determination Theory

Competence Autonomy Relatedness

I want to be good at what

I do!

I want freedom!

I want to connect to

others!

Page 32: Lessons from Game Design

“Hafta” “Wanna”

Slavery Freedom

Duty Fun

Work Play

Efficiency Pleasure

Page 33: Lessons from Game Design
Page 34: Lessons from Game Design
Page 35: Lessons from Game Design
Page 36: Lessons from Game Design
Page 37: Lessons from Game Design

Games are special because…

• They are interactive

• They are designed ENTIRELY for pleasure

Page 38: Lessons from Game Design

Games provide:

•Clear Feedback

•A Sense of Progress

• The Possibility of Success

•Mental and Physical Exercise

•A Chance to Satisfy Your Curiosity

•A Chance to Solve a Problem

•A Feeling of Freedom

Page 39: Lessons from Game Design

Sensation

Fantasy

DiscoveryLaughter

Story

Challenge

Thrill

Triumph

Expression

Page 40: Lessons from Game Design

-or-

Page 41: Lessons from Game Design
Page 42: Lessons from Game Design

Low Interest

Medium Interest

High Interest

Page 43: Lessons from Game Design

A Good Interest Curve

Interest

Time

Page 44: Lessons from Game Design

A Bad Interest Curve

Interest

Time

Page 45: Lessons from Game Design

Does this work for long and short experiences?

Page 46: Lessons from Game Design

Interest Curves are Fractal

Page 47: Lessons from Game Design

Three Factors of Interest

1 : Inherent interest of events

2 : Poetry of presentation

3 : Psychological proximity

Page 48: Lessons from Game Design

Psychological Proximity

You

Them

Me

Page 49: Lessons from Game Design

Three Factors of Interest

1 : Inherent interest of events

2 : Poetry of presentation

3 : Psychological proximity

Interest

Time

Page 50: Lessons from Game Design
Page 51: Lessons from Game Design

Chainsaw Juggling

Interest

Level

Inherent

InterestPoetry

Psych.

Proximity

Me

You

Them

Page 52: Lessons from Game Design
Page 53: Lessons from Game Design

Violin Concerto

Interest

Level

Inherent

InterestPoetry

Psych.

Proximity

Me

You

Them

Page 54: Lessons from Game Design
Page 55: Lessons from Game Design

Tetris

Interest

Level

Inherent

InterestPoetry

Psych.

Proximity

Me

You

Them

Page 56: Lessons from Game Design

A Great Experience

Interest

Level

Inherent

InterestPoetry

Psych.

Proximity

Me

You

Them

Page 57: Lessons from Game Design

The Art of Interactive Entertainment

is

The Art of Indirect Control

Page 58: Lessons from Game Design

1) Indirect Control through Constraints

Page 59: Lessons from Game Design

2) Indirect Control through Goals

Go get some bananas!

Page 60: Lessons from Game Design

Amsterdam Airport Schiphol

Page 61: Lessons from Game Design

3) Indirect Control through Interface

Page 62: Lessons from Game Design
Page 63: Lessons from Game Design

4) Indirect Control through Visual Design

We are led to believe a liewhen we see with, not through, the eye.

- William Blake

Page 64: Lessons from Game Design
Page 65: Lessons from Game Design
Page 66: Lessons from Game Design
Page 67: Lessons from Game Design

Aladdin Mark II

Page 68: Lessons from Game Design

Aladdin Mark II

Page 69: Lessons from Game Design

Aladdin Mark III (multiplayer)

Page 70: Lessons from Game Design

5) Indirect Control Through Characters

Page 71: Lessons from Game Design
Page 72: Lessons from Game Design

6) Indirect Control through Music

Page 73: Lessons from Game Design

Six Methods of Indirect Control

1) Constraints

2) Goals

3) Interface

4) Visual Design

5) Characters

6) Music

Page 74: Lessons from Game Design
Page 75: Lessons from Game Design
Page 76: Lessons from Game Design
Page 77: Lessons from Game Design
Page 78: Lessons from Game Design

When the best leader’s work is done,

the people say “We did it ourselves!”

- Lao Tzu

Page 79: Lessons from Game Design

Is it worth it?

Page 80: Lessons from Game Design
Page 81: Lessons from Game Design
Page 82: Lessons from Game Design
Page 83: Lessons from Game Design
Page 84: Lessons from Game Design
Page 85: Lessons from Game Design

Thanks!

Slides: jesseschell.comEmail: [email protected]

Twitter: @jesseschell