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Gamification… Gamifi-fact or gamifi-fiction? Neil Kleiner, Head of social media, Havas Media

Gamififact or gamififiction

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a presentation I gave at the IAB on gamification and

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Gamification…Gamifi-fact or gamifi-fiction?

Neil Kleiner, Head of social media, Havas Media

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Havas Media UK

In aggregate with over 40 dedicated social media experts

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Is it marketing bullshit?

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So what is it?

• Simply, making life more interesting and fun by adding a layer of competition, reward and addictiveness

• Gamification elements are already present in everyday activities such as happy hours, loyalty programs, etc

• Using rewards and status to drive behaviour

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From trying not to step on the cracks to make your walk more fun

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To rewarding those that obey the speed limit by positive reinforcement and reward

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To even making cleaning up more fun and addictive

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Use these? You’re already a player

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Check in for rewards

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•The ‘Social Stock Market’•Scored activity and engagement in each account and given a virtual share price•Users can ‘invest’ in each other for KUDOS and virtual rewards

Compete for social status

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Make reality more fun

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Why should social media marketers care?

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Social media is about conversation and influence...

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Social media marketing as as much about rewards and incentives!"#$%&'($)*(+,')-#)$".-+/).%(('#.0)

1#*'(*+-#&'#*) 2'($"#+/)3+/%') 4#5"(&+6"#) 7"#'*+(0) 8$'5%/)

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Innovation is market alignment disguised as market disruption

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We were given a brief…

How do we reinvigorate and redefine “it’s miller time” for a digital age?

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What did we know about our consumer?

• They’re fun seekers, always looking for the next thrill in a big night out

• Mobile penetration is high, and social media usage is a key driver

• Their social life depends upon recommendations from friends and the ‘hot spots’ in town

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What did ‘listening’ tell us?

• People feel proud about their cities, and like to show off about new places

• Venues are about much more than beer… interests, culture, company

• Planning the perfect night is paramount

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“To use social media to bring cities to life, helping consumers shout about their experiences every single night of the week.”

What was the strategy?

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What’s the story?

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We want people to talk to each other – not the brand

How should we engage?

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We created a utility through a destination...

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...and a mobile app

•To turn the night out into a game… •and facilitate social decision making

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• Pioneering the pre-check in

• Awarding people with KUDOS, £100 Ticketmaster tickets for the most active

• Facebook Deals – checked into ‘it’s Miller time @’

What’s the incentive?

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The suite of amplification tools