New Technology Lecture L17 The Mobile Revolution

Preview:

DESCRIPTION

The ideas for cellular phones were developed in the 1940s. However, it was not until the microprocessor becomes available that practical commercial solutions are possible. Today there are more than 4 billion mobile phone subscriptions in the world. In the last few years the increase has been most dramatic in developing countries. Telecoms operators have tried to capitalise on this by offering new services that will generate new revenues for them. Mobile Applications are increasing revenues for the operators while voices revenues are getting less and less. But what are mobile applications? In this lecture we look mobile.

Citation preview

Lecture L17 THE MOBILE REVOLUTION

Why is the mobile phone so important to us?

Q1

400M daily circulations of all newspapers 800M registered cars 900M total cable/satellite TV subscribers 1.1B of all types of computers (PC, netbooks...) 1.2B total landline phones 1.5B total TV sets 1.7B total unique holders of credit cards 2.1B total unique holders of bank accounts 3.9B total FM radios in use

Mobile Phones

6.9 billion connections!

https://gsmaintelligence.com/

There are more mobile phones in the world than there are toothbrushes

Mobile Phones

Will grow to 8 billion phones in the next few years

Image:  Nokia

Mobile Phones

Why is the mobile phone so important to us?

Q1

Survival

There are 48 million people in the world who have a mobile phone but do not have electricity at home

Mobile Phones provide safety

Cisco,  January  2011

The Digital Revolution

Early Systems

The First Cell phone (1973) Name:  Motorola  Dyna-­‐TacSize:  9  x  5  x  1.75  inches Weight:  2.5  pounds Display:  None Number  of  Circuit  Boards:  30Talk  time:  35  minutes Recharge  Time:  10  hours Features:  Talk,  listen,  dial

Microchip!

Digital Signal Processor!

Mobile phones became practical in the 1980s

Technical Improvements

Cellular NetworksRadio network made up of radiocells!

Tower and base

Base stations connect to Mobile Telephone Switching Office MTSO

!

SID – System identification Code !

SIM-cards

Cellular Networks

Handoff Calls are automatically moved from one cell to the nextMTSO controls the switch

!

Roaming Connecting from one phone company to another

Cellular Networks

Copyright  ©  2011,  Ólafur  Andri  Ragnarsson

Lessons Learned: Cellular Phones

▪ Mobile phones provide safety ▪ The most common device of all ▪ Mobile phones are not practical until 1980s

due to size of technology – Adjacent Possible

▪ The invention of the microchip played crucial role in the development of cell phones

1G Analog

1G Analog

1980sVoice onlyNMT, AMPS, FDMA

Early systems were in Bahrain, US, Japan and in the Nordic countries!

First international systemwas NMT in the Nordic!

Frequency Division Multiple Access - FDMA

1G Analog

Copyright  ©  2011,  Ólafur  Andri  Ragnarsson

Q2 When the first mobile phones become possible, how does the market evolve?

NMT in NordicsAMPS in the USTACS in UKC-Nets in West GermanyRadiocom 2000 in FranceRTMI/RTMS in Italy

1G Analog

Copyright  ©  2011,  Ólafur  Andri  Ragnarsson

Q3 What are the characteristics of the first mobile phones and who where the users?

BigExpensiveLimited

CharacteristicsBusiness usersField users

Mobira  Talkman   frá  Nokia

1G AnalogEarly users

Copyright  ©  2011,  Ólafur  Andri  Ragnarsson

Q4 Early on multiple system were developed all over Europe. What was the problem with that?

Multiple standards – roaming is a problem!

In the US this is not a problem

1G Analog

European countries decide to define common standard – digital Work on a Global System for Mobile Communication (GSM) starts 1982

1G Analog

2G Digital

1990sVoice and data9.6 – 14.4 KbpsGSM, TDMA

Downloading 3 min. MP3 song: 31-41 min.

2G Digital

Digital mobile phones appear in early 90s !

GMS takes off in 1991 – unites Europe !

Time Division Multiple Access – TDMA

2G Digital

Copyright  ©  2011,  Ólafur  Andri  Ragnarsson

Q5US is slow to adopt 2G, why?

US was slow in adopting 2G because roaming worked well!

Digital did not add enough over analog!

Texting and SIM cards was not known

2G Digital

GMS

Global System for Mobile Communication!

Built on TDMA – Digital!

Three times the capacity of analog, encryption, texting, SIM cards

GMS

GMSGSM association has 800 networks in 220 countries

Texting

Short Message System allowed 160 letters!

Became an accidental killer app – messages, chat, ring tones!

First message sent 03.12.1992:“Merry Christmas”

Lessons Learned: Cellular Phones

▪ Cars became the first platform for phones ▪ First phones are analog ▪ Multiple standard – each country invents its

own – Problem with standards (history repeats itself?) ▪ Roaming problems in Europe call for a

standard ▪ Digital standard developed in Europe, G2 ▪ US does not have roaming problems and

gets stuck in G1

3G

Mobile networks and the Internet start toconverge!

1G and 2G are circuit switched – fine for voice

The Internet is packet-switched

3G

3G Packet SwitchingIMT – 2000 was a global standard for 3Gmobile communications defined in mid-1990s!

Goals: Available 2000, Data rage 2000 kbps, Frequencies in the 2000 Mhz region

2000s  More  data  128+  Kbps  GPSR,  EDGE,  UMTS,  CDMA

Downloading 3 min. MP3 song: 11 sec. – 1,5 min.

3G Packet Switching

More bandwidth, more applications!

Email, Images, music, movies, streaming!

Based on Code DivisionMultiple Access – CDMA

3G Packet Switching

Copyright  ©  2011,  Ólafur  Andri  Ragnarsson

3G Solutions

Messages Browsing Apps

Built with limitations!

Screen size, bandwidth restrictionsInput limited – one-handed keyboardLimited memory, battery life!

Fragmentation nightmare

3G Solutions

Then, in 2007, the world changed

Copyright  ©  2011,  Ólafur  Andri  Ragnarsson

How does the competitionrespond?

Think aboutThe Arrogance of the Present

iPhone hit the market in June 2007

Ok, let’s check the facts five years later

http://www.businessinsider.com/iphone-­‐bigger-­‐than-­‐microsoft-­‐2012-­‐2

Copyright  ©  2011,  Ólafur  Andri  Ragnarsson

The iPhone Effect

Touch screen

Industrial strengthdesktop quality OS

Software and Userinterface

Platform for Apps

60 billion apps downloaded (Oct 13)

~400 apps per second

Smartphone Market

Smartphone Market

Source: Mary Meeker Slide Deck

Smartphone Market

Smartphone Market

iPhone

The App Store is to the iPhone what iTunes is to the iPod!

Google Play is the same

Availability

Specialized Apps with Quality of Service – Innovation

Context

Mobile media users pick up their phone 18 times a day to consume content via apps/browser

Key TrendsMobile became

important in 2010 and will be a revenue

opportunity going forward

Bandwidth on 3G mobile networks is

growing by approximately

400% annually

Source: Heavy Reading

Smartphones

Source: Skynews

SmartphonesHow long does it take to download a HD movie

3G - 1 hour4G - 40 seconds5G - 1 second

Image  courtesy  of  Admob  (Google)

Looking forward

2011 2012 2013 2014 2015

Source:  Morgan  Stanley

Mobile vs. Desktop

Source:  Morgan  Stanley

Mobile vs. Desktop

Cameron Says UK And Germany To Work On 5G, Internet Of Things

Solutions

Voice, text Apps, music, videos,

Worldwide tablet sales are predicted to grow by more than

400% over a two-year period, reaching 81.3 million units in

2012.

Tablets

Work  More  focused  

More  information

Digital Online World

Browsing  Consuming  content

Checking  Mobile  

Want’s  it  now

The “mobile web” is just the web – there is only

one web. It’s just displayed in multiple of

screen sizes

Source:  The  Next  Big  Thing:  Mobile,  http://www.olafurandri.com/?p=408