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Overview of iPhone, Japan, China for a mobile workshop at Daum, one of Korea's leading web portals, in association with the LIFT conference.
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Mobile From East to West
Benjamin Joffe, CEO | Plus Eight Star | Jeju, Korea, 2009.09
Agenda
0. Introduction
1. “The West”
2. Japan
3. China
5. Discussion
0.Introduction
ベンジャミン
本杰明
벤자민
Benjamin Joffe
4 years
1 year
4 years
www.plus8star.com
China | Japan | South Korea
Cross-Market ConsultingTelecom & Internet Innovation
Innovation Arbitrage
What we do
– Worked with mobile SNS in Japan in 2003• With avatars, virtual goods and GPS!
– Advise leading companies worldwide• Microsoft, Adidas (E-commerce / Digital strategy)
• IMVU (US | 3D chat / Virtual World)
• MIH (China/S.Africa | Largest shareholder of Tencent)
– Published reports
• Inside Cyworld
• Inside Tencent (Clients include Harvard Business School)
• Inside Taoabao (Upcoming)
30 events | 107 speakers | 3,000+ members | 1,500+ companies
3D Facebook Game Team
1. The West
Digital Population
Country USA China Japan KoreaPopulation 300 mln 1,300 mln 130 mln 50 mln
Internet users 225 mln 340 mln 100 mln 35 mlnMobile users 260 mln 650 mln 100 mln 45 mln
1/5 1,680 mln
1/2 Total 475 mln
1/3 785 mln
IT Infrastructure3
G u
sers
% of Internet connections measured above 5Mbps(Source: Akamai, 4Q08)
China
0%
20%
40%
60%
80%
100%
0% 20% 40% 60% 80%
www.plus8star.com
Avg. 15 Mbps
Avg. 7 Mbps
Avg. 4 Mbps
Social games&
iPhone games
From University Caféto Sand Hill Road
THE iPhone
• Sales
– 5.2M in 2Q09
– 22M iPhone users (+16M Touch)
• Applications
– 65,000 applications
– 1.5B application downloads
• Myths?
Source & Recommended Read: Strand Consult - The Moment of Truth, a Portrait of the iPhone
Global Market
• Mobile Services Market in 2008
– Total 8.6 billion USD
– Mobile games 3 billion USD
– Apple 150 million USD! (=1.7%)
• Handset Market
– Total 250 million / quarter
– Apple 5.2 million (=2%)
Source & Recommended Read: Strand Consult - The Moment of Truth, a Portrait of the iPhone
Games
Images
Gambling
LBS
Social Networking
Mobile payment
Enterprise
The iPhone Effect
• Application stores
– App stores are not new
• Touch screen
– Touch screen is not new
• Developers make money?
– Not so sure
Source & Recommended Read: Strand Consult - The Moment of Truth, a Portrait of the iPhone
Realities
• Mobile broadband >> iPhone
• Free apps are cannibalizing revenues
– And driving iPhone sales.
Source & Recommended Read: Strand Consult - The Moment of Truth, a Portrait of the iPhone
2. Japan
3G penetration in Japan>90%
Beyond Voice & Beyond Telecom
3G Mobile TV NFC
Data ARPU Non-SMS ShareFlat-rate Data
In addition
• Business models
– Micro-payments since 1999 (“i-mode”)
– “App store” since 2001
• Content
– Mobile music, mobile ads, mobile commerce…
– Financial services by mobile carriers
• LTE at 300Mbps starts next year!
48 millioni-mode users
87.7%3G users
Applications!(January 2001)
Unlimited30 USD
Unlimited10-40 USD
1.5 MB 6.5 MB~
10 USD
40 USD
KDDI’s Double Flat Fee(introduced in May 2005)
X? 76%
Flat-rate data users
Flat-rate data: 2004What happened since?
Mobile Market
• Mobile content
– 4.3 billion USD in FY07
– 40 USD / user / year
• Mobile commerce
– 7.3 billion USD
– 70 USD / user / year
Before & After 3G
1,186
204
419
0
108
229
500568
1,091
862
225185
231
1,140
0
200
400
600
800
1,000
1,200
2004 2007
Mill
ion
USD
www.plus8star.com
90% of digital musicsold in Japan is mobile
Digital music revenues in Japan
Source: Infinity Venture Partners, 2008
Mobile Gaming Market=
Online Gaming Market
Japan Game Market
[1 billion JPY = 10 million USD]
Mobile Social Networksmake A LOT of profit
Some ads
SNS+
Free games+
Virtual goodsHomepage
Revenues 2008 (E)
$200 mln $60 mln
Profit margin (E)
40% 63%
Average Revenue From Users (E)
75% 75%
Market Capitalization(March 2009)
$1.4 bln $1.2 bln
Other Services
Mobile books
Digital books: Internet vs. Mobile
Source: Infinity Venture Partners, 2008
Flat-fee data plansare introduced
Several best-selling novels in Japan in 2007 were written on mobile phones
One full bookshelf for mobile novels at Kinokuniya, Japan’s largest bookstores chain!
The two volumes of this book “Koi zora” (“Loving sky”) sold…
“Koi zora” sold over 2 million copies(10 USD / book)
Even on TV!
Mobile TV penetration in Japan and Korea is over 40%
Business model = Free
Galapagos Syndrome
• No foreign mobile brand is strong in Japan
• Too complex to survive abroad?
• But Ideas are valid
3. China
0
100
200
300
400
500
600
700
800
Key market figures
Sources: MIITT, CNNIC, +8*
Mobile users | 673 million
• Mobile and Internet users growing fast
Internet users | 338 million
Fixed-line subs | 320 million
Broadband subs | 90 million
mill
ion
High Growth Potential
0
10
20
30
40
50
60
Internet | 25%
Sources: MIITT, CNNIC, +8*
Fixed-line | 24%
Mobile | 50%
Penetr
atio
n r
ate
%
Three operators
• China Mobile: the mobile leader
– GSM + TD-SCDMA
• China Unicom: the balanced operator
– GSM + WCDMA
• China Telecom: the broadband leader
– CDMA1X + CDMA2000
Fixed-lineMobile Broadband
Sources: +8*
Huge market, but low ARPU
41.7
75
63.6
0
10
20
30
40
50
60
70
80
China Unicom China Mobile China Telecom
Sources: Company Reports, 1H2009
ARPU (RMB)
1 USD = 6.8 RMB
10 RMB = 1,750 KRW
3G started this year
WCDMA TD-SCDMA CDMA 2000
0.1 mln 1 mln 1.1 mln
• Largely expected by the government• Big issues on handsets
• Started late• Waiting for iPhone in Q4
• Better subsidies than China Unicom• Better handset quality than China Mobile
Fetion - IM 12580 – Voice Search Mobile Newspapers
PIM - Telephone Book BackupStreaming Mobile TV
12530 - Mobile Music
Mobile Game 139 - Mailbox
Source: China Mobile
China Mobile’s Service Strategy
Fetion - IM 12580 – Voice Search Mobile Newspapers
PIM - Telephone Book BackupStreaming Mobile TV
12530 - Mobile Music
Mobile Game 139 - Mailbox
Source: China Mobile
China Mobile’s Service Strategy
1M songs85M members
>15M USD/month#1 newspaper in
China! (23M users)
20M requests / month
37M active users147M registered
Growing fast
4M active users20M registered
6M USD / month
Overview
Gaming • From single player game to MMO.• Emerging sector
Music • Mature market thanks to Ring Back Tone business• Strong revenue maker
LBS • GPS getting popular• Mobile LBS early stage
Portal • Getting mature (content and user base)• Web companies and pure mobile players
Browsing • Getting mature (user experience, user base)
SNS • Getting mature (user experience, user base)• Both pure mobile SNS player and mobile extension of PC-based SNS
TV • Emerging market• Both broadcasting and streaming• Lack of business model• Interesting technologies enabling streaming on 2.5G
Popular Services
Tencent / QQ case
• Tencent– #1 online community in China,
leveraging IM
– 400 mln active accounts
– 1 bln USD revenue in 2008
• Mobile extension of QQ: 20% of revenue– WAP, mobile client, SMS
– PC-Mobile synchronization
– Good multimedia experience in 2.5G network
WAP Portal
Chat room
Game
Info: finance, book, news
Music player
Qzone (SNS)
Movie
Mobile QQ clientintegrates various services
PC-Mobile Connection
IM + QQ Show (avatar service) available on PC
and mobile
Tencent / QQ case
Mobile search: Soso Mobile browsing Mobile music Mobile QQ mini player
Mobile Qzone (SNS) Mobile email Mobile game Mobile video
Learn from the best!
“Inside Tencent” Report2009 Edition
Detailed Analysis, 20 Interviews, 280+ pages
Handset Market size• 160 million mobiles
sold in 2008– Another 50 mln
phones sold in grey market (not accounted for)
Nokia 38.9%
Samsung 18.6%
Motorola 8.8%
K-Touch 8.1%
Lenovo 3.9%
Sony-Ericsson 3%
Jinli 2.5%
LG 2.3%
Konka 2.2%
Amoi 2.1%
Bird 1.5%
Changhong 1%
Haier 0.9%
Others 6.3%
Top 3 for years
66% of the market
Handset Market size: MTK• 160 million mobiles
sold in 2008– Another 50 mln
phones sold in grey market (not accounted for)
• Note: MTK phones– All domestic makers
have migrated to MTK
Nokia 38.9%
Samsung 18.6%
Motorola 8.8%
K-Touch 8.1%
Lenovo 3.9%
Sony-Ericsson 3%
Jinli 2.5%
LG 2.3%
Konka 2.2%
Amoi 2.1%
Bird 1.5%
Changhong 1%
Haier 0.9%
Others 6.3% Sources: Analysys International, ZOL
“We make anything you can imagine”
Barbie dressing case phone
Cigarette case shaped
Watch phone Super lens attachable
PSP shaped, popular games preinstalled
Solar power rechargeable handset
Car shaped
More Creativity With MTK366 days stand-by, dual-
SIM, super powerful battery
Big thunder phone
Dark light for money
authentication
Spider-Man design
Market Impact
• Foreign brands threatened by MTK phones
– Feature phones for <2,000 RMB (300 USD).
– Nokia’s China sales down 30% in 2008.
• Key results
– 90% of China’s mobile phone chipset market.
– 160 million chipsets shipped in 2007.
– 95% orders from China customers.
From Shanzhaiji to Shanzhai culture
iPhoneManufacturer: Apple
One SIM cardPrice: >4,000 RMB
iOrange: Fake iPhoneManufacturer: iOrangeMade on MTK platform
Dual-SIM cardPrice: 900 RMB
iPhone
• iPhone 3G: 8GB
• iPhone 3GS: 16GB, 32GB 4Q2009
oPhone: Android Phones for China Mobile
DELL Dopod LenovoPhilips LG Hisense
4. Conclusion
1.3G + Flat-rate
2.New usages
New business models
3.Innovation Arbitrage
THAT’S WHAT WE DO
Discussion
www.plus8star.com
benjamin0123
http://twitter.com/plus8star
www.linkedin.com/in/benjaminjoffe
www.slideshare.net/plus8star
+81 | Japan
+82 | Korea
+86 | China
Telecom & Internet
+ Added Value
* High quality
Contacts