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GROUNDHOGS
navigation as cross-channel sense-making
ANDREA @RESMINI
UX AUSTRALIA 2013
in the SOURCE CODE
QUESTS, MAPS, WEAVING STORIES AND THE ROLE OF ARCHITECTURE
INFORMATION
technologizer.com
COMPUTING WAS A SPECIFIC ACTIVITY STILL CONFINED TO CLEARLY IDENTIFIED BOUNDED AREAS IN SPACE AND TIME
Things were different in the world of fiction, though.
WIKIMEDIA HTTP://IS.GD/KOVMXY
They are everywhere.
ACTOR
ACTOR
SIGNS
TABLET
RTD
RESOURCE
APP
SMEARED ACROSS MULTIPLE SITES AND MOMENTS IN COMPLEX AND OFTEN INDETERMINATE WAYS
W. J. MITCHELL
WHAT WAS UNIFIED HAS BECOME DISCONNECTED AND UNEVENLY DISTRIBUTED
ARCHITECTURE
ARCHITECTURE IS ABOUT INTENT AND MEANING, NOT GEOMETRY
M. CHALMERS, INFORMATION, ARCHITECTURE AND LANGUAGE (1999)
MNSU.EDU
MNSU.EDU
MNSU.EDU
DISTINCTIONS WERE MADE AMONG THE DIFFERENT PARTS OF THE CITY
THESE PARTS WERE THEN REORGANIZED IN A PERSONALLY MEANINGFUL MESH
PEOPLE WERE RECONNECTING PERCEIVED FRAGMENTS IN MEANINGFUL PATTERNS
M. CHALMERS, INFORMATION, ARCHITECTURE AND LANGUAGE (1999)
QUESTS CONNECT MAPSWITH PLACE AND SENSE-MAKING
http://www.flickr.com/photos/agnihot/4937763060
QUESTS ARE A MIDDLE GROUND BETWEEN NARRATIVE AND ACTIONABILITY
PRAGMATIC SPACE
PERCEPTUAL SPACE
EXISTENTIAL SPACE
COGNITIVE SPACE
ABSTRACT GEOMETRICAL SPACE
INTERFACES
ARCHITECTURES
IN-CHANNEL
CROSS-CHANNEL
KHOONI DRACULA, 1992
JAPANESE SPIDERMAN, 1978
JAPANESE SPIDERMAN, 1978
TURKISH BEDMEN, 1973
ITALIAN BATHMAN, 1982
BRITANNICA.COM
MONOLOGIC
DIALOGIC
POLYLOGIC
MONOLOGIC
DIALOGIC
POLYLOGIC
DICTATION CYLINDERS
SHORTHAND
SHIPS' LOGS
DIARY ENTRIES
GRUNGERABBIT.COM
DRACULASCASTLE.EU
ACT #1
DRACULASCASTLE.EU
ASSOMMOIR.WORDPRESS.COM
ACT #2
DRACULA3d
ACT #3
ACT #4
1
2
3
4
NOT A REAL PLACE, RIGHT?
THE HOBBIT
THE HOBBIT
NOT A REAL PLACE EITHER
PLACE IS A WAY TO UNDERSTAND THE WORLD
YI FU TUAN
ONLY THIS UNDERSTANDING IS A DYNAMIC, EVOLVING PROCESS
GROUNDHOG DAY, 1993
HE'S TRAPPED IN SOME KIND OF TIME WARPA SUPERNATURAL FORCE IS SHOWING HIM HIS WEAKNESSES
SOURCE CODE, 2011
IT'S A FRIGGING VIDEOGAME!
NAVIGATION AND IMMERSION ARE THE TWO SPECIFIC LANGUAGES WE USE TO ENGAGE WITH NEW MEDIA
osatelegraph.org
NEW MEDIA SPACES ARE SPACES OF NAVIGATION
LEV MANOVICH
Mobile http://is.gd/Ksx2GM
information is seeping out of computers and the Web and blending into the physical world
Tablet http://is.gd/7n4pl
WE ARE RECONNECTING PERCEIVED FRAGMENTS IN MEANINGFUL PATTERNS
WE ARE RECONNECTING ACTION TO REPRESENTATION IMMERSION TO NAVIGATIONAND MAKING OUR OWN MAPS
AND WE SAY NAVIGATEBUT WE REALLY MEAN UNDERSTAND
BUT THIS IS NOT ABOUT A SKEUMORPHIC REPRESENTATION OF SPACE
WE ARE LEARNING HOW TO MAKE THE DATABASE ACTIONABLE
ACTION AND REPRESENTATION ARE CHANGING AND MERGING
IN A POSTDIGITAL WORLD THE WEB IS A MAP THAT LEADS SOMEWHERE REAL
NAVIGATION IS NOT JUST ABOUT MENUS AND LINKS BETWEEN PAGES
NAVIGATION CHOREOGRAPHS THE BALLET OF CROSS-CHANNEL USER EXPERIENCE
DAN WILLIS, INTENT PATHS (http://www.flickr.com/photos/uxcrank/5730905682/in/photostream/)
NAVIGATION WEAVES PLACES INTO A COHESIVE AND MEANINGFUL NARRATIVE
THE LANGUAGE WE USE FOR THIS PLACE-MAKING PROCESS IS THAT OF SPATIAL SENSE-MAKING
THIS IS WHAT INFORMATION ARCHITECTURE IS ALL ABOUT
THANK YOU@resmini
ANDREA RESMINI PERVASIVE INFORMATION ARCHITECTURES