High Line 3rd presentation

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    28-Jan-2015

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<ul><li> 1. The HighLine User Iteration<br />Nancy<br />Senem<br />Xuan<br /></li></ul> <p> 2. Preliminary observations: What we observed, and what we wanted to investigate<br />After choosing HighLine as our public space, we investigated the site and decided we wanted to investigate if we could come up with a project to make people communicate with each other on our chosen spot in the park.<br /> 3. The Chosen Spot<br />The Theatre<br /> 4. The Concept<br />Form a way of communication between theatre people and street walkers using a homemade telephone.<br /> 5. Goals: how your project responds to your initial design questions<br />Our project was focused on finding a creative solution about iterating the usage of HighLine park by the public. <br />Our main concern was to find an idea that would work with the parks characteristics. <br /> 6. The Initial Goal<br />Change how people work the theatre!<br /> 7. Research / Precedents<br />Nina Katchadourians Office Semaphore<br />In Office Semaphore; The Artist made <br />people put different objects that would<br />express their daily feelings on their office<br />windows and observed how people were <br />feeling below, using a telescope.<br /> 8. First Prototype: The Basic Homemade Telephone : Failure! <br /> 9. The string touching the walls stopped the vibration; therefore the sound wasnt clear. <br />The string is too long, blocking the traffic.<br />It was both hard to hear the voice and was impossible to see the other person. <br /> 10. Improvement!<br /></p> <ul><li>Hidden in cans, its wireless </li></ul> <p> 11. Making sound clear 12. People can talk and see each other</p>