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Assessing the impact of digital cultural in the revitalization of an underused urban square in Hamburg. Prof. Jens Bley with Smart Square, Germany

Impact pitches at the Europeana AGM 2017

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Page 1: Impact pitches at the Europeana AGM 2017

Assessing the impact of digital cultural in the revitalization of an underused urban square in Hamburg.

Prof. Jens Bley with Smart Square, Germany

Page 2: Impact pitches at the Europeana AGM 2017

Designed by the young, for the young, to find new ways of approaching cultural heritage with the domain of safeguarding it alongside professional memory practices in Europe.

Larissa Borck and Ragna Quellmann, with the Young Heritage Studio, Germany

http://digilab-culture.de/

Page 3: Impact pitches at the Europeana AGM 2017

Leiden University Libraries (UBL) will carry out an impact study to better understand the social media outreach of Professor Erik Kwakkel.

Marco de Niet with Yum! The impact of digitized medieval manuscripts, from the Netherlands

Page 4: Impact pitches at the Europeana AGM 2017

Platsminnen (Swedish = “Place Memories”) is an iPad app, using cultural heritage as a resource for reminiscence activities and communication in dementia care.

David Haskiya with Platsminnen, Sweden

Page 5: Impact pitches at the Europeana AGM 2017

A new digital reading experience specially designed for art books as an alternative to the art-unfriendly e-book format.

Sophia Rochmes with MusebooksPro, Belgium

www.musebooks.world

Page 6: Impact pitches at the Europeana AGM 2017

Transcribathon.eu is a citizen-science initiative to transcribe, annotate and geo-tag documents from Europeana 1914-1918 and therefore make them more accessible for European citizens, old and young alike.

Frank Drauschke with Transcribathon, Germany

Page 7: Impact pitches at the Europeana AGM 2017

The only Italian museum dedicated to an unrivaled pioneer in the fight against organized crime

Aldo Di Russo with Joe Petrosino Museum, Italy

Page 8: Impact pitches at the Europeana AGM 2017

A product (mobile app, physical game, card game or set of vouchers, and website) that combines playing, heritage and history, encourages tourism and supports the local economy.

Natasha Adria Golob with The Time Traveller’s Memory, the Netherlands

Page 9: Impact pitches at the Europeana AGM 2017

Collect limited edition artworks by visiting museums, galleries, and art throughout the world.

Charles Weiler-Ulin with ArtBay, the Netherlands

Page 10: Impact pitches at the Europeana AGM 2017

Energising the public space through a network of interconnected interactive ‘galerie-units’ in six or more European cities.

René van Engelenburg with Square Museum, the Netherlands

www.dropstuff.nl