Upload
otis-latimer
View
382
Download
1
Tags:
Embed Size (px)
Citation preview
9/2
7/2
011
C
AP
S S
tud
en
ts:
Cla
ud
ia,
Ot
is,
Jord
an
, an
d M
att
he
w
Heavy Weather Films
Heavy Weather Films strives to create original and memorable feature films that provide a high return on investment.They make great stories that aim to transform the way people see everyday reality.
9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan
9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew
Agenda
Who we are Otis Latimer, Claudia Houghton, Matthew Kelley, Jordan
Nowell, Patrick Hutfless, and Forrest Mistler
What we do Design – Otis, Matthew, [Jeff Tamblyn, and Bob Hurst, the
writers and directors] Art and Animation – Claudia and Jordan Programmers – Patrick and Forrest Sound – Bob and Otis Managers – Patrick and Otis
9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan
9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew
Agenda (cont.)
What Heavy Weather Films want They want to broaden the media platforms for their
film to games and graphic novels The target audiences are mainly veterans, college
kids, and minorities We are making a video game interpretation of their
film The video game will not only cover one of the
aforementioned media platforms but will attract more college students to the movie
9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan
9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew
Deliverables
Video Game We will start the official design process no later than October 7th.
We haven’t yet set a definite date for having the “cutscenes” done, but do plan on setting that date at the next meeting on October 6 th.
We don’t have a confirmed deadline for the 1st level environments and skins, but we estimate to have a good amount done by October 20th
We aim to get at least a playable scene done by the end of the semester
This project will take longer than most so we have the year to do it.
Website If we have time once we’re done with the game we gave them the
possibility of help on revamping their website a little.
9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan
9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew
Competition
Marvel Studios – this company didn’t start with film, they actually went from graphic novel/comics to film then to video games.
Ubisoft Motion Pictures – They haven’t officially put out any movies, but with series already adapted to film and graphic novel like Prince of Persia, they are sure to have a huge following.
9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan
9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew
Our work so far
9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan
9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew
Our work so far
9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan
9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew
Our work so far
9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan
9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew
How we will beat our competition
Nowadays the video game industry is riddled with copycats so bringing this fresh new idea to the table will help attract the necessary audience and help get Heavy Weather Films’ movie noticed
Keeping it simple and interesting will keep our audience playing.
Bringing back the classic feel of 3D Platforming will up the replayability and keep its uniqueness
while games like CoD and Battlefield are constantly being compared, we won’t have to many games to be compared to.
9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan
9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew
What we will do to get started
After our next meeting with them we plan on officially starting the design process on the game. We thankfully have some knowledge under the belt on the engine and what our clients have in mind. To reassure them and get them on board 100% we plan on showing them more of what we have, what we can do, and how fast we can do it.
9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan
9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew
Our Pitch
This game needs to be fresh and unique while steel keeping a nostalgic and classic feel. To accomplish that we are making the genre of the game a fairly successful classic; a platformer. It will encourage the quest goal of the game, while keeping the player on a guided and structured path. Gamers love structure, but also love freedom, and this will give them a feeling of both, while also triggering that nostalgic switch, making them want to play it over and over again.
9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan
9/27/2011 CAPS Students: Claudia, Otis, Jordan, and Matthew
Client Approval
We will request confirmation in person as well as in writing(through email) and through basecamp headquarters.
9/27/2011 CAPS students: Matthew, Otis, Claudia, and Jordan