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The slide-deck for a 30-minute power talk on how mobile devices, social applications, and gamification impact and evolve social learning. First presented at HCL Social Learning conference on May 13, 2014 in Chennai, India.
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THE UBIQUITOUS LEARNING
Abhishek Baxi
DIGITAL CONSULTANTTECHNOLOGY
COLUMNISTwww.baxiabhishek.info
SOCIAL LEARNING
Demonstrate that a change in understanding has taken place in the individuals involved
Go beyond the individual to become situated within wider social units or communities
Occur through social interactions and processes between actors within a social network, either through direct interaction or social applications
KEY TENANTS
Attention Retention
Reproduction Motivation
MOBILE LEARNING
Social MobileMobile Learnin
g
IDEAS
Expert > Crowd
Siloed > Group
Static > Dynamic
Fixed Time > Time-shifted
Fixed Location > Anywhere
Comprehensive > Components
EXPERTS CROWD
Empower experts to
share knowledge
Leverage the crowd for facts
and case studies
Rely on experts for creativity and vision
SILOED GROUP
Learn with peers and collaborate
Learning can be augmented with peer support
Gamification and
benchmarking
STATIC DYNAMIC
Rich, updated content, in easily digestible formats
Leverage the crowd to keep
content frequently updated
Dynamic content channels and
syndicated feeds
FIXED TIME TIME-SHIFTED
Learning no longer has to be
linear
Provide context, and specify
recap or prerequisites
FIXED LOCATION ANYWHERE
Utilize content at the right place, with
maximum relevance
Provide context like social profiles or
history to provide relevant
information
COMPREHENSIVE COMPONENTS
Content is easier to consume when it’s broken down
Incorporate gamification to
showcase progress
CHALLENGES
Connectivity and battery life
Limited screen estate
Formats and platforms
Fragmentation
Porting existing learning materials
Digital divide
Security and Piracy
Conceptual differences between e-learning and m-learning
Disruption of personal and academic lives
Risk of distraction
FUTURE OF MOBILE LEARNINGLocation-aware learning
Near Field Communications (NFC) transactions
Behavioral-based learning
Mobile content creation
Context-aware ubiquitous learning
Augmented Reality
ACTION POINTS
Research how your audience uses social and mobile
Analyze information management in your organization
Embrace the risks of crowdsourcing
Align the framework with your business objectives
THANK YOU!
ab@baxiabhishek.info
www.baxiabhishek.info
@baxiabhishek
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