Lesson15 140915185238-phpapp012-150929132834-lva1-app6891

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LESSON 15

The students will come to understand the meaning of hypermedia.

That the students will appreciate the value of hypermedia in their wholistic education.

The students will learn to use hypermedia for a better understanding of their lessons.

OBJECTIVES

Hypermedia is a non-linear medium of information that combines the characteristics of both hypertext and multimedia.

Hypermedia represents the integration of books and other media such as graphics, audio and video in the electronic domain.

Hypermedia uses those media in which they are linked together in such a way that users can move from one element to another and back again.

Hypermedia programs are designed

for constructivist learning environment.

Examples of hypermedia

From the EdTech 1 course ,

The student has already become aware of multimedia or an audiovisual package

Includes more than one instructional media such as text, graphics, audio animation and video clip.

Most education IT applications are hypermedia and these include: Tutorial software packages; Knowledge webpages; Stimulation instructional games,

and Learning project management,

and others.

The presentation of information-learning activities in hypermedia is said to be sequenced in a non-linear manner meaning that the learner may follow his path of activities thus providing an environment of learner autonomy and thinking skills.

CHARACTERISTICS OF HYPERMEDIA APPLICATION

1. LEARNER CONTROL The learner makes his own

decisions on the path, flow or events of instruction.

2. LEARNER WIDE RANGE OF NAVIGATION ROUTES

For the most part, the learner controls the sequence and pace of his path depending on his/her ability and motivation.

3. VARIETY OF MEDIA Hypermedia includes more than one media (text, graphics, audio, animation and video clip) but does not necessarily use all types of media in one presentation.

Still does not replace life’s experience and learning from nature and life. This is the saying that information and communication technology cannot replace the teacher altogether.

In the use of hypermedia the following instructional events will prove useful to the teacher:

Get the learners’ attention.

Recall prior learning.

Inform learners of lesson objectives.

Introduce the software and its

distinctive features.

In the use of hypermedia the following instructional events will prove useful to the teacher:

Guide learning, eliciting performance.

Provide learning feedback.

Assess performance.

Enhance retention and learning

transfer.

References http://www.slideshare.net/AnalynVillagracia/lesson-15-the-

understanding- hypermedia-53325538?qid=4a954a5c-2ca8-4c27-aa04- 34df28e4ba21&v=&b=&from_search=5

http://www.slideshare.net/nortejoanalynn/edtech2-25975266?related=1

http://www.slideshare.net/jhEzxHaiiPaMz/understanding- hypermedia-35961466?related=2

http://www.slideshare.net/AiraGraceAtabay/understanding- hypermedia-27121294?related=3

http://www.slideshare.net/u082931/hypermedia-1378725?related=2

 

Prepared By:

Lamoste, Ricky A.

Himarangan, Jovelyn A.

and