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In this presentation, COO of Aeria Games, Dr. Stefan Behrens took a look at how using metrics in making operational and corporate decisions has built significant value for Aeria Games. Careful interpretation of the data is needed for success and this presentation will show what Aeria Games has learned in the past, and how these lessons have helped to build a successful company based on data analysis.
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Data driven decision making: Avoiding pitfalls and building value08.04.2012, Quo Vadis, Dr. Stefan Behrens
1
Aeria Games and ProSiebenSat.1 Games have combined forces on April 1, 2014
Industry leading monetization
Unparalleled marketing power
Strong developer relationships
Best-in-class operations
Global communities & reach
Top 3 player in
Europe
&
2
Some facts on the combined business
Registered Users
Countries Serviced
Game Licenses Operated
Mobile Share of Revenues
35
77m
16%
39
&
3
Data driven decision-making effectively drives almost all aspects of our business at Aeria
Talent Product Acquisition Retention Monetization
Values
4
At Aeria, decision making starts with strong values
VALUES
5
Hiring the right talent is the basis for success
• Don’t hire (only) gamers
TALENT
• Put them through „boot camp“
• Let them crunch numbers
• Keep setting the bar higher & higher
6
Picking the right games is not an easy feat
PRODUCT
Target Group Fit
Committed Developer
Proven Success
Adequate Art Style
7
Lifetime Value
(365d ARPU)
Customer Acquisition Funnel
Buy & SpendAeria Points
(7d Conversion)
Return toPlay
(3d Retention)
GameLogin
(Reg-to-Play)
Landing PageRegistration
(Click-to-Reg)
Click onAd Banner
(CTR)
CTR: 0.23%
Clicks: 107,000
Click-to-Reg: 5.6%
Regs: 6,000
Reg-to-Play 33%
Players: 2,000
3d Retention: 45%
Retained: 900
7d Conversion: 8.5%
Spenders: 170 $14.09
Max CPC:
0.13 USD
Max CPL:
2.35 USD
Max CPP:
7.05 USD
Marketing: Maximum Customer Cost Calculation
Successful acquisition is about balancing a simple, but fundamental equation...
ACQUISITION
8
…but the equation can get mighty complex
$-
$5
$10
$15
$20
$25
Jan-
12
Feb-
12
Mar
-12
Apr
-12
May
-12
Jun-
12
Jul-1
2
Aug
-12
Sep
-12
Oct
-12
Nov
-12
Dec
-12
Jan-
13
Feb-
13
Mar
-13
Apr
-13
May
-13
30d LTV (a) 90d LTV (a)
1yr LTV (a) 1yr LTV (e)
Actual Predicted
Predictive LTV ModelingMulti-Channel Optimization
Search22%
Display/AdNetworks
38%
Branding1%
Facebook4%
PR5%
TV30%
ACQUISITION
9
Retention rates can tell you a lot…
0%
10%
20%
30%
40%
50%
60%
70%
29
.09
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2.1
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4.1
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RR 3 days organic RR 3 days paid
Game Case: 3 Day Retention Rate (RR)
RETENTION
10
…if you know how to read them
0%
10%
20%
30%
40%
50%
60%
70%
29
.09
.0
2.1
0.
05
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8.1
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4.1
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17
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6.1
0.
30
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8.1
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4.1
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8.1
2.
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4.1
2.
RR 3 days organic RR 3 days paid
Game Case: 3 Day Retention Rate (RR)
RETENTION
Technical issuewith a patch
Secondary accountsof existing users
11
However, sometimes, the answers areless than obvious
30%
35%
40%
45%
50%
55%
60%
6.1
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6.3
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6.5
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12
6.7
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2
6.9
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12
6.1
1.2
01
2
6.1
3.20
12
6.1
5.20
12
6.1
7.20
12
6.1
9.20
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6.2
1.20
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6.2
3.20
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6.2
5.20
12
6.2
7.20
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6.2
9.20
12
7.1
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7.3
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7.5
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7.7
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7.9
.20
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7.1
1.20
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7.1
3.20
12
7.1
5.20
12
Germany
UK
Game Case: 3 Day Retention Rate
RETENTION
12
Especially, when soccer is involved
30%
35%
40%
45%
50%
55%
60%
6.1
.20
12
6.3
.20
12
6.5
.20
12
6.7
.201
2
6.9
.20
12
6.1
1.2
01
2
6.1
3.20
12
6.1
5.20
12
6.1
7.20
12
6.1
9.20
12
6.2
1.20
12
6.2
3.20
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6.2
5.20
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6.2
7.20
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6.2
9.20
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7.1
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7.3
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7.5
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7.7
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7.9
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7.1
1.20
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7.1
3.20
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7.1
5.20
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Germany
UKEuro Cup!
Game Case: 3 Day Retention Rate
RETENTION
13
Good sales strategy is fueled by analytics
Monthly Product Sales PlanContinuous KPI Analysis
1[0-5)
2[5-50)
3[50-100)4[100-200)5[200-400)6[400+)
0.00%
10.00%
20.00%
30.00%
40.00%
50.00%
60.00%
70.00%
0None
1[0-5)
2[5-50)
3[50-100)
4[100-200)
5[200-400)
6[400+)
1[0-5)
2[5-50)
3[50-100)
4[100-200)
5[200-400)
6[400+)
Item Saturation
TS Redemption
CCU
Spender Buckets
Retention
MONETIZATION
14
Season #1 Price: $12 per spin No. of Spins: 16 No. of Jackpots: 1,500
Season #2 Price: $25 per spin No. of Spins: 14 Number of Jackpots 1000 Optimized composition of weapons
Season #3 Price: $20 per spin No. of Spins: 20 Number of Jackpots 500+500 Optimized weapons and Jackpot
Shooter Game Case, Revenue 2013 Jun-Dec Event Optimization
EventSeason #1
EventSeason #2
EventSeason #3
Execute, analyze, optimize for best results
Jun Jul NovOctSep DecAug
MONETIZATION
15
Beware… It’s a trap! (at least sometimes)
Data consistency can be a b*tch
Correlation ≠ Causation
What get’s measured can be improved,but what about intangibles?
You can plan a pretty picnic,but you can’t predict the weather!
PITFALLS
Data driven decision making: Avoiding pitfalls and building value08.04.2014, Quo Vadis, Dr. Stefan Behrens