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A primer on in-game advertising, and three cases of good, bad and downright awful in-game advert placements.
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In Game Advertising
Team Fortress II
Limiting the Scope• Excluding casual gaming
– Pop Cap, Yahoo!Games, Shockwave
• Intentional Advergaming– ie Pepsi Max “Bluff”
• Mobile Gaming– eg Anything from Jamster
Focus on the PCConsole games
In Game Advertising
Key playersIGA Worldwidehttp://www.igaworldwide.com/
Massivehttp://www.massiveincorporated.com/
Google?
Benefits?To the Gamer
• Immersion–Rainbow 6
• Realism–Nascar08
• Sponsored Gaming–City of Heroes
•Cost Recovery
To the Advertiser
• Target Market Reach
•Vicarious Product Trial–Any racing game–Any fashion placement
•Brand Exposure–SIMS + IKEA Furniture
GTI Racing
HellGate London
HellGate London
HellGate London
It can be questionable
Battlefield 2142
You can get it horribly wrong
CounterStrike
Rainbow 6 Vegas
Immersive Game AdvertisingDone Well
Ad Impression counting for Rainbow Six Vegas
Ben Sherman and Test Drive Unlimited
Ben Sherman Demohttp://www.igaworldwide.com/advertisers/casestudies/bensherman/
Take home• Context is the priority
– Where it adds realism• NASCAR, Sport, Real Life Scenarios
– Where it aids vicarious trial• Racing, • SIMS• Extreme Sports with Create a Character systems
– Where it’s useful for the gamer, the story or the game
Ghost Recon
Additional ReadingsSvahn (2005) Future-proofing advergaming
: a systematisation for the media buyer
Petty and Andrews (2008) Covert Marketing Unmasked: A Legal and Regulatory Guide for Practices That Mask Marketing Messages
Craig-Lees, Scott and Wong (2008) Perceptions of product placement practice across Australian and US practitioners
Berman et al (2007) New business models for the new media world
Blogs and Linkshttp://blog.pcnews.ro/2008/03/19/dynamic-
in-game-advertising/
http://anarchyatk.blogspot.com/2008/08/in-game-advertising.html
http://secondstorygamer.com/2008/06/can-in-game-advertising-be-a-good-thing/