Wearables in the Enterprise - Looking Beyond the Hype

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<ol><li> 1. Welcome. Wearables in the Enterprise Looking Beyond the Hype " " " September 23rd, 2014" " Well start promptly at 1:02pm EDT!! @propelics </li><li> 2. Propelics creates mobile strategies and world class Apps for the Enterprise. Propelics Background About Us! 2 15+ year track record Founded in 2011 Fortune 500 focus Global delivery experience Trusted by some of the largest global brands: Pre Built Mobile Apps Strategy Research &amp; Advisory Custom AppS &amp; Managed Services 100% focused on digital and mobile for the Enterprise San Jose, Boston, Pittsburgh, Guadalajara </li><li> 3. Enterprise Mobile Strategy Services Enterprise Mobile Strategy Mobile App Portfolio Mobile App Scoping &amp; Planning IT Readiness for Mobility Innovation through visualization Center of Excellence Creation Mobile Advisory Services Mobile Mentoring Executive Education Speaking Engagements Managed Services Application Oversight Application Development, Maintenance and Support Managed Mobile Center of Excellence Onshore and Oshore App Development! What We Do </li><li> 4. Nitin Bhatia Senior Mobile Strategist 4 Nitin is a technology enthusiast with several years of consulting experience working with companies across the gamut, to craft solutions that focus on delivering value on their key initiatives. Blending a sharp business acumen with strategic thinking, he has helped companies navigate their path from ideation, all the way to implementation. </li><li> 5. Agenda 5 Wearables Landscape Where are we today? Real World Use Cases Challenges Next Steps Q&amp;A </li><li> 6. Wearables Landscape 6 Source: Beecham Research </li><li> 7. Market Projections 7 the enterprise wearables market will reach $18 billion by 2019 and is expected to grow at a CAGR value of 56.1% over the next ve years ABI Research market to generate $53 billion in hardware revenues by 2019 Juniper Research expects a $12 billion market by 2018 Business Insider estimates total available market to grow to $30-50 billion over the next 3-5 years Credit Suisse Report May 2013 research projects a $6 billion market by 2016 IMS Research Source: http://vandrico.com/wearable-technology-infographic </li><li> 8. Where are we today 8 Started consumer focused Fitbit, Mist, Jawbone, Galaxy Gear, etc Most success in the health and tness category, but continues to grow in other categories Emphasis on design, look, personalization, UX Simple use cases Experience is heavily reliant on the smartphone </li><li> 9. Where are we today 9 Now switching focus to enterprise Motorola, XOEye, Google Glasses (Glass for Work Program), Bionym, Vuzix, Thalmic Labs Faster pace on innovation More sophisticated use cases Emphasis on feature-rich and integration capabilities Most activity in industry verticals like manufacturing, Warehouses/Distribution Centers, Oil and Gas, Medical </li><li> 10. 10 Wearables present a unique opportunity for organizations to redene the way they do business </li><li> 11. Virgin Atlantic 11 </li><li> 12. Virgin Atlantic 12 Challenges Based on a study, a signicant portion (42%) of travellers worldwide said ying was less glamorous today than it used to be. Virgin Atlantic wanted to take this as an opportunity to use cutting edge technology to bring the travel experience to the 21st century. Opportunity 6-week pilot program with Google Glass was targeted towards upper class passengers to enhance their travelling experience. </li><li> 13. Virgin Atlantic 13 Benets Personalized service from limo to boarding gate Constant customer engagement heads up, not heads down Improve customer service by being proactive about upcoming changes Achieve high eciency throughout the travel process </li><li> 14. The Container Store 14 </li><li> 15. The Container Store 15 Challenges Lots of unnecessary chatter on the walkie-talkie causing important broadcasts would get ignored or lost in the noise. Hard to collaboration in smaller groups without drawing everyones attention. Megaphone vs. Tap on the Shoulder. Opportunity Pilot program with Theatro to replace their walkie- talkie system in the Austin store with about 35 employees. </li><li> 16. The Container Store16 Benets Signicant reduction (60%) in messages heard by each wear Increase collaboration across the company (30%) More focused conversations Ability to create customize groups for specic projects Fits in seamlessly with how people interaction, without screens heads up, not headsSource: http://www.cio.com/article/2378126/infrastructure/how-the- container-store-uses-wearable-tech-to-think-outside-the-box.html </li><li> 17. Disney 17 </li><li> 18. Disney 18 Challenges Noticed that the guest experience was not quite what it could be. Parents were stressed and constantly having to separate to standing in lines. With an increase in visitors year over year, the park was also experiencing congestion and logistic ineciencies. Opportunity Create a one of a kind, personalized experience where both, adults and children can enjoy their time at Disney parks. </li><li> 19. Disney 19 Benets Improve overall theme park experience Ability to track and predict movement in the park to avoid congestion in certain areas of the park, reducing queuing time. Ability to accommodate additional daily guests during peak seasons like Christmas Increase in the amount of time spent in the park and dollars spent Using analytics to improve decision making </li><li> 20. Schlumberger 20 </li><li> 21. Schlumberger 21 Challenges Biggest challenges with project was budget overrun due to oileld workers not have adequate information to do their job. As a result, workers would have to wait around or go back to the main site to get assistance.Opportunity Launched a pilot program with Google Glass as a part of the workow management tool to assist workers with their daily tasks and checklists. </li><li> 22. Schlumberger 22 Benets Instant access to ambient data and information Hands-free operation to complete tasks and checklists On-the-job training or live assistance for complex jobs Ability to capture rich data pictures, videos, voice memos Using analytics about worker performance to help identify training issues and bottlenecks. </li><li> 23. Several other use cases 23 Customer Experience Virgin Airlines, Disney Assisted Training, Diagnosis, Real-time Troubleshooting Standard, University of California, University of Alabama Schlumberger Patient Care Beth Israel Deaconess Medical Center Communication, Collaboration The Container Store Logistics, Mobile Payment Disney Employee Wellness Appirio, Nike, Epson, Google, BP, Autodesk </li><li> 24. In the not so distant future 24 SAP and Vuzix h#p://www.youtube.com/watch?v=9Wv9k_ssLcI h#p://www.youtube.com/watch?v=UlpGDrSmg38 </li><li> 25. In the not so distant future 25 Thalmic Labs Myo h#p://www.youtube.com/watch?v=OgIM0aYuijY h#p://www.youtube.com/watch?v=bhA4PBns0Mo h#p://www.youtube.com/watch?v=C6XbnXJTbk </li><li> 26. Challenges with Wearables26 Security Privacy User Experience Connectivity Fragmentation Immature Ecosystem Scalability Form factor Battery life Higher Price Point </li><li> 27. Dip Your Toes into the Wearables Space 27 Market is still fairly immature and fragmented Start with simple use cases, very small functionality Identify form factors that best suit the need Leverage existing infrastructure Deploy to small pilot groups, measure results Thoroughly evaluate hardware and software vendors </li><li> 28. Propelics Kickstarts 28 Wearables Innovation Session Mobile App Scoping &amp; Planning Mobile Center of Excellence Mobile App Rapid Prototyping IT Readiness for Mobile Kickstart MDM/ BYOD Special Oer Free 1 Hour Mobile Advisory Call info@propelics.com 888-405-2820 </li><li> 29. 29 </li></ol>