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Virtual Worlds:8-Tracks or iPods?
AJ KeltonDirector, CHSS Technology Services
UnitCollege of Humanities and Social Sciences
at Montclair State University
Worldvs.
Environment
8-Track or iPod?8-Track iPod
New Technology New Technology
“Roman Candle” “Search Light”
Impact: Minimal Impact: Maximum
No Current Relevance Changed an industry
Which will Virtual Worlds be?
What do you already know about
Second Life?Why talk about Second
Life?
What is Second Life?
Started: Main Grid - 2003, Teen Grid - 2006“Second Life is a 3-D virtual world entirely built and owned by its residents.”A flexible space for learning and explorationAn opportunity for people to interact in a way that conveys a sense of presence lacking in other media.Generalized rather than contextual, applicable to almost any discipline.
What is Second Life?Second life is NOT a game - there are no rules or a
fixed goal-oriented purpose.Teen Second Life - Ages 13-17, Adults must go through Criminal Background Checks/Linden Lab Aproval15-20K sign ups daily - over 12 million total (Main)30 - 60K residents on at one timePopulation of Montclair & Little Falls Combined (2000) 49,832
over $1 million spent daily (real US dollars)Hundreds of educational institutions actively involved
What is Behind Second Life
a scaleable co-located grid of servers running Linux
Real-time 3D streaming at DSL/Cable modem (or higher)
Rigid body physics simulation, streaming positional audio (distance and direction)
Persistent desktop access - everything resides on the grid
Cross-platform portability
Infinite avatar customization - no two avatars alike
Uploadable textures, audio, Quicktime video can play in-world.
International Language Support - chat and communicate in local languages, inc. Asian character sets. European keyboards supported.
Technical Requirements
Highest speed connection (no dial up)Best Graphics Card (specific)Windows 2000 / Mac OS X 10.3.9800MHz Pentium III / 1 GHz G4512 MB RAM
A Universe of Virtual WorldsSecond Life
Active WorldThere
SL Teen Grid
WhyvilleToontown
WebkinsVirtual Earth
Home
MetaverseProtosphere
Muse
Coke Studios
Sims OnlineDreamville
TowerChatTraveler
Habbo Hotel
The ManorMokitownCybertown
Virtual IbizaVoodoo
ChatPlaydo
Worlds.comMoove
The Palace
A Universe of Virtual Worlds• 22 virtual world platforms listing over 11.8 million
users, and that only includes numbers from 7 of the 22
•18 virtual worlds for Teens and Tweens listing over 52.3 million users from 12 of the 18
•15 virtual worlds for kids listing over 16.7 million users from 9 of the 15
Do the math: 55 virtual platforms w/ 80.8 million users
Show me the money
“We don't see any slowing in the market adoption of virtual worlds technologies and expect investment in the space to continue. In fact the market is growing significantly, with the rate of adoption of virtual worlds increasing as the technology matures and has more to offer both consumers and enterprise customers.”
Christopher Sherman
Executive Director of Virtual Worlds Management
Students visit the always available site
They enter the learning space
Explore and orient themselves
Encounter your assigned tasks
Hold Meetings In-world
For discipline-specific For discipline-specific uses of SL in the class:uses of SL in the class:
““101 Uses for Second Life 101 Uses for Second Life in the College Classroom”in the College Classroom”
Dr. Megan S. Conklin—Elon UniversityDr. Megan S. Conklin—Elon Universityhttp://trumpy.cs.elon.edu/metaverse
The CHSS Pilot Project
Recreate What Exists
Walk into a story
Always “On” Content
Traditional Spaces
Create Something New
Engage Your Students
Challenges
ChallengesA mass media that tends toward the sensational as opposed to the substantive. “Its just a game”What is created in SL stays in SLIt’s a platform - you have to bring your own goalsTechnical specifications
Challenges
Genome Island
The Second Louvre
NOAA
Business
Spaceport Alpha and Delta
Renaissance Island
San Francesco Assisi
InfoIsland
Princeton
The Sistine Chapel Vassar
Vassar Island
The Lost Gardens of Apollo
Abbott’s Aerodrome
http://teen.secondlife.com/
http://en.wikipedia.org/wiki/Teen_Second_Life
http://www.globalkids.org/
http://holymeatballs.org/
http://zoomlab.org/kc/
http://pacificrimx.wordpress.com/
http://rampoislands.blogspot.com/
http://projectcabrillo.blogspot.com/
http://plcmc.org/teens/secondlife.asp
https://lists.secondlife.com/cgi-bin/mailman/listinfo/educatorsandteens
https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators
http://www.simteach.com/wiki/index.php?title=Second_Life:_Educators_Working_with_Teens
?
Virtual Worlds: 8-Tracks or iPods?AJ Kelton
Director, CHSS Technology Services Unit
http://www.sorry-afk.comkeltona at mail dot montclair dot edu
College of Humanities and Social Sciencesat Montclair State University
Special Thanks to Laura Nicosia for all her support and a few of the slides we’d used in a presentation we made together. Also, to Sarah Robbins for the inspiration to keep thinking about a
lot of this stuff.