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Designing for Purpose Sydney Design Thinking Meetup—Feb 2016 Grant Young Director, Innovation Strategy Zumio @zumio | @grantyoung [email protected] Image: https://www.ickr.com/photos/dazsmithpics/4362235716/

Designing for Purpose

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Page 1: Designing for Purpose

Designing for Purpose

Sydney Design Thinking Meetup—Feb 2016

Grant Young Director, Innovation Strategy Zumio

@zumio | @grantyoung [email protected]

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Page 3: Designing for Purpose

PURPOSEFUL.

PERSUASIVE.

DIGITAL.

We connect people, technology and the physical world to encourage smarter consumption.

Page 4: Designing for Purpose

designindustrial

architectural

visual

interaction

user experience

Page 5: Designing for Purpose

design thinking

Page 6: Designing for Purpose

thinking

policyservicesorganisationssocial innovation

Page 7: Designing for Purpose

Wicked problems Imag

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Page 8: Designing for Purpose

(disorder)

Complex

Complicated

Chao

tic

Simple

The relationship between cause and effect can only be perceived in retrospect

No relationship between cause and effect at systems level

The relationship between cause and effect is obvious to all

The relationship between cause and effect requires analysis or some other form of investigation and/or the application of expert knowledge

Cynefin FrameworkDave Snowden <http://cognitive-edge.com/>

Page 9: Designing for Purpose

(disorder)

Complex

Complicated

Chao

tic

Simple

Cynefin FrameworkDave Snowden <http://cognitive-edge.com/>

The relationship between cause and effect can only be perceived in retrospect

No relationship between cause and effect at systems level

The relationship between cause and effect is obvious to all

The relationship between cause and effect requires analysis or some other form of investigation and/or the application of expert knowledge

Page 10: Designing for Purpose

(disorder)

Complex

Complicated

Chao

tic

Simple

Probe

Sense

Respond

Act

Sense

Respond

Sense

Categorise

Respond

Sense

Analyse

Respond

Cynefin FrameworkDave Snowden <http://cognitive-edge.com/>

Page 11: Designing for Purpose

What’s different?

Defining value

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Page 12: Designing for Purpose

http://www.businessmodelgeneration.com/

Page 13: Designing for Purpose

30

Commercial- Retail - high traffic near public transport station

- Word of mouth- www

Commercial- kitchen / coffee equipment

- Shop (asset)- Location- Brand- Staff

Commercial- Baristaring- cooking / catering- customer service- Front of shop and backroom management

Impact- support and participation activities- support

Commercial- personalised service, repeat custom, loyalty

- long term customers

Impact- personalised service, repeat custom, loyalty- long-term impact customers

Commercial- Walk-by commuters- Local businesses, offices, services (retail and catering)

- Regulars

Impact- Ethical consumers- Not-for-Profits, other social enterprises- social procurement customers (catering)Government - purchasing jobs for people with disabilities, and training

Commercial Value Proposition (CVP)

Great coffee, fresh food, personal service

Impact Value Proposition (IVP)Sustainable employment for people who have been long-term unemployed

Commercial- Coffee distributor- Drink distributor- Local chamber of commerce

Impact- Not-for-profit partner supporting people with a disability- Social Enterprise Alliance- Social Investor

Commercial- Inventory- Equipment- Utilities- Staff- Insurance- Compliance costs

Impact- Support and participation costs - staff - productivity - training - work- readiness costImpact assessment costs

Commercial- Retail sales- Catering sales

Impact- Participation and support funding- Training funding- Donations

Key partnerships Key activities

Cost structures

valuepropostion

Customer relationships

Customer segments

revenue streams

ChannelsKey resources

Impact- Support expertise - Support staff- Impact brand

Impact- Social enterprise networks and directories- Social procurement directories

http://knode.com.au/

Page 14: Designing for Purpose
Page 15: Designing for Purpose

Business Model Canvas for Change

Primary Customers

Und

erst

andi

ng V

alue

Understanding Value

Crea

ting

Valu

e Creating ValueCa

ptur

ing

Valu

e Capturing Value

Job-to-be-done

Revenue Streams

Costs

Impact Streams

Adapted from the Business Model Canvas

Financial Customers

Job-to-be-done

Revenue Streams

Costs

Impact Streams

Theory of Change

Supporting Customers

Job-to-be-done

Revenue Streams

Key activities Key Resources

Costs

Impact Streams

Page 16: Designing for Purpose

Business Model Canvas for Change

Primary Customers

Und

erst

andi

ng V

alue

Understanding Value

Crea

ting

Valu

e Creating ValueCa

ptur

ing

Valu

e Capturing Value

Job-to-be-done

Revenue Streams

Costs

Impact Streams

Adapted from the Business Model Canvas

Financial Customers

Job-to-be-done

Revenue Streams

Costs

Impact Streams

Theory of Change

Supporting Customers

Job-to-be-done

Revenue Streams

Key activities Key Resources

Costs

Impact Streams

Page 17: Designing for Purpose

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tion/

Page 18: Designing for Purpose

Business Model Canvas for Change

Primary Customers

Und

erst

andi

ng V

alue

Understanding Value

Crea

ting

Valu

e Creating ValueCa

ptur

ing

Valu

e Capturing Value

Job-to-be-done

Revenue Streams

Costs

Impact Streams

Adapted from the Business Model Canvas

Financial Customers

Job-to-be-done

Revenue Streams

Costs

Impact Streams

Theory of Change

Supporting Customers

Job-to-be-done

Revenue Streams

Key activities Key Resources

Costs

Impact Streams

Page 19: Designing for Purpose

What’s different?

Defining value

The gravity of “failure”

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Page 20: Designing for Purpose

http://www.inwithfor.org/how/

Page 21: Designing for Purpose

Start small. Fail early, learn often...

Page 22: Designing for Purpose

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Page 23: Designing for Purpose

What’s different?

Defining value

The gravity of “failure”

Empathy can be dangerous

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Page 24: Designing for Purpose

Walking in their shoes

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Walking in their shoes

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Walking in their shoes

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Page 27: Designing for Purpose

What’s different?

Defining value

The gravity of “failure”

Empathy can be dangerous

Designing behaviours

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Page 28: Designing for Purpose

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QUICK FACT

Standby power accounts for 10% of household electricity consumption in Australia

Page 30: Designing for Purpose

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Page 31: Designing for Purpose

Personal Responsibility

Pers

onal

Pow

eraw

aren

ess,

educ

atio

n, m

eans

acceptance, engagement, accountability

Disconnected Willing

Shirkers Action

Diagram adapted from Tim Cotter "Responsibility & Power" http://www.awake.com.au/wakeupsep07.html

Page 32: Designing for Purpose

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We are not rational

Page 33: Designing for Purpose
Page 34: Designing for Purpose

Do this today and you could get a 10% bonus on your next electricity bill.

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ACT TODAY!

Page 35: Designing for Purpose

Do this today and stop spending up to 10% on your electricity bill.

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ACT TODAY!

Page 36: Designing for Purpose

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Electricity bills & energy consumption

Page 38: Designing for Purpose

2.9 kWh

3.8 kWh

4.2 kWh 3.4 kWh

4.7 kWh

Page 39: Designing for Purpose

2.9 kWh

3.8 kWh

4.2 kWh 3.4 kWh

4.7 kWh

Page 40: Designing for Purpose

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Page 41: Designing for Purpose

What’s different?

Defining value

The gravity of “failure”

Empathy can be dangerous

Designing behaviours

Metrics + traction

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Page 42: Designing for Purpose

DESCRIBE EXPLAIN ADAPT

Participation

Impact

Environment(barriers & enablers)

Design(strengths/weaknesses)

Implementation(strengths/weaknesses)

Advocacy agenda

Design modifications

Management responses

• Commencement• Engagement• Usage

Reflect back Look forward

Evaluation framework for the Indigenous Digital Excellence Initiative (Inca Consulting)

Page 43: Designing for Purpose

IDEAS

DATA PRODUCT/SERVICE

LEARN BUILD

MEASURE

Adapted from Lean Startup Principles <http://theleanstartup.com/principles>

Page 44: Designing for Purpose

What’s different?

Defining value

The gravity of “failure”

Empathy can be dangerous

Designing behaviours

Metrics + traction

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Page 46: Designing for Purpose

http://books.ideo.com/

Page 47: Designing for Purpose

Design With Intenthttp://designwithintent.co.uk/

Page 48: Designing for Purpose

A Map of Changeology

Find

the right

inviterPopular folk

theories

Man is Bad Bias

Heroic Agent Bias

Have a diverse, informed, inspired brains trust

First,

start a

buzz

1

Offer

hope

2

Create an

enabling

environment

3Design a

sticky

solution

4

Expand the

comfort zone

5

6

Address frustrated hopes

Avoid shock tactics

For more: www.enablingchange.com.au

© L

es R

obin

son 2

012

The practice of enabling people to do things they’ve never done before.

The THEORY OF CHANGE is:Wanting + Enablement + Invitation = TrialTrial + Satisfaction = Sustained adoption of new practices

Enablement

Wan

ting

Design for 3 über-wants:

Control

Time

Self-esteem

To enable action:

Familiarity

Autonomy

Discussion with peers

Goals and feedback

Enjoyment

Social proof

Commitment

Labelling

Incentives

An inviter who is:

Passionate

Respected

Connected

Similar

Powerless

Emotional+surprising stories

Popular opinion leaders

Facilitated discussions

To enable sustained change:

For desired behaviours:

Build a community

Create ease

Lower the price

For undesired behaviours:

Raise the price

Thwart

Regulate

Invitation

Page 49: Designing for Purpose

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4/Examples…

Page 50: Designing for Purpose

http://www.fastcompany.com/1648801/biomimicry-challenge-smart-design-ecosystem-approach-to-water-conservation-for-ibm

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2009

1215

1415

30-3

.jpg

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hipp

o-ro

ller-r

ollin

g-w

ater

-sin

ce-n

inet

een-

nine

ties/

Page 54: Designing for Purpose

http

://ta

csi.o

rg.a

u/pr

ojec

t/fa

mily

-by-

fam

ily/

Page 55: Designing for Purpose

This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.

Questions & Discussion

Grant Young [email protected]

@grantyoung || @zumio