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Artwork credit Anselm V. Seherr-Thoss

cebas Visual Technology: VFX and Render software - presentation 2015

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Artwork credit Anselm V. Seherr-Thoss

Corporate Overview

• Headquartered in Victoria BC Canada and offices in Germany with an international staff of 9.

• More than 20 years of established software engineering development with Autodesk 3ds Max.

• Particle VFX and CPU/GPU render plug-ins used in major film studios and commercial ads for highly complex and delicate visual effects.

• Leading edge software for design visuals serving the design industries including architectural, motion pictures, commercial TV and the gaming industry.

• Internet-based with clients worldwide: USA, Canada, Europe, Russia, Japan, India, China.

• Pride in software innovation and customer support.

http://www.cebas.com

Product Overview

“ I use many different software packages, and so my opinion isn’t biased but I will say Thinking Particles is one of the most powerful and flexible pieces of software I have come across, for me – especially for destruction – it’s the foundation of most visual effects pipelines I see.”

“ I use Moskito Render. I was curious to find out how complex scenes of my 3d model could be managed by this GPU render (and by my old video card, a Nvidia GTX 460 with 2GB of RAM), and I had created a very detailed geometry, using a variety of complex shaders with numerous textures. I have to say I didn’t encounter any problems during the work and I am totally satisfied with Moskito. Apart from MoskitoRender, I also used finalRender and finalToon, which I love.”

<Allan McKay, Instructor, FXTDT online intensive>

<Marco Lazzarini, 3D Artist>

More Testimonials at http://www.cebas.com

• finalRender3.5 SE – CPU-powered render.

• moskitoRender 1.2 – GPU-powered render.

• finalToon3.5 – line styles rendering for animations.

• thinkingParticles 6.1 – event-based, procedural, particle VFX software.

• PSD-Manager3 – popular advanced file exporter.

• volumeBreaker – industry-leading volumetric fracturing tool.

• scalpelMAX -- popular advanced slicing tool.

• All products support the latest release of Autodesk 3ds Max.

• Free trials / educational licenses available. Email [email protected]

Product Overview

http://www.cebas.com

User Community & Support

~ meet us at Facebook, LinkedIn, Twitter, Google+

http://cebas.com/index.php?pid=resources

finalRender 3.5: Architectural Visualizing / Rendering

The new finalRender SE Stereo Camera offers the 3ds Max user a sophisticated way to reproduce true 3D stereo camera effects from within 3ds Max. cebas was able to develop this 3ds Max rendering solution that has no issues with live action footage, allows proper compositing of existing footage (created with thinkingParticles R4), and matches all rendering setups created in Maya as well, that can be easily imported. . A true 3D stereo camera model into finalRender, it proved to be an ideal rendering solution for major movie productions.

For more info: http://cebas.com/finalrenderhttp://www.cebas.comArtwork credits Igor Ivanovic, Nikoloz Gogochuri, Kjell

Edgarsson

finalRender: more sample models and scenes

http://www.cebas.com

Artwork credits Igor Ivanovic, Nikoloz Gogochuri, Kjell Edgarsson

GPU moskitoRender 3.5: Architectural Visualizing / Rendering

moskitoRender™ is the first full-featured GPU renderer for 3ds Max with the least amount of software and creative restrictions of all GPU-only renderers on the market! Its nonrestrictive, highly optimized approach allows artists to unleash their imagination and freedom needed to feed their artistic appetite. moskitoRender™ has NO materials of its own, yet supports ALL of the 1,300 materials from the Autodesk Material Library as well as the standard 3ds Max materials. It is a true Physically Based Spectral Rendering solution meant to replace any one of the standard 3ds Max rendering options, creating images based on strict unbiased path-tracing methods. moskitoRender™offers a true continuous workflow with easy setup, less parameters and lightning fast results.

http://www.cebas.com/moskito

Artwork credits , Marco Lazzarin, Doni Sudarmawan

moskitoRender (GPU-powered): more sample models and scenes

http://www.cebas.com

Artwork credits Marco Lazzarini, Beso Mzhavanadze, Neil Evans

finalToon: enhanced line styles and line effects

All finalToon shading and rendering can be done with the production proven 3ds Max scanline renderer. When the scanline pass is done, the finalToon line renderer pops in and takes over to produce the NPR line rendering part. As mentioned before, any fully integrated 3ds Max compatible renderer can be used for the rendering and shading pass.

- Canvas Effect simulate structured background material(Paper, Linen . . .)- Edge Map to control the bump, color, thickness etc. of the lines.- Flash (swf) and Adobe Illustrator (ai) output.- Cartoon Shader to get the typical cartoon look- Global/local line style settings- Material converter- Render Elements support for different line types like hidden lines,

visible lines, etc.

http://www.cebas.com/finaltoon

finalToon: more sample models and scenes

http://www.cebas.com

finalToon: Gatorade commercial by vfx studio incendii.com and GoldenWolf Animation Production

http://www.cebas.com/thinkingparticles

thinkingParticles 6.1: rule-based, procedural VFX software

thinkingParticles Release 6.0 is a breakthrough on computational procedural physics and particles in motion, one of many thinkingParticles’ latest and biggest release yet - redefining special effects - cebas Visual Technology Release 6.0 has come up with simple, powerful tools to mesh (inter-changeably) complex Soft-body dynamics, Rigid-body dynamics and Fluid Simulation in procedural formations. You now can animate objects in a way that was never possible before, hassle-free. Artwork credits Jonathan Mitchell, VFX Arabia, Anselm V.

Seherr-Thoss

http://www.cebas.com

Artwork credits , Andy Byrne, Allan Mckay, Stefanie Blatt, Sergey Movchan, Eugenio Herrera

thinkingParticles 6.1: more sample models and scenes

http://www.cebas.com > product > psd-manager

Gives you the combined power of render elements, anti-aliased object and material selections in every .psd - supported application

Designed to help save you time: psd-manager 3

psd-manager™ 3 is the most advanced PSD file exporter for 3ds Max and 3ds Max Design available on the market. Now you can readjust nearly everything in a rendering with Adobe® Photoshop® or any another application that supports PSD files. psd-manager is the tool to help you save time and money by integrating the tools you best know and like.

- Supports Autodesk 3ds Max 9-2016, 3ds Max Design and VIZ- For all Renderers - Renderers with G-Buffer and Render Elements recommended (e.g. V-

Ray, finalRender, mental ray, Scanline).

http://www.cebas.com

psd-manager allows you to output each render element in your scene as a single PSD layer (or channel). For each render element you can decide if it will be exported and how.

HDR with ease. Why start with another floating file format if you will create a Photoshop document anyway?

http://www.cebas.com > products > vB

volumeBreaker: volumetric geometry fracturing tool that will instantly create sub-geometry within any mesh.

volumeBreaker features Include:- Movie quality destruction tool- Hollywood production proven- 100% Multi-threaded - Peak performance tool- Production pipeline independent (any physics and particle engine supported)- True, unconstrained mesh volume handling- Native support for polygon and tri-meshes- Generates highly optimzed, clean meshes- True volumetric 3D breaking of virtually any 3D object- NOT restricted to 2D planes or surfaces- Fully automatic procedural breaking- Works on 2D surfaces as well- Full 64-bit support (3ds Max and 3ds Max Design 64-bit)- Advanced 3D breaking with full artistic control

volumeBreaker sample models and scenes

http://www.cebas.com

http://www.cebas.com > products > more… > scalpelMax

scalpelMax: Advanced slicing for complex CAD visualizations with polygon counts above 100.000.

ScalpelMAX can handle much higher polygon counts in realtime than the standard slice feature. ScalpelMAX also uses less memory to process the slice operation and this makes it also much faster than the built in feature.

Another feature is it's very high accuracy! ScalpelMAX won't fail doing the cut operation while the standard feature gives up and creates unusable "data rubbish". Everybody who has ever used the standard Slice function for complex tasks, knows what that means.

The standard Slice often is not able to do the job accordingly, Scalpel is able to do it because it simply calculates more accurately and efficiently.

ScalpelMAX lets you open up your constructions and show it to your customers. Even animated sequences with multiple layered cuts through any number of objects is easily possible.

scalpelMax sample models and scenes

http://www.cebas.com

Showing slicing plane

create sub-face selections in order to control the areas that are cut by ScalpelMax.

http://www.cebas.com > products > DVD training

Trials & DVD training: TheHouseFX / Hristo’s thinkingParticles 1 and 2

cebas offers various trial versions of their products. If you are interested in trying out some of our products - register and download the Product Manager at http://cebas.com.

All 3ds Max trial versions of our products are available through our cebas Product Manager tool. It is a direct download tool.

TheHouseFX training by Will Wallace:

- Over 10 hours of in-Depth tutorials that cover destruction with thinkingParticles for beginners to advanced levels.

- Multi-Layered house model built specifically for destruction. Materials, Textures, and IDs all ready to go. Hi-Res & Low Res options are included as well.

- What it's like for an FX Artist inside a CG Pipeline; a directory structure based of off working industry pipelines.

Learning Resources: Register, Confirm,

Share, Learn! Cebas Visual Technology Learning Resources Page: list of user community & channels of learning including cebas Visual Technology’s YouTube channel, Facebook and Vimeo thinking particles communities, webinar from Resellers, as well as an opportunity to learn advanced techniques from highly skilled 3D Vfx artists: Eloi Andaluz, Hristo Velev, Allan McKay, Will Wallace.

You are invited to click on the product you want and download the cebas Product Manager for an unlimited trial version. Educational institutions and students may avail to the educational licenses.

Subscribers and current users can login to cebasForum for Tech Support or use the Contact form.

https://www.cebas.com/index.php?pid=resources

Thank You for attending our presentation.

Come find cebas soon!http://www.cebas.com