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▸ Finding the right problem to solve
▸ Most of the problems are not real - those are symptoms
▸ Look for Why
DESIGN THINKING
▸ Actors
▸ Environments
▸ Artefacts
▸ Relationships
▸ Scenarios
ECOSYSTEM
Ecosystems can be nested
(parent and child ecosystem)
CUSTOMER JOURNEY MAP
Source: http://www.uxmatters.com/mt/archives/2011/09/the-value-of-customer-journey-maps-a-ux-designers-personal-journey.php
Red Ocean Blue Ocean
Compete in existing market Create new market
Beat competition No competition
Exploit existing demand Create new demand
Make value-cost tread-off Break value-cost trade-off
Strategy for low-cost or differentiation No low cost strategy
Focus on current customers Focus on non-customers
INNOVATION STRATEGIES
▸ Focus on quantity (lots of different ideas)
▸ Hold criticism
▸ Welcome unusual ideas (there is no stupid idea)
▸ Combine and improve ideas (1+1=3)
BRAINSTORMING RULES
* All ideas have to aligned with company’s strategy For example: Bank wants to attract more customers to buy their products
THANKS FOR ATTENDING!You may reach out to me :
https://www.linkedin.com/in/dineshjoshi8