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‘From 5 to 4’ Successful gamification in Mobility Management in Europe

From5to4 ACT Baltimore

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From 5 to 4

Successful gamification in Mobility Management in Europe

Goodmorning, I would like to tell you about a game we build for Employer TDM. My name is Willem Buijs and Im from the Netherlands. So appoligize for my English. I do a lot of EU project were we speak so called Euro-english a sort of english that everbody except the British understand.

But first back to the Netherlands. Where is it?

Here it is, a tiny land in Europe! You might know us from2

Our Mills3

Wooden shoes no we dont al walk on it4

Rembrandt5

tulips6

Van Gogh7

Cheese

8

Amsterdam9

Wheat thinks we smoke (no we dont do that all all day.)10

And our bicycles, lots of bicycles. We have twice a much as people11

We cycle a lot, to work, recreational12

In all weather conditions13

And with the whole family14

From5To4Willem Buijs:

Back to me: Im Willem Buijs, 49 years old, CEO of DTV ConsultantsI go to work by car (35 kilometers) electric carOnce a week by speed-bike

My work: DTV Consultants28 yearsConsultancy in traffic and transport

50 people (half men half woman)

Big in Traffic signalling16

In research with questionnaires (public transport)

Green waves with car to infrastructure communication

Traffic counting17

But also:Mobiity managementTraining and educationPublic Transport researchTraffic Safety EU - project18

From 5 to 4

Successful gamification in Mobility Management in Europe

Back to the game.

Peak-shaving: avoiding traffic in peak hours!

Test with awarding peak-avoiders with money -> $ 5/ride

Strange program: awarding is okay!but with money?

Why from5to4??We have exploration session at DTV -> going on a journey in the future called Tasman sessions20

We invented From5to4! First game in Mobility

Starting points:

Award people but not by giving moneyFlexibilityBe Innovative20% reducing traffic -> no congestion anymore

21

From5to4

Developed it together with a new media company

From5To4Aim of the game

A fun way to let employees travel and work in a smarter way, with the aim of having 20% less car traffic during rush hours.

Of every 5 working days, 1 day without car.

Tell me and I'll forget; show me and I may remember; involve me and I'll understand.

Aim of the game

From5To4Why a mobility game?Smarter travelling and smarter working is being introduced or stimulated in many ways.DTV Consultants & Organiq new media developed a mobility game that presents this as a challenge instead of a chore.Breaking habitual behaviour via employer and colleagues; game as driver and for monitoring.

From5To4

Success factorsTeam spiritCompetitionFlow (ease, fun, design, logic)Freedom of choiceAutonomy

It links to the ambitions, goals and measures of the organisation.

From5to4FAQ & Help

A short movie

Mobi

Personal Coach

From5to4

Start with an aim for the company

Than set an aim for youself (realistic) -> pychology: people even stick to promises that make with themselves.

How does it work: fill in each week how you have commuted

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You immidiatly see your target, result, medals, ego-points29

From5to4FAQ & Help

And more:Menu for off line activitiesContinuous (agile) developmentAdaptable look & feelFramework for prizes and/or support charityStudent research (Universities)Benchmark and data export (dashboard)Monitor for your energy, CO2, calorie reduction Forming communities App in development

From5to4

Not only an online game but also:Off line elements

Not only digital prizes: rankings, levels and medals but also real prizes:

Best biker: maintenance for your bikeTeam that wins: dinnerCompany reaches goal: drinksOverall winner: bike

From5To4From5to4 - implementationDifferent companies in the NetherlandsE.g. Erasmus University, City of Eindhoven, CapgeminiTested by TNO: with blind test-team, test-team, game-team

From5To4From5to4 - implementationEU project: MOBI (www.mobi-project.eu)Version 2.0 of F5T4More gamificationPlayed in 6 countries

From5To4

Reporting:Baseline measurementEffects in number and distances, incl analysisAlso CO2 & caloriesAdvice

Lot of data:Modal split and shiftNumber of miles travelled per modeTravel diariesEffect in CO2 and colories

From5To4Yield (examples):

City of Eindhoven:55p, 6mths, gasoline saved: 6.000 euro

Verkeersonderneming:26p, 4mths, 22% less rush hour trips by car

TNO Research Institute:200p, 4mths, 4.000kg CO2 saved

Rotterdam School of Management:30p, 4ths: 122.000 calories burned

From5To4Results:-15% to -25% rush hour avoidances;average -21% increase in car-usage;Team spirit improved;Gaming;modal splithealth - Caloriesemissions - CO2 reduction

From5to4

From5to4

BeforeAfter

From5to4 is:

Your instrument to guide behaviour change Your accessibility measure Your way of showing CSR Your benchmark for employee mobility Your serious game at the working place

From5To4

Csr: corporate social responsibility

From5To4Costs per player:

Via EU project next 2 yearspm

Start-up, 6 mths game period,guidelines, materials, reporting, coaching, evaluation etc.

1000+ players region pm

From5to4

www.f5t4.com

[email protected]/in/willembuijs@willempbuijsAny questions?

WWW.VAN5NAAR4.NL