eSports Presentation by Stephanie Llamas at OIGC 2014

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Stephanie Llamas, Senior Analyst of Consumer Insights at SuperData Research, discusses the growth of eSports (competitive video game play) and its future potential at the Ottawa International Games Conference 2014.

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From Sidelines to Super Bowl: How eSports are becoming the most popular

sport in the world

© 2014 SuperData Research. All rights reserved. | www.superdataresearch.com 1

SuperData | Digital games market intelligence

@StephiNaners @_SuperData @OIGConf #OIGC3

Prepared for the Ottawa International Games Conference 2014

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3

Stephanie Llamas Senior Analyst, Consumer Insights SuperData Research

eSports: then and now

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STARCADE

eSports: then and now

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STARCADE 1993 LAN COMMUNITIES

eSports: then and now

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STARCADE 1993 LAN COMMUNITIES 1997

&CPL

ESLFOUNDED

eSports: then and now

@StephiNaners @_SuperData @OIGConf #OIGC3

STARCADE 1993 LAN COMMUNITIES 1997

&CPL

ESLFOUNDEDPC

BANGS!SOUTH KOREAN

eSports: then and now

@StephiNaners @_SuperData @OIGConf #OIGC3

STARCADE 1993 LAN COMMUNITIES 1997

&CPL

ESLFOUNDEDPC

BANGS!SOUTH KOREAN

2002 2000

eSports: then and now

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STARCADE 1993 LAN COMMUNITIES 1997

&CPL

ESLFOUNDEDPC

BANGS!SOUTH KOREAN

2002 2000

eSports: then and now

@StephiNaners @_SuperData @OIGConf #OIGC3

STARCADE 1993 LAN COMMUNITIES 1997

&CPL

ESLFOUNDEDPC

BANGS!SOUTH KOREAN

2002 2000

eSports: then and now

@StephiNaners @_SuperData @OIGConf #OIGC3

STARCADE 1993 LAN COMMUNITIES 1997

&CPL

ESLFOUNDEDPC

BANGS!SOUTH KOREAN

2002 2000

$ $ $

eSports: then and now

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2011 2012 2013

viewers

2010

eSports: then and now

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2011 2012 2013

viewers

2010

72million

2013

eSports: then and now

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2011 2012 2013

viewers

72million

2013

2010

prize money$25

million

2013

eSports: then and now

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2011 2012 2013

viewers

72million

2013

2010

prize money$25

million

2013

As more people watch eSports, the stakes get higher

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eSports: then and noweSports

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eSports: then and noweSports

Organizations

PublishersCorporate leagues

Government-sponsored leagues

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eSports: then and noweSports

Leagues and circuits

Organizations

PublishersCorporate leagues

Government-sponsored leagues

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eSports: then and noweSports

Leagues and circuits

Organizations

PublishersCorporate leagues

Government-sponsored leagues

Teams

CaptainCoach

Manager

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eSports: then and noweSports

Leagues and circuits

Organizations

PublishersCorporate leagues

Government-sponsored leagues

Teams

CaptainCoach

Manager

Player management

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eSports: then and noweSports

Leagues and circuits

Organizations

PublishersCorporate leagues

Government-sponsored leagues

Teams

CaptainCoach

Manager

Player management

Players

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eSports: then and now

Players

•Advertising in game streams •Merchandise sales •Shared prize pools •Individual and team sponsorships

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eSports: then and now

Players

•Advertising in game streams •Merchandise sales •Shared prize pools •Individual and team sponsorships

@StephiNaners @_SuperData @OIGConf #OIGC3

eSports: then and now

Players

•Advertising in game streams •Merchandise sales •Shared prize pools •Individual and team sponsorships

@StephiNaners @_SuperData @OIGConf #OIGC3

eSports: then and now

Players

•Advertising in game streams •Merchandise sales •Shared prize pools •Individual and team sponsorships

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eSports: then and now

attend live eventsone quarterwatch every day

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eSports: then and now

attend live eventsone quarterwatch every day

2.2 hoursAverage eSports viewing session

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eSports: then and now

attend live eventsone quarterwatch every day

Average number of eSports viewing sessions in a month19 times2.2 hours

Average eSports viewing session

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eSports: then and now

32MM26MM

16MM15MM10MM League of

Legends: Season 3 World Championship

Stanley Cup (Game 6)

NBA Finals (Game 7)

NCAA Basketball Final Four (Average)

MLB World Series

Data: Nielsen, Riot

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eSports: then and now

25K21K20K18K

13K

U.S. Open Men’s Grand Slam Final

MLG Spring Championship

NBA Finals (Game 7)

Stanley Cup (Game 6)

LOL Season 3 World Champ.

Data: Riot, NHL, NBA, MLG, U.S. Open

The age of streaming

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540K535K498K

465K464K

Number of average prime time viewers

Data: Nielsen, Twitch

The age of streaming

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6%of viewers ages 18-34 spend 6% more time streaming content than they did a year ago.

Data: Pivot, SuperData, Twitch

The age of streaming

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46%of eSports viewers in the U.S. and Europe did not pay for cable in 2013.

6%of viewers ages 18-34 spend 6% more time streaming content than they did a year ago.

Data: Pivot, SuperData, Twitch

The age of streaming

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46% 68%of eSports viewers in the U.S. and Europe did not pay for cable in 2013.

of Twitch viewers decreased TV viewing in 2013 to focus on games.

6%of viewers ages 18-34 spend 6% more time streaming content than they did a year ago.

Data: Pivot, SuperData, Twitch

The age of streaming

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x2 x3 x2

YouTube MLG.tv Twitch.tv

Time spent viewing gaming content

2011 2012 2012 2013 2012 2013

Data: YouTube, MLG, Twitch

x2 x2

YouTube Twitch.tv2011 2012 2012 2013

The age of streaming

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x2 x3

Time spent viewing gaming content

$1B

If they can do it, I can too!

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If they can do it, I can too!

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Publishers want in

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Publishers want in

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5-on-5 teams

Publishers want in

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5-on-5 teams35-45 min matches

Publishers want in

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5-on-5 teams35-45 min matchesLow barrier to entry

Publishers want in

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5-on-5 teams35-45 min matches

Skill-basedLow barrier to entry

Publishers want in

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$2MMLeague of Legends prize pool

+salariesaside from prize and sponsorship revenue

Publishers want in

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2013 2014E

76MM

52MM

2013 2014E

$1.3B

$0.8B

MAU

Reve

nue

Publishers want in

@StephiNaners @_SuperData @OIGConf #OIGC3 Data: IGN

Publishers want in

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24.2MM

Data: IGN

Publishers want in

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24.2MM26.5MM

Data: IGN

Publishers want in

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24.2MM26.5MMBest-selling next gen game

Data: IGN

Publishers want in

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+

Publishers want in

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+

Publishers want in

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+

Publishers want in

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+

Publishers want in

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+

Publishers want in

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Publishers want in

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Publishers want in

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$8MM

$10MM

2013

2014

Publishers want in

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+

What’s next?

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Regulation and organization

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Regulation and organization

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Swiss E-Sport Federation

Regulation and organization

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Deutsher eSport Bund

Nederlandse Electronic Sport Bond

Making eSports accessible

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Making eSports accessible

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eSports?

Making eSports accessible

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Niche

Making eSports accessible

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Making eSports accessible

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Women and eSports

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Women and eSports

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Advertising in eSports

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2011 2012 2013

viewers

prize money

2010

eSports in 2014… and beyond

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2011 2012 2013

viewers

prize money

118million

2014E

million

2014E

$32

2010 2014E

eSports in 2014… and beyond

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Thanks for listening! Questions?

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