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Designing Wearable
Experiences
Founders’ Space
San Francisco
1975
What is the User
Experience?
A watch
A screen
A button
An interaction
2015
What is the User
Experience?
A memory
A story
A feeling
The user defines
the meaning
How do we enable
and enhance that
meaning?
You cannot design
wearable
experiences
You can enrich
the user’s experience
of wearables
Alastair
Al
@acuity_design
Uncertainty in
process delivers
greater certainty of
deliverable success
Be observant
&
questioning
Themes
Wearables
Smart Cities
Internet of Things
Thing Makers
Thing Users
Thing Makers
Thing Users
User Experience
Designing a wearable
experience
≠Strapping a sensor and/or
a screen to a user
And
yet...
Sensor defined use
cases
Fitness
David Sedaris
Notifications
Notifications
Multimodal
notification
nightmare
What can we do?
Understanding
ourselves
YOU
About
YOU
About
YOU
About
YOU
Beyond
Understanding
usability
Timing
Volume
Meaning
Load
Questioning
experiences
What
When
Where
Who
A SensoryUX
framework
Behavioural
Physical
Behavioural
Physical
Behavioural
Physical
Behavioural
Physical
Sensational
Emotional
Why me?
Sensory
projects
Confusion
Complexity
Haptics
Post screen
interaction
About
Me
About
You
Cognition
Senses
Sensory Design
Cognition
Radical
Embodiment
Body
Brain
Body Brain
Neurons make
actions
Memories
Alternative You’s
Emotions
Emotions
accelerate
meaning making
Consciousness
Consciousness
enables rapid
adaption
Staying alive
Senses
Touch
Smell
Taste
Sight
Hearing
Touch
Smell
Taste
Sight
Hearing
1
2
3=
4
Touch
Smell
Taste
Sight
Hearing
Close your eyes
Cognitive
Slop
Time
Chion
Hearing is the
frame for your
senses
More Senses
Sight Vision
Hearing Audition
Taste Gustation
Smell Olfaction
Touch Somatosensory
Balance & acceleration Equilibrioception
Temperature Thermoception
Kinaesthetic sense Proprioception
Pain Nociception
Time Chronoception
Other internal senses Interoception
Complexity
Sensory
architecture
Behavioural
Physical
Sensational
Emotional
Behavioural
Physical
Sensational
Emotional
Attention
Attention
Sensor Avoid
Attention
Sensor
Seeker
Avoid
Bystander
Axes of
conscious and
unconscious
sensing
Living
Sensationally
Attention
Sensor
Seeker
Arousal
Avoid
Bystander
Non arousal
Attention
Sensor
Seeker
Pleasure
Arousal
Avoid
Bystander
Displeasure
Non arousal
Action
Attention
Sensor
Seeker
Pleasure
Arousal
Avoid
Bystander
Displeasure
Non arousal
PAN model
Positive emotion
and sense of
purpose matter
Happiness design
Sapiens
The brilliance of
humanity is we aren’t
restricted by reality
We predict
We anticipate
We imagine
Usability
Timing
Volume
Meaning
Load
Timing
Timing
Volume
Timing
Volume
Meaning
Timing
Volume
Meaning
Load
Designing for
cognitive
accessibility
Perceivable Intelligible Actionable
Perceivable Intelligible Actionable
Can I sense
it?
Perceivable Intelligible Actionable
Can I
understand
it?
Perceivable Intelligible Actionable
Can I do
something
with it?
Beyond
You
Transhumanism
Post-human
Cyborgisation
Connected
Intimacy
Tailored
Ecosystems
Co-Evolved
PossibilitiesPerson As ComputerPerson To Computer
Person To Person
Social
Technology
Futures
Learn from assistive
technology to
understand
augmentation
Brain
Port
US
Army
Study
US
Army
V.
E.
S.
T.
Umwelt
New
Experiences
New
Senses
Sensory Substitution
Daniel Kish
Neuroplasticity
Decision to change
Necessary but not sufficient Mindfulness
practice
Sensory
practice
Neuroplastic change
Necessary but not sufficient
Successful Sensory Substitution
Emotional desire to change Key gateway for success
A model for neuroplastic
change & sensory
substitution
T
I
M
E
Emotion
“History of the
future in 100
objects”Adrian Hon
Final
Themes
UX beyond visual
UI is about
personal emotion
UX is about
communal empathy
Connecting
information
to context
Context in Community
Place
Time
Emotion
Remember we have
9+ senses!
Sight Vision
Hearing Audition
Taste Gustation
Smell Olfaction
Touch Somatosensory
Balance & acceleration Equilibrioception
Temperature Thermoception
Kinaesthetic sense Proprioception
Pain Nociception
Time Chronoception
We can make more
of ourselves
Finishing
Up
Sensory UX
depends on
innovation
We can
design wearable
experiences now
How well it works
with people
depends...
It's aboutproduct design
service design
senses
emotions
social connections
Technology works in a
human context of social
and sensory needs
What to do?
Make & test
Observe
Question
Throw stuff away
Talk
Tell stories
A final note
1973
One
more
thing…
Creative
misuse
Users discover
usability
The user defines
the meaning
Consciousness
enables rapid
adaption
Create
something
wonderful
Thank you
sensoryUX.com
@acuity_design