GUNG HO! SPIRIT OF THE SQUIRREL Worthwhile work 1. Knowing we make the world a better place Understanding not the work It's how the work helps others/contributes vs. unit delivery. e.g. builds their home/future opportunities Result = self esteem. Strong emotion (love/hate equivalent) 2. Everyone works towards a shared goal Goal sharing = buy-in. This is most critical Mgmt set critical goals. Team set the rest Goals are marker posts between today and where we need to get to. Goals can change. Goals get people moving 3. Values guide all plans, decisions and actions Values are now. Values are lived. Values don't change. Values sustain the effort Values are only real when acted and insisted upon other people Values are the real boss THE WAY OF THE BEAVER In control of achieving the goal 1. A playing field with clearly marked territory Goals + values define the field + rules Leaders decide on players positions and roles…and then get off the pitch, letting the players get on with the 'game' Taking charge/empowerment comes from knowing the rules and what your territory/ roles is 2. Thoughts, feelings, needs and dreams are respected, listened to and acted up An individual is not in charge unless the rest of the organisation trusts and supports them to do the role Value individuals Full access to information for everyone. 3. Able but challenged Delivery expectations should be achievable. Don't undershoot = insulting. Nothing drains the system more than knowing that you're ripping off the system and not contributing. If people can't do a fair days work for fair pay it demeans them. Stretch them. It demands their best and moves them into uncharted territory THE GIFT OF THE GOOSE Cheering each other on 1. Active or passive congratulations must be TRUE TIMELY, RESPONSIVE, UNCONDITIONAL, ENTHUSIASTIC 2. No score, no game - always cheer progress Active congratulations = e.g. planned awards etc, Passive congratulations = e.g. stepping aside when team members are working on a complex project. 'Sitting on your hands' = no advice either You can't overdo TRUE congrats Cheer through the game. Drives excitement Don't wait for the end of the game Stronger congratulations (on LHS) Spontaneous vs. Programmed Individual vs. Blanket Specific vs. General Unique vs. Traditional Stop only focusing on things that went wrong. Look for things that went right 3. E=MC2 Enthusiasm = mission x cash x congratulations Mission = worthwhile work in an empowered role Cash = comes first (basic material needs)
1. Understanding not the work1. Knowing we make the world a
better placeIt's how the work helps others/contributes vs. unit
delivery. e.g. builds their home/future opportunitiesResult = self
esteem. Strong emotion (love/hate equivalent)Goal sharing = buy-in.
This is most criticalSPIRIT OF THE SQUIRRELWorthwhile workMgmt set
critical goals. Team set the rest 2. Everyone works towards a
shared goal Goals are marker posts between today and where we need
to get to. Goals can change. Goals get people movingValues are now.
Values are lived. Values don't change. Values sustain the effort3.
Values guide all plans, decisions and actionsValues are only real
when acted and insisted upon other peopleValues are the real
bossGoals + values dene the eld + rules1. A playing eld with
clearly marked territoryLeaders decide on players positions and
rolesand then get off the pitch, letting the players get on with
the 'game'Taking charge/empowerment comes from knowing the rules
and what your territory/ roles isTHE WAY OF THE BEAVERAn individual
is not in charge unless the rest of the organisation trusts and
supports them to do the roleIn control of achieving the goal 2.
Thoughts, feelings, needs and dreams are respected, listened to and
acted upGUNG HO!Value individualsFull access to information for
everyone.Delivery expectations should be achievable. Don't
undershoot = insulting. 3. Able but challengedStretch them. It
demands their best and moves them into uncharted territoryNothing
drains the system more than knowing that you're ripping off the
system and not contributing. If people can't do a fair days work
for fair pay it demeans them.TIMELY, RESPONSIVE, UNCONDITIONAL,
ENTHUSIASTICActive congratulations = e.g. planned awards etc, 1.
Active or passive congratulations must be TRUEPassive
congratulations = e.g. stepping aside when team members are working
on a complex project. 'Sitting on your hands' = no advice eitherYou
can't overdo TRUE congratsCheer through the game. Drives
excitementDon't wait for the end of the game THE GIFT OF THE
GOOSECheering each other on
SpontaneousProgrammedIndividualvs.BlanketSpecicvs.GeneralUnique2.
No score, no game - always cheer progressvs.vs.TraditionalStronger
congratulations (on LHS)Stop only focusing on things that went
wrong. Look for things that went rightMission = worthwhile work in
an empowered role 3. E=MC2Enthusiasm = mission x cash x
congratulations Cash = comes rst (basic material needs)