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Pocket PlayLab Presentation - WebMob Thailand @ Launchpad - Feb 2013
Citation preview
Replacing wasted minutes with joyful social mobile games
WebMob 26th Feb
• Our Market• Our Structure• Our Edge(s)• Our Team• Our Games• Our Future• Key Lessons
Overview
Our Market
2013 1 Billion Smartphones & Tablets Sold
Paying users spend $8 - $15 per month
Pocket PlayLab got eCPM's at 3-6$ on advertising
App Stores
IOS App store have now paid out 8Bn $ to
Developers
Google Play have had more than 30B
Downloads as of February 2013
Our Structure
- Boi Approved100% Foreign Ownership
Unlimited WorkpermitsLow Workforce Costs
Thailand
Private Limited CompanySingaporean Government NRF
Legal StructureTax Advantages
Gaming Hub of Asia
Singapore
The Team
Our International Team of 20Thomas Andreasen
CEO & Founder
Jakob LykkegaardCo-Founder
Poul HansenLead Architect
Sky PenderisLead Artist
Mark TwistBusiness Analyst
Tanin HohmannLead Designer
Jay SaranpatLead Production
British, FlipInvert (GameDuell)
Danish, FlipInvert (GameDuell)
German, FlipInvert (GameDuell)
Thai, FlipInvert (GameDuell), CyberPlanet
South African, FlipInvert (GameDuell)
Danish, PageModo
Danish, Pocket PlayLab
The Team
Team
Our EdgeWe take Proven game metrics combine them with Popular social features, Cute graphic and Metrics driven development!
Succes Formula
Showreel
Promo video of Lost Cubes - iOS
http://www.youtube.com/watch?v=W6xHhwguYpY
Lost Cubes (Video)
Success Formula
Lost Cubes Performance
● Lost Cubes Released on iOS Jan 8 2013
● 23.000.000+ Levels Completed to date
● Almost 2 Decades spent Playing Lost Cubes
● Avg 42.000 new daily users daily in first week
● Retention Rate of 11.6% after 30 days!
Press
Press
“What’s really interesting is that Jakob(Lykkegaard) is now focusing on the gaming vertical, betting on the rise of mobile gaming. Mobile gaming seems to be a really exciting space to be in this year.”http://e27.sg/2013/01/10/pocket-playlab-launches-new-game-title-aims-to-be-a-leader-in-the-mobile-gaming-space/
“If you like puzzle games, you’ll be sure to like this as well”
“Finished With Flow Free? Graduate To Lost Cubes”
http://finance.yahoo.com/news/bangkok-game-studio-releases-lost-031052193.html
http://kotaku.com/5974099/finished-with-flow-free-graduate-to-lost-cubes
Success Formula
Reviews (Lost Cubes, iOS)
Fun! ★★★★★by Polyethham - Version 1.2.1 - Jan 28, 2013
I laughed, I cried, I joined some cubes.
So ADDICTING ★★★★★by DDT112873 - Version 1.2 - Jan 10, 2013
This game is some sort of sorcery!!! I can't stop playing it!
Hello boy 86 ★★★★★by Hello boy 86 - Version 1.2.1 - Jan 28, 2013
Sexually very good.
1500+ reviews on iOS
Avg Score 4.7
好玩 ★★★★★by 很喜欢兔子的萝卜 - Version 1.2.1 - Jan 23, 2013
很可爱 很好玩 最喜欢玩这种连线游戏了〜
Me9000 ★★★★★by Me9000 - Version 1.2.1 - Feb 24, 2013
🐐 - fvhuy🐐🐐🐐🐬🐳🐖🐕
Exit Strategy
Game Acquisitions total transaction value was $4 billion in 2012!
Key Lessons
Don't launch unpolished apps (Test in other countries before launch)
Prototype mechanics for ”fun” before production
Don't think iOS/Play App stores are “friendly” to your app.
Look at emerging platforms (Samsung, KDDI (japan) ect.)
Don't assume that people will come if you build it (Visibility is key)
Make sure your App/Game is backwards compatible.
Test with users as early as possible.