Designing for mobile devices

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Design for mobile devices today is not an option but a necessity for all businesses. Being on the Internet is not enough, now we must also provide users with an optimal experience on their devices. High mobility, a small screen, short-term use, little attention... are some of the assumptions surrounding the use of these devices. But is this always true? Is there any more information that we should take into account? And besides... Application, mobile web or responsive design? This workshop will discuss the reasons why this is important and discover through practice which the most important aspects to be considered are when designing an application or website.

Text of Designing for mobile devices

  • 1. Diseo paradispositivos mvilesWednesday, December 19, 12

2. Ester Serrano Quin soy? @esterserranoWednesday, December 19, 12 3. PlanningEjemplosCul es la situacin actual?Proceso de diseo para dispositivosmviles (con un caso prctico)ConclusionesWednesday, December 19, 12 4. Algn diseadorweb en la sala?Wednesday, December 19, 12 5. Yeah! Jugis con ventajaWednesday, December 19, 12 6. Por qu?Wednesday, December 19, 12 7. Sabis moveros en entornos cambiantesWednesday, December 19, 12 8. Usis herramientas y procesos similaresWednesday, December 19, 12 9. Los que no soisdiseadores web...Wednesday, December 19, 12 10. Tambin molis! De verdad...Wednesday, December 19, 12 11. Por qu?Wednesday, December 19, 12 12. El efecto espejo retrovisorWednesday, December 19, 12 13. el mundo a travs de unVemosespejo retrovisor. Nos movemoshacia delante mirando hacia atrsMarshal McLuhanWednesday, December 19, 12 14. EjemplosWednesday, December 19, 12 15. Paper http://tobiasahlin.com/blog/skeumorphism-and-storytelling/Wednesday, December 19, 12 16. PaperWednesday, December 19, 12 17. MicrosoftWednesday, December 19, 12 18. ClearWednesday, December 19, 12 19. FlipboardWednesday, December 19, 12 20. ReadabilityWednesday, December 19, 12 21. ReadabilityWednesday, December 19, 12 22. SvpplyWednesday, December 19, 12 23. Por qu queremosaprender esto?Wednesday, December 19, 12 24. Recordad esto No hace tantos aosWednesday, December 19, 12 25. Las cosas han cambiado bastanteWednesday, December 19, 12 26. Hablamos demenos de 10 aosWednesday, December 19, 12 27. Los mviles tienen la misma tecnologa que un cohete de la NASA de los 60Wednesday, December 19, 12 28. Crecimiento dedispositivosmvilesWednesday, December 19, 12 29. Todo el mundo usa este grficoWednesday, December 19, 12 30. Diversidad dedispositivosWednesday, December 19, 12 31. ms presencia en dispositivosQuieromvilesTu clienteWednesday, December 19, 12 32. Pues habr que hacer esto...no?Wednesday, December 19, 12 33. +100 millonesde iPhones vendidosWednesday, December 19, 12 34. pero...Wednesday, December 19, 12 35. 6800 millonesde personas en elmundoWednesday, December 19, 12 36. 77%de gente con mvilWednesday, December 19, 12 37. 77%de gente con mvil2%tiene iPhoneWednesday, December 19, 12 38. migajas...Wednesday, December 19, 12 39. 77%de gente con mvil2%tiene iPhone23%tiene smartphoneWednesday, December 19, 12 40. aunque apetitosa...es una pequea parteWednesday, December 19, 12 41. Y entonces...para qu dispositivo diseamos?Wednesday, December 19, 12 42. Wednesday, December 19, 12 43. Ejercicio Vamos a pensar en un proyecto concretoWednesday, December 19, 12 44. Una tienda Disear una tienda de productos localesWednesday, December 19, 12 45. Objetivo principalAumentar el nivel deventas y dar visibilidada los artesanos.Wednesday, December 19, 12 46. NecesidadesDebe poder usarsedesde cualquierdispositivoWednesday, December 19, 12 47. Este es nuestro targetWednesday, December 19, 12 48. ContextoVa a ser un tema recurrente hoyWednesday, December 19, 12 49. Solemos imaginar este contexto...y es ciertoWednesday, December 19, 12 50. Y qu pasa en este caso?Wednesday, December 19, 12 51. Y en ste?Wednesday, December 19, 12 52. Sabais que...Wednesday, December 19, 12 53. el 62% de la gente usael mvil mientras vela tele?Wednesday, December 19, 12 54. el 69% lo usamientras compra?Wednesday, December 19, 12 55. el 34% empiezan unaoperacin en el pc yla acaban en el mvilWednesday, December 19, 12 56.