Designing the mobile user experience

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Mobile is hot right now. People are spending more time on their mobile devices than ever before. Given that the number of people accessing the web via mobile devices is predicted to surpass the number accessing via the desktop in the next two years, it is high time that we start to take this mobile thing seriously. The mobile web is different. It can be daunting for those venturing into the mobile realm for the first time. Where do you start? Do you need to design a native app, a web app or a combination of both? What devices should you target? In this Twilight Presentation Mark Delaney spoke about: User-Centred Mobile Design Mobile Design Considerations Principles to Prototypes Responsive Design Techniques Mark is a senior UX Designer at Intergen and leads the User Experience Design team. In this presentation he took attendees on a whirlwind tour of the best practices for organising and designing your mobile experience.

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DESIGNING THE MOBILE USER EXPERIENCE

Mark Delaney

User Experience Designer / 5 September 2012

_MOBILE UX

Designing the mobile

User Experience

Mobile design considerations

Mobile prototyping

Responsive web design

Why care about mobile?

WHY CARE ABOUT MOBILE?

_MOBILE UX

IN A

WORLD OF

THEIR

MOBILE

DEVICES

Source: Kathy Slamen Photography

Mobile is growing

like crazy.

Mobile UX – Designing the Mobile User Experience

PC vs. Smartphone Sales

Source: http://bkaprt.com/mf/4

“Mobile phones

will overtake PC’s

as the most

common web

access devices

by 2013” Gartner Research, 2010

UNDER-

STANDING

THE

MOBILE

CON-

SUMER

73% OF PEOPLE SURVEYED

Google: Our Mobile Planet, May 2012

Say they don’t leave

their home without

their device

Smartphones are always with you

Smartphones are used everywhere

Google: Our Mobile Planet, May 2012

97%

80% 76%

64% 64% 56% 56%

55%

44%

35%

24%

At

a s

oci

al g

ath

eri

ng

Ho

me

On

th

e g

o

Wo

rk

In a

sto

re

Café

or

coff

ee s

ho

p

Rest

au

ran

t

Air

po

rt

Pu

blic

tran

spo

rt

Do

cto

r

Sch

oo

l

59% On their smartphones

at least once a day

ACCESS THE INTERNET

Google: Our Mobile Planet, May 2012

51%

45%

41%

24%

Allowing users to stay connected

Emailing

Social Networking

Search

Video

24% WOULD RATHER GIVE

UP TV THAN THEIR

Google: Our Mobile Planet, May 2012

smartphone

Smartphones have become so important that…

38% SEARCH ON THEIR

SMARTPHONES

Google: Our Mobile Planet, May 2012

every day

Major access point for search

Google: Our Mobile Planet, May 2012

Smartphones are used while multi-tasking

with other media

Designing the mobile

User Experience

Mobile design considerations

Mobile prototyping essentials

Responsive web design

Why care about mobile?

MOBILE DESIGN CONSIDER-ATIONS

_MOBILE UX

MOBILE

FIRST

Source: www.flickr.com/photos/pete-karl/4637024524

Mobile UX – Designing the Mobile User Experience

Designing for mobile first

■ Mobile is exploding

3 reasons to consider mobile first approach

■ Mobile forces you to focus

Today's smartphones are driving huge use of

networked applications and Web content.

■ Mobile extends your capabilities

There simply isn't room in a 320 by 480 pixel

screen for extraneous, unnecessary elements. You

have to prioritise.

Allows you to deliver innovative experiences by

building on new capabilities native to mobile

devices and modes of use

“If you design mobile

first, you create

agreement on what

matters most. You can

then apply the same

rationale to the

desktop/laptop version

of the web site.”

Ethan Marcotte – A List Apart

MOBILE

WEBSITE,

WEB APP

OR NATIVE

APP?

Source: Gerry Alexis

Mobile UX – Designing the Mobile User Experience

What are the differences?

■ Mobile optimised website

In case you were wondering…

An iteration of your desktop site that has been

optimised for the mobile context

■ Native app A custom-made application users can download onto

their mobile phone for frequent use

■ Mobile web app Is designed to work like a native app but accessible via

a browser

So what one should

you create?

MOBILE

CONTEXT

Source: Marie Kåstru

The mobile context is somewhat varied…

Mobile UX – Designing the Mobile User Experience

Design for partial attention and interruption

■ Expectation of engagement

“One thumb, one eyeball”

■ Multi-tasking and task switching

Immersive isn’t always desirable

■ Human constraints

People are motivated to be productive and efficient

Varied concentration spans caused by social settings,

and ergonomic limitations of mobile devices

SCREEN

SIZE

Source: www.flickr.com/photos/katerha/4592429363

1024 x 768 as an agreed standard

Mobile UX – Designing the Mobile User Experience

Losing that much screen space forces you to focus

TOUCH

TARGETS

Source: www.flickr.com/photos/ogimogi/2223450729/sizes/l/in/photostream/

Mobile UX – Designing the Mobile User Experience

Finger-friendly design

■ Small touch targets lead to big problems

Go small by going big

■ Pixel width of the average index finger

Small touch targets make users work harder because

they require more accuracy to hit

■ Finger-sized is ideal, but not always practical

The average width of the index finger is 1.1 to 2

cm (11 – 20 mm) for most adults

Finger-sized targets are much easier to apply on a

tablet than a mobile device because there is more

screen space available

Microsoft touch guidelines

TOUCH

GESTURES

Source: www.flickr.com/photos/7247517@N02/1503933726//

Mobile UX – Designing the Mobile User Experience

Touch guidance

Mobile UX – Designing the Mobile User Experience

Content over navigation

PIXEL

DENSITY

Source: www.flickr.com/photos/randomguyweird/5412716286/

Mobile UX – Designing the Mobile User Experience

Designing for iPhone 4's Retina Display

Mobile UX – Designing the Mobile User Experience

Guidelines for scaling to pixel density

■ Don't use smaller images that are scaled up

■ Don’t use larger images that are scaled down

Images are scaled by default, images look blurry at

140% scale on HD

■ Avoid specifying sizes that aren't multiples

of 5px

Larger images that are scaled down can show

scaling distortion and jagged edges

Units that aren't multiples of 5px can experience

pixel shifting when scaled to 140% and 180%.

Avoid the following:

Designing the mobile

User Experience

Mobile design considerations

Mobile prototyping

Responsive web design

Why care about mobile?

RE- SPONSIVE WEB DESIGN (RWD)

_MOBILE UX

“Rather than tailoring

disconnected designs to

each of an ever-

increasing

number of web devices,

we can treat them as

facets of the same

experience”

Ethan Marcotte – A List Apart

Mobile UX – Designing the Mobile User Experience

Becoming responsive

■ A flexible, grid-based layout The benefits of creating a liquid layout are becoming

too great to ignore

■ Flexible images and media Being able to create flexible images is an important

consideration when trying to create a flexible layout

■ Media queries Allow you to gather data about site visitors and use it

to apply the appropriate styles

The ingredients…

Mobile UX – Designing the Mobile User Experience

Responsive Web Design principles

Desktop Tablet Smartphone

Header Header Header

Content Content Content Sid

eb

ar

1

Sid

eb

ar

2

Sid

eb

ar

1

Sidebar 2 Sidebar 1

Sidebar 2

Mobile UX – Designing the Mobile User Experience

Responsive Web Design principles

IS RWD

REALLY THE

RIGHT

ANSWER?

Source: www.flickr.com/photos/rohit_saxena/4873732679

Mobile UX – Designing the Mobile User Experience

What would

Jakob do?

(WWJD)

“It’s cheap but degrading

to reuse content and

design across diverging

media forms like…

desktop vs. mobile.

Superior UX requires tight

platform integration.”

Jakob Nielson – May 2012

Designing the mobile

User Experience

Mobile design considerations

Mobile prototyping

Responsive web design

Why care about mobile?

MOBILE PROTOTYPING

_MOBILE UX

“Do I need to change

to my design process?”

“When the rubber hits

the road, what do I

need to do differently?”

The User Experience Design Process

“Designers new to

mobile don’t have

the domain specific

skills or heuristics

to lean on”

Rachel Hinman – Mobile Frontier, 2012

ESSENTIAL Mobile Prototyping is

PROTO-

TYPES ARE

DECISION

MAKING

AIDS

Source: www.flickr.com/photos/cannedtuna/6491204853/

Mobile UX – Designing the Mobile User Experience

Prototyping

■ Communicate a design idea or experience

Prototypes serve as a powerful

communication tool because they are often

more precise than words

■ Gather user feedback

Prototypes provide you with a tangible

artefact in which to gather feedback

Key reasons to include prototyping

Mobile UX – Designing the Mobile User Experience

Prototyping Four “whys” of prototyping

■ Explore the unknowns

Provide the means to explore tangible

solutions and helps designers see potential

issues

■ Fine-tune an idea

The devil is often in the details, and

prototyping is a great way to fine-tune your

work

PROTO-

TYPING

METHODS

Source: www.flickr.com/photos/21218849@N03/2829366856/

Source: www.netmagazine.com

Explore ideas

with low fidelity

sketching

Source: Rachel Hinman – The Mobile Frontier

Validate

decisions with

paper

prototyping

Source: m.clove.co.uk

On-device

prototyping has

significant

benefits

Prototyping is no

substitute for creativity

and great ideas. Those

come from you.

Mobile UX – Designing the Mobile User Experience

Considerations, tips and techniques

Designing the mobile UX

■ The mobile web is different A shift from the static environment of the PC

■ Design for humans Understand the varied context of use

■ Consider mobile first It pays to explore the mobile first approach

■ Native app, web app or hybrid? What is the most appropriate for you

■ Define constraints Understand the limitations – e.g. screen size

■ Optimise for file size and memory Less is more

■ Pixel sizes will likely vary As will pixel density on many devices

■ Is a ‘Responsive’ Design suitable? Base this on ROI

■ Do research and prototypes Understand your users and the experience

■ Get something on a device asap Solve design problems in context

Thank you mark.delaney@intergen.co.nz

Any questions?

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