Jumpstart Your Web App

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Jumpstart Your Web AppPresented by Ari Rizzitano onJuly 11th, 2012Just about everyone has an idea for a web app, whether you want to implement a business tool, found a startup, or just host a fun project. Learn how to tackle design and technical challenges, take advantage of best practices, power through obstacles, and grow your idea into a successful application.

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Ari Rizzitano / @arizzitanoJuly 11, 2012

Harvard Web Working Group

Jumpstart Your WebApp

Overview

Preparation

Content planning

Wireframing

Design, UX, & front-end dev

Back-end dev

Release cycles

glyphosaurus.com

What’s a Web App?

Start with a problem.

Is there a website or service you wishexisted?

Do you know of other people thatcould benefit from it?

Is it feasible for you to organize andassemble?

Assemble a teamTry to work with at

least one other person

Share ideas

Delegate roles andresponsibilities

Argue!

Content PlanningWhat data are you storing?

How is it related?

Organize this data into models andviews

Start a written content plan

•••

Model

A structure for organizing related data

Usually corresponds to a databasetable

Can be connected to other models

Letter, Comment, User, Tag,Notification

ModelLetter: represents a user-uploaded glyph.

character: character the letterrepresents

image: stores image connected withletter

parent: original file image was croppedfrom

tags: list of tags applied by user

View

A template for organizing yourwebpages

Displays data from your models

Primarily concerned with dynamic data- static content comes afterward.

View

Letter detail page: show letter’s image,thumbnail of parent, creator’s name andlink to profile, letter’s tags which link outto tag pages, previous comments, andfunctionality for favoriting andcommenting on the letter

Wireframing

Extension of content plan

Visual organization of content

Specify where content goes in yourviews.

Starting point for both design and dev

Wireframing

Involve everyone!

Reference your models

NO specific content, copy, buttons,shapes, sizes, images, colors, etc.

Digital tools (Balsamiq, Mockingbird,Illustrator) vs physical (whiteboards, post-it notes)

•••

Wireframe Dos

Generic, plain, modular, easilychangeable

Wireframe Don’ts

Developed design, pixel sizes, specificcopy & images

Starting work

Aim for a particular goal: a minimumviable product, or alpha version.

Try to hit it by a specific date.

Set smaller personal milestones to helpbreak up the work.

Starting work

Big stuff first, small stuff later.

Communicate and collaborate often.

MVC framework allows front-end andback-end work to commencesimultaneously

Feature Creep

“Hey, wouldn’t it be cool if...”

“This competitor supports _____, weshould too.”

It’s not a bug, it’s a feature request!

••

Feature Creep

Perfect is the enemy of done.

Stick to your original plan.

File requests and bugs for later.

Finish building the house beforeinstalling the fixtures.

Design & UX

An application presents an unfamiliarexperience and functionality

Serve your users, not yourself

User experience should be seamlessand intuitive

Design & UXUse familiar elements•

Design & UX

Minimize excess verbiage•

Design & UXHave personality, but don’t get too

gimmicky•

Design & UX

Don’t forget thesauce

Front-End Dev

Get designs into the browser ASAP

AJAX is a privilege, not a right

Keep mobile & older browsers in mind

Back-End Dev

Frameworks: Django, Rails, CakePHP,CodeIgniter, Node.js/Backbone.js

Work locally and use version control

Finish the essentials first, worry aboutspecifics (AJAX, auth, etc) later

Build first, optimize later.

••

Back-End Dev

Set up a staging or production serverearly on.

Get a decent hosting plan

Platform vs. infrastructure

Release Cycles

Iterative (agile) development

Thoroughly test the site

Squash bugs

Consider which ideas are worthimplementing and do it

Release Cycles

Build a beta user base

Release to a test group

Take feedback on functionality & UX

Release Cycles

Address beta feedback

Build buzz: Twitter, Facebook, landingpage, email list, stickers!

Seed your app with plenty of greatcontent

Release Cycles

It doesn’t have to be 100% perfect toship!

Post-Release

Keep improving on it

Think about future possibilities:monetizing, collaborating, or expanding

Once you make one, future apps aremuch easier!

••

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