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Presentation by Litrik De Roy about the best practices in Google Glass UX: how to design for Glass and how to build for people, ...
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Google GlassUX
+Litrik De Roy@litrik
Design Principles
● Design for Glass
● Don't get in the way
● Keep it relevant
● Avoid the unexpected
● Build for people
Timeline
● Virtual timeline
● 640 × 360 pixel cards
● Swipe to navigate
● Listen voice commands
Content
● Static card○ Text, HTML, images, and video
● Live card○ Rendered at a high frequency
● Immersion○ Android activity, takes over the timeline experience
Notifications
Ongoing task
Immersion
Card regions
Look
● Icons and assets
● Colors
● Typography○ Roboto Thin
○ Roboto Light
Best Practices
● Follow standard card design and templates
● Don't use the Mirror API for immediate interactivity
● Create content appropriately
● Follow media requirements
● Bundle and paginate properly
● Follow standard menu design