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11/5/2005 1
Alaa SadikPh.D., University of Hull, UK
Faculty of Education in Qena
South Valley University
www.freewebs.com/alaasadik
الوادي جنوب جامعة
التدريس هيئة أعضاء قدرات تنمية مركز
ee-Learning-Learning
11/5/2005 2
Basic ConceptsinMedia,Technology & Learning
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Types of Media: Multimedia- Text - Image - Audio
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The HumanEar
Text
The ear consists of three basic parts - the outer ear, the middle ear, and the inner ear.
Each part of the ear serves a specific purpose in the task of detecting and interpreting sound.
The outer ear serves to collect and channel sound to the middle ear. The middle ear ...
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The HumanEar
Listen
Audio
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The HumanEar
Listen
Audio-Visual
The ear consists of three basic parts - the outer ear, the middle ear, and the inner ear. Each part of the ear serves a specific purpose in the task of detecting and interpreting sound. The outer ear serves to collect and channel sound to the middle ear. The middle ear ...
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Media Class Hierarchy
- Temporal
- Static
- Computational
- Directive
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Flying
Animation
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Made in Qena
How?
With one hand inside and one out to shape as desired.
Video
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Auditory Physiology Lab.
This figure shows a summary of the maximum efferent mediated adaptation of the DPOAE for 168 intensity combinations of the primary tones in 0.4 dB steps.
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Define Values Using Sliders
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Learning Objects
Any digital or non-digital resource that can be reused to support learning.
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Dale’s Cone of Experience
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Dale’s ConeofExperience
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Interaction and Technology: Types- Learner-teacher - Learner-learner- Learner-content- Learner-machine
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Interaction and Technology: Times- Synchronous Interaction
(time-dependent)- Asynchronous Interaction
(time-independent)
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Technology-Mediated Interaction
Traditional Media
Two-way Media
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Instructional Design The structure of an environment to provide learners with conditions that support learning.
Elements of instructional design process - For whom is the programme being developed?- What do you want the learners to learn?- How is the subject content or skill best learned?- How do you determine the extent to which the learning has been achieved?
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Instructional Design
A s s e s s N e e d st o I d e n t i f yG o a ls
C o n d u c tI n s t r u c t io n a lA n a ly s i s
A n a ly z eL e a r n e r sa n d c o n t e x t s
R e v is eI n s t r u c t io n
W r i t eP e r f o r m a n c eO b je c t iv e s
D e v e lo pC r i t e r io n -R e f e r e n c e d t e s t
D e v e lo pI n s t r u c t io n a lSt r a t e g y
D e v e lo pa n d Se le c tM a t e r ia l s
D e s ig n a n d C o n d u c tF o r m a t iv eE v a lu a t io n s
D e s ig n a n d C o n d u c tSu m m a t iv eE v a lu a t io n s
ID Models
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Content Design
Sequencing design
Exploration design Indexed design
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Media Attributes- Realism- Bandwidth- Interactivity- Branching
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Level of Media Use- Informational - Supplemental- Communal- Essential - Immersive
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Flexibility of MediaEase of
- Development - Delivery - Access- Use/Control
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Learning Theories & Technologies Behaviourism
Change in overt behaviour due to conditioning
CognitivismProgramming of new rule for information processing
ConstructivismPersonal discovery based on insight
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ConstructivismExperiencing
The learner must take an active role in his/her learning. The teacher engages the learner in activities which prompt his/her thinking to make learning effective;
E xp e rie nc ing
G e ne ra lis ing
A p p lying
D isc us s ing
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ConstructivismDiscussing
Viewpoints arising from the experiences need to be discussed with peers in order to be evaluated and validated;
E xp e rie nc ing
G e ne ra lis ing
A p p lying
D isc us s ing
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ConstructivismGeneralising Hypotheses and results should be evaluated for viability through their application to other situations;
E xp e rie nc ing
G e ne ra lis ing
A p p lying
D isc us s ing
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ConstructivismApplying Applying learning to contextual situations validate it as viable knowledge and provide the learner with another experience which could be used again.
E xp e rie nc ing
G e ne ra lis ing
A p p lying
D isc us s ing
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Distance EducationWhat does it mean?Advantages and limitations
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What is e-Learning?
The delivery of learner-centered content via electronic media.
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What is e-Learning?
The use of Internet technologies to deliver a broad array of solutions that enhance knowledge and performance.
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Advantages of e-Learning
- Self-paced- Flexible (anywhere/anywhere)- Highly interactive- Increased retention rates- Improved consistency & effectiveness - Cost-effective (time and money)
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e-Learning & Distance Education
e-Learning readiness is significant to the success of distance education programmes that utilise ICT resources for academic and administrative purposes.
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e-Learning Technologies
- Satellite broadcasting
- CD-ROMs and DVDs
- Video-conferencing
- The Internet and the WWW
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e-Learning Technology
Digital Satellite
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DVD
e-Learning Technology
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DVD Copier
e-Learning Technology
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e-Learning Tools
- Authoring packages
- Delivery and management systems (DMS)
- Support tools
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e-Learning Tools
Authoring packages
- General packages
(FrontPage, MM Flash, etc.)
- Instructional packages
(ToolBook Instructor, Authorware, etc.)
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e-Learning ToolsAuthoring tools
FrontPage
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e-Learning ToolsAuthoring tools
FrontPage
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e-Learning ToolsAuthoring tools
ToolBook
Instructor
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ToolBook
Instructor
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e-Learning ToolsAuthoring tools in language education
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e-Learning Tools
Delivery and Management Systems
- WebCT
- Blackboard
- TopClass
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DMS WebCT
- Tutor utilities- Course tools- Interaction tools
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DMS BlackBoard
- Content builder- Communication tools- Assessment tool- Student administration
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Components of DMSTutorial component On-line modules, study guide, etc.
Interaction component E-mail, discussion boards, etc.
Management componentCourse schedule, tracking, etc.
Support componentOn-line library, help, etc.
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Student Services for DMS
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e-Learning Tools
Support tools
- Word processing (e.g., MS Word)
- Photo editing (e.g., PaintShop)
- Multimedia authoring tools (e.g., M)
- Internet and Web browsers (e.g., IExplorer)
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Video EditingPinnacle Studio
Contain many tools to edit and produce professional video clips.
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Photo EditingPaintShop Pro
Contains all the tools you need for creating, editing, and retouching your images. It is friendly enough for the casual user and professional.
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Multimedia Authoring ToolsLiquid Media
Rich multimedia authoring & presentation software package, capable of stunning effects with fluid motion.
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Multimedia Authoring ToolsECTI
Create presentations, demonstrations, simulations, help, support, learning, taking screenshots, capturing mouse movements, images, Flash animations, etc.
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e-Learning Readiness
Are
You
Ready?
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e-Learning Readiness
- Human resources
- Institutional
- Infrastructure
- Content
- Social/Cultural
- Training process
- Financial
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e-Learning CompetenciesPedagogic Which learning principles are to be used?
DidacticsHow is the teaching to be organised?
ICT genres Which ICT genres are the students going to work with?
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e-Learning Competencies
- Pedagogical competencies
- Technical competencies
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Pedagogical Competencies
- Analyse e-learners' needs;- Predict e-learners' problems;- Support different learning styles;- Define the course objectives;- Enhance learners' motivations;
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Pedagogical Competencies
- Design group work assignments;
- Use active learning methods;
- Make use of rich experience of learners;
- Support self-directed learning;
- Deal with culturally diverse learners.
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Technical Competencies
- Use e-learning authoring tool;
- Design Web pages for e-learning;
- Moderate on-line discussions;
- Design e-learning resources.
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The Case of SVUCompetencies
Overall score 27.8%Technical 16.6 %Pedagogical 88.0 %
ExperienceOverall score 7.3 %Frequency of use 26.6 %Training received 0.8 %Practice 5.8%
AttitudesOverall score 93.8 %Anxiety 89.2 %Confidence 80.3 %Liking 39.0 %Importance 86.5 %
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The Case of Egypt
Domains of Evaluation- Government- Education- Industry- Society
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The Case of Egypt
- ConnectivityInfrastructure, telephone lines, Internet connection, etc.
- CapabilityEducation system, training opportunities, computer literacy, etc.
- ContentOn-line content, national databases, libraries, spoken language, etc.
- CultureAttitudes toward non-traditional learning, role of private sector, etc.
Categories of Data
The 2003e-LearningReadinessRankings
© 2003 The Economist Intelligence Unit Limited and IBM Corporation. All rights reserved.
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Topics for DiscussionOur training needs
Barriers to e-learning
The readiness of your students to e-learning