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Juha T. Vainio
Games Exec, Production Guru
Leadership and Management professional
MSc (Tech), Computer Science
juha . vainio @ iki . fi / +358 400 740000
Latest version of this deck:
http://www.yuuhaw.com/cv/slides/
OverviewGamer since 1984
Coder since 1985
In the Internet since 1988
In Mobility since 1990
Professional coder since 2000
MSc (Tech), CS since 2001
Leader since 2004
Agile Scrum since 2006
Supervisor since 2007
Game Producer since 2012
Startup CEO since 2014
1974 2017Gamer
Coder
Internet
Mobility
MSc (Tech)
Leader
Supervisor
Producer
CEO
Coder² CSM
Key Achievements
Key AchievementsLead Epic Owl’s ambitious mobile free-to-play
multiplayer strategy game Starside Arena from scratch to launch in 10 months.
Outstanding production of Starside
Key AchievementsBuilt essential processes at Rovio, including Real Scrum
for game teams, game jam practices for the game studios and a hands-on free-to-play competence
development program for Game Designers.
Essential processes for Rovio
Key AchievementsOptimization of Nokia Triage’s process led to
measured 400% increase of incident handling speed and higher accuracy.
Triage 400% efficiency increase
Key AchievementsMy leadership received 100% favorable score from my team members during especially challenging times and
was the only one in 3000 ppl Symbian organization.
100% favorable leadership
score
Essential processes for Rovio
Outstanding production of Starside
(MORE INFO P.21)
Triage 400% efficiency increase
Key Achievements
100% favorable leadership
score
Career
CareerHelming a high-ambition mobile games startup
focusing to give true gamers what they crave for in mobile.
CEO / EPEpic Owl
CareerShipped several games as Senior Game Producer and lead a few additional mind-blowing game-changing
productions.
EP / Sr. Producer
Rovio
CareerLeadership school second to none. Managed several teams including UX teams in Finland and the US and
engineering teams in Finland.
R&D Manager
Nokia
CareerBeing a programmer in several smaller companies such as Stonesoft and Teleca officially started my career.
Software EngineerSeveral
Career
CEO / EPEpic Owl
Software EngineerStonesoft
R&D Manager
Nokia
EP / Sr. Producer
Rovio
(MORE INFO P.22)
Shipped games in production roles
Spaceship Battles / Epic Owl 2016 Re-launch of improved Starside Arena with
HeroCraft Ltd
Starside Arena / Epic Owl 2015 Free-to-play, multiplayer, strategy
Shockwave, Red’s Mighty Feathers -
Angry Birds / Rovio
2013 New special game modes and new gameplay
mechanics for the original Angry Birds
Angry Birds Star Wars FB / Rovio 2012 First social free-to-play game for Rovio
Monrovia / HUT 2001 Multiplayer dungeon game on Palm OS +
server as 1 year 7 people project
Games not shipped
The Tavern / Epic Owl 2016 Free-to-play, adventure, builder
Large-scale Scifi/Fantasy builder-battler /
Rovio
2014 Free-to-play, high ambition
Innovative meta-heavy scifi-shooter /
Rovio
2014 Free-to-play, high innovation
City builder / Rovio 2013 Free-to-play, safe bet
Education
MSc (Tech)Computer
Science
Helsinki University of Technology
Minor:Interactive
Digital Media
Major:Telecom Software
(MORE INFO P.23)
Misc
Creative problem
solver
Continuous self-
developer
Analytical data-driven
accomplisher
IGDA Finland board
member
Mark Zuckerberg introducing Facebook’s
new functionality using a game I produced.
Me presenting Epic Owl at Slush 2015.
Thank you!
Juha T. Vainiojuha . vainio @ iki . fi
+358 400 740000
www.yuuhaw.com/cvwww.yuuhaw.com
www.linkedin.com/in/juhavainio
Key Achievements• Established and helmed a company that delivered a unique game to the scene, loved by the players.
Production of mobile free-to-play PvP strategy game Starside Arena from scratch to soft-launch in 6 months. ARPDAU of 0.11 USD, 4.5 star ratings.
• Production of Rovio’s first social free-to-play game Angry Birds Star Wars on Facebook from scratch to launch in 3 months.
• Successful process development in several teams and several areas at Rovio helped introduce Leanthinking and Agile Scrum in the company and build competence around free-to-play.
• 6 of my blog posts about Epic Owl have achieved Featured status from gamasutra.com - The news portal for game development professionals.
• Work-atmosphere survey score for my leadership was the only 100% favourable score in my organisation during highly demanding and uncertain times at Nokia.
• Optimization of the Nokia Symbian Triage process resulted in higher accuracy of error triage with 400% incident handling speed increase.
BACK
Career BACK
CEO / Founder / Executive Producer
12/2014 - present, Epic Owl
Product Lead / Executive Producer / Senior
Game Producer
9/2012 - 12/2014, Rovio Entertainment
Manager, UX Operations, Finland South & USA
5/2009 - 6/2012, Nokia (/Accenture)
Manager, Symbian Triage
1/2007 - 5/2009, Nokia
Project Manager, Tech Lead
3/2004 - 12/2006, Nokia
(Senior) SW Engineer
6/2000 - 3/2004, Stonesoft, VDSL Systems, Teleca
Education BACK
Aalto University, School of Science and TechnologyAKA Helsinki University of Technology
Master of Science (Technology), Computer Science, 2001
Major: Telecommunications SoftwareComputer networks, mobile technologies, security
Minor: Interactive Digital MediaUser Interfaces, Interaction Design, Graphics, Animation
Thank you again!
Juha T. Vainiojuha . vainio @ iki . fi
+358 400 740000
www.yuuhaw.com/cvwww.yuuhaw.com
www.linkedin.com/in/juhavainio