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THE MAKING OF PREFAB HOUSE

The Making Of Prefab House

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Page 1: The Making Of Prefab House

THE MAKING OF

PREFAB HOUSE

Page 2: The Making Of Prefab House

Programs I used:

Cinema 4D R13

VRAYforC4D 1.2.6.2

Magic Bullet Looks 2.0

Credits:

Olcay Kayihan

István Vastag

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Open the .c4d house model, here. It’s a Sketchup model from 3D Warehouse, and I used Sketch4D, so

I can import it directly into Cinema 4D.

Preview:

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Materials: (Download materials on title link from VRAYforC4D material site)

concrete wall glass framing

concrete roofing & blocks metal deck balustrade

glass wood floor

For the interior wall, use a diffuse color (H=0%, S=0%, V=60%), and Noise as bump map (Bump

amount=1cm, use Blistered Turbulence, Scale=3%, Low Clip=25%, High Clip=60%).

For the ceiling and thin wall, use a diffuse color (H=0%, S=0%, V=80%), specular layer (H.

Glossiness=0.84, R. Glossiness=0.84, Glossiness Subdivs=18, uncheck Backside, Cutoff=0.001, use

Fresnel, Fresnel IOR=1.4, Reflectance 90 Degree=Grey color), bump map (Bump amount=0.03cm,

see other details below).

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For the concrete wall, use Cubic as the projection type. In the Tag Properties, use (Offset U=-6%, Offset V=0%, Length

U=150%, Length V=150%). For the concrete moss material, can be found in the scene of Steve Cole competition link

here. Use Cubic (Offset U=randomize amount, Offset V=0%, Length U=100%, Length V=54%). Concrete roofing &

concrete blocks have the same materials.

And, for the wood floor, (Offset U=-0%, Offset V=0%, Length U=200%, Length V=200%).

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Now, let’s go to lighting. Make 3 Area Lights then add a VrayLight Tag. Use (Intensity=150, Light

color=see other details below). Check Affect diffuse, Affect specular and Enable shadows.

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Top view:

Left-side view:

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Front view:

For the environment, get the Steve Cole competition file scene to C4D here.

Copy the objects: PROXY, proxy copy, GRASS, SKY and Camera. In the PROXY null, you have to relink

the proxy object (oPA_fucs41.vrmesh) located in the scene folder. The null AGACLAR, contained the

vegetation, copy only archmodels58_001_06 and archmodels58_001_07 for the tree. Do not forget to

copy the materials with the textures in their right path, all textures can be found in the tex folder.

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Rotate PROXY, proxy copy and GRASS altogether to -90.0°. Scale and move the GRASS up until it

intersects the concrete moss and the concrete blocks. Then move the proxy copy a bit closer to the

house and make a copy like the one below. Scale the 2nd copy in X-Axis as needed. Make two Cameras

and position them at an angle. Use (Film ISO=100, F-Stop=6, Shutter Speed=200). You may use a

camera target with the red dots below.

For the render setting, just copy also from the Steve Cole scene recently.

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Camera 1:

Camera 2:

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Camera 1 raw render:

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And for Camera 2:

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For the post-production, choose CrossProcess Basic for the Looks. Delete Film Grain in the Post area.

Then, adjust Vignette in the Controls area (Strength=22.0%).

The Look to use is Vintage Film by Nick Campbell, it is not found in default, so you have to buy for it.

Actually, it’s no effort in this post-pro. You can still use any photo editors with any cross process filters.

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Do the same also to the 2nd render image.

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Final outputs:

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- End