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Presentation on gamification to Wharton's Lifelong Learning session for alumni, September 2012
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KNOWLEDGE FOR ACTION
GAMIFICATIONHOW GAME THINKING CAN
REVOLUTIONIZE YOUR BUSINESSProf. Kevin Werbach
Email: [email protected] / |Twitter: @kwerb
Wharton Lifelong Learning, September 2012
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
When I say the word
GAMESwhat do you think
of?
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
Games
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
Games
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
Games
http://www.flickr.com/photos/mikaelmiettinen/4237381930/
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
Games
CREDIT: http://capl.washjeff.edu/4/m/223.jpg
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
Games?
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
Games?
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
Games?
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
1 billion
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
2 billion
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
9 billion
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
70% of employees are not fully motivated
14
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach 15
Ph
oto
Cre
dit
: Phill
ip T
ole
dan
o
fully motivated
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
KNOWLEDGE FOR ACTION
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
what can we learn from games to help with
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach 19
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach 20
KNOWLEDGE FOR ACTION
GAMIFICATION
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
A Big Deal?“Suddenly, gamification is the hot new business concept, with many of the world’s most admired companies signing on.”
- Fortune, Oct. 17, 2011
“Striving to make everyday business tasks more engaging, a growing number of firms... are incorporating elements of videogames into the workplace.”
– Wall St. Journal, Oct. 10, 2011
“By 2015, more than 50 percent of organizations that manage innovation processes will gamify those processes.” - Gartner Group
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
Guess Who’s Gamifying?
• Microsoft
• Nike
• SAP
• American Express
• Major League Baseball
• Salesforce.com
• AXA Equitable
• CodeAcademy
• Deloitte
• Samsung
• EMC
• Foursquare
• Stack Overflow
• USA Networks
• LiveOps
• Dell
• Kaiser Permanente
• Foot Locker
• Opower
• eBay
• Cisco
• Recyclebank
• Universal Music
• Siemens
• Yelp
• Nissan
• Verizon
23
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
Gamification is…
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
Not just games for business purposes!
game elements
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach 26
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach 27
Levels
Points
Resource Collection Progression
Quests Avatars
Social Graph
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach 28
Levels
Points
Progression
Badges
Social Graph
Quests
Avatars
Rewards
KNOWLEDGE FOR ACTION 29
• Think like a game designer– Note: not “think like a gamer”– Goal is to get players to play, and continue playing
•Making something fun isn’t easy!
game design techniques
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
gamedesign
Player modeling
Iteration
Prototyping
Scaffolding
Balancing
Playtesting
etc.
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
non-game contexts:
• External– Marketing– Sales– Customer engagement
• Internal– HR– Productivity enhancement– Crowdsourcing
• Behavior change– Health and wellness– Sustainability– Personal finance
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
Marketers Get Psyched
Badges
Points
Leaderboard
Rewards
Challenges
Avatars
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
Marketers Get REALLY Psyched
• Overall traffic on the USA Network site increased 30%
• Online merchandise sales increased 50%
• Pageviews increased 130%
• Psych content shared 300,000 times on Facebook, reaching 40 million users.
• Twitter-based activity nominated for an Emmy
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
Who Wants to Test Dialogue Boxes?
34
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
Windows 7 Language Quality Game
35
• 4,500 participants
• Reviewed over 500,000 dialog boxes
• 6,700 bugs reported
• Hundreds of significant fixes
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
Restaurant Servers
36
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
Objective Logistics
37
• 2-4% revenue increase
• Improved job satisfaction
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
Speed Limit Enforcement
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
Speed Limit Enforcement
vs.vs.
Law Nudge Games
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
http://www.youtube.com/watch?v=iynzHWwJXaA
Speed Limit Enforcement
• Average speed in Stockholm trial decreased from 32 to 25 kmph (22%).
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
Even Al Qaeda Uses It!
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
?gamesHOW DO
MOTIVATE?
KNOWLEDGE FOR ACTION
TIME FOR A GAME
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
Look in your wallet or purse.Pull out the oldest coin.
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
Winner!
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
Why was this a bad game?
KNOWLEDGE FOR ACTION 47
Self Determination Theory
Gamification / Prof. Kevin Werbach
Competence
Autonomy Relatedness
Intrinsic Motivation
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach 48
Competence
Autonomy
Relatedness
• Problem solving
• Sense of progress toward mastery
• Frequent and direct feedback
• Player-centered
• Experimentation (less fear of failure)
• Customization
• Sense of purpose or goals
• Creation of meaning
• Social interactions
Games Promote Intrinsic Motivation
KNOWLEDGE FOR ACTION 49Gamification / Prof. Kevin Werbach
Competence
Autonomy Relatedness
equals
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
fungames are designed to be
KNOWLEDGE FOR ACTION 51Gamification / Prof. Kevin Werbach
Gamification
1. Define business objectives
2. Delineate target behaviors
3. Describe your players
4. Devise activity loops
5. Don’t forget the fun!
6. Deploy appropriate tools
Design
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach 52
• Management
• Marketing
• Operations
• HR
• Psychology
• Design
• Analytics
• Social Media
• Law & Ethics
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
78,000 (and counting) students from 151 countries can’t be wrong…
can they?
53
https://www.coursera.org/course/gamification
KNOWLEDGE FOR ACTION
ONE FINAL STORY
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
Place a single grain of rice on the first square of a chessboard.
Double the amount on each subsequent square.
How many grains in total at the end of the board?
KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach
18,446,744,073,709,551,615
Place a single grain of rice on the first square of a chessboard.
Double the amount on each subsequent square.
How many grains in total at the end of the board?
KNOWLEDGE FOR ACTION
Prof. Kevin Werbach
Twitter: @kwerb
Available October 30
http://wdp.wharton.upenn.edu/books/
thank you!
KNOWLEDGE FOR ACTION
Q&A