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Juha T. Vainio Games Exec, Production Guru Leadership and Management professional MSc (Tech), Computer Science juha . vainio @ iki . fi / +358 400 740000 Latest version of this deck: http://www.yuuhaw.com/cv/slides/

Juha Vainio

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Page 1: Juha Vainio

Juha T. Vainio

Games Exec, Production Guru

Leadership and Management professional

MSc (Tech), Computer Science

juha . vainio @ iki . fi / +358 400 740000

Latest version of this deck:

http://www.yuuhaw.com/cv/slides/

Page 2: Juha Vainio

OverviewGamer since 1984

Coder since 1985

In the Internet since 1988

In Mobility since 1990

Professional coder since 2000

MSc (Tech), CS since 2001

Leader since 2004

Agile Scrum since 2006

Supervisor since 2007

Game Producer since 2012

Startup CEO since 2014

1974 2017Gamer

Coder

Internet

Mobility

MSc (Tech)

Leader

Supervisor

Producer

CEO

Coder² CSM

Page 3: Juha Vainio
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Key Achievements

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Key AchievementsLead Epic Owl’s ambitious mobile free-to-play

multiplayer strategy game Starside Arena from scratch to launch in 10 months.

Outstanding production of Starside

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Key AchievementsBuilt essential processes at Rovio, including Real Scrum

for game teams, game jam practices for the game studios and a hands-on free-to-play competence

development program for Game Designers.

Essential processes for Rovio

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Key AchievementsOptimization of Nokia Triage’s process led to

measured 400% increase of incident handling speed and higher accuracy.

Triage 400% efficiency increase

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Key AchievementsMy leadership received 100% favorable score from my team members during especially challenging times and

was the only one in 3000 ppl Symbian organization.

100% favorable leadership

score

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Essential processes for Rovio

Outstanding production of Starside

(MORE INFO P.21)

Triage 400% efficiency increase

Key Achievements

100% favorable leadership

score

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Career

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CareerHelming a high-ambition mobile games startup

focusing to give true gamers what they crave for in mobile.

CEO / EPEpic Owl

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CareerShipped several games as Senior Game Producer and lead a few additional mind-blowing game-changing

productions.

EP / Sr. Producer

Rovio

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CareerLeadership school second to none. Managed several teams including UX teams in Finland and the US and

engineering teams in Finland.

R&D Manager

Nokia

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CareerBeing a programmer in several smaller companies such as Stonesoft and Teleca officially started my career.

Software EngineerSeveral

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Career

CEO / EPEpic Owl

Software EngineerStonesoft

R&D Manager

Nokia

EP / Sr. Producer

Rovio

(MORE INFO P.22)

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Shipped games in production roles

Spaceship Battles / Epic Owl 2016 Re-launch of improved Starside Arena with

HeroCraft Ltd

Starside Arena / Epic Owl 2015 Free-to-play, multiplayer, strategy

Shockwave, Red’s Mighty Feathers -

Angry Birds / Rovio

2013 New special game modes and new gameplay

mechanics for the original Angry Birds

Angry Birds Star Wars FB / Rovio 2012 First social free-to-play game for Rovio

Monrovia / HUT 2001 Multiplayer dungeon game on Palm OS +

server as 1 year 7 people project

Games not shipped

The Tavern / Epic Owl 2016 Free-to-play, adventure, builder

Large-scale Scifi/Fantasy builder-battler /

Rovio

2014 Free-to-play, high ambition

Innovative meta-heavy scifi-shooter /

Rovio

2014 Free-to-play, high innovation

City builder / Rovio 2013 Free-to-play, safe bet

Page 17: Juha Vainio

Education

MSc (Tech)Computer

Science

Helsinki University of Technology

Minor:Interactive

Digital Media

Major:Telecom Software

(MORE INFO P.23)

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Misc

Creative problem

solver

Continuous self-

developer

Analytical data-driven

accomplisher

IGDA Finland board

member

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Mark Zuckerberg introducing Facebook’s

new functionality using a game I produced.

Me presenting Epic Owl at Slush 2015.

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Thank you!

Juha T. Vainiojuha . vainio @ iki . fi

+358 400 740000

www.yuuhaw.com/cvwww.yuuhaw.com

www.linkedin.com/in/juhavainio

Page 21: Juha Vainio

Key Achievements• Established and helmed a company that delivered a unique game to the scene, loved by the players.

Production of mobile free-to-play PvP strategy game Starside Arena from scratch to soft-launch in 6 months. ARPDAU of 0.11 USD, 4.5 star ratings.

• Production of Rovio’s first social free-to-play game Angry Birds Star Wars on Facebook from scratch to launch in 3 months.

• Successful process development in several teams and several areas at Rovio helped introduce Leanthinking and Agile Scrum in the company and build competence around free-to-play.

• 6 of my blog posts about Epic Owl have achieved Featured status from gamasutra.com - The news portal for game development professionals.

• Work-atmosphere survey score for my leadership was the only 100% favourable score in my organisation during highly demanding and uncertain times at Nokia.

• Optimization of the Nokia Symbian Triage process resulted in higher accuracy of error triage with 400% incident handling speed increase.

BACK

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Career BACK

CEO / Founder / Executive Producer

12/2014 - present, Epic Owl

Product Lead / Executive Producer / Senior

Game Producer

9/2012 - 12/2014, Rovio Entertainment

Manager, UX Operations, Finland South & USA

5/2009 - 6/2012, Nokia (/Accenture)

Manager, Symbian Triage

1/2007 - 5/2009, Nokia

Project Manager, Tech Lead

3/2004 - 12/2006, Nokia

(Senior) SW Engineer

6/2000 - 3/2004, Stonesoft, VDSL Systems, Teleca

Page 23: Juha Vainio

Education BACK

Aalto University, School of Science and TechnologyAKA Helsinki University of Technology

Master of Science (Technology), Computer Science, 2001

Major: Telecommunications SoftwareComputer networks, mobile technologies, security

Minor: Interactive Digital MediaUser Interfaces, Interaction Design, Graphics, Animation

Page 24: Juha Vainio

Thank you again!

Juha T. Vainiojuha . vainio @ iki . fi

+358 400 740000

www.yuuhaw.com/cvwww.yuuhaw.com

www.linkedin.com/in/juhavainio