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USER PROTOTYPE TEST SHARE A QUICK & DIRTY MOCK-UP OF THE CONCEPT WITH USERS/EXPERTS – TO FAIL AND IMPROVE 1

User prototype test

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Page 1: User prototype test

USER PROTOTYPE TESTSHARE A QUICK & DIRTY MOCK-UP OF THE CONCEPT WITH USERS/EXPERTS – TO FAIL AND IMPROVE

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Page 2: User prototype test

WHEN NEEDED RATIONALE

USER PROTOTYPE TEST

Checks whether one builds the right ‘it’

before building ‘it’ right

Enables users/experts to interact with

the prototype and give measurable

feedback

Helps to fail fast and cheaply to leave

enough time for a different approach

I want to bring

my concept to

life

I need to test if

my concept

works

– also for others

I want to fail

quickly –

and cheaply

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Page 3: User prototype test

ESSENCE POINTERS

USER PROTOTYPE TEST

Share a quick &

dirty mock-up of

the concept with

users/experts – to

fail and improve

Choose the method most fit for the job (Scale

Model, Role Play, Storyboard or a mix) and

create ’low resolution mock-ups’, preferably 2

or 3 versions

Invite users for a ‘test drive’ and create a safe

space where they feel comfortable giving

honest, critical feedback

Encourage users to actively engage, interact

with the prototypes and where possible

actually use it. Observe how they do it, what

they struggle with

Solicit and capture feedback in the 2x2

Feedback Capture Grid: plusses, minuses,

questions, ideasSource of Inspiration: IDEO method cards; Stanford d-school

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