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Designing Wearable Experiences Founders’ Space San Francisco

Designing Wearable Experiences - Founders Space 28th August 2015

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Page 1: Designing Wearable Experiences - Founders Space 28th August 2015

Designing Wearable

Experiences

Founders’ Space

San Francisco

Page 2: Designing Wearable Experiences - Founders Space 28th August 2015

1975

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What is the User

Experience?

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A watch

A screen

A button

An interaction

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2015

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What is the User

Experience?

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A memory

A story

A feeling

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The user defines

the meaning

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How do we enable

and enhance that

meaning?

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You cannot design

wearable

experiences

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You can enrich

the user’s experience

of wearables

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Page 17: Designing Wearable Experiences - Founders Space 28th August 2015

Alastair

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Al

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Twitter

@acuity_design

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Uncertainty in

process delivers

greater certainty of

deliverable success

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Be observant

&

questioning

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Themes

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Wearables

Smart Cities

Internet of Things

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Thing Makers

Thing Users

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Thing Makers

Thing Users

User Experience

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Designing a wearable

experience

≠Strapping a sensor and/or

a screen to a user

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And

yet...

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Sensor defined use

cases

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Fitness

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David Sedaris

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Notifications

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Notifications

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Multimodal

notification

nightmare

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What can we do?

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Understanding

ourselves

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YOU

About

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YOU

About

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YOU

About

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YOU

Beyond

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Understanding

usability

Page 41: Designing Wearable Experiences - Founders Space 28th August 2015

Timing

Volume

Meaning

Load

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Questioning

experiences

Page 43: Designing Wearable Experiences - Founders Space 28th August 2015

What

When

Where

Who

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A SensoryUX

framework

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Behavioural

Physical

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Behavioural

Physical

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Behavioural

Physical

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Behavioural

Physical

Sensational

Emotional

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Why me?

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Sensory

projects

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Confusion

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Complexity

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Haptics

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Post screen

interaction

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About

Me

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About

You

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Cognition

Senses

Sensory Design

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Cognition

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Radical

Embodiment

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Body

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Brain

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Body Brain

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Neurons make

actions

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Memories

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Alternative You’s

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Emotions

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Emotions

accelerate

meaning making

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Consciousness

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Consciousness

enables rapid

adaption

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Staying alive

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Senses

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Touch

Smell

Taste

Sight

Hearing

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Touch

Smell

Taste

Sight

Hearing

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1

2

3=

4

Touch

Smell

Taste

Sight

Hearing

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Close your eyes

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Cognitive

Slop

Time

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Chion

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Hearing is the

frame for your

senses

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More Senses

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Sight Vision

Hearing Audition

Taste Gustation

Smell Olfaction

Touch Somatosensory

Balance & acceleration Equilibrioception

Temperature Thermoception

Kinaesthetic sense Proprioception

Pain Nociception

Time Chronoception

Other internal senses Interoception

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Complexity

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Sensory

architecture

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Behavioural

Physical

Sensational

Emotional

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Behavioural

Physical

Sensational

Emotional

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Attention

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Attention

Sensor Avoid

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Attention

Sensor

Seeker

Avoid

Bystander

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Axes of

conscious and

unconscious

sensing

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Living

Sensationally

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Attention

Sensor

Seeker

Arousal

Avoid

Bystander

Non arousal

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Attention

Sensor

Seeker

Pleasure

Arousal

Avoid

Bystander

Displeasure

Non arousal

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Action

Attention

Sensor

Seeker

Pleasure

Arousal

Avoid

Bystander

Displeasure

Non arousal

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PAN model

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Positive emotion

and sense of

purpose matter

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Happiness design

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Sapiens

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The brilliance of

humanity is we aren’t

restricted by reality

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We predict

We anticipate

We imagine

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Usability

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Timing

Volume

Meaning

Load

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Timing

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Timing

Volume

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Timing

Volume

Meaning

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Timing

Volume

Meaning

Load

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Designing for

cognitive

accessibility

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Perceivable Intelligible Actionable

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Perceivable Intelligible Actionable

Can I sense

it?

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Perceivable Intelligible Actionable

Can I

understand

it?

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Perceivable Intelligible Actionable

Can I do

something

with it?

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Beyond

You

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Transhumanism

Post-human

Cyborgisation

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Connected

Intimacy

Tailored

Ecosystems

Co-Evolved

PossibilitiesPerson As ComputerPerson To Computer

Person To Person

Social

Technology

Futures

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Learn from assistive

technology to

understand

augmentation

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Brain

Port

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US

Army

Study

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US

Army

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V.

E.

S.

T.

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Umwelt

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New

Experiences

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New

Senses

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Sensory Substitution

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Daniel Kish

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Neuroplasticity

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Decision to change

Necessary but not sufficient Mindfulness

practice

Sensory

practice

Neuroplastic change

Necessary but not sufficient

Successful Sensory Substitution

Emotional desire to change Key gateway for success

A model for neuroplastic

change & sensory

substitution

T

I

M

E

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Emotion

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“History of the

future in 100

objects”Adrian Hon

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Final

Themes

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UX beyond visual

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UI is about

personal emotion

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UX is about

communal empathy

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Connecting

information

to context

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Context in Community

Place

Time

Emotion

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Remember we have

9+ senses!

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Sight Vision

Hearing Audition

Taste Gustation

Smell Olfaction

Touch Somatosensory

Balance & acceleration Equilibrioception

Temperature Thermoception

Kinaesthetic sense Proprioception

Pain Nociception

Time Chronoception

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We can make more

of ourselves

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Finishing

Up

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Sensory UX

depends on

innovation

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We can

design wearable

experiences now

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How well it works

with people

depends...

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It's aboutproduct design

service design

senses

emotions

social connections

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Technology works in a

human context of social

and sensory needs

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What to do?

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Make & test

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Observe

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Question

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Throw stuff away

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Talk

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Tell stories

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A final note

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1973

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One

more

thing…

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Creative

misuse

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Users discover

usability

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The user defines

the meaning

Page 171: Designing Wearable Experiences - Founders Space 28th August 2015

Consciousness

enables rapid

adaption

Page 172: Designing Wearable Experiences - Founders Space 28th August 2015

Create

something

wonderful

Page 173: Designing Wearable Experiences - Founders Space 28th August 2015

Thank you

Page 174: Designing Wearable Experiences - Founders Space 28th August 2015

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@acuity_design