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Презентация генерального директора Electronic Arts Russia Тони Уоткинса для конференции АДВ Future of Media 2014.
Citation preview
Tony Watkins General Director
Electronic Arts Russia
“Video Games – The threshold of a new era”
Goals
• Three things to look out for in coming years
• Make the ‘graveyard shift’ more bearable
we
Love Entertainment
we
Need Entertainment
Video Games Community ?
Times are changing
Interactive Entertainment
Games Value
Mobile, Online & Digital sales are changing the Games landscape
Games Innovation
40 years
the gaming industry has seen its fair share of technological evolution
Games Reality New technology drives improved hardware capabilities, Virtual Reality (VR) has resurfaced in the gaming industry. Of particular note is the upcoming Oculus Rift, a VR head-mounted display (HMD) $300 Oculus Rift features a massive field view (107 degrees), quick-response (ultra-low latency) head-tracking system, and incorporates immersive stereoscopic 3D rendering capabilities as well
Is it the end of this guy ?
http://youtu.be/tAjmRRA712A
Games Mobile
• The rise of Mobile devices – namely smartphones and ipads – all based on same family of chipsets is driving the industry to support a new generation of consumer entertainment
• Consumers already familiar with games such as Plants vs Zombies, The Simpsons, Bejewelled, Real Racing 3 …
… but so much more still to come
http://youtu.be/5Y_ZYlYqBPY
Games Sports
• eSports has developed its own culture and is on the rise worldwide
• Playing computer games competitively can gain players celebrity status and fortune
“Playing computer games is not just about leisure any more—it’s a way to find friends, community, and maybe even a profession.”
World Cyber Games comparable to the Olympic Games for traditional sports. More than 50 countries and 13 different forms of eSports, attracting more than 9.5 million spectators
Potential to develop into major global sports entertainment
CONNECTED
Games Future • $100bn++ worth of Interactive Entertainment offers a very bright
future for Publishers and Consumers
• Mobile devices & applications will be key driver of mass audience
• PC, Consoles, Mobile Phones, Ipads – Consumers in a connected world will engage with entertainment on
multiple formats using the cloud
• Will start to see games innovation popping up in the most unusual places (video)
http://youtu.be/q2E-Pq5usGA
Thankyou