Upload
walter-adamson
View
3.066
Download
0
Embed Size (px)
Citation preview
1
OPTIC 2007Online Public Transport Information Committee
Mobile Customer Information -Concepts, Examples, Strategy
Walter Adamson
Digital [email protected]
Melbourne,June 2007
Content – Part 1
Mobile phones – concepts and capabilities
What's the fuss about?
Why is it confusing?
Core Concepts, 1 - 5
Local Direct Interaction
Keep It Simple Stupid !
What is a phone?
● Mobile communication Do Communications over the Mobile network =
DoCoMo (Japan) ● Lifestyle Device ● Interactive experience
● Personalisation
Why the confusion?
● Technobabble 3G, 4G, WiMax, 2.5G, GPRS, Java, Ajax ● Industry is “features-driven”
Need to come back to core concepts relevant to information providers
Infotainment
Advertising
Business
Core Concept #1
A phone has three key assets:
1Voice
2
Messaging
3
WWW.mobi
NOW
Core Concept #2
The phone is more powerful than your PC: ● Intimate● Addictive ● Viral● Relevant● Presence
Core Concept #3
Think Integration + Community
Information ► Interaction ► Integration
Core Concept #4
Build on these 5 attributes:
IntimateAddictive
ViralRelevantPresence
Integration&
Community+
Loyalty, patronage, profit, policy gains
Core Concept #5
“Click” to action.
The phone interface with voice, messaging and web provides for powerful and unique interaction: Click to phone Click to alert
Click to message Click to pay
Click to browse Click to personalise
Local direct interaction
Transport Information:● advertising● brochures● physical stations / stops● on-board
Connecting directly
This ad connects:
✔ email ✔ website
✔ QR code
✔ discount barcode (ticket)
12
Keep It Simple
If it becomes too complicated, people won't use it.The status quo:● Voice● SMS text● On Deck (applications, games, & standalone entities which run
in the phone, once you can get it in there)● Personalised "style" content (screensavers, ringtones)● Mobile email● MMS
13
Content - Part 2
Examples – SMS, Browser, RFID
Futures
Business Strategy
Guidelines
Risk management
Appendices
14
Current examples – SMS
Plusdial and HKL (Helsinki City Transport):
● First in the world (2001) to offer the opportunity to buy metro and tram tickets via SMS in Helsinki.
● Customer shows the SMS message to the driver or conductor.● Popular with people under 30 & approximately half of the users
in this age group are buying tickets by SMS on a weekly basis.● About 11,000,000 mobile tickets have been delivered
SMS ticket makes public transport services more flexible & faster.
15
Current examples – SMS
Dublin Bus Timetable BUSTXT:● “Dublin Bus timetables in the palm of your hand”● Text BUS followed by the bus route number e.g.. BUS10 to
53503 and send● Receive a response containing times for the next 3 buses in
each direction● Text to pre-plan a journey e.g.. BUS10 1800 for the times of the
10 route from 1800 onwards● Plan tomorrow's journey e.g.. BUS10 0930 TOMORROW for
the times of the 10 route from 0930 onwards tomorrow.
16
Current examples – Browser
London Docklands
Light Rail Real-Time information service: ● http://dlr.kizoom.co.uk/
● Five clicks PLUS how many on the phone – 3?● Is this a great user experience?
17
Current examples – Browser
O2 i-mode usersUK O2 i-mode users can use TfL's services:
● Press the i-mode button on your keypad ● On the i-mode homepage scroll down, & select 'Travel' ● Select Transport for London
and you're away!
18
Current examples – Browser
TfL:
19
Current examples – RFID
The Mobile Guide for City Travelers KAMO (from the Finnish):● Mobile application for journey planning & stop-specific timetable information
● Passengers can also pay their fare via the application or follow their route stop by stop during the trip and select an alarm to wake them up before their stop on long trips
● Service based on Near Field Communication (NFC)
● Once loaded onto mobile phone, KAMO accessedusing the phone's menu
● Touching the RFID tag with a mobile phone opensthe application on the phone's display without the userhaving to access it separately via the menu
● Tags can be used for mobile travel ticket purchases or accessing stop-specific timetable information.
20
Current examples – RFID
Journey directions from advertising poster (Japan):● Use camera-phone to
interpret barcode onstop advertisement
● Application on phone interrogates journey database● Phone displays public transport journey instructions
to nearest store.
21
Futures
● Mobile voice search – Microsoft & Tellme, Google 411, V-Enable
● Text to Speech, integrated with applications● GPS and location-aware applications● Mapping, tracking, and personalisation
22
Business strategy
● Information > Interaction > Integration● Step by step, taking into account technology
assets and ability of consumers to absorb● Segment into customer groupings● Value of technology for each segment?
(Value = Benefits – Cost)● Target applications and business case● Understand complete cost-chain (complex)
23
Guidelines
● “Network-wide” basis● “Product” and industry-level thinking is needed● Coordinate technology and marketing efforts● Convenience is key
Aim for a more seamless and integrated experience
24
Managing the risk
Use ABCD Planning:
- A is As Is
- B is Strategic Intent
- C is Constraints
- D is Design of prototypes
D is KEY!
Contact
Walter Adamson
m: 0403 345 632 Skype: walter
www.digitalinvestor.com.au
26
Appendices
● Mobile data - status● Mobile is a minefield● Development guidelines
27
Mobile data - status
2006 was a banner year for mobile data:● Revenues from mobile data increased for all major carriers across
all major regions around the world with data contributing 10-30% to overall revenues
● In Q1 2007, US carriers recorded over $5B in data revenues with mobile data contributing to over 16% of the more than $32B in carrier service revenues
● Average Revenue Per User (ARPU) from data jumped 43% from last year.
● Driven initially by SMS messaging, the market embraced ringtones, graphics, music, and gaming, each creating multi-billion dollar markets.
28
BUT - Mobile is a minefield
Top 3 things when connecting to mobile web:
1. email
2. news
3. travel information.
What frustrates?● Having to type URL's using a phone keypad
Eighty % of people who have downloaded a game never do it again – user experience.
29
Mobile is a minefield
Common complaints – globally:● (J2ME): The variations in implementation are intolerable and
the multiple mutations under way in the JSR process are needless.
● Take a look at .NET Compact Framework. It is not perfect, but it is a model of sanity compared to Java on devices.
● Making sure our Java games boutique serves up the correct portfolio of games for the handset that is visiting at any particular moment. This has been a nightmare for us.
● Widgets, AJAX, Javascript, on top of MIDP.
30
Development guidelines
Alternatives to Java have not taken off:● For smartphone development, stick with the native environment
for the platform: C# and .NET Compact Framework on Windows Mobile, C++ and Nokia's S60 and Symbian classes
● For anything other than a smartphone you are stuck with J2ME● FlashLite, and the Microsoft Presentation Layer will become
more important● System programming will be in C# and .NET on Microsoft
platforms, Java on RIM (they let third parties access a Java ME variant with RIM-native UI classes) and a couple other platforms, and everyone else struggles along with C and C++.