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7 BEHAVIOUR CHANGE
PROJECT DESIGN PRINCIPLES
AND THEIR APPLICATION TO MARKET SYSTEMS DEVELOPMENT
PROJECT DESIGN
Behaviour Change Principle Principle 1: • Facilitate self-‐control
through commitment devices
Challenge:
• Imbalance between inten-on and ac-on;
• difficulty maintaining discipline
Project Design Principle • Make the follow through on
a commitment easier
• Iden-fy ways to encourage ac-ons that s-ck to the plan
• Introduce expensive and/or aggressive contracts or penal-es
Behaviour Change Principle Principle 2: • Reduce the need for Self-‐
control
Challenge: • Lumpy and/or front-‐ended income
• Difficulty managing cash flow
Project Design Principle • Avoid exacerba-ng exis-ng
self-‐control problems
• Reduce the need for people to exert self-‐control
Behaviour Change Principle Principle 3: • Remove Snags to Choosing
Challenge: • Default op-on (‘do
nothing’) is dispropor-onately significant
Project Design Principle • Reduce the number of
things people have to do to take advantage of it
• The default should align with the desired behaviour change; make the poor have to opt out through ac-on – they have to ac-vely select not to do something
Behaviour Change Principle Principle 4: • Use Micro-‐IncenMves
Challenge: • Small incen-ves are enough
for large consequences
Project Design Principle • Size of an incen-ve only
needs to be as large as the barrier that caused the problem
• Incen-ves are both
economic and non-‐economic
Behaviour Change Principle Principle 5: • Reduce InaNenMon:
Reminders and ImplementaMon IntenMons
Challenge: • Inten-on to do something
requires several steps and so mul-ples possibili-es of forgeOng, or accidental or wilful neglect or abandonment
Project Design Principle • Help people to remember
• Make wilful neglect difficult and abandonment harder to carry out
Behaviour Change Principle Principle 6: • Maximize the Impact of
Messaging: Framing Effects, Social Comparisons, Norms
Challenge: • Message to relate the
person’s psycho-‐social percep-on on self to the intended outcome/goal
Project Design Principle • Pay aSen-on to both the
benefits of doing something and the costs of not doing it
• Create peer comparisons • Message around what is a
‘normal behaviour’ • Using mul-ple media:
informa-on campaigns, billboards, leSers, television or radio adver-sements, and now personalized messaging through phones
Behaviour Change Principle Principle 7: • Frame Messages to Match
Mental Models
Challenge: • Exis-ng mental models
some-mes stand in the way of people adop-ng beneficial investments
Project Design Principle • Provide informa-on or
evidence that directly targets the beliefs at the core of the flawed mental model has a beSer chance of success