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Discover
• Developing a research plan
• Doing ethnographic research
• Doing guerrilla research
• Gaining empathy • Creating and
sharing insights
Define
• Identifying problems based on user needs
• Prioritising and focusing on a problem
• Writing design briefs
Develop ideas • Developing good
ideas • Facilitating Co-
creating • Visualising ideas • Gathering
inspiration
Deliver
• Prototyping • Planning and
managing projects in an agile way
• Developing and implementing minimum viable services
The difference
Market research What people say
What people will buy
Large sample sizes
Broad insights
Design research What people do
How people use a service
Small sample sizes
Deep, focused insight
The difference
Piloting At the end of a process, as part of implementation
Large investment
Feedback to do small tweaks
Entire service
Prototyping Early in the process, as part of the design process
Small investment
Feedback to iterate and overhaul
Single aspects
Thinking like a designer
Empathy over data
Curiosity over knowledge
Experimentation over planning
Doing over thinking
Instinct over certainty
Chaos over order
Sharing skills and building capabilities
Success is when you are not needed anymore.
Mindset first - toolkit later.
Do the work - together.
Bring in others - especially middle managers.
People won’t become a designer in a day.
Include skills transfer in any service design project. (Even if it you haven’t been asked to do so)
Stuff we learned