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Game Design In Practice Game Design for Indie Games

Game design in practice

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A presentation about the basic set of game design terminology. Also, we can see some good practices like emergent gameplay, which are excellent for small projects and teams.

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Page 1: Game design in practice

Game Design In PracticeGame Design for Indie Games

Page 2: Game design in practice

Let’s Play Chess●Find the one-move solution to this chess problem

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Let’s Play Chess●How much time did it take?● How much time it would subsequent attempts take?

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Mechanics, Dynamics & Aesthetics

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●Gives us basic terminology ●The player perceives the aesthetics built by the

dynamics made out of mechanics●The designer designs mechanics which result in

dynamics with certain aesthetics

Mechanics, Dynamics & AestheticsBy Robin Hunicke, Marc LeBlanc, Robert Zubek

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Mechanics

●Base components of a game

●Rules

●Every basic action the player takes

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Dynamics

●The run-time behavior of the mechanics

●New dynamics may emerge from different combinations of mechanics

● Implicitly designed

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●Emotional responses evoked in the player

●Hard to design

●The most important part of the player experience

Aesthetics

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Emergence in Games

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●Not in Chess

Emergence in Games

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●Clever design could result in emergent gameplay

●Gives the game high replayability at low cost

Emergence in Games

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●Physics

Emergence in Games

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●Multiplayer

Emergence in Games

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Arcs and Loopsby Daniel Cook

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●Loops are a set of actions which the player repeatedly takes and receives feedback from the game

●Arcs are broken loops

Arcs and Loops

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●The player starts with a mental model ●The model conditions the player to take an action●The game system returns feedback to the player●The feedback causes an emotional response

Loops

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●A broken loop ●One time actions●Links material in complex feedback

Arcs

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●Story

Arcs

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●Shooting & Running

Loops

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●The cornerstone of our game●The thing that defines the player gameplay

Core Loop

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Lean Approach

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●Scientific tests to prove game hypothesis

●No unverified speculations

●Failing Fast

Lean Approach

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●Split testing

Lean Approach

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Summary

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●Mechanics, Dynamics & Aesthetics

●Arcs and Loops

●Emergent Gameplay

●Lean Approach

Summary

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“Our future prosperity depends on the quality of our collective imaginations.”

Eric RiesThe Lean Startup