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Mobile User Interface

Mobile user interface

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Page 1: Mobile user interface

Mobile User Interface

Page 2: Mobile user interface

Understanding Context of Use

Page 3: Mobile user interface

What are Smartphones used for?

Page 4: Mobile user interface

Where are they used?

Page 5: Mobile user interface

THINK OF THE WHOLE EXPERIENCE,

THEN DESIGN

Page 6: Mobile user interface

Interaction Design Principles• Learnability• Efficiency• Memorability• Error recovery• Simplicity• Mapping• Visibility• Feedback• Consistency• Satisfaction

Page 7: Mobile user interface

How easy is it to learn?

• An interface should be easy for the user to use from the first time the user interacts with it.

• Amount of functionality should limited to what the user needs for their goals

Page 8: Mobile user interface

Efficiency

• Number of steps it takes a user to complete his/her tasks

• Key tasks should be made as efficient as possible

Page 9: Mobile user interface

Memory

• The interface should become easier each time the user interacts with it

• Frequency of use is a key factor

Page 10: Mobile user interface

Error Recovery

• In a PERFECT user interface, the user should never be allowed to make a mistake

• Adequate steps to be taken to ensure he can back track.

Page 11: Mobile user interface

Simplicity• Visual Design and Layout should be uncluttered

Page 12: Mobile user interface

Mapping

• What the user expects should happen in an interface is exactly what should happen

Page 13: Mobile user interface

Visibility

• Understand the user’s goals

Important Information should be more visible

Page 14: Mobile user interface

Feedback

• The user should ALWAYS be in control of the interface and not the other way.

Page 15: Mobile user interface

Consistency

• Like-items should always be the same throughout the app

• Maintaining UI standards

Page 16: Mobile user interface

Satisfaction

• How much the user enjoys or dislikes using the app

Page 17: Mobile user interface

What we take care of

• Designing for simplicity• Designing for a small screen• Design for user experience• Maintaining design standards• Design for efficiency