Groundhogs in the Source Code (v3 UXAU)

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GROUNDHOGS

navigation as cross-channel sense-making

ANDREA @RESMINI

UX AUSTRALIA 2013

in the SOURCE CODE

QUESTS, MAPS, WEAVING STORIES AND THE ROLE OF ARCHITECTURE

INFORMATION

technologizer.com

COMPUTING WAS A SPECIFIC ACTIVITY STILL CONFINED TO CLEARLY IDENTIFIED BOUNDED AREAS IN SPACE AND TIME

Things were different in the world of fiction, though.

WIKIMEDIA HTTP://IS.GD/KOVMXY

They are everywhere.

ACTOR

ACTOR

SIGNS

TABLET

RTD

RESOURCE

APP

SMEARED ACROSS MULTIPLE SITES AND MOMENTS IN COMPLEX AND OFTEN INDETERMINATE WAYS

W. J. MITCHELL

WHAT WAS UNIFIED HAS BECOME DISCONNECTED AND UNEVENLY DISTRIBUTED

ARCHITECTURE

ARCHITECTURE IS ABOUT INTENT AND MEANING, NOT GEOMETRY

M. CHALMERS, INFORMATION, ARCHITECTURE AND LANGUAGE (1999)

MNSU.EDU

MNSU.EDU

MNSU.EDU

DISTINCTIONS WERE MADE AMONG THE DIFFERENT PARTS OF THE CITY

THESE PARTS WERE THEN REORGANIZED IN A PERSONALLY MEANINGFUL MESH

PEOPLE WERE RECONNECTING PERCEIVED FRAGMENTS IN MEANINGFUL PATTERNS

M. CHALMERS, INFORMATION, ARCHITECTURE AND LANGUAGE (1999)

QUESTS CONNECT MAPSWITH PLACE AND SENSE-MAKING

http://www.flickr.com/photos/agnihot/4937763060

QUESTS ARE A MIDDLE GROUND BETWEEN NARRATIVE AND ACTIONABILITY

PRAGMATIC SPACE

PERCEPTUAL SPACE

EXISTENTIAL SPACE

COGNITIVE SPACE

ABSTRACT GEOMETRICAL SPACE

INTERFACES

ARCHITECTURES

IN-CHANNEL

CROSS-CHANNEL

KHOONI DRACULA, 1992

JAPANESE SPIDERMAN, 1978

JAPANESE SPIDERMAN, 1978

TURKISH BEDMEN, 1973

ITALIAN BATHMAN, 1982

BRITANNICA.COM

MONOLOGIC

DIALOGIC

POLYLOGIC

MONOLOGIC

DIALOGIC

POLYLOGIC

DICTATION CYLINDERS

SHORTHAND

SHIPS' LOGS

DIARY ENTRIES

GRUNGERABBIT.COM

DRACULASCASTLE.EU

ACT #1

DRACULASCASTLE.EU

ASSOMMOIR.WORDPRESS.COM

ACT #2

DRACULA3d

ACT #3

ACT #4

1

2

3

4

NOT A REAL PLACE, RIGHT?

THE HOBBIT

THE HOBBIT

NOT A REAL PLACE EITHER

PLACE IS A WAY TO UNDERSTAND THE WORLD

YI FU TUAN

ONLY THIS UNDERSTANDING IS A DYNAMIC, EVOLVING PROCESS

GROUNDHOG DAY, 1993

HE'S TRAPPED IN SOME KIND OF TIME WARPA SUPERNATURAL FORCE IS SHOWING HIM HIS WEAKNESSES

SOURCE CODE, 2011

IT'S A FRIGGING VIDEOGAME!

NAVIGATION AND IMMERSION ARE THE TWO SPECIFIC LANGUAGES WE USE TO ENGAGE WITH NEW MEDIA

osatelegraph.org

NEW MEDIA SPACES ARE SPACES OF NAVIGATION

LEV MANOVICH

Mobile http://is.gd/Ksx2GM

information is seeping out of computers and the Web and blending into the physical world

Tablet http://is.gd/7n4pl

WE ARE RECONNECTING PERCEIVED FRAGMENTS IN MEANINGFUL PATTERNS

WE ARE RECONNECTING ACTION TO REPRESENTATION IMMERSION TO NAVIGATIONAND MAKING OUR OWN MAPS

AND WE SAY NAVIGATEBUT WE REALLY MEAN UNDERSTAND

BUT THIS IS NOT ABOUT A SKEUMORPHIC REPRESENTATION OF SPACE

WE ARE LEARNING HOW TO MAKE THE DATABASE ACTIONABLE

ACTION AND REPRESENTATION ARE CHANGING AND MERGING

IN A POSTDIGITAL WORLD THE WEB IS A MAP THAT LEADS SOMEWHERE REAL

NAVIGATION IS NOT JUST ABOUT MENUS AND LINKS BETWEEN PAGES

NAVIGATION CHOREOGRAPHS THE BALLET OF CROSS-CHANNEL USER EXPERIENCE

DAN WILLIS, INTENT PATHS (http://www.flickr.com/photos/uxcrank/5730905682/in/photostream/)

NAVIGATION WEAVES PLACES INTO A COHESIVE AND MEANINGFUL NARRATIVE

THE LANGUAGE WE USE FOR THIS PLACE-MAKING PROCESS IS THAT OF SPATIAL SENSE-MAKING

THIS IS WHAT INFORMATION ARCHITECTURE IS ALL ABOUT

THANK YOU@resmini

ANDREA RESMINI PERVASIVE INFORMATION ARCHITECTURES