Deliver Double the Value in Half the Time

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This session was presented at the PMI Austin Development Day Conference in Sept 2014. We explore the difference between "Doing Agile" vs. "Being Agile." Establishing a learning culture is critical. Six problems are presented and solutions are shown which lead to the team's ability to deliver double the value in half the time.

Citation preview

Being Agile vs Doing Agile !

Deliver Double the Value in Half the TimeDavid Hawks @austinagile

Copyright @ 2014 Agile Velocity, LLC All Rights Reserved. Agile Velocity Proprietary

!

!

!!

David Hawks Agile Velocity

!

Agile Coach david@agilevelocity.com

Role

Name

Company

Please fill out card as follows & bring to frontYears of Agile Experience (if any)

10 yrs

Email Address(If you would like to receive periodic information about agile)

David Hawks

CEO of Agile Velocity Agile Trainer and Coach

Agile Austin Board Member (Education Chair)

@austinagile

austinagile.com (blog)

Deliver Innovative Products Faster

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What is Agile?

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Doing AgileCopyright @ 2014 Agile Velocity, LLC All Rights Reserved. Agile Velocity Proprietary

Being Agile1. Our highest priority is to satisfy the customer through early and continuous delivery of valuable

software.

2. Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage.

3. Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale.

4. Business people and developers must work together daily throughout the project.

5. Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done.

6. The most efficient and effective method of conveying information to and within a development team is face-to-face conversation.

7. Working software is the primary measure of progress.

8. Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely.

9. Continuous attention to technical excellence and good design enhances agility.

10. Simplicity--the art of maximizing the amount of work not done--is essential.

11. The best architectures, requirements, and designs emerge from self-organizing teams.

12. At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly.

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You are not Agile unless you are Learning

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Agile is about LearningCopyright @ 2014 Agile Velocity, LLC All Rights Reserved. Agile Velocity Proprietary

Agile is about Learning

Team learns… Scope

!PO learns…

Cost

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Agile is about Learning

Team learns… How to implement, Knowledge transfer

!PO learns…

Team Commitment

Team learns… Scope

!PO learns…

Cost

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Agile is about Learning

Team learns… Progress, Risks, Daily Plan

Team learns… How to implement, Knowledge transfer

!PO learns…

Team Commitment

Team learns… Scope

!PO learns…

Cost

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Agile is about Learning

Stakeholders learn… Implementation progress

!PO/Team learn…

Feedback

Team learns… Progress, Risks, Daily Plan

Team learns… How to implement, Knowledge transfer

!PO learns…

Team Commitment

Team learns… Scope

!PO learns…

Cost

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Agile is about Learning

Stakeholders learn… Implementation progress

!PO/Team learn…

Feedback

Team learns… How to be better

Team learns… Progress, Risks, Daily Plan

Team learns… How to implement, Knowledge transfer

!PO learns…

Team Commitment

Team learns… Scope

!PO learns…

Cost

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Let’s assume we can get 100% of the value in

100% of the time today. 1V = 1T

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Let’s assume we can get 100% of the value in

100% of the time today. 1V = 1T

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By learning can we get Double the Value in

Half the Time? 2V = .5T

45%$

19%$

16%$

13%$7%$

Never$Rarely$Some5mes$O8en$Always$

Feature/function usage in the software industry

From: A Standish Group study

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What causes us to build features which are rarely or never used?

Problem #1 We make tough decisions

too early and lock them in

Image Credit: http://i.qkme.me/3unlv7.jpg

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Defer Decisions to the last Responsible Moment

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x

Defer Decisions to the last Responsible Moment

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x

Defer Decisions to the last Responsible Moment

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x

Defer Decisions to the last Responsible Moment

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x

Defer Decisions to the last Responsible Moment

Copyright @ 2014 Agile Velocity, LLC All Rights Reserved. Agile Velocity Proprietary

x

Defer Decisions to the last Responsible Moment

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x

Defer Decisions to the last Responsible Moment

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x

Defer Decisions to the last Responsible Moment

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x

Defer Decisions to the last Responsible Moment

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xz

Smartest Point??

Defer Decisions to the last Responsible Moment

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xz

Smartest Point??Dumbest Point

Defer Decisions to the last Responsible Moment

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xz

Smartest Point??Dumbest Point

Accelerate Learning

Defer Decisions to the last Responsible Moment

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xz

Problem #2 The team doesn’t have a Shared Understanding of their purpose

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We want to Shift the Process from a Requirements Delivery Process…

14

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We want to Shift the Process from a Requirements Delivery Process…

False Assumptions:

14

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We want to Shift the Process from a Requirements Delivery Process…

False Assumptions:1. The customer knows what he wants

14

Copyright @ 2014 Agile Velocity, LLC All Rights Reserved. Agile Velocity Proprietary

We want to Shift the Process from a Requirements Delivery Process…

False Assumptions:1. The customer knows what he wants2. The developers know how to build it

14

Copyright @ 2014 Agile Velocity, LLC All Rights Reserved. Agile Velocity Proprietary

We want to Shift the Process from a Requirements Delivery Process…

False Assumptions:1. The customer knows what he wants2. The developers know how to build it3. Nothing will change along the way

14

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…To a Requirements Discovery Process

15

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…To a Requirements Discovery Process

Reality: 1. The customer discovers what he wants 2. The developers discover how to build it 3. Many things change along the way 15

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User Story Mapping

Technique to Learn about Customer Needs

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A  sample  story  map:  E-­‐commerce  site

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A  sample  story  map:  E-­‐commerce  site

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A  sample  story  map:  E-­‐commerce  site

Search  by  keyword

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comparison

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MVP  1  above  this  line

Search  products

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Problem #3 Long/ No Feedback or Validation Cycles

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Lean Startup/ Lean UX

Validated Learning

BuildLearn

Measure

Minimize time thru the loop

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Lean Startup/ Lean UX

Validated Learning

BuildLearn

Measure

Minimize time thru the loop

1) What do we need to learn?

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Lean Startup/ Lean UX

Validated Learning

BuildLearn

Measure

Minimize time thru the loop

1) What do we need to learn?

2) How can we measure it?

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Lean Startup/ Lean UX

Validated Learning

BuildLearn

Measure

Minimize time thru the loop

1) What do we need to learn?

2) How can we measure it?

3) What is the simplest thing to build to measure it?

(MVP)

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Assume the team was working in value order, when would you release this product? What would be the benefit of releasing early?

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45%$

19%$

16%$

13%$7%$

Never$Rarely$Some5mes$O8en$Always$

If we don’t waste time: !

• Building the wrong features • Building low value features • Over-engineering features (due

to lack of clarity)

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If we don’t waste time: !

• Building the wrong features • Building low value features • Over-engineering features (due

to lack of clarity)

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We Could Deliver 80% of the Value in 20% of the time

.8V = .2T or

2V = .5T

What keeps us from delivering products faster?

http://www.captivations.com.au/wp-content/uploads/2013/03/Fast-delivery.jpg

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Problem #4 Drowning in a Sea of Opportunity

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Working on many items in parallel

Lots of WIP slows things down

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10 20 30 40

Working on many items in parallel

Working on items one at a

time

Lots of WIP slows things down

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10 20 30 40

Little’s Law

WIPThroughput = Avg. Cycle

Time

Little’s Law

WIPThroughput = Avg. Cycle

Time

Little’s Law

WIPThroughput = Avg. Cycle

Time

Little’s Law

WIPThroughput = Avg. Cycle

Time

Problem #5 Not Getting to Done

Image Credit: http://files.smashingmagazine.com/wallpapers/april-13/images/its_not_done_until_it_ships__15.png

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Illusion of Progress

Requirements

Design

Development

Test

Release

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Illusion of Progress

Requirements

Design

Development

Test

Release

80%

done??

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Working Software is your primary Measure of Progress

Requirements

Design

Development

Sprint 1

Test

Requirements

Design

Development

Sprint 2

Test

Requirements

Design

Development

Sprint 3

Test

Requirements

Design

Development

Sprint 4

Test

Potentially Shippable Product Increment

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Working on many items in

parallel

Impact of Change

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Working on many items in

parallel

Impact of Change

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Working on many items in

parallel

Highe

st V

alue

Impact of Change

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Working on many items in

parallel

Working on items in value

order

Highe

st V

alue

Impact of Change

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Working on many items in

parallel

Working on items in value

order

Highe

st V

alue

Impact of Change

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Solution Stop Starting, Start Finishing

Problem #6 Everything is Important

Image Credit: http://d.wildapricot.net/images/newsblog/bigstock-important-very-high-priority-i-46052392.jpg?sfvrsn=0

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How we Normally Assign Work

Carter

Alex

James

Camryn

Janet

Will

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How we Normally Assign Work

Project 1 Carter

Alex

James

Camryn

Janet

Will

Copyright @ 2014 Agile Velocity, LLC All Rights Reserved. Agile Velocity Proprietary

How we Normally Assign Work

Project 1 Carter

Alex

James

Camryn

Janet

Will

Copyright @ 2014 Agile Velocity, LLC All Rights Reserved. Agile Velocity Proprietary

How we Normally Assign Work

Project 1 Carter

Alex

James

Camryn

Janet

Will

Copyright @ 2014 Agile Velocity, LLC All Rights Reserved. Agile Velocity Proprietary

How we Normally Assign Work

Project 1 Carter

Alex

James

Camryn

Janet

Will

Copyright @ 2014 Agile Velocity, LLC All Rights Reserved. Agile Velocity Proprietary

How we Normally Assign Work

Project 1

Project 2

Carter

Alex

James

Camryn

Janet

Will

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How we Normally Assign Work

Project 1

Project 2

Project 3

Carter

Alex

James

Camryn

Janet

Will

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How we Normally Assign Work

Project 1

Project 2

Project 3

Carter

Alex

James

Camryn

Janet

Will

All High Priority

How does Alex decide what to work on next?

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How we should prioritize work in Agile

Carter

Alex

James

Camryn

Janet

WillAgile Team

Prioritized Team Backlog

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How we should prioritize work in Agile

Project 1 Carter

Alex

James

Camryn

Janet

WillAgile Team

Prioritized Team Backlog

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How we should prioritize work in Agile

Project 1

Project 2

Carter

Alex

James

Camryn

Janet

WillAgile Team

Prioritized Team Backlog

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How we should prioritize work in Agile

Project 1

Project 2

Project 3

Carter

Alex

James

Camryn

Janet

WillAgile Team

Prioritized Team Backlog

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What can you change so your product can deliver value faster?

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If we don’t lose focus working: !

• On too many items at once • In silos instead of swarming • On the wrong things first

http://www.skinit.com/assets/catalog/jumbo_shot/jumbo_shot57479340.jpg

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If we don’t lose focus working: !

• On too many items at once • In silos instead of swarming • On the wrong things first

http://www.skinit.com/assets/catalog/jumbo_shot/jumbo_shot57479340.jpg

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We Could Deliver 100% of the Value in 25% of the time

V = .25T or

2V = .5T

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